diff options
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r-- | src/game/Spell.cpp | 231 |
1 files changed, 97 insertions, 134 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index f1832cb09f6..e7e009bafab 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -1215,6 +1215,7 @@ struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*, { return (ChainHealingHash(_Left) < ChainHealingHash(_Right)); } + int32 ChainHealingHash(Unit const* Target) const { if (Target == MainTarget) @@ -1232,18 +1233,6 @@ struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*, } }; -class ChainHealingFullHealth: std::unary_function<const Unit*, bool> -{ - public: - const Unit* MainTarget; - ChainHealingFullHealth(const Unit* Target) : MainTarget(Target) {}; - - bool operator()(const Unit* Target) - { - return (Target != MainTarget && Target->GetHealth() == Target->GetMaxHealth()); - } -}; - // Helper for targets nearest to the spell target // The spell target is always first unless there is a target at _completely_ the same position (unbelievable case) struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool> @@ -1257,9 +1246,10 @@ struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, } }; -void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, Unit* pUnitTarget, float max_range, uint32 unMaxTargets) +void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uint32 num, SpellTargets TargetType) { - if(!pUnitTarget) + Unit *cur = m_targets.getUnitTarget(); + if(!cur) return; // Get spell max affected targets @@ -1274,48 +1264,60 @@ void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, Unit* pUnitTarget, f //FIXME: This very like horrible hack and wrong for most spells if(m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE) - max_range += unMaxTargets * CHAIN_SPELL_JUMP_RADIUS; - - std::list<Unit *> tempUnitMap; - Trinity::AnyAoETargetUnitInObjectRangeCheck u_check(pUnitTarget, m_caster, max_range); - Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck> searcher(tempUnitMap, u_check); - m_caster->VisitNearbyObject(max_range, searcher); - - tempUnitMap.sort(TargetDistanceOrder(pUnitTarget)); - - if(tempUnitMap.empty()) - return; + max_range += num * CHAIN_SPELL_JUMP_RADIUS; - uint32 t = unMaxTargets; - if(pUnitTarget != m_caster) + std::list<Unit*> tempUnitMap; + if(TargetType == SPELL_TARGETS_CHAINHEAL) { - if(*tempUnitMap.begin() == pUnitTarget) - tempUnitMap.erase(tempUnitMap.begin()); - TagUnitMap.push_back(pUnitTarget); - --t; + SearchAreaTarget(tempUnitMap, max_range, PUSH_TARGET_CENTER, SPELL_TARGETS_ALLY); + tempUnitMap.sort(ChainHealingOrder(m_caster)); + if(cur->GetHealth() == cur->GetMaxHealth() && tempUnitMap.size()) + cur = tempUnitMap.front(); } - Unit *prev = pUnitTarget; - - std::list<Unit*>::iterator next = tempUnitMap.begin(); + else + SearchAreaTarget(tempUnitMap, max_range, PUSH_TARGET_CENTER, TargetType); + tempUnitMap.remove(cur); - while(t && next != tempUnitMap.end()) + while(num) { - if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS) + TagUnitMap.push_back(cur); + --num; + + if(tempUnitMap.empty()) break; - if(!prev->IsWithinLOSInMap(*next) - || m_spellInfo->DmgClass==SPELL_DAMAGE_CLASS_MELEE && !m_caster->isInFront(*next, max_range)) + std::list<Unit*>::iterator next; + + if(TargetType == SPELL_TARGETS_CHAINHEAL) { - ++next; - continue; + next = tempUnitMap.begin(); + while(cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS + || !cur->IsWithinLOSInMap(*next)) + { + ++next; + if(next == tempUnitMap.end()) + return; + } + } + else + { + tempUnitMap.sort(TargetDistanceOrder(cur)); + next = tempUnitMap.begin(); + + if(cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS) + break; + while(!cur->IsWithinLOSInMap(*next) + || m_spellInfo->DmgClass==SPELL_DAMAGE_CLASS_MELEE + && !m_caster->isInFront(*next, max_range)) + { + ++next; + if(next == tempUnitMap.end() || cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS) + return; + } } - prev = *next; - TagUnitMap.push_back(prev); - tempUnitMap.erase(next); - tempUnitMap.sort(TargetDistanceOrder(prev)); - next = tempUnitMap.begin(); - --t; + cur = *next; + tempUnitMap.erase(next); } } @@ -1332,11 +1334,22 @@ void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, const u x = m_targets.m_destX; y = m_targets.m_destY; } - else + else if(type == PUSH_SELF_CENTER) { x = m_caster->GetPositionX(); y = m_caster->GetPositionY(); } + else if(type == PUSH_TARGET_CENTER) + { + Unit *target = m_targets.getUnitTarget(); + if(!target) + { + sLog.outError( "SPELL: cannot find unit target for spell ID %u\n", m_spellInfo->Id ); + return; + } + x = target->GetPositionX(); + y = target->GetPositionY(); + } Trinity::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, type, TargetType, entry); if((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_PLAYERS_ONLY) @@ -1368,13 +1381,13 @@ Unit* Spell::SearchNearbyTarget(float radius, SpellTargets TargetType, uint32 en } } default: - case SPELL_TARGETS_AOE_DAMAGE: + case SPELL_TARGETS_ENEMY: { Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, radius); Trinity::UnitLastSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(target, u_check); m_caster->VisitNearbyObject(radius, searcher); }break; - case SPELL_TARGETS_FRIENDLY: + case SPELL_TARGETS_ALLY: { Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, radius); Trinity::UnitLastSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(target, u_check); @@ -1467,13 +1480,16 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap) target->GetPartyMember(TagUnitMap, radius); break; case TARGET_UNIT_TARGET_ENEMY: - if(Unit* pUnitTarget = SelectMagnetTarget()) - { - if(EffectChainTarget <= 1) - TagUnitMap.push_back(pUnitTarget); - else //TODO: chain target should also use magnet target - SearchChainTarget(TagUnitMap, pUnitTarget, radius, EffectChainTarget); - } + if(EffectChainTarget <= 1) + TagUnitMap.push_back(SelectMagnetTarget()); + else if(SelectMagnetTarget()) //TODO: chain target should also use magnet target + SearchChainTarget(TagUnitMap, radius, EffectChainTarget, SPELL_TARGETS_ENEMY); + break; + case TARGET_UNIT_CHAINHEAL: + if(EffectChainTarget <= 1) + TagUnitMap.push_back(target); + else + SearchChainTarget(TagUnitMap, radius, EffectChainTarget, SPELL_TARGETS_CHAINHEAL); break; } }break; @@ -1520,12 +1536,12 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap) case TARGET_UNIT_AREA_ENEMY_GROUND: m_targets.m_targetMask |= TARGET_FLAG_DEST_LOCATION; case TARGET_UNIT_AREA_ENEMY: - SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE); + SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_ENEMY); break; case TARGET_UNIT_AREA_ALLY_GROUND: m_targets.m_targetMask |= TARGET_FLAG_DEST_LOCATION; case TARGET_UNIT_AREA_ALLY: - SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_FRIENDLY); + SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_ALLY); break; case TARGET_UNIT_AREA_PARTY_GROUND: m_targets.m_targetMask |= TARGET_FLAG_DEST_LOCATION; @@ -1540,7 +1556,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap) SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id); if(lower==upper) { - SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE); + SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_ENEMY); sLog.outErrorDb("Spell (ID: %u) (caster Entry: %u) does not have record in `spell_script_target`", m_spellInfo->Id, m_caster->GetEntry()); break; } @@ -1599,33 +1615,40 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap) case