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-rw-r--r--src/game/ReputationMgr.h22
1 files changed, 0 insertions, 22 deletions
diff --git a/src/game/ReputationMgr.h b/src/game/ReputationMgr.h
index 6c78e0fa3b5..99c0d34f6dd 100644
--- a/src/game/ReputationMgr.h
+++ b/src/game/ReputationMgr.h
@@ -15,22 +15,18 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#ifndef __MANGOS_REPUTATION_MGR_H
#define __MANGOS_REPUTATION_MGR_H
-
#include "Common.h"
#include "SharedDefines.h"
#include "Language.h"
#include "DBCStructure.h"
#include <map>
-
static uint32 ReputationRankStrIndex[MAX_REPUTATION_RANK] =
{
LANG_REP_HATED, LANG_REP_HOSTILE, LANG_REP_UNFRIENDLY, LANG_REP_NEUTRAL,
LANG_REP_FRIENDLY, LANG_REP_HONORED, LANG_REP_REVERED, LANG_REP_EXALTED
};
-
enum FactionFlags
{
FACTION_FLAG_NONE = 0x00, // no faction flag
@@ -43,7 +39,6 @@ enum FactionFlags
FACTION_FLAG_RIVAL = 0x40, // flag for the two competing outland factions
FACTION_FLAG_SPECIAL = 0x80 // horde and alliance home cities and their northrend allies have this flag
};
-
typedef uint32 RepListID;
struct FactionState
{
@@ -53,60 +48,48 @@ struct FactionState
int32 Standing;
bool Changed;
};
-
typedef std::map<RepListID,FactionState> FactionStateList;
typedef std::map<uint32,ReputationRank> ForcedReactions;
-
class Player;
class QueryResult;
-
class ReputationMgr
{
public: // constructors and global modifiers
explicit ReputationMgr(Player* owner) : m_player(owner),
m_visibleFactionCount(0), m_honoredFactionCount(0), m_reveredFactionCount(0), m_exaltedFactionCount(0) {}
~ReputationMgr() {}
-
void SaveToDB();
void LoadFromDB(QueryResult *result);
public: // statics
static const int32 PointsInRank[MAX_REPUTATION_RANK];
static const int32 Reputation_Cap = 42999;
static const int32 Reputation_Bottom = -42000;
-
static ReputationRank ReputationToRank(int32 standing);
public: // accessors
uint8 GetVisibleFactionCount() const { return m_visibleFactionCount; }
uint8 GetHonoredFactionCount() const { return m_honoredFactionCount; }
uint8 GetReveredFactionCount() const { return m_reveredFactionCount; }
uint8 GetExaltedFactionCount() const { return m_exaltedFactionCount; }
-
FactionStateList const& GetStateList() const { return m_factions; }
-
FactionState const* GetState(FactionEntry const* factionEntry) const
{
return factionEntry->reputationListID >= 0 ? GetState(factionEntry->reputationListID) : NULL;
}
-
FactionState const* GetState(RepListID id) const
{
FactionStateList::const_iterator repItr = m_factions.find (id);
return repItr != m_factions.end() ? &repItr->second : NULL;
}
-
int32 GetReputation(uint32 faction_id) const;
int32 GetReputation(FactionEntry const* factionEntry) const;
int32 GetBaseReputation(FactionEntry const* factionEntry) const;
-
ReputationRank GetRank(FactionEntry const* factionEntry) const;
ReputationRank GetBaseRank(FactionEntry const* factionEntry) const;
-
ReputationRank const* GetForcedRankIfAny(FactionTemplateEntry const* factionTemplateEntry) const
{
ForcedReactions::const_iterator forceItr = m_forcedReactions.find(factionTemplateEntry->faction);
return forceItr != m_forcedReactions.end() ? &forceItr->second : NULL;
}
-
public: // modifiers
bool SetReputation(FactionEntry const* factionEntry, int32 standing)
{
@@ -116,20 +99,16 @@ class ReputationMgr
{
return SetReputation(factionEntry, standing, true);
}
-
void SetVisible(FactionTemplateEntry const* factionTemplateEntry);
void SetVisible(FactionEntry const* factionEntry);
void SetAtWar(RepListID repListID, bool on);
void SetInactive(RepListID repListID, bool on);
-
void ApplyForceReaction(uint32 faction_id,ReputationRank rank,bool apply);
-
public: // senders
void SendInitialReputations();
void SendForceReactions();
void SendState(FactionState const* faction) const;
void SendStates() const;
-
private: // internal helper functions
void Initialize();
uint32 GetDefaultStateFlags(FactionEntry const* factionEntry) const;
@@ -149,5 +128,4 @@ class ReputationMgr
uint8 m_reveredFactionCount :8;
uint8 m_exaltedFactionCount :8;
};
-
#endif