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-rw-r--r--src/game/Spell.h195
1 files changed, 119 insertions, 76 deletions
diff --git a/src/game/Spell.h b/src/game/Spell.h
index 824450061d3..64aa7f24eb0 100644
--- a/src/game/Spell.h
+++ b/src/game/Spell.h
@@ -1,7 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -22,6 +22,7 @@
#define __SPELL_H
#include "GridDefines.h"
+#include "SharedDefines.h"
class Unit;
class Player;
@@ -44,26 +45,51 @@ enum SpellCastTargetFlags
TARGET_FLAG_RESURRECTABLE = 0x8000*/
TARGET_FLAG_SELF = 0x00000000,
+ TARGET_FLAG_UNUSED1 = 0x00000001, // not used in any spells as of 3.0.3 (can be set dynamically)
TARGET_FLAG_UNIT = 0x00000002, // pguid
+ TARGET_FLAG_UNUSED2 = 0x00000004, // not used in any spells as of 3.0.3 (can be set dynamically)
+ TARGET_FLAG_UNUSED3 = 0x00000008, // not used in any spells as of 3.0.3 (can be set dynamically)
TARGET_FLAG_ITEM = 0x00000010, // pguid
TARGET_FLAG_SOURCE_LOCATION = 0x00000020, // 3 float
TARGET_FLAG_DEST_LOCATION = 0x00000040, // 3 float
- TARGET_FLAG_OBJECT_UNK = 0x00000080, // ?
+ TARGET_FLAG_OBJECT_UNK = 0x00000080, // used in 7 spells only
+ TARGET_FLAG_CASTER = 0x00000100, // looks like self target (480 spells)
TARGET_FLAG_PVP_CORPSE = 0x00000200, // pguid
- TARGET_FLAG_OBJECT = 0x00000800, // pguid
- TARGET_FLAG_TRADE_ITEM = 0x00001000, // pguid
- TARGET_FLAG_STRING = 0x00002000, // string
- TARGET_FLAG_UNK1 = 0x00004000, // ?
- TARGET_FLAG_CORPSE = 0x00008000, // pguid
- TARGET_FLAG_UNK2 = 0x00010000 // pguid
+ TARGET_FLAG_UNIT_CORPSE = 0x00000400, // 10 spells (gathering professions)
+ TARGET_FLAG_OBJECT = 0x00000800, // pguid, 2 spells
+ TARGET_FLAG_TRADE_ITEM = 0x00001000, // pguid, 0 spells
+ TARGET_FLAG_STRING = 0x00002000, // string, 0 spells
+ TARGET_FLAG_UNK1 = 0x00004000, // 199 spells, opening object/lock
+ TARGET_FLAG_CORPSE = 0x00008000, // pguid, resurrection spells
+ TARGET_FLAG_UNK2 = 0x00010000, // pguid, not used in any spells as of 3.0.3 (can be set dynamically)
+ TARGET_FLAG_GLYPH = 0x00020000 // used in glyph spells
};
enum SpellCastFlags
{
+ CAST_FLAG_NONE = 0x00000000,
+ CAST_FLAG_UNKNOWN0 = 0x00000001, // may be pending spell cast
CAST_FLAG_UNKNOWN1 = 0x00000002,
+ CAST_FLAG_UNKNOWN11 = 0x00000004,
+ CAST_FLAG_UNKNOWN12 = 0x00000008,
CAST_FLAG_UNKNOWN2 = 0x00000010,
- CAST_FLAG_AMMO = 0x00000020,
- CAST_FLAG_UNKNOWN3 = 0x00000100
+ CAST_FLAG_AMMO = 0x00000020, // Projectiles visual
+ CAST_FLAG_UNKNOWN8 = 0x00000040,
+ CAST_FLAG_UNKNOWN9 = 0x00000080,
+ CAST_FLAG_UNKNOWN3 = 0x00000100,
+ CAST_FLAG_UNKNOWN13 = 0x00000200,
+ CAST_FLAG_UNKNOWN14 = 0x00000400,
+ CAST_FLAG_POWER_LEFT_SELF = 0x00000800, // wotlk
+ CAST_FLAG_UNKNOWN15 = 0x00001000,
+ CAST_FLAG_UNKNOWN16 = 0x00002000,
+ CAST_FLAG_UNKNOWN17 = 0x00004000,
+ CAST_FLAG_UNKNOWN18 = 0x00008000,
+ CAST_FLAG_UNKNOWN19 = 0x00010000,
+ CAST_FLAG_UNKNOWN4 = 0x00020000, // wotlk
+ CAST_FLAG_UNKNOWN10 = 0x00040000,
+ CAST_FLAG_UNKNOWN5 = 0x00080000, // wotlk
+ CAST_FLAG_UNKNOWN20 = 0x00100000,
+ CAST_FLAG_UNKNOWN7 = 0x00200000 // wotlk, rune cooldown list
};
enum SpellRangeFlag
@@ -133,6 +159,7 @@ class SpellCastTargets
void setUnitTarget(Unit *target);
void setDestination(float x, float y, float z, bool send = true, int32 mapId = -1);
void setDestination(Unit *target, bool send = true);
+ void setSource(float x, float y, float z);
uint64 getGOTargetGUID() const { return m_GOTargetGUID; }
GameObject *getGOTarget() const { return m_GOTarget; }
@@ -186,9 +213,11 @@ struct SpellValue
for(uint32 i = 0; i < 3; ++i)
EffectBasePoints[i] = proto->EffectBasePoints[i];
MaxAffectedTargets = proto->MaxAffectedTargets;
+ RadiusMod = 1.0f;
}
int32 EffectBasePoints[3];
uint32 MaxAffectedTargets;
+ float RadiusMod;
};
enum SpellState
@@ -239,6 +268,7 @@ class Spell
void EffectHealthLeech(uint32 i);
