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-rw-r--r--src/game/Spell.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 5b170092cd2..f0d3992fa73 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -815,11 +815,11 @@ void Spell::prepareDataForTriggerSystem(AuraEffect const * triggeredByAura)
m_procEx= PROC_EX_NONE;
// Hunter trap spells - activation proc for Lock and Load, Entrapment and Misdirection
- if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER &&
+ if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER &&
(m_spellInfo->SpellFamilyFlags[0] & 0x18 || // Freezing and Frost Trap, Freezing Arrow
m_spellInfo->Id == 57879 || // Snake Trap - done this way to avoid double proc
m_spellInfo->SpellFamilyFlags[2] & 0x00024000)) // Explosive and Immolation Trap
-
+
m_procAttacker |= PROC_FLAG_ON_TRAP_ACTIVATION;
/*
@@ -1210,7 +1210,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
caster->ProcDamageAndSpell(unit, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo, m_triggeredByAuraSpell);
// Failed Pickpocket, reveal rogue
- if (missInfo == SPELL_MISS_RESIST
+ if (missInfo == SPELL_MISS_RESIST
&& m_customAttr & SPELL_ATTR_CU_PICKPOCKET
&& unitTarget->GetTypeId() == TYPEID_UNIT)
{
@@ -1371,7 +1371,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool
if(m_originalCaster)
{
- if (m_spellAura = Aura::TryCreate(aurSpellInfo, effectMask, unit,
+ if (m_spellAura = Aura::TryCreate(aurSpellInfo, effectMask, unit,
m_originalCaster,(aurSpellInfo == m_spellInfo)? &m_currentBasePoints[0] : &basePoints[0], m_CastItem))
{
// Now Reduce spell duration using data received at spell hit
@@ -2981,7 +2981,7 @@ void Spell::cast(bool skipCheck)
}
// we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
- SendSpellGo();
+ SendSpellGo();
// Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
if (m_spellInfo->speed > 0.0f && !IsChanneledSpell(m_spellInfo) || m_spellInfo->Id == 14157)
@@ -3609,9 +3609,9 @@ void Spell::SendSpellGo()
&& m_spellInfo->powerType != POWER_HEALTH )
castFlags |= CAST_FLAG_POWER_LEFT_SELF; // should only be sent to self, but the current messaging doesn't make that possible
- if((m_caster->GetTypeId() == TYPEID_PLAYER)
- && (m_caster->getClass() == CLASS_DEATH_KNIGHT)
- && m_spellInfo->runeCostID
+ if((m_caster->GetTypeId() == TYPEID_PLAYER)
+ && (m_caster->getClass() == CLASS_DEATH_KNIGHT)
+ && m_spellInfo->runeCostID
&& m_spellInfo->powerType == POWER_RUNE)
{
castFlags |= CAST_FLAG_UNKNOWN_19; // same as in SMSG_SPELL_START
@@ -3640,7 +3640,7 @@ void Spell::SendSpellGo()
if ((m_spellInfo->Targets & TARGET_FLAG_SOURCE_LOCATION) && m_targets.HasSrc())
m_targets.setTargetMask(m_targets.getTargetMask() | TARGET_FLAG_SOURCE_LOCATION);
- else
+ else
m_targets.setTargetMask(m_targets.getTargetMask() & ~TARGET_FLAG_SOURCE_LOCATION);
if ((m_spellInfo->Targets & TARGET_FLAG_DEST_LOCATION) && m_targets.HasDst())
@@ -4588,7 +4588,7 @@ SpellCastResult Spell::CheckCast(bool strict)
// Lay on Hands - cannot be self-cast on paladin with Forbearance or after using Avenging Wrath
if (m_spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && m_spellInfo->SpellFamilyFlags[0] & 0x0008000)
if (target->HasAura(61988)) // Immunity shield marker
- return SPELL_FAILED_TARGET_AURASTATE;
+ return SPELL_FAILED_TARGET_AURASTATE;
}
}
@@ -4644,7 +4644,7 @@ SpellCastResult Spell::CheckCast(bool strict)
}
*/
- if(target)
+ if(target)
if(IsPositiveSpell(m_spellInfo->Id))
if(target->IsImmunedToSpell(m_spellInfo))
return SPELL_FAILED_TARGET_AURASTATE;
@@ -5216,11 +5216,11 @@ SpellCastResult Spell::CheckCast(bool strict)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return SPELL_FAILED_DONT_REPORT;
-
+
Unit* target = m_targets.getUnitTarget();
if (!target || target->GetTypeId() != TYPEID_PLAYER)
return SPELL_FAILED_BAD_TARGETS;
-
+
if (!m_caster->ToPlayer()->IsInSameRaidWith(target->ToPlayer()))
return SPELL_FAILED_TARGET_NOT_IN_RAID;
@@ -6106,7 +6106,7 @@ SpellCastResult Spell::CheckItems()
if (pProto->Spells[x].SpellCharges != 0 && pitem->GetSpellCharges(x) == pProto->Spells[x].SpellCharges)
return SPELL_FAILED_ITEM_AT_MAX_CHARGES;
}
- break;
+ break;
}
default:
break;