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-rw-r--r--src/game/Spell.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 33dd018a833..6bd54b344ff 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -1052,7 +1052,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
SpellMissInfo missInfo = target->missCondition;
// Need init unitTarget by default unit (can changed in code on reflect)
- // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
+ // Or on missInfo != SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
unitTarget = unit;
// Reset damage/healing counter
@@ -1068,7 +1068,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
//Spells with this flag cannot trigger if effect is casted on self
// Slice and Dice, relentless strikes, eviscerate
- bool canEffectTrigger = unitTarget->CanProc() && (m_spellInfo->AttributesEx4 & (SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) ? m_caster!=unitTarget : true);
+ bool canEffectTrigger = unitTarget->CanProc() && (m_spellInfo->AttributesEx4 & (SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) ? m_caster != unitTarget : true);
Unit * spellHitTarget = NULL;
if (missInfo == SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
@@ -4108,7 +4108,7 @@ void Spell::TakePower()
for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
if (ihit->targetGUID == targetGUID)
{
- if (ihit->missCondition != SPELL_MISS_NONE && ihit->missCondition != SPELL_MISS_MISS/* && ihit->targetGUID!=m_caster->GetGUID()*/)
+ if (ihit->missCondition != SPELL_MISS_NONE && ihit->missCondition != SPELL_MISS_MISS/* && ihit->targetGUID != m_caster->GetGUID()*/)
hit = false;
if (ihit->missCondition != SPELL_MISS_NONE)
{
@@ -4399,7 +4399,7 @@ void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTar
void Spell::TriggerSpell()
{
- for (TriggerSpells::iterator si=m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si)
+ for (TriggerSpells::iterator si=m_TriggerSpells.begin(); si != m_TriggerSpells.end(); ++si)
{
Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, m_selfContainer, true);
spell->prepare(&m_targets); // use original spell original targets
@@ -4791,7 +4791,7 @@ SpellCastResult Spell::CheckCast(bool strict)
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate(); // Really don't know what is that???
- Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster,i_spellST->second.targetEntry,i_spellST->second.type!=SPELL_TARGET_TYPE_DEAD,range);
+ Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster,i_spellST->second.targetEntry,i_spellST->second.type != SPELL_TARGET_TYPE_DEAD,range);
Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(m_caster, p_Creature, u_check);
TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
@@ -4818,7 +4818,7 @@ SpellCastResult Spell::CheckCast(bool strict)
{
m_targets.setDst(creatureScriptTarget->GetPositionX(),creatureScriptTarget->GetPositionY(),creatureScriptTarget->GetPositionZ());
- if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
+ if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j] != SPELL_EFFECT_PERSISTENT_AREA_AURA)
AddUnitTarget(creatureScriptTarget, j);
}
// store explicit target for TARGET_UNIT_NEARBY_ENTRY
@@ -4833,7 +4833,7 @@ SpellCastResult Spell::CheckCast(bool strict)
{
m_targets.setDst(goScriptTarget->GetPositionX(),goScriptTarget->GetPositionY(),goScriptTarget->GetPositionZ());
- if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
+ if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j] != SPELL_EFFECT_PERSISTENT_AREA_AURA)
AddGOTarget(goScriptTarget, j);
}
// store explicit target for TARGET_UNIT_NEARBY_ENTRY
@@ -5900,7 +5900,7 @@ SpellCastResult Spell::CheckItems()
&& (m_targets.getItemTarget()->IsWeaponVellum() || m_targets.getItemTarget()->IsArmorVellum()))
{
// cannot enchant vellum for other player
- if (m_targets.getItemTarget()->GetOwner()!=m_caster)
+ if (m_targets.getItemTarget()->GetOwner() != m_caster)
return SPELL_FAILED_NOT_TRADEABLE;
// do not allow to enchant vellum from scroll made by vellum-prevent exploit
if (m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST)
@@ -6948,13 +6948,13 @@ void Spell::FillRaidOrPartyTargets(UnitList &TagUnitMap, Unit* target, float rad
&& !m_caster->IsHostileTo(Target))
{
if (Target == m_caster && withcaster ||
- Target!=m_caster && m_caster->IsWithinDistInMap(Target, radius))
+ Target != m_caster && m_caster->IsWithinDistInMap(Target, radius))
TagUnitMap.push_back(Target);
if (withPets)
if (Pet* pet = Target->GetPet())
if (pet == m_caster && withcaster ||
- pet!=m_caster && m_caster->IsWithinDistInMap(pet, radius))
+ pet != m_caster && m_caster->IsWithinDistInMap(pet, radius))
TagUnitMap.push_back(pet);
}
}
@@ -6963,13 +6963,13 @@ void Spell::FillRaidOrPartyTargets(UnitList &TagUnitMap, Unit* target, float rad
{
Unit* ownerOrSelf = pTarget ? pTarget : target->GetCharmerOrOwnerOrSelf();
if (ownerOrSelf == m_caster && withcaster ||
- ownerOrSelf!=m_caster && m_caster->IsWithinDistInMap(ownerOrSelf, radius))
+ ownerOrSelf != m_caster && m_caster->IsWithinDistInMap(ownerOrSelf, radius))
TagUnitMap.push_back(ownerOrSelf);
if (withPets)
if (Guardian* pet = ownerOrSelf->GetGuardianPet())
if (pet == m_caster && withcaster ||
- pet!=m_caster && m_caster->IsWithinDistInMap(pet, radius))
+ pet != m_caster && m_caster->IsWithinDistInMap(pet, radius))
TagUnitMap.push_back(pet);
}
}