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-rw-r--r--src/game/Spell.cpp231
1 files changed, 97 insertions, 134 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index f1832cb09f6..e7e009bafab 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -1215,6 +1215,7 @@ struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*,
{
return (ChainHealingHash(_Left) < ChainHealingHash(_Right));
}
+
int32 ChainHealingHash(Unit const* Target) const
{
if (Target == MainTarget)
@@ -1232,18 +1233,6 @@ struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*,
}
};
-class ChainHealingFullHealth: std::unary_function<const Unit*, bool>
-{
- public:
- const Unit* MainTarget;
- ChainHealingFullHealth(const Unit* Target) : MainTarget(Target) {};
-
- bool operator()(const Unit* Target)
- {
- return (Target != MainTarget && Target->GetHealth() == Target->GetMaxHealth());
- }
-};
-
// Helper for targets nearest to the spell target
// The spell target is always first unless there is a target at _completely_ the same position (unbelievable case)
struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool>
@@ -1257,9 +1246,10 @@ struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit,
}
};
-void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, Unit* pUnitTarget, float max_range, uint32 unMaxTargets)
+void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uint32 num, SpellTargets TargetType)
{
- if(!pUnitTarget)
+ Unit *cur = m_targets.getUnitTarget();
+ if(!cur)
return;
// Get spell max affected targets
@@ -1274,48 +1264,60 @@ void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, Unit* pUnitTarget, f
//FIXME: This very like horrible hack and wrong for most spells
if(m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE)
- max_range += unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
-
- std::list<Unit *> tempUnitMap;
- Trinity::AnyAoETargetUnitInObjectRangeCheck u_check(pUnitTarget, m_caster, max_range);
- Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck> searcher(tempUnitMap, u_check);
- m_caster->VisitNearbyObject(max_range, searcher);
-
- tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
-
- if(tempUnitMap.empty())
- return;
+ max_range += num * CHAIN_SPELL_JUMP_RADIUS;
- uint32 t = unMaxTargets;
- if(pUnitTarget != m_caster)
+ std::list<Unit*> tempUnitMap;
+ if(TargetType == SPELL_TARGETS_CHAINHEAL)
{
- if(*tempUnitMap.begin() == pUnitTarget)
- tempUnitMap.erase(tempUnitMap.begin());
- TagUnitMap.push_back(pUnitTarget);
- --t;
+ SearchAreaTarget(tempUnitMap, max_range, PUSH_TARGET_CENTER, SPELL_TARGETS_ALLY);
+ tempUnitMap.sort(ChainHealingOrder(m_caster));
+ if(cur->GetHealth() == cur->GetMaxHealth() && tempUnitMap.size())
+ cur = tempUnitMap.front();
}
- Unit *prev = pUnitTarget;
-
- std::list<Unit*>::iterator next = tempUnitMap.begin();
+ else
+ SearchAreaTarget(tempUnitMap, max_range, PUSH_TARGET_CENTER, TargetType);
+ tempUnitMap.remove(cur);
- while(t && next != tempUnitMap.end())
+ while(num)
{
- if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
+ TagUnitMap.push_back(cur);
+ --num;
+
+ if(tempUnitMap.empty())
break;
- if(!prev->IsWithinLOSInMap(*next)
- || m_spellInfo->DmgClass==SPELL_DAMAGE_CLASS_MELEE && !m_caster->isInFront(*next, max_range))
+ std::list<Unit*>::iterator next;
+
+ if(TargetType == SPELL_TARGETS_CHAINHEAL)
{
- ++next;
- continue;
+ next = tempUnitMap.begin();
+ while(cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS
+ || !cur->IsWithinLOSInMap(*next))
+ {
+ ++next;
+ if(next == tempUnitMap.end())
+ return;
+ }
+ }
+ else
+ {
+ tempUnitMap.sort(TargetDistanceOrder(cur));
+ next = tempUnitMap.begin();
+
+ if(cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
+ break;
+ while(!cur->IsWithinLOSInMap(*next)
+ || m_spellInfo->DmgClass==SPELL_DAMAGE_CLASS_MELEE
+ && !m_caster->isInFront(*next, max_range))
+ {
+ ++next;
+ if(next == tempUnitMap.end() || cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
+ return;
+ }
}
- prev = *next;
- TagUnitMap.push_back(prev);
- tempUnitMap.erase(next);
- tempUnitMap.sort(TargetDistanceOrder(prev));
- next = tempUnitMap.begin();
- --t;
+ cur = *next;
+ tempUnitMap.erase(next);
}
}
@@ -1332,11 +1334,22 @@ void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, const u
x = m_targets.m_destX;
y = m_targets.m_destY;
}
- else
+ else if(type == PUSH_SELF_CENTER)
{
x = m_caster->GetPositionX();
y = m_caster->GetPositionY();
}
+ else if(type == PUSH_TARGET_CENTER)
+ {
+ Unit *target = m_targets.getUnitTarget();
+ if(!target)
+ {
+ sLog.outError( "SPELL: cannot find unit target for spell ID %u\n", m_spellInfo->Id );
+ return;
+ }
+ x = target->GetPositionX();
+ y = target->GetPositionY();
+ }
Trinity::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, type, TargetType, entry);
if((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_PLAYERS_ONLY)
@@ -1368,13 +1381,13 @@ Unit* Spell::SearchNearbyTarget(float radius, SpellTargets TargetType, uint32 en
}
}
default:
- case SPELL_TARGETS_AOE_DAMAGE:
+ case SPELL_TARGETS_ENEMY:
{
Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, radius);
Trinity::UnitLastSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(target, u_check);
m_caster->VisitNearbyObject(radius, searcher);
}break;
- case SPELL_TARGETS_FRIENDLY:
+ case SPELL_TARGETS_ALLY:
{
Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, radius);
Trinity::UnitLastSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(target, u_check);
@@ -1467,13 +1480,16 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
target->GetPartyMember(TagUnitMap, radius);
break;
case TARGET_UNIT_TARGET_ENEMY:
- if(Unit* pUnitTarget = SelectMagnetTarget())
- {
- if(EffectChainTarget <= 1)
- TagUnitMap.push_back(pUnitTarget);
- else //TODO: chain target should also use magnet target
- SearchChainTarget(TagUnitMap, pUnitTarget, radius, EffectChainTarget);
- }
+ if(EffectChainTarget <= 1)
+ TagUnitMap.push_back(SelectMagnetTarget());
+ else if(SelectMagnetTarget()) //TODO: chain target should also use magnet target
+ SearchChainTarget(TagUnitMap, radius, EffectChainTarget, SPELL_TARGETS_ENEMY);
+ break;
+ case TARGET_UNIT_CHAINHEAL:
+ if(EffectChainTarget <= 1)
+ TagUnitMap.push_back(target);
+ else
+ SearchChainTarget(TagUnitMap, radius, EffectChainTarget, SPELL_TARGETS_CHAINHEAL);
break;
}
}break;
@@ -1520,12 +1536,12 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
case TARGET_UNIT_AREA_ENEMY_GROUND:
m_targets.m_targetMask |= TARGET_FLAG_DEST_LOCATION;
case TARGET_UNIT_AREA_ENEMY:
- SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE);
+ SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_ENEMY);
break;
case TARGET_UNIT_AREA_ALLY_GROUND:
m_targets.m_targetMask |= TARGET_FLAG_DEST_LOCATION;
case TARGET_UNIT_AREA_ALLY:
- SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_FRIENDLY);
+ SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_ALLY);
break;
case TARGET_UNIT_AREA_PARTY_GROUND:
m_targets.m_targetMask |= TARGET_FLAG_DEST_LOCATION;
@@ -1540,7 +1556,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id);
if(lower==upper)
{
- SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE);
+ SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_ENEMY);
sLog.outErrorDb("Spell (ID: %u) (caster Entry: %u) does not have record in `spell_script_target`", m_spellInfo->Id, m_caster->GetEntry());
break;
}
@@ -1599,33 +1615,40 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
case TARGET_IN_FRONT_OF_CASTER:
case TARGET_UNIT_CONE_ENEMY_UNKNOWN:
if(m_customAttr & SPELL_ATTR_CU_CONE_BACK)
- SearchAreaTarget(TagUnitMap, radius, PUSH_IN_BACK, SPELL_TARGETS_AOE_DAMAGE);
+ SearchAreaTarget(TagUnitMap, radius, PUSH_IN_BACK, SPELL_TARGETS_ENEMY);
else if(m_customAttr & SPELL_ATTR_CU_CONE_LINE)
- SearchAreaTarget(TagUnitMap, radius, PUSH_IN_LINE, SPELL_TARGETS_AOE_DAMAGE);
+ SearchAreaTarget(TagUnitMap, radius, PUSH_IN_LINE, SPELL_TARGETS_ENEMY);
else
- SearchAreaTarget(TagUnitMap, radius, PUSH_IN_FRONT, SPELL_TARGETS_AOE_DAMAGE);
+ SearchAreaTarget(TagUnitMap, radius, PUSH_IN_FRONT, SPELL_TARGETS_ENEMY);
break;
case TARGET_UNIT_CONE_ALLY:
- SearchAreaTarget(TagUnitMap, radius, PUSH_IN_FRONT, SPELL_TARGETS_FRIENDLY);
+ SearchAreaTarget(TagUnitMap, radius, PUSH_IN_FRONT, SPELL_TARGETS_ALLY);
break;
// nearby target
case TARGET_UNIT_NEARBY_ALLY:
case TARGET_UNIT_NEARBY_ALLY_UNK:
- {
- if(Unit* pUnitTarget = SearchNearbyTarget(radius, SPELL_TARGETS_FRIENDLY))
- TagUnitMap.push_back(pUnitTarget);
- }break;
+ if(!m_targets.getUnitTarget())
+ m_targets.setUnitTarget(SearchNearbyTarget(radius, SPELL_TARGETS_ALLY));
+ if(m_targets.getUnitTarget())
+ {
+ if(EffectChainTarget <= 1)
+ TagUnitMap.push_back(m_targets.getUnitTarget());
+ else
+ SearchChainTarget(TagUnitMap, radius, EffectChainTarget, SPELL_TARGETS_ALLY);
+ }
+ break;
case TARGET_UNIT_NEARBY_ENEMY:
- {
- if(EffectChainTarget <= 1)
+ if(!m_targets.getUnitTarget())
+ m_targets.setUnitTarget(SearchNearbyTarget(radius, SPELL_TARGETS_ENEMY));
+ if(m_targets.getUnitTarget())
{
- if(Unit* pUnitTarget = SearchNearbyTarget(radius, SPELL_TARGETS_AOE_DAMAGE))
- TagUnitMap.push_back(pUnitTarget);
+ if(EffectChainTarget <= 1)
+ TagUnitMap.push_back(m_targets.getUnitTarget());
+ else
+ SearchChainTarget(TagUnitMap, radius, EffectChainTarget, SPELL_TARGETS_ENEMY);
}
- else
- SearchChainTarget(TagUnitMap, m_caster, radius, EffectChainTarget);
- }break;
+ break;
case TARGET_SCRIPT:
case TARGET_SCRIPT_COORDINATES:
case TARGET_UNIT_AREA_SCRIPT:
@@ -1722,66 +1745,6 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
TagUnitMap.push_back(m_caster);
break;
}
- case TARGET_CHAIN_HEAL:
- {
- Unit* pUnitTarget = m_targets.getUnitTarget();
- if(!pUnitTarget)
- break;
-
- if (EffectChainTarget <= 1)
- TagUnitMap.push_back(pUnitTarget);
- else
- {
- unMaxTargets = EffectChainTarget;
- float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
-
- std::list<Unit *> tempUnitMap;
- Trinity::SpellNotifierCreatureAndPlayer notifier(*this, tempUnitMap, max_range, PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY);
- m_caster->VisitNearbyObject(max_range, notifier);
-
- if(m_caster != pUnitTarget && std::find(tempUnitMap.begin(),tempUnitMap.end(),m_caster) == tempUnitMap.end() )
- tempUnitMap.push_front(m_caster);
-
- tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
-
- if(tempUnitMap.empty())
- break;
-
- if(*tempUnitMap.begin() == pUnitTarget)
- tempUnitMap.erase(tempUnitMap.begin());
-
- TagUnitMap.push_back(pUnitTarget);
- uint32 t = unMaxTargets - 1;
- Unit *prev = pUnitTarget;
- std::list<Unit*>::iterator next = tempUnitMap.begin();
-
- while(t && next != tempUnitMap.end() )
- {
- if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
- break;
-
- if(!prev->IsWithinLOSInMap(*next))
- {
- ++next;
- continue;
- }
-
- if((*next)->GetHealth() == (*next)->GetMaxHealth())
- {
- next = tempUnitMap.erase(next);
- continue;
- }
-
- prev = *next;
- TagUnitMap.push_back(prev);
- tempUnitMap.erase(next);
- tempUnitMap.sort(TargetDistanceOrder(prev));
- next = tempUnitMap.begin();
-
- --t;
- }
- }
- }break;
case TARGET_AREAEFFECT_PARTY_AND_CLASS:
{
Player* targetPlayer = m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER