diff options
Diffstat (limited to 'src/game/SkillDiscovery.cpp')
-rw-r--r-- | src/game/SkillDiscovery.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/SkillDiscovery.cpp b/src/game/SkillDiscovery.cpp index ed6041f216d..3741e1720a4 100644 --- a/src/game/SkillDiscovery.cpp +++ b/src/game/SkillDiscovery.cpp @@ -91,7 +91,7 @@ void LoadSkillDiscoveryTable() SpellEntry const* reqSpellEntry = sSpellStore.LookupEntry(reqSkillOrSpell); if (!reqSpellEntry) { - if(reportedReqSpells.count(reqSkillOrSpell)==0) + if (reportedReqSpells.find(reqSkillOrSpell) == reportedReqSpells.end()) { sLog.outErrorDb("Spell (ID: %u) have not existed spell (ID: %i) in `reqSpell` field in `skill_discovery_template` table",spellId,reqSkillOrSpell); reportedReqSpells.insert(reqSkillOrSpell); @@ -104,7 +104,7 @@ void LoadSkillDiscoveryTable() // explicit discovery ability !IsExplicitDiscoverySpell(reqSpellEntry)) { - if (reportedReqSpells.count(reqSkillOrSpell)==0) + if (reportedReqSpells.find(reqSkillOrSpell) == reportedReqSpells.end()) { sLog.outErrorDb("Spell (ID: %u) not have MECHANIC_DISCOVERY (28) value in Mechanic field in spell.dbc" " and not 100%% chance random discovery ability but listed for spellId %u (and maybe more) in `skill_discovery_template` table", |