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-rw-r--r--src/game/SkillHandler.cpp14
1 files changed, 4 insertions, 10 deletions
diff --git a/src/game/SkillHandler.cpp b/src/game/SkillHandler.cpp
index 973d0bf9c39..a6d854d25ce 100644
--- a/src/game/SkillHandler.cpp
+++ b/src/game/SkillHandler.cpp
@@ -1,7 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -23,12 +23,10 @@
#include "Opcodes.h"
#include "Log.h"
#include "Player.h"
-#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "ObjectAccessor.h"
#include "UpdateMask.h"
-#include "SpellAuras.h"
void WorldSession::HandleLearnTalentOpcode( WorldPacket & recv_data )
{
@@ -82,10 +80,6 @@ void WorldSession::HandleLearnTalentOpcode( WorldPacket & recv_data )
}
}
- // Check if it requires spell
- if( talentInfo->DependsOnSpell && !player->HasSpell(talentInfo->DependsOnSpell) )
- return;
-
// Find out how many points we have in this field
uint32 spentPoints = 0;
@@ -133,8 +127,8 @@ void WorldSession::HandleLearnTalentOpcode( WorldPacket & recv_data )
return;
// learn! (other talent ranks will unlearned at learning)
- GetPlayer( )->learnSpell(spellid);
- sLog.outDetail("TalentID: %u Rank: %u Spell: %u\n", talent_id, requested_rank, spellid);
+ GetPlayer( )->learnSpell(spellid,false);
+ sLog.outDetail("TalentID: %u Rank: %u Spell: %u", talent_id, requested_rank, spellid);
// update free talent points
GetPlayer()->SetFreeTalentPoints(CurTalentPoints - 1);