diff options
Diffstat (limited to 'src/game/Spell.cpp')
| -rw-r--r-- | src/game/Spell.cpp | 46 |
1 files changed, 6 insertions, 40 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index f5758a22b15..8d6ae5ba67a 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -663,47 +663,13 @@ void Spell::FillTargetMap() void Spell::prepareDataForTriggerSystem() { //========================================================================================== - // Now fill data for trigger system, need know: - // Ņan spell trigger another or not ( m_canTrigger ) // Create base triggers flags for Attacker and Victim ( m_procAttacker and m_procVictim) //========================================================================================== - // Fill flag can spell trigger or not - // TODO: possible exist spell attribute for this - m_canTrigger = false; - if (m_CastItem) - m_canTrigger = false; // Do not trigger from item cast spell - else if (!m_IsTriggeredSpell) - m_canTrigger = true; // Normal cast - can trigger - else if (!m_triggeredByAuraSpell) - m_canTrigger = true; // Triggered from SPELL_EFFECT_TRIGGER_SPELL - can trigger + m_canTrigger = true; - if (!m_canTrigger) // Exceptions (some periodic triggers) - { - switch (m_spellInfo->SpellFamilyName) - { - case SPELLFAMILY_MAGE: // Arcane Missles / Blizzard triggers need do it - if (m_spellInfo->SpellFamilyFlags[0] & 0x200080) m_canTrigger = true; - break; - case SPELLFAMILY_WARLOCK: // For Hellfire Effect / Rain of Fire / Seed of Corruption triggers need do it - if (m_spellInfo->SpellFamilyFlags[1] & 0x00008000 || m_spellInfo->SpellFamilyFlags[0] & 0x00000060) m_canTrigger = true; - break; - case SPELLFAMILY_PRIEST: // For Penance heal/damage triggers need do it - if (m_spellInfo->SpellFamilyFlags[1] & 0x00018000) m_canTrigger = true; - break; - case SPELLFAMILY_ROGUE: // For poisons need do it - if (m_spellInfo->SpellFamilyFlags[1] & 0x00000010 || m_spellInfo->SpellFamilyFlags[0] & 0x1001E000) m_canTrigger = true; - break; - case SPELLFAMILY_HUNTER: // Hunter Rapid Killing/Explosive Trap Effect/Immolation Trap Effect/Frost Trap Aura/Snake Trap Effect/Explosive Shot/Freezing Trap Effect - if (m_spellInfo->SpellFamilyFlags[1] & 0x01002000 - || m_spellInfo->SpellFamilyFlags[0] & 0x0000021C || - m_spellInfo->SpellFamilyFlags[2] & 0x200) m_canTrigger = true; - break; - case SPELLFAMILY_PALADIN: // For Judgements (all) / Holy Shock triggers need do it - if (m_spellInfo->SpellFamilyFlags[1] & 0x00010009 || m_spellInfo->SpellFamilyFlags[0] & 0x00B80400) m_canTrigger = true; - break; - } - } + if (m_CastItem && m_spellInfo->SpellFamilyName != SPELLFAMILY_POTION) + m_canTrigger = false; // Do not trigger from item cast spell(except potions) // Get data for type of attack and fill base info for trigger switch (m_spellInfo->DmgClass) @@ -944,7 +910,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) // Fill base trigger info uint32 procAttacker = m_procAttacker; uint32 procVictim = m_procVictim; - uint32 procEx = PROC_EX_NONE; + uint32 procEx = m_triggeredByAuraSpell || m_CastItem ? PROC_EX_INTERNAL_TRIGGERED : PROC_EX_NONE; m_spellAura = NULL; // Set aura to null for every target-make sure that pointer is not used for unit without aura applied if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target @@ -1011,7 +977,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) // Send log damage message to client caster->SendSpellNonMeleeDamageLog(&damageInfo); - procEx = createProcExtendMask(&damageInfo, missInfo); + procEx |= createProcExtendMask(&damageInfo, missInfo); procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE; // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge) @@ -1035,7 +1001,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) { // Fill base damage struct (unitTarget - is real spell target) SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask); - procEx = createProcExtendMask(&damageInfo, missInfo); + procEx |= createProcExtendMask(&damageInfo, missInfo); // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge) if (m_canTrigger && missInfo != SPELL_MISS_REFLECT) caster->ProcDamageAndSpell(unit, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo); |
