diff options
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r-- | src/game/Spell.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 77774d6031f..db3d05036f6 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -3482,7 +3482,6 @@ void Spell::SendLogExecute() data << uint32(0); break; case SPELL_EFFECT_OPEN_LOCK: - case SPELL_EFFECT_OPEN_LOCK_ITEM: if(Item *item = m_targets.getItemTarget()) data.append(item->GetPackGUID()); else @@ -4081,7 +4080,7 @@ SpellCastResult Spell::CheckCast(bool strict) if( m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->isMoving() ) { // skip stuck spell to allow use it in falling case and apply spell limitations at movement - if( (!m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) && + if( (!((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) && (IsAutoRepeat() || (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) != 0) ) return SPELL_FAILED_MOVING; } |