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-rw-r--r--src/game/SharedDefines.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SharedDefines.h b/src/game/SharedDefines.h
index f497e4c709a..2b139a4de67 100644
--- a/src/game/SharedDefines.h
+++ b/src/game/SharedDefines.h
@@ -355,7 +355,7 @@ enum SpellCategory
#define SPELL_ATTR_EX4_UNK0 0x00000001 // 0
#define SPELL_ATTR_EX4_UNK1 0x00000002 // 1 proc on finishing move?
#define SPELL_ATTR_EX4_UNK2 0x00000004 // 2
-#define SPELL_ATTR_EX4_UNK3 0x00000008 // 3
+#define SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST 0x00000008 // 3
#define SPELL_ATTR_EX4_UNK4 0x00000010 // 4 This will no longer cause guards to attack on use??
#define SPELL_ATTR_EX4_UNK5 0x00000020 // 5
#define SPELL_ATTR_EX4_NOT_STEALABLE 0x00000040 // 6 although such auras might be dispellable, they cannot be stolen