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diff --git a/src/game/ScriptMgr.h b/src/game/ScriptMgr.h
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+/* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
+ *
+ * Thanks to the original authors: ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
+ *
+ * This program is free software licensed under GPL version 2
+ * Please see the included DOCS/LICENSE.TXT for more information */
+
+#ifndef SC_SCRIPTMGR_H
+#define SC_SCRIPTMGR_H
+
+#include "Common.h"
+#include "Platform/CompilerDefs.h"
+#include "DBCStructure.h"
+
+#ifndef _TRINITY_SCRIPT_CONFIG
+# define _TRINITY_SCRIPT_CONFIG "trinitycore.conf"
+#endif _TRINITY_SCRIPT_CONFIG
+
+class Player;
+class Creature;
+class CreatureAI;
+class InstanceData;
+class Quest;
+class Item;
+class GameObject;
+class SpellCastTargets;
+class Map;
+class Unit;
+class WorldObject;
+struct ItemPrototype;
+
+#define MAX_SCRIPTS 5000 //72 bytes each (approx 351kb)
+#define VISIBLE_RANGE (166.0f) //MAX visible range (size of grid)
+#define DEFAULT_TEXT "<Trinity Script Text Entry Missing!>"
+
+struct Script
+{
+ Script() :
+ pOnLogin(NULL), pOnLogout(NULL), pOnPVPKill(NULL), pOnSpellCast(NULL), pOnGetXP(NULL),
+ pOnGetMoney(NULL), pOnPlayerChat(NULL), pOnServerStartup(NULL), pOnServerShutdown(NULL),
+ pOnAreaChange(NULL), pOnItemClick(NULL), pOnItemOpen(NULL), pOnGoClick(NULL), pOnCreatureKill(NULL),
+ pGossipHello(NULL), pQuestAccept(NULL), pGossipSelect(NULL), pGossipSelectWithCode(NULL),
+ pGOSelect(NULL), pGOSelectWithCode(NULL),
+ pQuestSelect(NULL), pQuestComplete(NULL), pNPCDialogStatus(NULL), pGODialogStatus(NULL),
+ pChooseReward(NULL), pItemHello(NULL), pGOHello(NULL), pAreaTrigger(NULL), pItemQuestAccept(NULL),
+ pGOQuestAccept(NULL), pGOChooseReward(NULL),pItemUse(NULL), pItemExpire(NULL),
+ pEffectDummyCreature(NULL), pEffectDummyGameObj(NULL), pEffectDummyItem(NULL),
+ GetAI(NULL), GetInstanceData(NULL)
+ {}
+
+ std::string Name;
+
+ //Methods to be scripted
+ void (*pOnLogin )(Player*);
+ void (*pOnLogout )(Player*);
+ void (*pOnPVPKill )(Player*, Player*);
+ bool (*pOnSpellCast )(Unit*, Item*, GameObject*, uint32, SpellEntry const*);
+ uint32 (*pOnGetXP )(Player*, uint32);
+ int32 (*pOnGetMoney )(Player*, int32);
+ bool (*pOnPlayerChat )(Player*, const char*);
+ void (*pOnServerStartup )();
+ void (*pOnServerShutdown )();
+ void (*pOnAreaChange )(Player*, AreaTableEntry const*);
+ bool (*pOnItemClick )(Player*, Item*);
+ bool (*pOnItemOpen )(Player*, Item*);
+ bool (*pOnGoClick )(Player*, GameObject*);
+ void (*pOnCreatureKill )(Player*, Creature*);
+ bool (*pGossipHello )(Player*, Creature*);
+ bool (*pQuestAccept )(Player*, Creature*, Quest const* );
+ bool (*pGossipSelect )(Player*, Creature*, uint32 , uint32 );
+ bool (*pGossipSelectWithCode)(Player*, Creature*, uint32 , uint32 , const char* );
+ bool (*pGOSelect )(Player*, GameObject*, uint32 , uint32 );
+ bool (*pGOSelectWithCode )(Player*, GameObject*, uint32 , uint32 , const char* );
+ bool (*pQuestSelect )(Player*, Creature*, Quest const* );
+ bool (*pQuestComplete )(Player*, Creature*, Quest const* );
+ uint32 (*pNPCDialogStatus )(Player*, Creature* );
+ uint32 (*pGODialogStatus )(Player*, GameObject * _GO );
+ bool (*pChooseReward )(Player*, Creature*, Quest const*, uint32 );
+ bool (*pItemHello )(Player*, Item*, Quest const* );
+ bool (*pGOHello )(Player*, GameObject* );
+ bool (*pAreaTrigger )(Player*, AreaTriggerEntry const* );
+ bool (*pItemQuestAccept )(Player*, Item *, Quest const* );
+ bool (*pGOQuestAccept )(Player*, GameObject*, Quest const* );
+ bool (*pGOChooseReward )(Player*, GameObject*, Quest const*, uint32 );
+ bool (*pItemUse )(Player*, Item*, SpellCastTargets const& );
+ bool (*pItemExpire )(Player*, ItemPrototype const *);
+ bool (*pEffectDummyCreature )(Unit*, uint32, uint32, Creature* );
+ bool (*pEffectDummyGameObj )(Unit*, uint32, uint32, GameObject* );
