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-rw-r--r--src/game/Spell.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 620131e61f6..e28eaa7b46c 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -915,7 +915,10 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
// Fill base trigger info
uint32 procAttacker = m_procAttacker;
uint32 procVictim = m_procVictim;
- uint32 procEx = m_triggeredByAuraSpell && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_TRIGGERED_CAN_TRIGGER) ? PROC_EX_INTERNAL_TRIGGERED : PROC_EX_NONE;
+ uint32 procEx = m_triggeredByAuraSpell
+ && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_TRIGGERED_CAN_TRIGGER)
+ && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_TRIGGERED_CAN_TRIGGER_2)
+ ? PROC_EX_INTERNAL_TRIGGERED : PROC_EX_NONE;
m_spellAura = NULL; // Set aura to null for every target-make sure that pointer is not used for unit without aura applied
if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target