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-rw-r--r--src/game/Spell.cpp27
1 files changed, 6 insertions, 21 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 01a41f7f51c..782a4722579 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -923,20 +923,11 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
DoSpellHitOnUnit(m_caster, mask);
}
+
// Do not take combo points on dodge
if (m_needComboPoints && m_targets.getUnitTargetGUID() == target->targetGUID)
if( missInfo != SPELL_MISS_NONE && missInfo != SPELL_MISS_MISS)
m_needComboPoints = false;
- /*else //TODO: This is a hack. need fix
- {
- uint32 tempMask = 0;
- for(uint32 i = 0; i < 3; ++i)
- if(m_spellInfo->Effect[i] == SPELL_EFFECT_DUMMY
- || m_spellInfo->Effect[i] == SPELL_EFFECT_TRIGGER_SPELL)
- tempMask |= 1<<i;
- if(tempMask &= mask)
- DoSpellHitOnUnit(unit, tempMask);
- }*/
// All calculated do it!
// Do healing and triggers
@@ -1220,15 +1211,6 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
else
unit->CastSpell(unit, *i, true, 0, 0, m_caster->GetGUID());
}
-
- //This is not needed with procflag patch
- /*if(m_originalCaster)
- {
- if(m_customAttr & SPELL_ATTR_CU_EFFECT_HEAL)
- m_originalCaster->ProcDamageAndSpell(unit, PROC_FLAG_HEAL, PROC_FLAG_NONE, 0, GetSpellSchoolMask(m_spellInfo), m_spellInfo);
- if(m_originalCaster != unit && (m_customAttr & SPELL_ATTR_CU_EFFECT_DAMAGE))
- m_originalCaster->ProcDamageAndSpell(unit, PROC_FLAG_HIT_SPELL, PROC_FLAG_STRUCK_SPELL, 0, GetSpellSchoolMask(m_spellInfo), m_spellInfo);
- }*/
}
void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
@@ -1515,8 +1497,8 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
float radius_h, radius_f;
if (m_spellInfo->EffectRadiusIndex[i])
{
- radius_h = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
- radius_f = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
+ radius_h = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])) * m_spellValue->RadiusMod;
+ radius_f = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])) * m_spellValue->RadiusMod;
}
else
{
@@ -5791,6 +5773,9 @@ void Spell::SetSpellValue(SpellValueMod mod, int32 value)
m_spellValue->EffectBasePoints[2] = value - int32(m_spellInfo->EffectBaseDice[2]);
m_currentBasePoints[2] = m_spellValue->EffectBasePoints[2];
break;
+ case SPELLVALUE_RADIUS_MOD:
+ m_spellValue->RadiusMod = (float)value / 10000;
+ break;
case SPELLVALUE_MAX_TARGETS:
m_spellValue->MaxAffectedTargets = (uint32)value;
break;