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-rw-r--r--src/game/ScriptedCreature.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ScriptedCreature.h b/src/game/ScriptedCreature.h
index a275111ddf1..a7b8b530f66 100644
--- a/src/game/ScriptedCreature.h
+++ b/src/game/ScriptedCreature.h
@@ -156,7 +156,7 @@ struct ScriptedAI : public CreatureAI
bool HealthBelowPct(uint32 pct) const { return me->GetHealth() * 100 < me->GetMaxHealth() * pct; }
//Returns spells that meet the specified criteria from the creatures spell list
- SpellEntry const* SelectSpell(Unit* Target, int32 School, int32 Mechanic, SelectTargetType Targets, uint32 PowerCostMin, uint32 PowerCostMax, float RangeMin, float RangeMax, SelectEffect Effect);
+ SpellEntry const* SelectSpell(Unit* Target, uint32 School, uint32 Mechanic, SelectTargetType Targets, uint32 PowerCostMin, uint32 PowerCostMax, float RangeMin, float RangeMax, SelectEffect Effect);
//Checks if you can cast the specified spell
bool CanCast(Unit* pTarget, SpellEntry const* pSpell, bool bTriggered = false);