diff options
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r-- | src/game/Spell.cpp | 41 |
1 files changed, 19 insertions, 22 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index f60676dd208..5251c115a89 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -5989,15 +5989,15 @@ void Spell::Delayed() // only called in DealDamage() void Spell::DelayedChannel() { - if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING) + if (!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING) return; - if(isDelayableNoMore()) // Spells may only be delayed twice + if (isDelayableNoMore()) // Spells may only be delayed twice return; //check pushback reduce int32 delaytime = GetSpellDuration(m_spellInfo) * 25 / 100; // channeling delay is normally 25% of its time per hit - int32 delayReduce = 100; // must be initialized to 100 for percent modifiers + int32 delayReduce = 100; // must be initialized to 100 for percent modifiers ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this); delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100; if(delayReduce >= 100) @@ -6005,7 +6005,7 @@ void Spell::DelayedChannel() delaytime = delaytime * (100 - delayReduce) / 100; - if(int32(m_timer) < delaytime) + if(int32(m_timer) <= delaytime) { delaytime = m_timer; m_timer = 0; @@ -6016,16 +6016,9 @@ void Spell::DelayedChannel() sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer); for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) - { if ((*ihit).missCondition == SPELL_MISS_NONE) - { - Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID); - if (unit) - { + if (Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID)) unit->DelayAura(m_spellInfo->Id, m_caster->GetGUID(), delaytime); - } - } - } // partially interrupt persistent area auras if(DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id)) @@ -6036,15 +6029,16 @@ void Spell::DelayedChannel() void Spell::UpdatePointers() { - if(m_originalCasterGUID==m_caster->GetGUID()) + if(m_originalCasterGUID == m_caster->GetGUID()) m_originalCaster = m_caster; else { m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID); - if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL; + if (m_originalCaster && !m_originalCaster->IsInWorld()) + m_originalCaster = NULL; } - if(m_castItemGUID && m_caster->GetTypeId() == TYPEID_PLAYER) + if (m_castItemGUID && m_caster->GetTypeId() == TYPEID_PLAYER) m_CastItem = ((Player*)m_caster)->GetItemByGuid(m_castItemGUID); m_targets.Update(m_caster); @@ -6350,8 +6344,6 @@ bool SpellEvent::IsDeletable() const bool Spell::IsValidSingleTargetEffect(Unit const* target, Targets type) const { - if (target->GetMapId() == MAPID_INVALID) - return false; switch (type) { case TARGET_UNIT_TARGET_ENEMY: @@ -6369,7 +6361,12 @@ bool Spell::IsValidSingleTargetEffect(Unit const* target, Targets type) const bool Spell::IsValidSingleTargetSpell(Unit const* target) const { - for (int i = 0; i < 3; ++i) + if (target->GetMapId() == MAPID_INVALID) + { + sLog.outDebug("Spell::IsValidSingleTargetSpell - a spell was cast on '%s' (GUIDLow: %u), but they have an invalid map id!", target->GetName(), target->GetGUIDLow()); + return false; + } + for (uint8 i = 0; i < 3; ++i) { if(!IsValidSingleTargetEffect(target, Targets(m_spellInfo->EffectImplicitTargetA[i]))) return false; @@ -6383,9 +6380,9 @@ bool Spell::IsValidSingleTargetSpell(Unit const* target) const void Spell::CalculateDamageDoneForAllTargets() { float multiplier[3]; - for (int i = 0; i < 3; ++i) + for (uint8 i = 0; i < 3; ++i) { - if ( m_applyMultiplierMask & (1 << i) ) + if (m_applyMultiplierMask & (1 << i)) { // Get multiplier multiplier[i] = m_spellInfo->DmgMultiplier[i]; @@ -6396,7 +6393,7 @@ void Spell::CalculateDamageDoneForAllTargets() } } - bool usesAmmo=true; + bool usesAmmo = true; Unit::AuraEffectList const& Auras = m_caster->GetAurasByType(SPELL_AURA_ABILITY_CONSUME_NO_AMMO); for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j) { @@ -6409,7 +6406,7 @@ void Spell::CalculateDamageDoneForAllTargets() TargetInfo &target = *ihit; uint32 mask = target.effectMask; - if(!mask) + if (!mask) continue; Unit* unit = m_caster->GetGUID()==target.targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target.targetGUID); |