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-rw-r--r--src/game/Spell.cpp24
1 files changed, 16 insertions, 8 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 16e5ebd894f..7214fdd103b 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -658,22 +658,30 @@ void Spell::prepareDataForTriggerSystem()
m_procVictim = PROC_FLAG_TAKEN_MELEE_SPELL_HIT;
break;
case SPELL_DAMAGE_CLASS_RANGED:
- m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT;
- m_procVictim = PROC_FLAG_TAKEN_RANGED_SPELL_HIT;
+ // Auto attack
+ if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)
+ {
+ m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
+ m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
+ }
+ else // Ranged spell attack
+ {
+ m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT;
+ m_procVictim = PROC_FLAG_TAKEN_RANGED_SPELL_HIT;
+ }
break;
default:
- if (IsPositiveSpell(m_spellInfo->Id)) // Check for positive spell
+ if (IsPositiveSpell(m_spellInfo->Id)) // Check for positive spell
{
m_procAttacker = PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL;
m_procVictim = PROC_FLAG_TAKEN_POSITIVE_SPELL;
}
- // Wands
- else if (IsAutoRepeatRangedSpell(m_spellInfo) && m_spellInfo->Id != SPELL_ID_AUTOSHOT)
+ else if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) // Wands auto attack
{
- m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT;
- m_procVictim = PROC_FLAG_TAKEN_RANGED_SPELL_HIT;
+ m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
+ m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
}
- else
+ else // Negative spell
{
m_procAttacker = PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT;
m_procVictim = PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT;