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-rw-r--r--src/game/Spell.cpp61
1 files changed, 42 insertions, 19 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index aa91ff65ff6..77d8d06db1d 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -3554,6 +3554,9 @@ uint8 Spell::CanCast(bool strict)
// check cooldowns to prevent cheating
if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
{
+ //can cast triggered (by aura only?) spells while have this flag
+ if (!m_IsTriggeredSpell && ((Player*)m_caster)->HasFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY))
+ return SPELL_FAILED_SPELL_IN_PROGRESS;
if(m_triggeredByAuraSpell)
return SPELL_FAILED_DONT_REPORT;
else
@@ -3591,17 +3594,34 @@ uint8 Spell::CanCast(bool strict)
}
}
- // caster state requirements
- if(m_spellInfo->CasterAuraState && !m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraState)))
- return SPELL_FAILED_CASTER_AURASTATE;
- if(m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraStateNot)))
- return SPELL_FAILED_CASTER_AURASTATE;
+ bool reqAuraState=true;
+ Unit::AuraList const& stateAuras = m_caster->GetAurasByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE);
+ for(Unit::AuraList::const_iterator j = stateAuras.begin();j != stateAuras.end(); ++j)
+ {
+ if((*j)->isAffectedOnSpell(m_spellInfo))
+ {
+ reqAuraState=false;
+ break;
+ }
+ }
+
+ if (reqAuraState)
+ {
+ // caster state requirements
+ if(m_spellInfo->CasterAuraState && !m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraState)))
+ return SPELL_FAILED_CASTER_AURASTATE;
+ if(m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraStateNot)))
+ return SPELL_FAILED_CASTER_AURASTATE;
+
+ if(m_spellInfo->casterAuraSpell && !m_caster->HasAura(m_spellInfo->casterAuraSpell))
+ return SPELL_FAILED_CASTER_AURASTATE;
+ if(m_spellInfo->excludeCasterAuraSpell && m_caster->HasAura(m_spellInfo->excludeCasterAuraSpell))
+ return SPELL_FAILED_CASTER_AURASTATE;
+
+ if(m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
+ return SPELL_FAILED_AFFECTING_COMBAT;
+ }
- // Caster aura req check if need
- if(m_spellInfo->casterAuraSpell && !m_caster->HasAura(m_spellInfo->casterAuraSpell))
- return SPELL_FAILED_CASTER_AURASTATE;
- if(m_spellInfo->excludeCasterAuraSpell && m_caster->HasAura(m_spellInfo->excludeCasterAuraSpell))
- return SPELL_FAILED_CASTER_AURASTATE;
// cancel autorepeat spells if cast start when moving
// (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
@@ -3617,20 +3637,23 @@ uint8 Spell::CanCast(bool strict)
if(target)
{
- // target state requirements (not allowed state), apply to self also
- if(m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot)))
- return SPELL_FAILED_TARGET_AURASTATE;
+ if (reqAuraState)
+ {
+ // target state requirements (not allowed state), apply to self also
+ if(m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot)))
+ return SPELL_FAILED_TARGET_AURASTATE;
- // Target aura req check if need
- if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
- return SPELL_FAILED_CASTER_AURASTATE;
- if(m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell))
- return SPELL_FAILED_CASTER_AURASTATE;
+ if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
+ return SPELL_FAILED_TARGET_AURASTATE;
+
+ if(m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell))
+ return SPELL_FAILED_TARGET_AURASTATE;
+ }
if(target != m_caster)
{
// target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds
- if(m_spellInfo->TargetAuraState && !target->HasAuraState(AuraState(m_spellInfo->TargetAuraState)))
+ if(reqAuraState && m_spellInfo->TargetAuraState && !target->HasAuraState(AuraState(m_spellInfo->TargetAuraState)))
return SPELL_FAILED_TARGET_AURASTATE;
// Not allow casting on flying player