diff options
Diffstat (limited to 'src/game/SkillDiscovery.cpp')
-rw-r--r-- | src/game/SkillDiscovery.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/SkillDiscovery.cpp b/src/game/SkillDiscovery.cpp index b1e16897b18..ed6041f216d 100644 --- a/src/game/SkillDiscovery.cpp +++ b/src/game/SkillDiscovery.cpp @@ -126,7 +126,7 @@ void LoadSkillDiscoveryTable() continue; } - for(SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx) + for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx) SkillDiscoveryStore[-int32(_spell_idx->second->skillId)].push_back( SkillDiscoveryEntry(spellId, reqSkillValue, chance) ); } else @@ -146,7 +146,7 @@ void LoadSkillDiscoveryTable() sLog.outErrorDb("Some items can't be successfully discovered: have in chance field value < 0.000001 in `skill_discovery_template` DB table . List:\n%s",ssNonDiscoverableEntries.str().c_str()); // report about empty data for explicit discovery spells - for(uint32 spell_id = 1; spell_id < sSpellStore.GetNumRows(); ++spell_id) + for (uint32 spell_id = 1; spell_id < sSpellStore.GetNumRows(); ++spell_id) { SpellEntry const* spellEntry = sSpellStore.LookupEntry(spell_id); if (!spellEntry) @@ -173,7 +173,7 @@ uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player) uint32 skillvalue = bounds.first != bounds.second ? player->GetSkillValue(bounds.first->second->skillId) : 0; float full_chance = 0; - for(SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter) + for (SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter) if (item_iter->reqSkillValue <= skillvalue) if (!player->HasSpell(item_iter->spellId)) full_chance += item_iter->chance; @@ -181,7 +181,7 @@ uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player) float rate = full_chance / 100.0f; float roll = rand_chance() * rate; // roll now in range 0..full_chance - for(SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter) + for (SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter) { if (item_iter->reqSkillValue > skillvalue) continue; @@ -207,7 +207,7 @@ uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player) if (tab != SkillDiscoveryStore.end()) { - for(SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter) + for (SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter) { if (roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY)) && item_iter->reqSkillValue <= skillvalue && @@ -225,7 +225,7 @@ uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player) tab = SkillDiscoveryStore.find(-(int32)skillId); if (tab != SkillDiscoveryStore.end()) { - for(SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter) + for (SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter) { if (roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY)) && item_iter->reqSkillValue <= skillvalue && |