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-rw-r--r--src/game/ScriptCalls.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/game/ScriptCalls.cpp b/src/game/ScriptCalls.cpp
index 5f3b8a96b0d..fec1afb08ae 100644
--- a/src/game/ScriptCalls.cpp
+++ b/src/game/ScriptCalls.cpp
@@ -1,7 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -78,8 +78,10 @@ bool LoadScriptingModule(char const* libName)
||!(testScript->scriptAreaTrigger =(scriptCallAreaTrigger )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"AreaTrigger" ))
||!(testScript->ItemQuestAccept =(scriptCallItemQuestAccept )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ItemQuestAccept" ))
||!(testScript->GOQuestAccept =(scriptCallGOQuestAccept )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GOQuestAccept" ))
- ||!(testScript->ReceiveEmote =(scriptCallReceiveEmote )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ReceiveEmote" ))
||!(testScript->ItemUse =(scriptCallItemUse )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ItemUse" ))
+ ||!(testScript->EffectDummyGameObj =(scriptCallEffectDummyGameObj )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"EffectDummyGameObj" ))
+ ||!(testScript->EffectDummyCreature =(scriptCallEffectDummyCreature )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"EffectDummyCreature" ))
+ ||!(testScript->EffectDummyItem =(scriptCallEffectDummyItem )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"EffectDummyItem" ))
||!(testScript->GetAI =(scriptCallGetAI )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GetAI" ))
||!(testScript->CreateInstanceData =(scriptCallCreateInstanceData )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"CreateInstanceData" ))
)
@@ -90,7 +92,8 @@ bool LoadScriptingModule(char const* libName)
return false;
}
- printf("Scripts Library %s was successfully loaded.\n",name.c_str());
+ sLog.outString();
+ sLog.outString( ">>> Scripts Library %s was successfully loaded.\n", name.c_str() );
//heh we are still there :P we have a valid library
//we reload script