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-rw-r--r--src/game/SkillHandler.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/game/SkillHandler.cpp b/src/game/SkillHandler.cpp
index 949cb33a656..e8ee75ab86b 100644
--- a/src/game/SkillHandler.cpp
+++ b/src/game/SkillHandler.cpp
@@ -17,6 +17,7 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+
#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "Opcodes.h"
@@ -26,40 +27,52 @@
#include "WorldSession.h"
#include "ObjectAccessor.h"
#include "UpdateMask.h"
+
void WorldSession::HandleLearnTalentOpcode( WorldPacket & recv_data )
{
uint32 talent_id, requested_rank;
recv_data >> talent_id >> requested_rank;
+
_player->LearnTalent(talent_id, requested_rank);
_player->SendTalentsInfoData(false);
}
+
void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket)
{
sLog.outDebug("CMSG_LEARN_PREVIEW_TALENTS");
+
uint32 talentsCount;
recvPacket >> talentsCount;
+
uint32 talentId, talentRank;
+
for(uint32 i = 0; i < talentsCount; ++i)
{
recvPacket >> talentId >> talentRank;
+
_player->LearnTalent(talentId, talentRank);
}
+
_player->SendTalentsInfoData(false);
}
+
void WorldSession::HandleTalentWipeConfirmOpcode( WorldPacket & recv_data )
{
sLog.outDetail("MSG_TALENT_WIPE_CONFIRM");
uint64 guid;
recv_data >> guid;
+
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_TRAINER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleTalentWipeConfirmOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
return;
}
+
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
if(!(_player->resetTalents()))
{
WorldPacket data( MSG_TALENT_WIPE_CONFIRM, 8+4); //you have not any talent
@@ -68,9 +81,11 @@ void WorldSession::HandleTalentWipeConfirmOpcode( WorldPacket & recv_data )
SendPacket( &data );
return;
}
+
_player->SendTalentsInfoData(false);
unit->CastSpell(_player, 14867, true); //spell: "Untalent Visual Effect"
}
+
void WorldSession::HandleUnlearnSkillOpcode(WorldPacket & recv_data)
{
uint32 skill_id;