TARGET_IN_FRONT_OF_CASTER: case TARGET_UNIT_CONE_ENEMY_UNKNOWN: if(m_customAttr & SPELL_ATTR_CU_CONE_BACK) - SearchAreaTarget(TagUnitMap, radius, PUSH_IN_BACK, SPELL_TARGETS_AOE_DAMAGE); + SearchAreaTarget(TagUnitMap, radius, PUSH_IN_BACK, SPELL_TARGETS_ENEMY); else if(m_customAttr & SPELL_ATTR_CU_CONE_LINE) - SearchAreaTarget(TagUnitMap, radius, PUSH_IN_LINE, SPELL_TARGETS_AOE_DAMAGE); + SearchAreaTarget(TagUnitMap, radius, PUSH_IN_LINE, SPELL_TARGETS_ENEMY); else - SearchAreaTarget(TagUnitMap, radius, PUSH_IN_FRONT, SPELL_TARGETS_AOE_DAMAGE); + SearchAreaTarget(TagUnitMap, radius, PUSH_IN_FRONT, SPELL_TARGETS_ENEMY); break; case TARGET_UNIT_CONE_ALLY: - SearchAreaTarget(TagUnitMap, radius, PUSH_IN_FRONT, SPELL_TARGETS_FRIENDLY); + SearchAreaTarget(TagUnitMap, radius, PUSH_IN_FRONT, SPELL_TARGETS_ALLY); break; // nearby target case TARGET_UNIT_NEARBY_ALLY: case TARGET_UNIT_NEARBY_ALLY_UNK: - { - if(Unit* pUnitTarget = SearchNearbyTarget(radius, SPELL_TARGETS_FRIENDLY)) - TagUnitMap.push_back(pUnitTarget); - }break; + if(!m_targets.getUnitTarget()) + m_targets.setUnitTarget(SearchNearbyTarget(radius, SPELL_TARGETS_ALLY)); + if(m_targets.getUnitTarget()) + { + if(EffectChainTarget <= 1) + TagUnitMap.push_back(m_targets.getUnitTarget()); + else + SearchChainTarget(TagUnitMap, radius, EffectChainTarget, SPELL_TARGETS_ALLY); + } + break; case TARGET_UNIT_NEARBY_ENEMY: - { - if(EffectChainTarget <= 1) + if(!m_targets.getUnitTarget()) + m_targets.setUnitTarget(SearchNearbyTarget(radius, SPELL_TARGETS_ENEMY)); + if(m_targets.getUnitTarget()) { - if(Unit* pUnitTarget = SearchNearbyTarget(radius, SPELL_TARGETS_AOE_DAMAGE)) - TagUnitMap.push_back(pUnitTarget); + if(EffectChainTarget <= 1) + TagUnitMap.push_back(m_targets.getUnitTarget()); + else + SearchChainTarget(TagUnitMap, radius, EffectChainTarget, SPELL_TARGETS_ENEMY); } - else - SearchChainTarget(TagUnitMap, m_caster, radius, EffectChainTarget); - }break; + break; case TARGET_SCRIPT: case TARGET_SCRIPT_COORDINATES: case TARGET_UNIT_AREA_SCRIPT: @@ -1722,66 +1745,6 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap) TagUnitMap.push_back(m_caster); break; } - case TARGET_CHAIN_HEAL: - { - Unit* pUnitTarget = m_targets.getUnitTarget(); - if(!pUnitTarget) - break; - - if (EffectChainTarget <= 1) - TagUnitMap.push_back(pUnitTarget); - else - { - unMaxTargets = EffectChainTarget; - float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS; - - std::list<Unit *> tempUnitMap; - Trinity::SpellNotifierCreatureAndPlayer notifier(*this, tempUnitMap, max_range, PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY); - m_caster->VisitNearbyObject(max_range, notifier); - - if(m_caster != pUnitTarget && std::find(tempUnitMap.begin(),tempUnitMap.end(),m_caster) == tempUnitMap.end() ) - tempUnitMap.push_front(m_caster); - - tempUnitMap.sort(TargetDistanceOrder(pUnitTarget)); - - if(tempUnitMap.empty()) - break; - - if(*tempUnitMap.begin() == pUnitTarget) - tempUnitMap.erase(tempUnitMap.begin()); - - TagUnitMap.push_back(pUnitTarget); - uint32 t = unMaxTargets - 1; - Unit *prev = pUnitTarget; - std::list<Unit*>::iterator next = tempUnitMap.begin(); - - while(t && next != tempUnitMap.end() ) - { - if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS) - break; - - if(!prev->IsWithinLOSInMap(*next)) - { - ++next; - continue; - } - - if((*next)->GetHealth() == (*next)->GetMaxHealth()) - { - next = tempUnitMap.erase(next); - continue; - } - - prev = *next; - TagUnitMap.push_back(prev); - tempUnitMap.erase(next); - tempUnitMap.sort(TargetDistanceOrder(prev)); - next = tempUnitMap.begin(); - - --t; - } - } - }break; case TARGET_AREAEFFECT_PARTY_AND_CLASS: { Player* targetPlayer = m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER |