diff options
Diffstat (limited to 'src/game/SkillDiscovery.cpp')
-rw-r--r-- | src/game/SkillDiscovery.cpp | 78 |
1 files changed, 65 insertions, 13 deletions
diff --git a/src/game/SkillDiscovery.cpp b/src/game/SkillDiscovery.cpp index 2a1c6ec9d82..6758f3db9fd 100644 --- a/src/game/SkillDiscovery.cpp +++ b/src/game/SkillDiscovery.cpp @@ -31,14 +31,15 @@ struct SkillDiscoveryEntry { - uint32 spellId; - float chance; + uint32 spellId; // discavered spell + uint32 reqSkillValue; // skill level limitation + float chance; // chance SkillDiscoveryEntry() - : spellId(0), chance(0) {} + : spellId(0), reqSkillValue(0), chance(0) {} - SkillDiscoveryEntry(uint16 _spellId, float _chance) - : spellId(_spellId), chance(_chance) {} + SkillDiscoveryEntry(uint16 _spellId, uint32 req_skill_val, float _chance) + : spellId(_spellId), reqSkillValue(req_skill_val), chance(_chance) {} }; typedef std::list<SkillDiscoveryEntry> SkillDiscoveryList; @@ -53,8 +54,8 @@ void LoadSkillDiscoveryTable() uint32 count = 0; - // 0 1 2 - QueryResult *result = WorldDatabase.Query("SELECT spellId, reqSpell, chance FROM skill_discovery_template"); + // 0 1 2 3 + QueryResult *result = WorldDatabase.Query("SELECT spellId, reqSpell, reqSkillValue, chance FROM skill_discovery_template"); if (result) { @@ -69,11 +70,13 @@ void LoadSkillDiscoveryTable() uint32 spellId = fields[0].GetUInt32(); int32 reqSkillOrSpell = fields[1].GetInt32(); - float chance = fields[2].GetFloat(); + uint32 reqSkillValue = fields[2].GetInt32(); + float chance = fields[3].GetFloat(); if( chance <= 0 ) // chance { - ssNonDiscoverableEntries << "spellId = " << spellId << " reqSkillOrSpell = " << reqSkillOrSpell << " chance = " << chance << "\n"; + ssNonDiscoverableEntries << "spellId = " << spellId << " reqSkillOrSpell = " << reqSkillOrSpell + << " reqSkillValue = " << reqSkillValue << " chance = " << chance << "(chance problem)\n"; continue; } @@ -86,13 +89,16 @@ void LoadSkillDiscoveryTable() continue; } - if( spellEntry->Mechanic != MECHANIC_DISCOVERY ) + // mechanic discovery + if (spellEntry->Mechanic != MECHANIC_DISCOVERY && + // explicit discovery ability + !IsExplicitDiscoverySpell(spellEntry)) { - sLog.outErrorDb("Spell (ID: %u) not have have MECHANIC_DISCOVERY (28) value in Mechanic field in spell.dbc but listed in `skill_discovery_template` table",spellId); + sLog.outErrorDb("Spell (ID: %u) not have have MECHANIC_DISCOVERY (28) value in Mechanic field in spell.dbc and not 100% chance random discovery ability but listed in `skill_discovery_template` table",spellId); continue; } - SkillDiscoveryStore[reqSkillOrSpell].push_back( SkillDiscoveryEntry(spellId, chance) ); + SkillDiscoveryStore[reqSkillOrSpell].push_back( SkillDiscoveryEntry(spellId, reqSkillValue, chance) ); } else if( reqSkillOrSpell == 0 ) // skill case { @@ -107,7 +113,7 @@ void LoadSkillDiscoveryTable() for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx) { - SkillDiscoveryStore[-int32(_spell_idx->second->skillId)].push_back( SkillDiscoveryEntry(spellId, chance) ); + SkillDiscoveryStore[-int32(_spell_idx->second->skillId)].push_back( SkillDiscoveryEntry(spellId, reqSkillValue, chance) ); } } else @@ -115,6 +121,7 @@ void LoadSkillDiscoveryTable() sLog.outErrorDb("Spell (ID: %u) have negative value in `reqSpell` field in `skill_discovery_template` table",spellId); continue; } + ++count; } while (result->NextRow()); @@ -132,8 +139,48 @@ void LoadSkillDiscoveryTable() } } +uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player) +{ + // explicit discovery spell chances (always success if case exist) + // in this case we have both skill and spell + SkillDiscoveryMap::iterator tab = SkillDiscoveryStore.find(spellId); + if(tab == SkillDiscoveryStore.end()) + return 0; + + SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(spellId); + SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(spellId); + uint32 skillvalue = lower != upper ? player->GetSkillValue(lower->second->skillId) : 0; + + float full_chance = 0; + for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter) + if(item_iter->reqSkillValue <= skillvalue) + if(!player->HasSpell(item_iter->spellId)) + full_chance += item_iter->chance; + + float rate = full_chance / 100.0f; + float roll = rand_chance() * rate; // roll now in range 0..full_chance + + for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter) + { + if(item_iter->reqSkillValue > skillvalue) + continue; + + if(player->HasSpell(item_iter->spellId)) + continue; + + if(item_iter->chance > roll) + return item_iter->spellId; + + roll -= item_iter->chance; + } + + return 0; +} + uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player) { + uint32 skillvalue = skillId ? player->GetSkillValue(skillId) : 0; + // check spell case SkillDiscoveryMap::iterator tab = SkillDiscoveryStore.find(spellId); @@ -142,6 +189,7 @@ uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player) for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter) { if( roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY)) + && item_iter->reqSkillValue <= skillvalue && !player->HasSpell(item_iter->spellId) ) return item_iter->spellId; } @@ -149,6 +197,9 @@ uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player) return 0; } + if(!skillId) + return 0; + // check skill line case tab = SkillDiscoveryStore.find(-(int32)skillId); if(tab != SkillDiscoveryStore.end()) @@ -156,6 +207,7 @@ uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player) for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter) { if( roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY)) + && item_iter->reqSkillValue <= skillvalue && !player->HasSpell(item_iter->spellId) ) return item_iter->spellId; } |