+ bool (*pEffectDummyItem )(Unit*, uint32, uint32, Item* );
+
+ CreatureAI* (*GetAI)(Creature*);
+ InstanceData* (*GetInstanceData)(Map*);
+
+ void RegisterSelf();
+};
+
+class ScriptMgr
+{
+ public:
+ ScriptMgr();
+ ~ScriptMgr();
+
+ void ScriptsInit(char const* cfg_file = _TRINITY_SCRIPT_CONFIG);
+ void LoadDatabase();
+ char const* ScriptsVersion();
+
+ std::string GetConfigValueStr(char const* option);
+ int32 GetConfigValueInt32(char const* option);
+ float GetConfigValueFloat(char const* option);
+
+ //event handlers
+ void OnLogin(Player *pPlayer);
+ void OnLogout(Player *pPlayer);
+ void OnPVPKill(Player *killer, Player *killed);
+ bool OnSpellCast (Unit *pUnitTarget, Item *pItemTarget, GameObject *pGoTarget, uint32 i, SpellEntry const *spell);
+ uint32 OnGetXP(Player *pPlayer, uint32 amount);
+ uint32 OnGetMoney(Player *pPlayer, int32 amount);
+ bool OnPlayerChat(Player *pPlayer, const char *text);
+ void OnServerStartup();
+ void OnServerShutdown();
+ void OnAreaChange(Player *pPlayer, AreaTableEntry const *pArea);
+ bool OnItemClick (Player *pPlayer, Item *pItem);
+ bool OnItemOpen (Player *pPlayer, Item *pItem);
+ bool OnGoClick (Player *pPlayer, GameObject *pGameObject);
+ void OnCreatureKill (Player *pPlayer, Creature *pCreature);
+ bool GossipHello (Player * pPlayer, Creature* pCreature);
+ bool GossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction);
+ bool GossipSelectWithCode(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction, const char* sCode);
+ bool GOSelect(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction);
+ bool GOSelectWithCode(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction, const char* sCode);
+ bool QuestAccept(Player* pPlayer, Creature* pCreature, Quest const* pQuest);
+ bool QuestSelect(Player* pPlayer, Creature* pCreature, Quest const* pQuest);
+ bool QuestComplete(Player* pPlayer, Creature* pCreature, Quest const* pQuest);
+ bool ChooseReward(Player* pPlayer, Creature* pCreature, Quest const* pQuest, uint32 opt);
+ uint32 NPCDialogStatus(Player* pPlayer, Creature* pCreature);
+ uint32 GODialogStatus(Player* pPlayer, GameObject* pGO);
+ bool ItemHello(Player* pPlayer, Item* pItem, Quest const* pQuest);
+ bool ItemQuestAccept(Player* pPlayer, Item* pItem, Quest const* pQuest);
+ bool GOHello(Player* pPlayer, GameObject* pGO);
+ bool GOQuestAccept(Player* pPlayer, GameObject* pGO, Quest const* pQuest);
+ bool GOChooseReward(Player* pPlayer, GameObject* pGO, Quest const* pQuest, uint32 opt);
+ bool AreaTrigger(Player* pPlayer,AreaTriggerEntry const* atEntry);
+ CreatureAI* GetAI(Creature* pCreature);
+ bool ItemUse(Player* pPlayer, Item* pItem, SpellCastTargets const& targets);
+ bool ItemExpire(Player* pPlayer, ItemPrototype const * pItemProto);
+ bool EffectDummyCreature(Unit *caster, uint32 spellId, uint32 effIndex, Creature *crTarget);
+ bool EffectDummyGameObj(Unit *caster, uint32 spellId, uint32 effIndex, GameObject *gameObjTarget);
+ bool EffectDummyItem(Unit *caster, uint32 spellId, uint32 effIndex, Item *itemTarget);
+ InstanceData* CreateInstanceData(Map *map);
+};
+
+//Config file accessors
+//std::string GetConfigValueStr(char const* option);
+//int32 GetConfigValueInt32(char const* option);
+//float GetConfigValueFloat(char const* option);
+
+//Generic scripting text function
+void DoScriptText(int32 textEntry, WorldObject* pSource, Unit *pTarget = NULL);
+
+#if COMPILER == COMPILER_GNU
+#define FUNC_PTR(name,callconvention,returntype,parameters) typedef returntype(*name)parameters __attribute__ ((callconvention));
+#else
+#define FUNC_PTR(name, callconvention, returntype, parameters) typedef returntype(callconvention *name)parameters;
+#endif
+/*
+#ifdef WIN32
+ #define TRINITY_DLL_EXPORT extern "C" __declspec(dllexport)
+#elif defined( __GNUC__ )
+#define TRINITY_DLL_EXPORT extern "C"
+#else
+#define TRINITY_DLL_EXPORT extern "C" export
+#endif
+*/
+#define sScriptMgr Trinity::Singleton<ScriptMgr>::Instance()
+#endif
+