diff options
Diffstat (limited to 'src/game/QuestHandler.cpp')
-rw-r--r-- | src/game/QuestHandler.cpp | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/src/game/QuestHandler.cpp b/src/game/QuestHandler.cpp index 6aeb6e371ba..a803c49d6fd 100644 --- a/src/game/QuestHandler.cpp +++ b/src/game/QuestHandler.cpp @@ -17,6 +17,7 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #include "Common.h" #include "Log.h" #include "WorldPacket.h" @@ -32,18 +33,21 @@ #include "Group.h" #include "BattleGround.h" #include "BattleGroundAV.h" + void WorldSession::HandleQuestgiverStatusQueryOpcode( WorldPacket & recv_data ) { uint64 guid; recv_data >> guid; uint8 questStatus = DIALOG_STATUS_NONE; uint8 defstatus = DIALOG_STATUS_NONE; + Object* questgiver = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); if(!questgiver) { sLog.outDetail("Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver (Typeid: %u GUID: %u)",GuidHigh2TypeId(GUID_HIPART(guid)),GUID_LOPART(guid)); return; } + switch(questgiver->GetTypeId()) { case TYPEID_UNIT: @@ -71,14 +75,18 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode( WorldPacket & recv_data ) sLog.outError("QuestGiver called for unexpected type %u", questgiver->GetTypeId()); break; } + //inform client about status of quest _player->PlayerTalkClass->SendQuestGiverStatus(questStatus, guid); } + void WorldSession::HandleQuestgiverHelloOpcode( WorldPacket & recv_data ) { uint64 guid; recv_data >> guid; + sLog.outDebug ("WORLD: Received CMSG_QUESTGIVER_HELLO npc = %u", GUID_LOPART(guid)); + Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_NONE); if (!pCreature) { @@ -86,26 +94,34 @@ void WorldSession::HandleQuestgiverHelloOpcode( WorldPacket & recv_data ) GUID_LOPART(guid)); return; } + // remove fake death if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); // Stop the npc if moving pCreature->StopMoving(); + if(Script->GossipHello( _player, pCreature ) ) return; + pCreature->prepareGossipMenu(_player); pCreature->sendPreparedGossip(_player); } + void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data ) { uint64 guid; uint32 quest; uint32 unk1; recv_data >> guid >> quest >> unk1; + if(!GetPlayer()->isAlive()) return; + sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), quest, unk1 ); + Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM|TYPEMASK_PLAYER); + // no or incorrect quest giver if(!pObject || (pObject->GetTypeId()!=TYPEID_PLAYER && !pObject->hasQuest(quest)) @@ -116,6 +132,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data ) _player->SetDivider( 0 ); return; } + Quest const* qInfo = objmgr.GetQuestTemplate(quest); if ( qInfo ) { @@ -126,6 +143,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data ) _player->SetDivider( 0 ); return; } + if( _player->GetDivider() != 0 ) { Player *pPlayer = ObjectAccessor::FindPlayer( _player->GetDivider() ); @@ -135,11 +153,14 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data ) _player->SetDivider( 0 ); } } + if( _player->CanAddQuest( qInfo, true ) ) { _player->AddQuest( qInfo, pObject ); + if ( _player->CanCompleteQuest( quest ) ) _player->CompleteQuest( quest ); + switch(pObject->GetTypeId()) { case TYPEID_UNIT: @@ -149,6 +170,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data ) case TYPEID_CONTAINER: { Script->ItemQuestAccept(_player, ((Item*)pObject), qInfo ); + // destroy not required for quest finish quest starting item bool destroyItem = true; for(int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) @@ -159,8 +181,10 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data ) break; } } + if(destroyItem) _player->DestroyItem(((Item*)pObject)->GetBagSlot(),((Item*)pObject)->GetSlot(),true); + break; } case TYPEID_GAMEOBJECT: @@ -168,13 +192,17 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data ) break; } _player->PlayerTalkClass->CloseGossip(); + if( qInfo->GetSrcSpell() > 0 ) _player->CastSpell( _player, qInfo->GetSrcSpell(), true); + return; } } + _player->PlayerTalkClass->CloseGossip(); } + void WorldSession::HandleQuestgiverQueryQuestOpcode( WorldPacket & recv_data ) { uint64 guid; @@ -182,6 +210,7 @@ void WorldSession::HandleQuestgiverQueryQuestOpcode( WorldPacket & recv_data ) uint8 unk1; recv_data >> guid >> quest >> unk1; sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), quest, unk1 ); + // Verify that the guid is valid and is a questgiver or involved in the requested quest Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM); if(!pObject||!pObject->hasQuest(quest) && !pObject->hasInvolvedQuest(quest)) @@ -189,47 +218,58 @@ void WorldSession::HandleQuestgiverQueryQuestOpcode( WorldPacket & recv_data ) _player->PlayerTalkClass->CloseGossip(); return; } + Quest const* pQuest = objmgr.GetQuestTemplate(quest); if ( pQuest ) { _player->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, pObject->GetGUID(), true); } } + void WorldSession::HandleQuestQueryOpcode( WorldPacket & recv_data ) { uint32 quest; recv_data >> quest; sLog.outDebug( "WORLD: Received CMSG_QUEST_QUERY quest = %u",quest ); + Quest const *pQuest = objmgr.GetQuestTemplate(quest); if ( pQuest ) { _player->PlayerTalkClass->SendQuestQueryResponse( pQuest ); } } + void WorldSession::HandleQuestgiverChooseRewardOpcode( WorldPacket & recv_data ) { uint32 quest, reward; uint64 guid; recv_data >> guid >> quest >> reward; + if(reward >= QUEST_REWARD_CHOICES_COUNT) { sLog.outError("Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (guid %d) tried to get invalid reward (%u) (probably packet hacking)", _player->GetName(), _player->GetGUIDLow(), reward); return; } + if(!GetPlayer()->isAlive()) return; + sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %u, quest = %u, reward = %u",uint32(GUID_LOPART(guid)),quest,reward ); + Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); if(!pObject) return; + if(!pObject->hasInvolvedQuest(quest)) return; + Quest const *pQuest = objmgr.GetQuestTemplate(quest); if( pQuest ) { if( _player->CanRewardQuest( pQuest, reward, true ) ) { _player->RewardQuest( pQuest, reward, pObject ); + switch(pObject->GetTypeId()) { case TYPEID_UNIT: @@ -254,75 +294,101 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode( WorldPacket & recv_data ) _player->PlayerTalkClass->SendQuestGiverOfferReward( pQuest, guid, true ); } } + void WorldSession::HandleQuestgiverRequestRewardOpcode( WorldPacket & recv_data ) { uint32 quest; uint64 guid; recv_data >> guid >> quest; + if(!GetPlayer()->isAlive()) return; + sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest ); + Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); if(!pObject||!pObject->hasInvolvedQuest(quest)) return; + if ( _player->CanCompleteQuest( quest ) ) _player->CompleteQuest( quest ); + if( _player->GetQuestStatus( quest ) != QUEST_STATUS_COMPLETE ) return; + if(Quest const *pQuest = objmgr.GetQuestTemplate(quest)) _player->PlayerTalkClass->SendQuestGiverOfferReward( pQuest, guid, true ); } + void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recv_data*/ ) { sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_CANCEL" ); + _player->PlayerTalkClass->CloseGossip(); } + void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recv_data ) { uint8 slot1, slot2; recv_data >> slot1 >> slot2; + if(slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE) return; + sLog.outDebug( "WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2 ); + GetPlayer()->SwapQuestSlot(slot1,slot2); } + void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recv_data) { uint8 slot; recv_data >> slot; + sLog.outDebug( "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u",slot ); + if( slot < MAX_QUEST_LOG_SIZE ) { if(uint32 quest = _player->GetQuestSlotQuestId(slot)) { if(!_player->TakeQuestSourceItem( quest, true )) return; // can't un-equip some items, reject quest cancel + if (const Quest *pQuest = objmgr.GetQuestTemplate(quest)) { if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_TIMED)) _player->RemoveTimedQuest(quest); } + _player->TakeQuestSourceItem(quest, true); // remove quest src item from player _player->SetQuestStatus( quest, QUEST_STATUS_NONE); } + _player->SetQuestSlot(slot, 0); + _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED, 1); } } + void WorldSession::HandleQuestConfirmAccept(WorldPacket& recv_data) { uint32 quest; recv_data >> quest; + sLog.outDebug( "WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = %u",quest ); } + void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data) { uint32 quest; uint64 guid; recv_data >> guid >> quest; + if(!GetPlayer()->isAlive()) return; + sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest ); + Quest const *pQuest = objmgr.GetQuestTemplate(quest); if( pQuest ) { @@ -331,6 +397,7 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data) if(BattleGround* bg = GetPlayer()->GetBattleGround()) if(bg->GetTypeID() == BATTLEGROUND_AV) ((BattleGroundAV*)bg)->HandleQuestComplete(quest, GetPlayer()); + if( _player->GetQuestStatus( quest ) != QUEST_STATUS_COMPLETE ) { if( pQuest->IsRepeatable() ) @@ -347,15 +414,19 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data) } } } + void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/) { sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH" ); } + void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket) { uint32 