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-rw-r--r--src/game/SocialMgr.cpp48
1 files changed, 48 insertions, 0 deletions
diff --git a/src/game/SocialMgr.cpp b/src/game/SocialMgr.cpp
index 6d016062e1b..2331b7ad839 100644
--- a/src/game/SocialMgr.cpp
+++ b/src/game/SocialMgr.cpp
@@ -17,6 +17,7 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+
#include "SocialMgr.h"
#include "Policies/SingletonImp.h"
#include "Database/DatabaseEnv.h"
@@ -26,15 +27,19 @@
#include "ObjectMgr.h"
#include "World.h"
#include "Util.h"
+
INSTANTIATE_SINGLETON_1( SocialMgr );
+
PlayerSocial::PlayerSocial()
{
m_playerGUID = 0;
}
+
PlayerSocial::~PlayerSocial()
{
m_playerSocialMap.clear();
}
+
uint32 PlayerSocial::GetNumberOfSocialsWithFlag(SocialFlag flag)
{
uint32 counter = 0;
@@ -45,6 +50,7 @@ uint32 PlayerSocial::GetNumberOfSocialsWithFlag(SocialFlag flag)
}
return counter;
}
+
bool PlayerSocial::AddToSocialList(uint32 friend_guid, bool ignore)
{
// check client limits
@@ -58,9 +64,11 @@ bool PlayerSocial::AddToSocialList(uint32 friend_guid, bool ignore)
if(GetNumberOfSocialsWithFlag(SOCIAL_FLAG_FRIEND) >= SOCIALMGR_FRIEND_LIMIT)
return false;
}
+
uint32 flag = SOCIAL_FLAG_FRIEND;
if(ignore)
flag = SOCIAL_FLAG_IGNORED;
+
PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friend_guid);
if(itr != m_playerSocialMap.end())
{
@@ -76,14 +84,17 @@ bool PlayerSocial::AddToSocialList(uint32 friend_guid, bool ignore)
}
return true;
}
+
void PlayerSocial::RemoveFromSocialList(uint32 friend_guid, bool ignore)
{
PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid);
if(itr == m_playerSocialMap.end()) // not exist
return;
+
uint32 flag = SOCIAL_FLAG_FRIEND;
if(ignore)
flag = SOCIAL_FLAG_IGNORED;
+
itr->second.Flags &= ~flag;
if(itr->second.Flags == 0)
{
@@ -95,28 +106,36 @@ void PlayerSocial::RemoveFromSocialList(uint32 friend_guid, bool ignore)
CharacterDatabase.PExecute("UPDATE character_social SET flags = (flags & ~%u) WHERE guid = '%u' AND friend = '%u'", flag, GetPlayerGUID(), friend_guid);
}
}
+
void PlayerSocial::SetFriendNote(uint32 friend_guid, std::string note)
{
PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friend_guid);
if(itr == m_playerSocialMap.end()) // not exist
return;
+
utf8truncate(note,48); // DB and client size limitation
+
CharacterDatabase.escape_string(note);
CharacterDatabase.PExecute("UPDATE character_social SET note = '%s' WHERE guid = '%u' AND friend = '%u'", note.c_str(), GetPlayerGUID(), friend_guid);
m_playerSocialMap[friend_guid].Note = note;
}
+
void PlayerSocial::SendSocialList()
{
Player *plr = objmgr.GetPlayer(GetPlayerGUID());
if(!plr)
return;
+
uint32 size = m_playerSocialMap.size();
+
WorldPacket data(SMSG_CONTACT_LIST, (4+4+size*25)); // just can guess size
data << uint32(7); // unk flag (0x1, 0x2, 0x4), 0x7 if it include ignore list
data << uint32(size); // friends count
+
for(PlayerSocialMap::iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr)
{
sSocialMgr.GetFriendInfo(plr, itr->first, itr->second);
+
data << uint64(itr->first); // player guid
data << uint32(itr->second.Flags); // player flag (0x1-friend?, 0x2-ignored?, 0x4-muted?)
