diff options
Diffstat (limited to 'src/game/Spell.cpp')
| -rw-r--r-- | src/game/Spell.cpp | 30 |
1 files changed, 17 insertions, 13 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index e7e009bafab..852c7943612 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -378,7 +378,7 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi // determine reflection m_canReflect = false; - if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && (m_spellInfo->AttributesEx2 & 0x4)==0) + if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED)) { for(int j=0;j<3;j++) { @@ -1323,7 +1323,7 @@ void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uin void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, const uint32 &type, SpellTargets TargetType, uint32 entry) { - float x, y; + float x, y, z; if(type == PUSH_DEST_CENTER) { if(!m_targets.HasDest()) @@ -1333,11 +1333,7 @@ void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, const u } x = m_targets.m_destX; y = m_targets.m_destY; - } - else if(type == PUSH_SELF_CENTER) - { - x = m_caster->GetPositionX(); - y = m_caster->GetPositionY(); + z = m_targets.m_destZ; } else if(type == PUSH_TARGET_CENTER) { @@ -1349,9 +1345,16 @@ void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, const u } x = target->GetPositionX(); y = target->GetPositionY(); + z = target->GetPositionZ(); + } + else + { + x = m_caster->GetPositionX(); + y = m_caster->GetPositionY(); + z = m_caster->GetPositionZ(); } - Trinity::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, type, TargetType, entry); + Trinity::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, type, TargetType, entry, x, y, z); if((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_PLAYERS_ONLY) || TargetType == SPELL_TARGETS_ENTRY && !entry) m_caster->GetMap()->VisitWorld(x, y, radius, notifier); @@ -4469,15 +4472,16 @@ uint8 Spell::CheckCasterAuras() const //Check whether the cast should be prevented by any state you might have. uint8 prevented_reason = 0; // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out - if(!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED) && m_caster->HasAuraType(SPELL_AURA_MOD_STUN)) + uint32 unitflag = m_caster->GetUInt32Value(UNIT_FIELD_FLAGS); // Get unit state + if(unitflag & UNIT_FLAG_STUNNED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED)) prevented_reason = SPELL_FAILED_STUNNED; - else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED) && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED)) + else if(unitflag & UNIT_FLAG_CONFUSED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED)) prevented_reason = SPELL_FAILED_CONFUSED; - else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING) && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED)) + else if(unitflag & UNIT_FLAG_FLEEING && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED)) prevented_reason = SPELL_FAILED_FLEEING; - else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED) && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE) + else if(unitflag & UNIT_FLAG_SILENCED && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE) prevented_reason = SPELL_FAILED_SILENCED; - else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY) + else if(unitflag & UNIT_FLAG_PACIFIED && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY) prevented_reason = SPELL_FAILED_PACIFIED; // Attr must make flag drop spell totally immune from all effects |
