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-rw-r--r--src/game/SharedDefines.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/SharedDefines.h b/src/game/SharedDefines.h
index 34276c4810e..7cc41ae075f 100644
--- a/src/game/SharedDefines.h
+++ b/src/game/SharedDefines.h
@@ -260,7 +260,7 @@ enum SpellCategory
#define SPELL_ATTR_EX_NEGATIVE 0x00000080 // 7
#define SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET 0x00000100 // 8 Spell req target not to be in combat state
#define SPELL_ATTR_EX_UNK9 0x00000200 // 9
-#define SPELL_ATTR_EX_UNK10 0x00000400 // 10
+#define SPELL_ATTR_EX_NO_INITIAL_AGGRO 0x00000400 // 10 no generates threat on cast 100%
#define SPELL_ATTR_EX_UNK11 0x00000800 // 11
#define SPELL_ATTR_EX_UNK12 0x00001000 // 12
#define SPELL_ATTR_EX_UNK13 0x00002000 // 13
@@ -311,7 +311,7 @@ enum SpellCategory
#define SPELL_ATTR_EX2_UNK25 0x02000000 // 25
#define SPELL_ATTR_EX2_UNK26 0x04000000 // 26 unaffected by school immunity
#define SPELL_ATTR_EX2_UNK27 0x08000000 // 27
-#define SPELL_ATTR_EX2_UNK28 0x10000000 // 28
+#define SPELL_ATTR_EX2_UNK28 0x10000000 // 28 no breaks stealth if it fails??
#define SPELL_ATTR_EX2_CANT_CRIT 0x20000000 // 29 Spell can't crit
#define SPELL_ATTR_EX2_UNK30 0x40000000 // 30
#define SPELL_ATTR_EX2_FOOD 0x80000000 // 31 food, well-fed, and a few others
@@ -332,8 +332,8 @@ enum SpellCategory
#define SPELL_ATTR_EX3_UNK13 0x00002000 // 13
#define SPELL_ATTR_EX3_UNK14 0x00004000 // 14 "Honorless Target" only this spells have this flag
#define SPELL_ATTR_EX3_UNK15 0x00008000 // 15 Auto Shoot, Shoot, Throw, - this is autoshot flag
-#define SPELL_ATTR_EX3_UNK16 0x00010000 // 16
-#define SPELL_ATTR_EX3_NO_INITIAL_AGGRO 0x00020000 // 17 no initial aggro
+#define SPELL_ATTR_EX3_UNK16 0x00010000 // 16 no triggers effects that trigger on casting a spell??
+#define SPELL_ATTR_EX3_UNK17 0x00020000 // 17 no triggers effects that trigger on casting a spell??
#define SPELL_ATTR_EX3_UNK18 0x00040000 // 18
#define SPELL_ATTR_EX3_UNK19 0x00080000 // 19
#define SPELL_ATTR_EX3_DEATH_PERSISTENT 0x00100000 // 20 Death persistent spells
@@ -341,7 +341,7 @@ enum SpellCategory
#define SPELL_ATTR_EX3_REQ_WAND 0x00400000 // 22 Req wand
#define SPELL_ATTR_EX3_UNK23 0x00800000 // 23
#define SPELL_ATTR_EX3_REQ_OFFHAND 0x01000000 // 24 Req offhand weapon
-#define SPELL_ATTR_EX3_UNK25 0x02000000 // 25
+#define SPELL_ATTR_EX3_UNK25 0x02000000 // 25 no cause spell pushback ?
#define SPELL_ATTR_EX3_UNK26 0x04000000 // 26
#define SPELL_ATTR_EX3_UNK27 0x08000000 // 27
#define SPELL_ATTR_EX3_UNK28 0x10000000 // 28
@@ -353,7 +353,7 @@ enum SpellCategory
#define SPELL_ATTR_EX4_UNK1 0x00000002 // 1 proc on finishing move?
#define SPELL_ATTR_EX4_UNK2 0x00000004 // 2
#define SPELL_ATTR_EX4_UNK3 0x00000008 // 3
-#define SPELL_ATTR_EX4_UNK4 0x00000010 // 4
+#define SPELL_ATTR_EX4_UNK4 0x00000010 // 4 This will no longer cause guards to attack on use??
#define SPELL_ATTR_EX4_UNK5 0x00000020 // 5
#define SPELL_ATTR_EX4_UNK6 0x00000040 // 6
#define SPELL_ATTR_EX4_UNK7 0x00000080 // 7