aboutsummaryrefslogtreecommitdiff
path: root/src/game/Spell.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r--src/game/Spell.cpp132
1 files changed, 83 insertions, 49 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 5934542f64f..2c778616d78 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -476,6 +476,35 @@ Spell::~Spell()
delete m_spellValue;
}
+template<typename T>
+WorldObject* Spell::FindCorpseUsing()
+{
+ // non-standard target selection
+ float max_range = GetSpellMaxRange(m_spellInfo, false);
+
+ CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+ cell.SetNoCreate();
+
+ WorldObject* result = NULL;
+
+ T u_check(m_caster, max_range);
+ MaNGOS::WorldObjectSearcher<T> searcher(m_caster, result, u_check);
+
+ TypeContainerVisitor<MaNGOS::WorldObjectSearcher<T>, GridTypeMapContainer > grid_searcher(searcher);
+ CellLock<GridReadGuard> cell_lock(cell, p);
+ cell_lock->Visit(cell_lock, grid_searcher, *m_caster->GetMap());
+
+ if (!result)
+ {
+ TypeContainerVisitor<MaNGOS::WorldObjectSearcher<T>, WorldTypeMapContainer > world_searcher(searcher);
+ cell_lock->Visit(cell_lock, world_searcher, *m_caster->GetMap());
+ }
+
+ return result;
+}
+
void Spell::FillTargetMap()
{
for(uint32 i = 0; i < 3; ++i)
@@ -535,17 +564,7 @@ void Spell::FillTargetMap()
{
case 20577: // Cannibalize
{
- // non-standard target selection
- SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
- float max_range = GetSpellMaxRangeForHostile(srange);
- WorldObject* result = NULL;
-
- Trinity::CannibalizeObjectCheck u_check(m_caster, max_range);
- Trinity::WorldObjectSearcher<Trinity::CannibalizeObjectCheck > searcher(m_caster, result, u_check);
- m_caster->VisitNearbyGridObject(max_range, searcher);
- if(!result)
- m_caster->VisitNearbyWorldObject(max_range, searcher);
-
+ WorldObject* result = FindCorpseUsing<MaNGOS::CannibalizeObjectCheck> ();
if(result)
{
@@ -566,15 +585,7 @@ void Spell::FillTargetMap()
{
// clear cooldown at fail
if(m_caster->GetTypeId()==TYPEID_PLAYER)
- {
- ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id);
-
- WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
- data << uint32(m_spellInfo->Id);
- data << uint64(m_caster->GetGUID());
- ((Player*)m_caster)->GetSession()->SendPacket(&data);
- }
-
+ ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id,true);
SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES);
finish(false);
}
@@ -598,6 +609,7 @@ void Spell::FillTargetMap()
case SPELL_EFFECT_SELF_RESURRECT:
case SPELL_EFFECT_REPUTATION:
case SPELL_EFFECT_LEARN_SPELL:
+ case SPELL_EFFECT_SEND_TAXI:
if(m_targets.getUnitTarget())
AddUnitTarget(m_targets.getUnitTarget(), i);
// Triggered spells have additional spell targets - cast them even if no explicit unit target is given (required for spell 50516 for example)
@@ -1027,6 +1039,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
// Add bonuses and fill damageInfo struct
caster->CalculateSpellDamageTaken(&damageInfo, m_damage, m_spellInfo);
+ caster->DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
// Send log damage message to client
caster->SendSpellNonMeleeDamageLog(&damageInfo);
@@ -1186,8 +1199,8 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
if (aura_effmask)
{
- Unit * caster = m_originalCaster ? m_originalCaster : m_caster;
- Aura * Aur= new Aura(m_spellInfo, aura_effmask, &m_currentBasePoints[0], unit, caster , m_CastItem, m_caster);
+ Unit * caster = m_originalCaster ? m_originalCaster : m_caster;
+ Aura * Aur = new Aura(m_spellInfo, aura_effmask, m_currentBasePoints, unit, caster, m_CastItem, m_caster);
if (!Aur->IsAreaAura())
{
@@ -1412,7 +1425,7 @@ struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit,
// functor for operator ">"
bool operator()(const Unit* _Left, const Unit* _Right) const
{
- return (MainTarget->GetDistance(_Left) < MainTarget->GetDistance(_Right));
+ return MainTarget->GetDistanceOrder(_Left,_Right);
}
};
@@ -1477,7 +1490,7 @@ void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uin
if(cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
break;
while(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE
- && !m_caster->isInFront(*next, max_range)
+ && !m_caster->isInFrontInMap(*next, max_range)
|| !m_caster->canSeeOrDetect(*next, false)
|| !cur->IsWithinLOSInMap(*next))
{
@@ -1595,6 +1608,8 @@ WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType)
break;
}
case SPELL_TARGET_TYPE_CREATURE:
+ if(m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetEntry() == i_spellST->second.targetEntry)
+ return m_targets.getUnitTarget();
case SPELL_TARGET_TYPE_DEAD:
default:
{
@@ -1752,15 +1767,15 @@ void Spell::SetTargetMap(uint32 i, uint32 cur)
