diff options
Diffstat (limited to 'src/game/SocialMgr.cpp')
-rw-r--r-- | src/game/SocialMgr.cpp | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/src/game/SocialMgr.cpp b/src/game/SocialMgr.cpp index 6d016062e1b..2331b7ad839 100644 --- a/src/game/SocialMgr.cpp +++ b/src/game/SocialMgr.cpp @@ -17,6 +17,7 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #include "SocialMgr.h" #include "Policies/SingletonImp.h" #include "Database/DatabaseEnv.h" @@ -26,15 +27,19 @@ #include "ObjectMgr.h" #include "World.h" #include "Util.h" + INSTANTIATE_SINGLETON_1( SocialMgr ); + PlayerSocial::PlayerSocial() { m_playerGUID = 0; } + PlayerSocial::~PlayerSocial() { m_playerSocialMap.clear(); } + uint32 PlayerSocial::GetNumberOfSocialsWithFlag(SocialFlag flag) { uint32 counter = 0; @@ -45,6 +50,7 @@ uint32 PlayerSocial::GetNumberOfSocialsWithFlag(SocialFlag flag) } return counter; } + bool PlayerSocial::AddToSocialList(uint32 friend_guid, bool ignore) { // check client limits @@ -58,9 +64,11 @@ bool PlayerSocial::AddToSocialList(uint32 friend_guid, bool ignore) if(GetNumberOfSocialsWithFlag(SOCIAL_FLAG_FRIEND) >= SOCIALMGR_FRIEND_LIMIT) return false; } + uint32 flag = SOCIAL_FLAG_FRIEND; if(ignore) flag = SOCIAL_FLAG_IGNORED; + PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friend_guid); if(itr != m_playerSocialMap.end()) { @@ -76,14 +84,17 @@ bool PlayerSocial::AddToSocialList(uint32 friend_guid, bool ignore) } return true; } + void PlayerSocial::RemoveFromSocialList(uint32 friend_guid, bool ignore) { PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid); if(itr == m_playerSocialMap.end()) // not exist return; + uint32 flag = SOCIAL_FLAG_FRIEND; if(ignore) flag = SOCIAL_FLAG_IGNORED; + itr->second.Flags &= ~flag; if(itr->second.Flags == 0) { @@ -95,28 +106,36 @@ void PlayerSocial::RemoveFromSocialList(uint32 friend_guid, bool ignore) CharacterDatabase.PExecute("UPDATE character_social SET flags = (flags & ~%u) WHERE guid = '%u' AND friend = '%u'", flag, GetPlayerGUID(), friend_guid); } } + void PlayerSocial::SetFriendNote(uint32 friend_guid, std::string note) { PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friend_guid); if(itr == m_playerSocialMap.end()) // not exist return; + utf8truncate(note,48); // DB and client size limitation + CharacterDatabase.escape_string(note); CharacterDatabase.PExecute("UPDATE character_social SET note = '%s' WHERE guid = '%u' AND friend = '%u'", note.c_str(), GetPlayerGUID(), friend_guid); m_playerSocialMap[friend_guid].Note = note; } + void PlayerSocial::SendSocialList() { Player *plr = objmgr.GetPlayer(GetPlayerGUID()); if(!plr) return; + uint32 size = m_playerSocialMap.size(); + WorldPacket data(SMSG_CONTACT_LIST, (4+4+size*25)); // just can guess size data << uint32(7); // unk flag (0x1, 0x2, 0x4), 0x7 if it include ignore list data << uint32(size); // friends count + for(PlayerSocialMap::iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr) { sSocialMgr.GetFriendInfo(plr, itr->first, itr->second); + data << uint64(itr->first); // player guid data << uint32(itr->second.Flags); // player flag (0x1-friend?, 0x2-ignored?, 0x4-muted?) data << itr->second.Note; // string note @@ -131,9 +150,11 @@ void PlayerSocial::SendSocialList() } } } + plr->GetSession()->SendPacket(&data); sLog.outDebug("WORLD: Sent SMSG_CONTACT_LIST"); } + bool PlayerSocial::HasFriend(uint32 friend_guid) { PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friend_guid); @@ -141,6 +162,7 @@ bool PlayerSocial::HasFriend(uint32 friend_guid) return itr->second.Flags & SOCIAL_FLAG_FRIEND; return false; } + bool PlayerSocial::HasIgnore(uint32 ignore_guid) { PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(ignore_guid); @@ -148,30 +170,40 @@ bool PlayerSocial::HasIgnore(uint32 ignore_guid) return itr->second.Flags & SOCIAL_FLAG_IGNORED; return false; } + SocialMgr::SocialMgr() { + } + SocialMgr::~SocialMgr() { + } + void SocialMgr::GetFriendInfo(Player *player, uint32 friendGUID, FriendInfo &friendInfo) { if(!player) return; + friendInfo.Status = FRIEND_STATUS_OFFLINE; friendInfo.Area = 0; friendInfo.Level = 0; friendInfo.Class = 0; + Player *pFriend = ObjectAccessor::FindPlayer(friendGUID); if(!pFriend) return; + uint32 team = player->GetTeam(); AccountTypes security = player->GetSession()->GetSecurity(); bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST); AccountTypes gmLevelInWhoList = AccountTypes (sWorld.getConfig(CONFIG_GM_LEVEL_IN_WHO_LIST)); + PlayerSocialMap::iterator itr = player->GetSocial()->m_playerSocialMap.find(friendGUID); if(itr != player->GetSocial()->m_playerSocialMap.end()) friendInfo.Note = itr->second.Note; + // PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters // MODERATOR, GAME MASTER, ADMINISTRATOR can see all if (pFriend && pFriend->GetName() && @@ -189,15 +221,18 @@ void SocialMgr::GetFriendInfo(Player *player, uint32 friendGUID, FriendInfo &fri friendInfo.Class = pFriend->getClass(); } } + void SocialMgr::MakeFriendStatusPacket(FriendsResult result, uint32 guid, WorldPacket *data) { data->Initialize(SMSG_FRIEND_STATUS, 5); *data << uint8(result); *data << uint64(guid); } + void SocialMgr::SendFriendStatus(Player *player, FriendsResult result, uint32 friend_guid, bool broadcast) { FriendInfo fi; + WorldPacket data; MakeFriendStatusPacket(result, friend_guid, &data); GetFriendInfo(player, friend_guid, fi); @@ -210,6 +245,7 @@ void SocialMgr::SendFriendStatus(Player *player, FriendsResult result, uint32 fr default: break; } + switch(result) { case FRIEND_ADDED_ONLINE: @@ -222,26 +258,31 @@ void SocialMgr::SendFriendStatus(Player *player, FriendsResult result, uint32 fr default: break; } + if(broadcast) BroadcastToFriendListers(player, &data); else player->GetSession()->SendPacket(&data); } + void SocialMgr::BroadcastToFriendListers(Player *player, WorldPacket *packet) { if(!player) return; + uint32 team = player->GetTeam(); AccountTypes security = player->GetSession()->GetSecurity(); uint32 guid = player->GetGUIDLow(); AccountTypes gmLevelInWhoList = AccountTypes(sWorld.getConfig(CONFIG_GM_LEVEL_IN_WHO_LIST)); bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST); + for(SocialMap::const_iterator itr = m_socialMap.begin(); itr != m_socialMap.end(); ++itr) { PlayerSocialMap::const_iterator itr2 = itr->second.m_playerSocialMap.find(guid); if(itr2 != itr->second.m_playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND)) { Player *pFriend = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); + // PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters // MODERATOR, GAME MASTER, ADMINISTRATOR can see all if (pFriend && pFriend->IsInWorld() && @@ -254,22 +295,29 @@ void SocialMgr::BroadcastToFriendListers(Player *player, WorldPacket *packet) } } } + PlayerSocial *SocialMgr::LoadFromDB(QueryResult *result, uint32 guid) { PlayerSocial *social = &m_socialMap[guid]; social->SetPlayerGUID(guid); + if(!result) return social; + uint32 friend_guid = 0; uint32 flags = 0; std::string note = ""; + do { Field *fields = result->Fetch(); + friend_guid = fields[0].GetUInt32(); flags = fields[1].GetUInt32(); note = fields[2].GetCppString(); + social->m_playerSocialMap[friend_guid] = FriendInfo(flags, note); + // client limit if(social->m_playerSocialMap.size() >= 50) break; |