diff options
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r-- | src/game/Spell.cpp | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index a5014a3403a..ab075be8201 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -976,6 +976,10 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) uint32 procVictim = m_procVictim; uint32 procEx = PROC_EX_NONE; + //Spells with this flag cannot trigger if effect is casted on self + bool canEffectTrigger = (m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST ? m_caster!=unitTarget : true) + && m_canTrigger; + if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target DoSpellHitOnUnit(unit, mask); else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit) @@ -1011,7 +1015,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) caster->SendHealSpellLog(unitTarget, m_spellInfo->Id, addhealth, crit); // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge) - if (m_canTrigger && missInfo != SPELL_MISS_REFLECT) + if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT) caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, addhealth, m_attackType, m_spellInfo); int32 gain = unitTarget->ModifyHealth( int32(addhealth) ); @@ -1037,7 +1041,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE; // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge) - if (m_canTrigger && missInfo != SPELL_MISS_REFLECT) + if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT) caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo); caster->DealSpellDamage(&damageInfo, true); @@ -1088,7 +1092,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask); procEx = createProcExtendMask(&damageInfo, missInfo); // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge) - if (m_canTrigger && missInfo != SPELL_MISS_REFLECT) + if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT) caster->ProcDamageAndSpell(unit, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo); } @@ -1216,7 +1220,8 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask) if(m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->IsAIEnabled) ((Creature*)m_caster)->AI()->SpellHitTarget(unit, m_spellInfo); - if (m_ChanceTriggerSpells.size()) + // spells with this flag can trigger only if not selfcast (eviscerate for example) + if (m_ChanceTriggerSpells.size() && (!(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) || unit!=m_caster)) { int _duration=0; for(ChanceTriggerSpells::const_iterator i = m_ChanceTriggerSpells.begin(); i != m_ChanceTriggerSpells.end(); ++i) |