diff options
Diffstat (limited to 'src/game/SocialMgr.cpp')
-rw-r--r-- | src/game/SocialMgr.cpp | 620 |
1 files changed, 311 insertions, 309 deletions
diff --git a/src/game/SocialMgr.cpp b/src/game/SocialMgr.cpp index 85afb48108a..858e6af6239 100644 --- a/src/game/SocialMgr.cpp +++ b/src/game/SocialMgr.cpp @@ -1,309 +1,311 @@ -/* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "SocialMgr.h" -#include "Policies/SingletonImp.h" -#include "Database/DatabaseEnv.h" -#include "Opcodes.h" -#include "WorldPacket.h" -#include "WorldSession.h" -#include "Player.h" -#include "ObjectMgr.h" -#include "World.h" -#include "Util.h" - -INSTANTIATE_SINGLETON_1( SocialMgr ); - -PlayerSocial::PlayerSocial() -{ - m_playerGUID = 0; -} - -PlayerSocial::~PlayerSocial() -{ - m_playerSocialMap.clear(); -} - -bool PlayerSocial::AddToSocialList(uint32 friend_guid, bool ignore) -{ - // prevent list (client-side) overflow - if(m_playerSocialMap.size() >= (255-1)) - return false; - - uint32 flag = SOCIAL_FLAG_FRIEND; - if(ignore) - flag = SOCIAL_FLAG_IGNORED; - - PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid); - if(itr != m_playerSocialMap.end()) - { - CharacterDatabase.PExecute("UPDATE character_social SET flags = (flags | %u) WHERE guid = '%u' AND friend = '%u'", flag, GetPlayerGUID(), friend_guid); - m_playerSocialMap[friend_guid].Flags |= flag; - } - else - { - CharacterDatabase.PExecute("INSERT INTO character_social (guid, friend, flags) VALUES ('%u', '%u', '%u')", GetPlayerGUID(), friend_guid, flag); - FriendInfo fi; - fi.Flags |= flag; - m_playerSocialMap[friend_guid] = fi; - } - return true; -} - -void PlayerSocial::RemoveFromSocialList(uint32 friend_guid, bool ignore) -{ - PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid); - if(itr == m_playerSocialMap.end()) // not exist - return; - - uint32 flag = SOCIAL_FLAG_FRIEND; - if(ignore) - flag = SOCIAL_FLAG_IGNORED; - - itr->second.Flags &= ~flag; - if(itr->second.Flags == 0) - { - CharacterDatabase.PExecute("DELETE FROM character_social WHERE guid = '%u' AND friend = '%u'", GetPlayerGUID(), friend_guid); - m_playerSocialMap.erase(itr); - } - else - { - CharacterDatabase.PExecute("UPDATE character_social SET flags = (flags & ~%u) WHERE guid = '%u' AND friend = '%u'", flag, GetPlayerGUID(), friend_guid); - } -} - -void PlayerSocial::SetFriendNote(uint32 friend_guid, std::string note) -{ - PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid); - if(itr == m_playerSocialMap.end()) // not exist - return; - - utf8truncate(note,48); // DB and client size limitation - - CharacterDatabase.escape_string(note); - CharacterDatabase.PExecute("UPDATE character_social SET note = '%s' WHERE guid = '%u' AND friend = '%u'", note.c_str(), GetPlayerGUID(), friend_guid); - m_playerSocialMap[friend_guid].Note = note; -} - -void PlayerSocial::SendSocialList() -{ - Player *plr = objmgr.GetPlayer(GetPlayerGUID()); - if(!plr) - return; - - uint32 size = m_playerSocialMap.size(); - - WorldPacket data(SMSG_CONTACT_LIST, (4+4+size*25)); // just can guess size - data << uint32(7); // unk flag (0x1, 0x2, 0x4), 0x7 if it include ignore list - data << uint32(size); // friends count - - for(PlayerSocialMap::iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr) - { - sSocialMgr.GetFriendInfo(plr, itr->first, itr->second); - - data << uint64(itr->first); // player guid - data << uint32(itr->second.Flags); // player flag (0x1-friend?, 0x2-ignored?, 0x4-muted?) - data << itr->second.Note; // string note - if(itr->second.Flags & SOCIAL_FLAG_FRIEND) // if IsFriend() - { - data << uint8(itr->second.Status); // online/offline/etc? - if(itr->second.Status) // if online - { - data << uint32(itr->second.Area); // player area - data << uint32(itr->second.Level); // player level - data << uint32(itr->second.Class); // player class - } - } - } - - plr->GetSession()->SendPacket(&data); - sLog.outDebug("WORLD: Sent SMSG_CONTACT_LIST"); -} - -bool PlayerSocial::HasFriend(uint32 friend_guid) -{ - PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid); - if(itr != m_playerSocialMap.end()) - return itr->second.Flags & SOCIAL_FLAG_FRIEND; - return false; -} - -bool PlayerSocial::HasIgnore(uint32 ignore_guid) -{ - PlayerSocialMap::iterator itr = m_playerSocialMap.find(ignore_guid); - if(itr != m_playerSocialMap.end()) - return itr->second.Flags & SOCIAL_FLAG_IGNORED; - return false; -} - -SocialMgr::SocialMgr() -{ - -} - -SocialMgr::~SocialMgr() -{ - -} - -void SocialMgr::RemovePlayerSocial(uint32 guid) -{ - SocialMap::iterator itr = m_socialMap.find(guid); - if(itr != m_socialMap.end()) - m_socialMap.erase(itr); -} - -void SocialMgr::GetFriendInfo(Player *player, uint32 friendGUID, FriendInfo &friendInfo) -{ - if(!player) - return; - - Player *pFriend = ObjectAccessor::FindPlayer(friendGUID); - - uint32 team = player->GetTeam(); - uint32 security = player->GetSession()->GetSecurity(); - bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST); - bool gmInWhoList = sWorld.getConfig(CONFIG_GM_IN_WHO_LIST) || security > SEC_PLAYER; - - // PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters - // MODERATOR, GAME MASTER, ADMINISTRATOR can see all - if( pFriend && pFriend->GetName() && - ( security > SEC_PLAYER || - ( pFriend->GetTeam() == team || allowTwoSideWhoList ) && - ( pFriend->GetSession()->GetSecurity() == SEC_PLAYER || gmInWhoList && pFriend->IsVisibleGloballyFor(player) ))) - { - friendInfo.Status = FRIEND_STATUS_ONLINE; - if(pFriend->isAFK()) - friendInfo.Status = FRIEND_STATUS_AFK; - if(pFriend->isDND()) - friendInfo.Status = FRIEND_STATUS_DND; - friendInfo.Area = pFriend->GetZoneId(); - friendInfo.Level = pFriend->getLevel(); - friendInfo.Class = pFriend->getClass(); - } - else - { - friendInfo.Status = FRIEND_STATUS_OFFLINE; - friendInfo.Area = 0; - friendInfo.Level = 0; - friendInfo.Class = 0; - } -} - -void SocialMgr::MakeFriendStatusPacket(FriendsResult result, uint32 guid, WorldPacket *data) -{ - data->Initialize(SMSG_FRIEND_STATUS, 5); - *data << uint8(result); - *data << uint64(guid); -} - -void SocialMgr::SendFriendStatus(Player *player, FriendsResult result, uint32 friend_guid, std::string name, bool broadcast) -{ - FriendInfo fi; - - WorldPacket data; - MakeFriendStatusPacket(result, friend_guid, &data); - switch(result) - { - case FRIEND_ONLINE: - GetFriendInfo(player, friend_guid, fi); - data << uint8(fi.Status); - data << uint32(fi.Area); - data << uint32(fi.Level); - data << uint32(fi.Class); - break; - case FRIEND_ADDED_ONLINE: - GetFriendInfo(player, friend_guid, fi); - data << name; - data << uint8(fi.Status); - data << uint32(fi.Area); - data << uint32(fi.Level); - data << uint32(fi.Class); - break; - case FRIEND_ADDED_OFFLINE: - data << name; - break; - } - - if(broadcast) - BroadcastToFriendListers(player, &data); - else - player->GetSession()->SendPacket(&data); -} - -void SocialMgr::BroadcastToFriendListers(Player *player, WorldPacket *packet) -{ - if(!player) - return; - - uint32 team = player->GetTeam(); - uint32 security = player->GetSession()->GetSecurity(); - uint32 guid = player->GetGUIDLow(); - bool gmInWhoList = sWorld.getConfig(CONFIG_GM_IN_WHO_LIST); - bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST); - - for(SocialMap::iterator itr = m_socialMap.begin(); itr != m_socialMap.end(); ++itr) - { - PlayerSocialMap::iterator itr2 = itr->second.m_playerSocialMap.find(guid); - if(itr2 != itr->second.m_playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND)) - { - Player *pFriend = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); - - // PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters - // MODERATOR, GAME MASTER, ADMINISTRATOR can see all - if( pFriend && pFriend->IsInWorld() && - ( pFriend->GetSession()->GetSecurity() > SEC_PLAYER || - ( pFriend->GetTeam() == team || allowTwoSideWhoList ) && - (security == SEC_PLAYER || gmInWhoList && player->IsVisibleGloballyFor(pFriend) ))) - { - pFriend->GetSession()->SendPacket(packet); - } - } - } -} - -PlayerSocial *SocialMgr::LoadFromDB(QueryResult *result, uint32 guid) -{ - PlayerSocial *social = &m_socialMap[guid]; - social->SetPlayerGUID(guid); - - if(!result) - return social; - - uint32 friend_guid = 0; - uint32 flags = 0; - std::string note = ""; - - do - { - Field *fields = result->Fetch(); - - friend_guid = fields[0].GetUInt32(); - flags = fields[1].GetUInt32(); - note = fields[2].GetCppString(); - - social->m_playerSocialMap[friend_guid] = FriendInfo(flags, note); - - // prevent list (client-side) overflow - if(social->m_playerSocialMap.size() >= 255) - break; - } - while( result->NextRow() ); - delete result; - return social; -} +/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "SocialMgr.h"
+#include "Policies/SingletonImp.h"
+#include "Database/DatabaseEnv.h"
+#include "Opcodes.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "Player.h"
+#include "ObjectMgr.h"
+#include "World.h"
+#include "Util.h"
+
+INSTANTIATE_SINGLETON_1( SocialMgr );
+
+PlayerSocial::PlayerSocial()
+{
+ m_playerGUID = 0;
+}
+
+PlayerSocial::~PlayerSocial()
+{
+ m_playerSocialMap.clear();
+}
+
+bool PlayerSocial::AddToSocialList(uint32 friend_guid, bool ignore)
+{
+ // client limit
+ if(m_playerSocialMap.size() >= 50)
+ return false;
+
+ uint32 flag = SOCIAL_FLAG_FRIEND;
+ if(ignore)
+ flag = SOCIAL_FLAG_IGNORED;
+
+ PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid);
+ if(itr != m_playerSocialMap.end())
+ {
+ CharacterDatabase.PExecute("UPDATE character_social SET flags = (flags | %u) WHERE guid = '%u' AND friend = '%u'", flag, GetPlayerGUID(), friend_guid);
+ m_playerSocialMap[friend_guid].Flags |= flag;
+ }
+ else
+ {
+ CharacterDatabase.PExecute("INSERT INTO character_social (guid, friend, flags) VALUES ('%u', '%u', '%u')", GetPlayerGUID(), friend_guid, flag);
+ FriendInfo fi;
+ fi.Flags |= flag;
+ m_playerSocialMap[friend_guid] = fi;
+ }
+ return true;
+}
+
+void PlayerSocial::RemoveFromSocialList(uint32 friend_guid, bool ignore)
+{
+ PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid);
+ if(itr == m_playerSocialMap.end()) // not exist
+ return;
+
+ uint32 flag = SOCIAL_FLAG_FRIEND;
+ if(ignore)
+ flag = SOCIAL_FLAG_IGNORED;
+
+ itr->second.Flags &= ~flag;
+ if(itr->second.Flags == 0)
+ {
+ CharacterDatabase.PExecute("DELETE FROM character_social WHERE guid = '%u' AND friend = '%u'", GetPlayerGUID(), friend_guid);
+ m_playerSocialMap.erase(itr);
+ }
+ else
+ {
+ CharacterDatabase.PExecute("UPDATE character_social SET flags = (flags & ~%u) WHERE guid = '%u' AND friend = '%u'", flag, GetPlayerGUID(), friend_guid);
+ }
+}
+
+void PlayerSocial::SetFriendNote(uint32 friend_guid, std::string note)
+{
+ PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid);
+ if(itr == m_playerSocialMap.end()) // not exist
+ return;
+
+ utf8truncate(note,48); // DB and client size limitation
+
+ CharacterDatabase.escape_string(note);
+ CharacterDatabase.PExecute("UPDATE character_social SET note = '%s' WHERE guid = '%u' AND friend = '%u'", note.c_str(), GetPlayerGUID(), friend_guid);
+ m_playerSocialMap[friend_guid].Note = note;
+}
+
+void PlayerSocial::SendSocialList()
+{
+ Player *plr = objmgr.GetPlayer(GetPlayerGUID());
+ if(!plr)
+ return;
+
+ uint32 size = m_playerSocialMap.size();
+
+ WorldPacket data(SMSG_CONTACT_LIST, (4+4+size*25)); // just can guess size
+ data << uint32(7); // unk flag (0x1, 0x2, 0x4), 0x7 if it include ignore list
+ data << uint32(size); // friends count
+
+ for(PlayerSocialMap::iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr)
+ {
+ sSocialMgr.GetFriendInfo(plr, itr->first, itr->second);
+
+ data << uint64(itr->first); // player guid
+ data << uint32(itr->second.Flags); // player flag (0x1-friend?, 0x2-ignored?, 0x4-muted?)
+ data << itr->second.Note; // string note
+ if(itr->second.Flags & SOCIAL_FLAG_FRIEND) // if IsFriend()
+ {
+ data << uint8(itr->second.Status); // online/offline/etc?
+ if(itr->second.Status) // if online
+ {
+ data << uint32(itr->second.Area); // player area
+ data << uint32(itr->second.Level); // player level
+ data << uint32(itr->second.Class); // player class
+ }
+ }
+ }
+
+ plr->GetSession()->SendPacket(&data);
+ sLog.outDebug("WORLD: Sent SMSG_CONTACT_LIST");
+}
+
+bool PlayerSocial::HasFriend(uint32 friend_guid)
+{
+ PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid);
+ if(itr != m_playerSocialMap.end())
+ return itr->second.Flags & SOCIAL_FLAG_FRIEND;
+ return false;
+}
+
+bool PlayerSocial::HasIgnore(uint32 ignore_guid)
+{
+ PlayerSocialMap::iterator itr = m_playerSocialMap.find(ignore_guid);
+ if(itr != m_playerSocialMap.end())
+ return itr->second.Flags & SOCIAL_FLAG_IGNORED;
+ return false;
+}
+
+SocialMgr::SocialMgr()
+{
+
+}
+
+SocialMgr::~SocialMgr()
+{
+
+}
+
+void SocialMgr::RemovePlayerSocial(uint32 guid)
+{
+ SocialMap::iterator itr = m_socialMap.find(guid);
+ if(itr != m_socialMap.end())
+ m_socialMap.erase(itr);
+}
+
+void SocialMgr::GetFriendInfo(Player *player, uint32 friendGUID, FriendInfo &friendInfo)
+{
+ if(!player)
+ return;
+
+ Player *pFriend = ObjectAccessor::FindPlayer(friendGUID);
+
+ uint32 team = player->GetTeam();
+ uint32 security = player->GetSession()->GetSecurity();
+ bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
+ bool gmInWhoList = sWorld.getConfig(CONFIG_GM_IN_WHO_LIST) || security > SEC_PLAYER;
+
+ PlayerSocialMap::iterator itr = player->GetSocial()->m_playerSocialMap.find(friendGUID);
+ if(itr != player->GetSocial()->m_playerSocialMap.end())
+ friendInfo.Note = itr->second.Note;
+
+ // PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
+ // MODERATOR, GAME MASTER, ADMINISTRATOR can see all
+ if( pFriend && pFriend->GetName() &&
+ ( security > SEC_PLAYER ||
+ ( pFriend->GetTeam() == team || allowTwoSideWhoList ) &&
+ ( pFriend->GetSession()->GetSecurity() == SEC_PLAYER || gmInWhoList && pFriend->IsVisibleGloballyFor(player) )))
+ {
+ friendInfo.Status = FRIEND_STATUS_ONLINE;
+ if(pFriend->isAFK())
+ friendInfo.Status = FRIEND_STATUS_AFK;
+ if(pFriend->isDND())
+ friendInfo.Status = FRIEND_STATUS_DND;
+ friendInfo.Area = pFriend->GetZoneId();
+ friendInfo.Level = pFriend->getLevel();
+ friendInfo.Class = pFriend->getClass();
+ }
+ else
+ {
+ friendInfo.Status = FRIEND_STATUS_OFFLINE;
+ friendInfo.Area = 0;
+ friendInfo.Level = 0;
+ friendInfo.Class = 0;
+ }
+}
+
+void SocialMgr::MakeFriendStatusPacket(FriendsResult result, uint32 guid, WorldPacket *data)
+{
+ data->Initialize(SMSG_FRIEND_STATUS, 5);
+ *data << uint8(result);
+ *data << uint64(guid);
+}
+
+void SocialMgr::SendFriendStatus(Player *player, FriendsResult result, uint32 friend_guid, std::string name, bool broadcast)
+{
+ FriendInfo fi;
+
+ WorldPacket data;
+ MakeFriendStatusPacket(result, friend_guid, &data);
+ GetFriendInfo(player, friend_guid, fi);
+ switch(result)
+ {
+ case FRIEND_ADDED_OFFLINE:
+ case FRIEND_ADDED_ONLINE:
+ data << fi.Note;
+ break;
+ }
+
+ switch(result)
+ {
+ case FRIEND_ADDED_ONLINE:
+ case FRIEND_ONLINE:
+ data << uint8(fi.Status);
+ data << uint32(fi.Area);
+ data << uint32(fi.Level);
+ data << uint32(fi.Class);
+ break;
+ }
+
+ if(broadcast)
+ BroadcastToFriendListers(player, &data);
+ else
+ player->GetSession()->SendPacket(&data);
+}
+
+void SocialMgr::BroadcastToFriendListers(Player *player, WorldPacket *packet)
+{
+ if(!player)
+ return;
+
+ uint32 team = player->GetTeam();
+ uint32 security = player->GetSession()->GetSecurity();
+ uint32 guid = player->GetGUIDLow();
+ bool gmInWhoList = sWorld.getConfig(CONFIG_GM_IN_WHO_LIST);
+ bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
+
+ for(SocialMap::iterator itr = m_socialMap.begin(); itr != m_socialMap.end(); ++itr)
+ {
+ PlayerSocialMap::iterator itr2 = itr->second.m_playerSocialMap.find(guid);
+ if(itr2 != itr->second.m_playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND))
+ {
+ Player *pFriend = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
+
+ // PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
+ // MODERATOR, GAME MASTER, ADMINISTRATOR can see all
+ if( pFriend && pFriend->IsInWorld() &&
+ ( pFriend->GetSession()->GetSecurity() > SEC_PLAYER ||
+ ( pFriend->GetTeam() == team || allowTwoSideWhoList ) &&
+ (security == SEC_PLAYER || gmInWhoList && player->IsVisibleGloballyFor(pFriend) )))
+ {
+ pFriend->GetSession()->SendPacket(packet);
+ }
+ }
+ }
+}
+
+PlayerSocial *SocialMgr::LoadFromDB(QueryResult *result, uint32 guid)
+{
+ PlayerSocial *social = &m_socialMap[guid];
+ social->SetPlayerGUID(guid);
+
+ if(!result)
+ return social;
+
+ uint32 friend_guid = 0;
+ uint32 flags = 0;
+ std::string note = "";
+
+ do
+ {
+ Field *fields = result->Fetch();
+
+ friend_guid = fields[0].GetUInt32();
+ flags = fields[1].GetUInt32();
+ note = fields[2].GetCppString();
+
+ social->m_playerSocialMap[friend_guid] = FriendInfo(flags, note);
+
+ // client limit
+ if(social->m_playerSocialMap.size() >= 50)
+ break;
+ }
+ while( result->NextRow() );
+ delete result;
+ return social;
+}
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