data << itr->second.Note; // string note
@@ -131,9 +150,11 @@ void PlayerSocial::SendSocialList()
}
}
}
+
plr->GetSession()->SendPacket(&data);
sLog.outDebug("WORLD: Sent SMSG_CONTACT_LIST");
}
+
bool PlayerSocial::HasFriend(uint32 friend_guid)
{
PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friend_guid);
@@ -141,6 +162,7 @@ bool PlayerSocial::HasFriend(uint32 friend_guid)
return itr->second.Flags & SOCIAL_FLAG_FRIEND;
return false;
}
+
bool PlayerSocial::HasIgnore(uint32 ignore_guid)
{
PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(ignore_guid);
@@ -148,30 +170,40 @@ bool PlayerSocial::HasIgnore(uint32 ignore_guid)
return itr->second.Flags & SOCIAL_FLAG_IGNORED;
return false;
}
+
SocialMgr::SocialMgr()
{
+
}
+
SocialMgr::~SocialMgr()
{
+
}
+
void SocialMgr::GetFriendInfo(Player *player, uint32 friendGUID, FriendInfo &friendInfo)
{
if(!player)
return;
+
friendInfo.Status = FRIEND_STATUS_OFFLINE;
friendInfo.Area = 0;
friendInfo.Level = 0;
friendInfo.Class = 0;
+
Player *pFriend = ObjectAccessor::FindPlayer(friendGUID);
if(!pFriend)
return;
+
uint32 team = player->GetTeam();
AccountTypes security = player->GetSession()->GetSecurity();
bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
AccountTypes gmLevelInWhoList = AccountTypes (sWorld.getConfig(CONFIG_GM_LEVEL_IN_WHO_LIST));
+
PlayerSocialMap::iterator itr = player->GetSocial()->m_playerSocialMap.find(friendGUID);
if(itr != player->GetSocial()->m_playerSocialMap.end())
friendInfo.Note = itr->second.Note;
+
// PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
// MODERATOR, GAME MASTER, ADMINISTRATOR can see all
if (pFriend && pFriend->GetName() &&
@@ -189,15 +221,18 @@ void SocialMgr::GetFriendInfo(Player *player, uint32 friendGUID, FriendInfo &fri
friendInfo.Class = pFriend->getClass();
}
}
+
void SocialMgr::MakeFriendStatusPacket(FriendsResult result, uint32 guid, WorldPacket *data)
{
data->Initialize(SMSG_FRIEND_STATUS, 5);
*data << uint8(result);
*data << uint64(guid);
}
+
void SocialMgr::SendFriendStatus(Player *player, FriendsResult result, uint32 friend_guid, bool broadcast)
{
FriendInfo fi;
+
WorldPacket data;
MakeFriendStatusPacket(result, friend_guid, &data);
GetFriendInfo(player, friend_guid, fi);
@@ -210,6 +245,7 @@ void SocialMgr::SendFriendStatus(Player *player, FriendsResult result, uint32 fr
default:
break;
}
+
switch(result)
{
case FRIEND_ADDED_ONLINE:
@@ -222,26 +258,31 @@ void SocialMgr::SendFriendStatus(Player *player, FriendsResult result, uint32 fr
default:
break;
}
+
if(broadcast)
BroadcastToFriendListers(player, &data);
else
player->GetSession()->SendPacket(&data);
}
+
void SocialMgr::BroadcastToFriendListers(Player *player, WorldPacket *packet)
{
if(!player)
return;
+
uint32 team = player->GetTeam();
AccountTypes security = player->GetSession()->GetSecurity();
uint32 guid = player->GetGUIDLow();
AccountTypes gmLevelInWhoList = AccountTypes(sWorld.getConfig(CONFIG_GM_LEVEL_IN_WHO_LIST));
bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
+
for(SocialMap::const_iterator itr = m_socialMap.begin(); itr != m_socialMap.end(); ++itr)
{
PlayerSocialMap::const_iterator itr2 = itr->second.m_playerSocialMap.find(guid);
if(itr2 != itr->second.m_playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND))
{
Player *pFriend = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
+
// PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
// MODERATOR, GAME MASTER, ADMINISTRATOR can see all
if (pFriend && pFriend->IsInWorld() &&
@@ -254,22 +295,29 @@ void SocialMgr::BroadcastToFriendListers(Player *player, WorldPacket *packet)
}
}
}
+
PlayerSocial *SocialMgr::LoadFromDB(QueryResult *result, uint32 guid)
{
PlayerSocial *social = &m_socialMap[guid];
social->SetPlayerGUID(guid);
+
if(!result)
return social;
+
uint32 friend_guid = 0;
uint32 flags = 0;
std::string note = "";
+
do
{
Field *fields = result->Fetch();
+
friend_guid = fields[0].GetUInt32();
flags = fields[1].GetUInt32();
note = fields[2].GetCppString();
+
social->m_playerSocialMap[friend_guid] = FriendInfo(flags, note);
+
// client limit
if(social->m_playerSocialMap.size() >= 50)
break;