diff options
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r-- | src/game/Spell.cpp | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 00c47a5cc4e..a0cd094a27b 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -3076,6 +3076,7 @@ void Spell::_handle_immediate_phase() if(!m_originalCaster) return; + uint8 oldEffMask = m_effectMask; // process ground for(uint32 j = 0; j < 3; ++j) { @@ -3092,6 +3093,38 @@ void Spell::_handle_immediate_phase() m_effectMask |= (1<<j); } } + if (oldEffMask != m_effectMask && m_UniqueTargetInfo.empty()) + { + uint32 procAttacker = m_procAttacker; + if (!procAttacker) + { + bool positive = true; + for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i) + // If at least one effect negative spell is negative hit + if (m_effectMask & (1<<i) && !IsPositiveEffect(m_spellInfo->Id, i)) + { + positive = false; + break; + } + switch(m_spellInfo->DmgClass) + { + case SPELL_DAMAGE_CLASS_MAGIC: + if (positive) + procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL; + else + procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL; + break; + case SPELL_DAMAGE_CLASS_NONE: + if (positive) + procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT; + else + procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT; + break; + } + } + // Proc damage for spells which have only dest targets (2484 should proc 51486 for example) + m_originalCaster->ProcDamageAndSpell(0, procAttacker, 0, m_procEx | PROC_EX_NORMAL_HIT, 0, BASE_ATTACK, m_spellInfo, m_triggeredByAuraSpell); + } } void Spell::_handle_finish_phase() |