if(!target)
return;
- else if(target->GetTypeId() == TYPEID_UNIT)
+ else if(target->GetTypeId() == TYPEID_GAMEOBJECT)
+ AddGOTarget((GameObject*)target, i);
+ else
{
pushType = PUSH_CHAIN;
- if(!m_targets.getUnitTarget())
+ if(m_targets.getUnitTarget() != target)
m_targets.setUnitTarget((Unit*)target);
}
- else if(target->GetTypeId() == TYPEID_GAMEOBJECT)
- AddGOTarget((GameObject*)target, i);
break;
}
@@ -1923,7 +1938,13 @@ void Spell::SetTargetMap(uint32 i, uint32 cur)
m_targets.setDestination(st->target_X, st->target_Y, st->target_Z);
}
else
- sLog.outError( "SPELL: unknown target coordinates for spell ID %u\n", m_spellInfo->Id );
+ {
+ sLog.outError( "SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id );
+ Unit *target = NULL;
+ if(uint64 guid = m_caster->GetUInt64Value(UNIT_FIELD_TARGET))
+ target = ObjectAccessor::GetUnit(*m_caster, guid);
+ m_targets.setDestination(target ? target : m_caster);
+ }
break;
case TARGET_DST_HOME:
if(m_caster->GetTypeId() == TYPEID_PLAYER)
@@ -2043,7 +2064,7 @@ void Spell::SetTargetMap(uint32 i, uint32 cur)
else if(pushType)
{
// Dummy, just for client
- if(spellmgr.EffectTargetType[m_spellInfo->Effect[i]] == SPELL_REQUIRE_DEST)
+ if(spellmgr.EffectTargetType[m_spellInfo->Effect[i]] != SPELL_REQUIRE_UNIT)
return;
float radius;
@@ -2225,9 +2246,20 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect* triggeredByAura
if(!m_targets.getUnitTargetGUID() && m_spellInfo->Targets & TARGET_FLAG_UNIT)
{
- if(Unit *target = ObjectAccessor::GetUnit(*m_caster, m_caster->GetUInt64Value(UNIT_FIELD_TARGET)))
- if(IsValidSingleTargetSpell(target))
- m_targets.setUnitTarget(target);
+ Unit *target = NULL;
+ if(m_caster->GetTypeId() == TYPEID_UNIT)
+ target = m_caster->getVictim();
+ else
+ target = ObjectAccessor::GetUnit(*m_caster, ((Player*)m_caster)->GetSelection());
+
+ if(target && IsValidSingleTargetSpell(target))
+ m_targets.setUnitTarget(target);
+ else
+ {
+ SendCastResult(SPELL_FAILED_BAD_TARGETS);
+ finish(false);
+ return;
+ }
}
m_spellState = SPELL_STATE_PREPARING;
@@ -2835,8 +2867,7 @@ void Spell::finish(bool ok)
m_caster->clearUnitState(UNIT_STAT_CASTING);
// Unsummon summon as possessed creatures on spell cancel
- if(IsChanneledSpell(m_spellInfo)
- && m_caster->GetTypeId() == TYPEID_PLAYER)
+ if(IsChanneledSpell(m_spellInfo) && m_caster->GetTypeId() == TYPEID_PLAYER)
{
if (Unit * charm = m_caster->GetCharm())
for(int i = 0; i < 3; ++i)
@@ -2854,7 +2885,12 @@ void Spell::finish(bool ok)
}
}
}
- else if (m_caster->GetTypeId()==TYPEID_UNIT && ((Creature*)m_caster)->isSummon())
+
+ // other code related only to successfully finished spells
+ if(!ok)
+ return;
+
+ if (m_caster->GetTypeId()==TYPEID_UNIT && ((Creature*)m_caster)->isSummon())
{
// Unsummon statue
uint32 spell = m_caster->GetUInt32Value(UNIT_CREATED_BY_SPELL);
@@ -2867,10 +2903,6 @@ void Spell::finish(bool ok)
}
}
- // other code related only to successfully finished spells
- if(!ok)
- return;
-
//remove spell mods
if (m_caster->GetTypeId() == TYPEID_PLAYER)
((Player*)m_caster)->RemoveSpellMods(this);
@@ -3969,13 +4001,16 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_NOT_IN_ARENA;
// zone check
- uint32 zone, area;
- m_caster->GetZoneAndAreaId(zone,area);
+ if(m_caster->GetTypeId() == TYPEID_UNIT || !((Player*)m_caster)->isGameMaster())
+ {
+ uint32 zone, area;
+ m_caster->GetZoneAndAreaId(zone,area);
- SpellCastResult locRes= spellmgr.GetSpellAllowedInLocationError(m_spellInfo,m_caster->GetMapId(),zone,area,
- m_caster->GetTypeId()==TYPEID_PLAYER ? ((Player*)m_caster) : NULL);
- if(locRes != SPELL_CAST_OK)
- return locRes;
+ SpellCastResult locRes= spellmgr.GetSpellAllowedInLocationError(m_spellInfo,m_caster->GetMapId(),zone,area,
+ m_caster->GetTypeId()==TYPEID_PLAYER ? ((Player*)m_caster) : NULL);
+ if(locRes != SPELL_CAST_OK)
+ return locRes;
+ }
// not let players cast spells at mount (and let do it to creatures)
if( m_caster->IsMounted() && m_caster->GetTypeId()==TYPEID_PLAYER && !m_IsTriggeredSpell &&
@@ -4822,10 +4857,9 @@ SpellCastResult Spell::CheckRange(bool strict)
if(m_targets.m_targetMask == TARGET_FLAG_DEST_LOCATION && m_targets.m_destX != 0 && m_targets.m_destY != 0 && m_targets.m_destZ != 0)
{
- float dist = m_caster->GetDistance(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ);
- if(dist > max_range)
+ if(!m_caster->IsWithinDist3d(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ,max_range))
return SPELL_FAILED_OUT_OF_RANGE;
- if(dist < min_range)
+ if(m_caster->IsWithinDist3d(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ,min_range))
return SPELL_FAILED_TOO_CLOSE;
}