diff options
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r-- | src/game/Spell.cpp | 115 |
1 files changed, 66 insertions, 49 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 20c4bd379d9..d5918134ec8 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -255,7 +255,10 @@ bool SpellCastTargets::read ( WorldPacket * data, Unit *caster ) if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION ) { - if(data->rpos() + 4 + 4 + 4 > data->size()) + if(data->rpos() + 1 + 4 + 4 + 4 > data->size()) + return false; + + if(!data->readPackGUID(m_unitTargetGUID)) return false; *data >> m_srcPos.m_positionX >> m_srcPos.m_positionY >> m_srcPos.m_positionZ; @@ -341,7 +344,14 @@ void SpellCastTargets::write ( WorldPacket * data ) } if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION ) + { + if(m_unitTarget) + data->append(m_unitTarget->GetPackGUID()); + else + *data << uint8(0); + *data << m_srcPos.m_positionX << m_srcPos.m_positionY << m_srcPos.m_positionZ; + } if( m_targetMask & TARGET_FLAG_DEST_LOCATION ) { @@ -1022,7 +1032,7 @@ void Spell::AddItemTarget(Item* pitem, uint32 effIndex) void Spell::DoAllEffectOnTarget(TargetInfo *target) { - if (!target || target->processed) // Check target + if (!target || target == (TargetInfo*)0x10 || target->processed) return; target->processed = true; // Target checked in apply effects procedure @@ -2901,7 +2911,7 @@ void Spell::cast(bool skipCheck) continue; SpellEntry const *auraSpellInfo = (*i)->GetSpellProto(); uint32 auraSpellIdx = (*i)->GetEffIndex(); - if (SpellEntry const *spellInfo = sSpellStore.LookupEntry(auraSpellInfo->EffectTriggerSpell[auraSpellIdx])) + if(SpellEntry const *spellInfo = sSpellStore.LookupEntry(auraSpellInfo->EffectTriggerSpell[auraSpellIdx])) { // Calculate chance at that moment (can be depend for example from combo points) int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBasePoints(), NULL); @@ -2909,7 +2919,7 @@ void Spell::cast(bool skipCheck) } } - if (m_customAttr & SPELL_ATTR_CU_DIRECT_DAMAGE) + if(m_customAttr & SPELL_ATTR_CU_DIRECT_DAMAGE) CalculateDamageDoneForAllTargets(); // CAST SPELL @@ -2917,11 +2927,11 @@ void Spell::cast(bool skipCheck) //SendCastResult(castResult); SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()... - if (m_customAttr & SPELL_ATTR_CU_CHARGE) + if(m_customAttr & SPELL_ATTR_CU_CHARGE) { for (uint32 i = 0; i < 3; ++i) { - switch (m_spellInfo->Effect[i]) + switch(m_spellInfo->Effect[i]) { case SPELL_EFFECT_CHARGE: case SPELL_EFFECT_JUMP: @@ -2994,10 +3004,18 @@ void Spell::handle_immediate() _handle_immediate_phase(); for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + { DoAllEffectOnTarget(&(*ihit)); + if(m_UniqueTargetInfo.end()==ihit) + break; + } for (std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit) + { DoAllEffectOnTarget(&(*ihit)); + if(m_UniqueGOTargetInfo.end()==ihit) + break; + } // spell is finished, perform some last features of the spell here _handle_finish_phase(); @@ -3189,7 +3207,7 @@ void Spell::SendSpellCooldown() } // have infinity cooldown but set at aura apply // do not set cooldown for triggered spells (needed by reincarnation) - if(m_spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE || m_IsTriggeredSpell) + if(m_spellInfo->Attributes & (SPELL_ATTR_DISABLED_WHILE_ACTIVE | SPELL_ATTR_PASSIVE ) || m_IsTriggeredSpell) return; _player->AddSpellAndCategoryCooldowns(m_spellInfo,m_CastItem ? m_CastItem->GetEntry() : 0, this); @@ -3492,6 +3510,12 @@ void Spell::SendSpellStart() if ( castFlags & CAST_FLAG_AMMO ) WriteAmmoToPacket(&data); + if ( castFlags & CAST_FLAG_UNKNOWN21 ) + { + data << uint32(0); + data << uint32(0); + } + m_caster->SendMessageToSet(&data, true); } @@ -4287,9 +4311,10 @@ void Spell::HandleThreatSpells(uint32 spellId) DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId, spellmgr.GetSpellRank(spellId), threat); } -void Spell::HandleEffects(Unit *pUnitTarget, Item *pItemTarget, GameObject *pGOTarget, uint32 i) +void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i) { - if (!Script->OnSpellCast(pUnitTarget, pItemTarget, pGOTarget, i, m_spellInfo)) + + if (!Script->OnSpellCast(pUnitTarget,pItemTarget,pGOTarget,i,m_spellInfo)) return; //effect