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-rw-r--r--src/game/Spell.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 5065bc4f27d..fdedd0e7d78 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -365,7 +365,7 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi
m_powerCost = 0; // setup to correct value in Spell::prepare, don't must be used before.
m_casttime = 0; // setup to correct value in Spell::prepare, don't must be used before.
- m_timer = 0; // will set to castime in preper
+ m_timer = 0; // will set to castime in prepare
m_needAliveTargetMask = 0;
@@ -1679,7 +1679,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
if(Player* target = ((Player*)m_caster)->GetNextRandomRaidMember(radius))
TagUnitMap.push_back(target);
}break;
- // TARGET_SINGLE_PARTY means that the spells can only be casted on a party member and not on the caster (some sceals, fire shield from imp, etc..)
+ // TARGET_SINGLE_PARTY means that the spells can only be casted on a party member and not on the caster (some seals, fire shield from imp, etc..)
case TARGET_SINGLE_PARTY:
{
Unit *target = m_targets.getUnitTarget();