diff options
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r-- | src/game/Spell.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 33dd018a833..6bd54b344ff 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -1052,7 +1052,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) SpellMissInfo missInfo = target->missCondition; // Need init unitTarget by default unit (can changed in code on reflect) - // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem) + // Or on missInfo != SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem) unitTarget = unit; // Reset damage/healing counter @@ -1068,7 +1068,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) //Spells with this flag cannot trigger if effect is casted on self // Slice and Dice, relentless strikes, eviscerate - bool canEffectTrigger = unitTarget->CanProc() && (m_spellInfo->AttributesEx4 & (SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) ? m_caster!=unitTarget : true); + bool canEffectTrigger = unitTarget->CanProc() && (m_spellInfo->AttributesEx4 & (SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) ? m_caster != unitTarget : true); Unit * spellHitTarget = NULL; if (missInfo == SPELL_MISS_NONE) // In case spell hit target, do all effect on that target @@ -4108,7 +4108,7 @@ void Spell::TakePower() for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) if (ihit->targetGUID == targetGUID) { - if (ihit->missCondition != SPELL_MISS_NONE && ihit->missCondition != SPELL_MISS_MISS/* && ihit->targetGUID!=m_caster->GetGUID()*/) + if (ihit->missCondition != SPELL_MISS_NONE && ihit->missCondition != SPELL_MISS_MISS/* && ihit->targetGUID != m_caster->GetGUID()*/) hit = false; if (ihit->missCondition != SPELL_MISS_NONE) { @@ -4399,7 +4399,7 @@ void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTar void Spell::TriggerSpell() { - for (TriggerSpells::iterator si=m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si) + for (TriggerSpells::iterator si=m_TriggerSpells.begin(); si != m_TriggerSpells.end(); ++si) { Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, m_selfContainer, true); spell->prepare(&m_targets); // use original spell original targets @@ -4791,7 +4791,7 @@ SpellCastResult Spell::CheckCast(bool strict) cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); // Really don't know what is that??? - Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster,i_spellST->second.targetEntry,i_spellST->second.type!=SPELL_TARGET_TYPE_DEAD,range); + Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster,i_spellST->second.targetEntry,i_spellST->second.type != SPELL_TARGET_TYPE_DEAD,range); Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(m_caster, p_Creature, u_check); TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher); @@ -4818,7 +4818,7 @@ SpellCastResult Spell::CheckCast(bool strict) { m_targets.setDst(creatureScriptTarget->GetPositionX(),creatureScriptTarget->GetPositionY(),creatureScriptTarget->GetPositionZ()); - if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA) + if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j] != SPELL_EFFECT_PERSISTENT_AREA_AURA) AddUnitTarget(creatureScriptTarget, j); } // store explicit target for TARGET_UNIT_NEARBY_ENTRY @@ -4833,7 +4833,7 @@ SpellCastResult Spell::CheckCast(bool strict) { m_targets.setDst(goScriptTarget->GetPositionX(),goScriptTarget->GetPositionY(),goScriptTarget->GetPositionZ()); - if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA) + if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j] != SPELL_EFFECT_PERSISTENT_AREA_AURA) AddGOTarget(goScriptTarget, j); } // store explicit target for TARGET_UNIT_NEARBY_ENTRY @@ -5900,7 +5900,7 @@ SpellCastResult Spell::CheckItems() && (m_targets.getItemTarget()->IsWeaponVellum() || m_targets.getItemTarget()->IsArmorVellum())) { // cannot enchant vellum for other player - if (m_targets.getItemTarget()->GetOwner()!=m_caster) + if (m_targets.getItemTarget()->GetOwner() != m_caster) return SPELL_FAILED_NOT_TRADEABLE; // do not allow to enchant vellum from scroll made by vellum-prevent exploit if (m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST) @@ -6948,13 +6948,13 @@ void Spell::FillRaidOrPartyTargets(UnitList &TagUnitMap, Unit* target, float rad && !m_caster->IsHostileTo(Target)) { if (Target == m_caster && withcaster || - Target!=m_caster && m_caster->IsWithinDistInMap(Target, radius)) + Target != m_caster && m_caster->IsWithinDistInMap(Target, radius)) TagUnitMap.push_back(Target); if (withPets) if (Pet* pet = Target->GetPet()) if (pet == m_caster && withcaster || - pet!=m_caster && m_caster->IsWithinDistInMap(pet, radius)) + pet != m_caster && m_caster->IsWithinDistInMap(pet, radius)) TagUnitMap.push_back(pet); } } @@ -6963,13 +6963,13 @@ void Spell::FillRaidOrPartyTargets(UnitList &TagUnitMap, Unit* target, float rad { Unit* ownerOrSelf = pTarget ? pTarget : target->GetCharmerOrOwnerOrSelf(); if (ownerOrSelf == m_caster && withcaster || - ownerOrSelf!=m_caster && m_caster->IsWithinDistInMap(ownerOrSelf, radius)) + ownerOrSelf != m_caster && m_caster->IsWithinDistInMap(ownerOrSelf, radius)) TagUnitMap.push_back(ownerOrSelf); if (withPets) if (Guardian* pet = ownerOrSelf->GetGuardianPet()) if (pet == m_caster && withcaster || - pet!=m_caster && m_caster->IsWithinDistInMap(pet, radius)) + pet != m_caster && m_caster->IsWithinDistInMap(pet, radius)) TagUnitMap.push_back(pet); } } |