has been handled, skip it @@ -4302,12 +4327,12 @@ void Spell::HandleEffects(Unit *pUnitTarget, Item *pItemTarget, GameObject *pGOT uint8 eff = m_spellInfo->Effect[i]; - sLog.outDebug("Spell: %u Effect : %u", m_spellInfo->Id, eff); + sLog.outDebug( "Spell: %u Effect : %u", m_spellInfo->Id, eff); //we do not need DamageMultiplier here. damage = CalculateDamage(i, NULL); - if (eff < TOTAL_SPELL_EFFECTS) + if(eff < TOTAL_SPELL_EFFECTS) { //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff); (this->*SpellEffects[eff])(i); @@ -4316,7 +4341,7 @@ void Spell::HandleEffects(Unit *pUnitTarget, Item *pItemTarget, GameObject *pGOT void Spell::TriggerSpell() { - for (TriggerSpells::iterator si = m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si) + for (TriggerSpells::iterator si=m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si) { Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, m_selfContainer, true); spell->prepare(&m_targets); // use original spell original targets @@ -4326,7 +4351,7 @@ void Spell::TriggerSpell() SpellCastResult Spell::CheckCast(bool strict) { // check cooldowns to prevent cheating - if(m_caster->GetTypeId() == TYPEID_PLAYER) + if(m_caster->GetTypeId() == TYPEID_PLAYER && !(m_spellInfo->Attributes & SPELL_ATTR_PASSIVE)) { //can cast triggered (by aura only?) spells while have this flag if (!m_IsTriggeredSpell && ((Player*)m_caster)->HasFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY)) @@ -4518,16 +4543,19 @@ SpellCastResult Spell::CheckCast(bool strict) } */ - if(IsPositiveSpell(m_spellInfo->Id)) - if(target->IsImmunedToSpell(m_spellInfo)) - return SPELL_FAILED_TARGET_AURASTATE; + if(target) + if(IsPositiveSpell(m_spellInfo->Id)) + if(target->IsImmunedToSpell(m_spellInfo)) + return SPELL_FAILED_TARGET_AURASTATE; //Must be behind the target. if( m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI, m_caster) //Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags.IsEqual(0x20000,0,0))) //Mutilate no longer requires you be behind the target as of patch 3.0.3 - && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellInfo->SpellFamilyFlags[1] & 0x200000))) + && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellInfo->SpellFamilyFlags[1] & 0x200000)) + //Exclusion for Throw: Facing limitation was added in 3.2.x, but that shouldn't be + && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellInfo->SpellFamilyFlags[0] & 0x00000001))) { SendInterrupted(2); return SPELL_FAILED_NOT_BEHIND; @@ -5094,15 +5122,6 @@ SpellCastResult Spell::CheckCast(bool strict) break; } - case 44795: // Parachute - { - float x, y, z; - m_caster->GetPosition(x, y, z); - float ground_Z = m_caster->GetMap()->GetVmapHeight(x, y, z, true); - if (fabs(ground_Z - z) < 0.1f) - return SPELL_FAILED_DONT_REPORT; - break; - } default: break; } @@ -5192,8 +5211,8 @@ SpellCastResult Spell::CheckCast(bool strict) // allow always ghost flight spells if (m_originalCaster && m_originalCaster->GetTypeId() == TYPEID_PLAYER && m_originalCaster->isAlive()) { - // 4197 = Wintergrasp || 4395 = Dalaran && 4564 = Krasus Landing - if (m_originalCaster->GetZoneId() == 4197 || m_originalCaster->GetZoneId() == 4395 && m_originalCaster->GetAreaId() != 4564) + //if (!((Player*)m_originalCaster)->IsKnowHowFlyIn(m_originalCaster->GetMapId(),m_originalCaster->GetZoneId())) + if (m_originalCaster->GetZoneId() == 4197 || m_originalCaster->GetZoneId() == 4395) return m_IsTriggeredSpell ? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_NOT_HERE; } break; @@ -6056,9 +6075,7 @@ bool Spell::CheckTargetCreatureType(Unit* target) const uint32 spellCreatureTargetMask = m_spellInfo->TargetCreatureType; // Curse of Doom & Exorcism: not find another way to fix spell target check :/ - if (m_spellInfo->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellInfo->Category == 1179 || - // TODO: will be removed in 3.2.x - m_spellInfo->SpellFamilyName==SPELLFAMILY_PALADIN && m_spellInfo->Category == 19) + if (m_spellInfo->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellInfo->Category == 1179) { // not allow cast at player if(target->GetTypeId() == TYPEID_PLAYER) @@ -6375,7 +6392,7 @@ bool Spell::IsValidSingleTargetSpell(Unit const* target) const } for (uint8 i = 0; i < 3; ++i) { - if (!IsValidSingleTargetEffect(target, Targets(m_spellInfo->EffectImplicitTargetA[i]))) + if(!IsValidSingleTargetEffect(target, Targets(m_spellInfo->EffectImplicitTargetA[i]))) return false; // Need to check B? //if(!IsValidSingleTargetEffect(m_spellInfo->EffectImplicitTargetB[i], target) @@ -6394,8 +6411,8 @@ void Spell::CalculateDamageDoneForAllTargets() // Get multiplier multiplier[i] = m_spellInfo->DmgMultiplier[i]; // Apply multiplier mods - if (m_originalCaster) - if (Player *modOwner = m_originalCaster->GetSpellModOwner()) + if(m_originalCaster) + if(Player* modOwner = m_originalCaster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier[i], this); } } @@ -6408,7 +6425,7 @@ void Spell::CalculateDamageDoneForAllTargets() usesAmmo=false; } - for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) { TargetInfo &target = *ihit; @@ -6422,8 +6439,8 @@ void Spell::CalculateDamageDoneForAllTargets() if (usesAmmo) { - bool ammoTaken = false; - for (uint8 i = 0; i < 3; ++i) + bool ammoTaken=false; + for (uint8 i=0; i<3; i++) { if (!(mask & 1<<i)) continue; @@ -6434,7 +6451,7 @@ void Spell::CalculateDamageDoneForAllTargets() case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL: case SPELL_EFFECT_NORMALIZED_WEAPON_DMG: case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE: - ammoTaken = true; + ammoTaken=true; TakeAmmo(); } if (ammoTaken) @@ -6442,14 +6459,14 @@ void Spell::CalculateDamageDoneForAllTargets() } } - if (target.missCondition == SPELL_MISS_NONE) // In case spell hit target, do all effect on that target + if (target.missCondition==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target { target.damage += CalculateDamageDone(unit, mask, multiplier); target.crit = m_caster->isSpellCrit(unit, m_spellInfo, m_spellSchoolMask, m_attackType); } else if (target.missCondition == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit) { - if (target.reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him + if (target.reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him { target.damage += CalculateDamageDone(m_caster, mask, multiplier); target.crit = m_caster->isSpellCrit(m_caster, m_spellInfo, m_spellSchoolMask, m_attackType); @@ -6485,11 +6502,11 @@ int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float *mul break; } - if (m_damage > 0) + if(m_damage > 0) { - if (IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetA[i]] || IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetB[i]]) + if(IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetA[i]] || IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetB[i]]) { - if (int32 reducedPct = unit->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE)) + if(int32 reducedPct = unit->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE)) m_damage = m_damage * (100 + reducedPct) / 100; } } @@ -6519,13 +6536,13 @@ SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& sk bool reqKey = false; // some locks not have reqs - for (uint8 j = 0; j < 8; ++j) + for (int j = 0; j < 8; ++j) { - switch (lockInfo->Type[j]) + switch(lockInfo->Type[j]) { // check key item (many fit cases can be) case LOCK_KEY_ITEM: - if (lockInfo->Index[j] && m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[j]) + if(lockInfo->Index[j] && m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[j]) return SPELL_CAST_OK; reqKey = true; break; @@ -6535,12 +6552,12 @@ SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& sk reqKey = true; // wrong locktype, skip - if (uint32(m_spellInfo->EffectMiscValue[effIndex]) != lockInfo->Index[j]) + if(uint32(m_spellInfo->EffectMiscValue[effIndex]) != lockInfo->Index[j]) continue; skillId = SkillByLockType(LockType(lockInfo->Index[j])); - if (skillId != SKILL_NONE) + if ( skillId != SKILL_NONE ) { // skill bonus provided by casting spell (mostly item spells) // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value) @@ -6562,7 +6579,7 @@ SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& sk } } - if (reqKey) + if(reqKey) return SPELL_FAILED_BAD_TARGETS; return SPELL_CAST_OK; |