questId; recvPacket >> questId; + sLog.outDebug("WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", questId); + if (Quest const *pQuest = objmgr.GetQuestTemplate(questId)) { if (Group* pGroup = _player->GetGroup()) @@ -363,46 +434,57 @@ void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket) for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player *pPlayer = itr->getSource(); + if (!pPlayer || pPlayer == _player) // skip self continue; + _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_SHARING_QUEST); + if (!pPlayer->SatisfyQuestStatus(pQuest, false)) { _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_HAVE_QUEST); continue; } + if (pPlayer->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE) { _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_FINISH_QUEST); continue; } + if (!pPlayer->CanTakeQuest(pQuest, false)) { _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_CANT_TAKE_QUEST); continue; } + if (!pPlayer->SatisfyQuestLog(false)) { _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_LOG_FULL); continue; } + if (pPlayer->GetDivider() != 0) { _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_BUSY); continue; } + pPlayer->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, _player->GetGUID(), true); pPlayer->SetDivider(_player->GetGUID()); } } } } + void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket) { uint64 guid; uint8 msg; recvPacket >> guid >> msg; + sLog.outDebug( "WORLD: Received MSG_QUEST_PUSH_RESULT" ); + if( _player->GetDivider() != 0 ) { Player *pPlayer = ObjectAccessor::FindPlayer( _player->GetDivider() ); @@ -416,11 +498,14 @@ void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket) } } } + uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32 defstatus) { uint32 result = defstatus; + QuestRelations const* qir; QuestRelations const* qr; + switch(questgiver->GetTypeId()) { case TYPEID_GAMEOBJECT: @@ -440,12 +525,14 @@ uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32 sLog.outError("Warning: GetDialogStatus called for unexpected type %u", questgiver->GetTypeId()); return DIALOG_STATUS_NONE; } + for(QuestRelations::const_iterator i = qir->lower_bound(questgiver->GetEntry()); i != qir->upper_bound(questgiver->GetEntry()); ++i ) { uint32 result2 = 0; uint32 quest_id = i->second; Quest const *pQuest = objmgr.GetQuestTemplate(quest_id); if ( !pQuest ) continue; + QuestStatus status = pPlayer->GetQuestStatus( quest_id ); if( (status == QUEST_STATUS_COMPLETE && !pPlayer->GetQuestRewardStatus(quest_id)) || (pQuest->IsAutoComplete() && pPlayer->CanTakeQuest(pQuest, false)) ) @@ -457,9 +544,11 @@ uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32 } else if ( status == QUEST_STATUS_INCOMPLETE ) result2 = DIALOG_STATUS_INCOMPLETE; + if (result2 > result) result = result2; } + for(QuestRelations::const_iterator i = qr->lower_bound(questgiver->GetEntry()); i != qr->upper_bound(questgiver->GetEntry()); ++i ) { uint32 result2 = 0; @@ -467,6 +556,7 @@ uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32 Quest const *pQuest = objmgr.GetQuestTemplate(quest_id); if ( !pQuest ) continue; + QuestStatus status = pPlayer->GetQuestStatus( quest_id ); if ( status == QUEST_STATUS_NONE ) { @@ -490,21 +580,28 @@ uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32 result2 = DIALOG_STATUS_UNAVAILABLE; } } + if (result2 > result) result = result2; } + return result; } + void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket*/) { sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY"); + uint32 count = 0; + WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4); data << uint32(count); // placeholder + for(Player::ClientGUIDs::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr) { uint8 questStatus = DIALOG_STATUS_NONE; uint8 defstatus = DIALOG_STATUS_NONE; + if (IS_CRE_OR_VEH_OR_PET_GUID(*itr)) { // need also pet quests case support @@ -516,6 +613,7 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket questStatus = Script->NPCDialogStatus(_player, questgiver); if( questStatus > 6 ) questStatus = getDialogStatus(_player, questgiver, defstatus); + data << uint64(questgiver->GetGUID()); data << uint8(questStatus); ++count; @@ -530,11 +628,13 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket questStatus = Script->GODialogStatus(_player, questgiver); if( questStatus > 6 ) questStatus = getDialogStatus(_player, questgiver, defstatus); + data << uint64(questgiver->GetGUID()); data << uint8(questStatus); ++count; } } + data.put<uint32>(0, count); // write real count SendPacket(&data); } |