void EffectQuestComplete(uint32 i);
void EffectCreateItem(uint32 i);
+ void EffectCreateItem2(uint32 i);
void EffectPersistentAA(uint32 i);
void EffectEnergize(uint32 i);
void EffectOpenLock(uint32 i);
@@ -247,16 +277,15 @@ class Spell
void EffectProficiency(uint32 i);
void EffectApplyAreaAura(uint32 i);
void EffectSummonType(uint32 i);
- void EffectSummon(uint32 i);
void EffectLearnSpell(uint32 i);
void EffectDispel(uint32 i);
void EffectDualWield(uint32 i);
void EffectPickPocket(uint32 i);
void EffectAddFarsight(uint32 i);
- void EffectSummonPossessed(uint32 i);
void EffectSummonWild(uint32 i);
- void EffectSummonGuardian(uint32 i);
void EffectHealMechanical(uint32 i);
+ void EffectJump(uint32 i);
+ void EffectJump2(uint32 i);
void EffectTeleUnitsFaceCaster(uint32 i);
void EffectLearnSkill(uint32 i);
void EffectAddHonor(uint32 i);
@@ -281,7 +310,7 @@ class Spell
void EffectStuck(uint32 i);
void EffectSummonPlayer(uint32 i);
void EffectActivateObject(uint32 i);
- void EffectSummonTotem(uint32 i);
+ void EffectApplyGlyph(uint32 i);
void EffectEnchantHeldItem(uint32 i);
void EffectSummonObject(uint32 i);
void EffectResurrect(uint32 i);
@@ -298,6 +327,8 @@ class Spell
void EffectSkinning(uint32 i);
void EffectCharge(uint32 i);
void EffectProspecting(uint32 i);
+ void EffectMilling(uint32 i);
+ void EffectRenamePet(uint32 i);
void EffectSendTaxi(uint32 i);
void EffectSummonCritter(uint32 i);
void EffectKnockBack(uint32 i);
@@ -324,22 +355,28 @@ class Spell
void EffectKillCredit(uint32 i);
void EffectQuestFail(uint32 i);
void EffectRedirectThreat(uint32 i);
+ void EffectActivateRune(uint32 i);
+ void EffectTitanGrip(uint32 i);
+ void EffectEnchantItemPrismatic(uint32 i);
Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID = 0, Spell** triggeringContainer = NULL, bool skipCheck = false );
~Spell();
- void prepare(SpellCastTargets * targets, Aura* triggeredByAura = NULL);
+ void prepare(SpellCastTargets const* targets, AuraEffect* triggeredByAura = NULL);
void cancel();
void update(uint32 difftime);
void cast(bool skipCheck = false);
void finish(bool ok = true);
void TakePower();
+ void TakeAmmo();
+
+ void TakeRunePower();
void TakeReagents();
void TakeCastItem();
void TriggerSpell();
- uint8 CanCast(bool strict);
- int16 PetCanCast(Unit* target);
- bool CanAutoCast(Unit* target);
+
+ SpellCastResult CheckCast(bool strict);
+ SpellCastResult CheckPetCast(Unit* target);
// handlers
void handle_immediate();
@@ -348,10 +385,11 @@ class Spell
void _handle_immediate_phase();
void _handle_finish_phase();
- uint8 CheckItems();
- uint8 CheckRange(bool strict);
- uint8 CheckPower();
- uint8 CheckCasterAuras() const;
+ SpellCastResult CheckItems();
+ SpellCastResult CheckRange(bool strict);
+ SpellCastResult CheckPower();
+ SpellCastResult CheckRuneCost(uint32 runeCostID);
+ SpellCastResult CheckCasterAuras() const;
int32 CalculateDamage(uint8 i, Unit* target) { return m_caster->CalculateSpellDamage(m_spellInfo,i,m_currentBasePoints[i],target); }
int32 CalculatePowerCost();
@@ -359,21 +397,20 @@ class Spell
bool HaveTargetsForEffect(uint8 effect) const;
void Delayed();
void DelayedChannel();
- inline uint32 getState() const { return m_spellState; }
+ uint32 getState() const { return m_spellState; }
void setState(uint32 state) { m_spellState = state; }
void DoCreateItem(uint32 i, uint32 itemtype);
-
void WriteSpellGoTargets( WorldPacket * data );
void WriteAmmoToPacket( WorldPacket * data );
void FillTargetMap();
void SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap);
- Unit* SelectMagnetTarget();
- bool CheckTarget( Unit* target, uint32 eff, bool hitPhase );
+ bool CheckTarget( Unit* target, uint32 eff );
+ bool CanAutoCast(Unit* target);
- void SendCastResult(uint8 result);
+ void SendCastResult(SpellCastResult result);
void SendSpellStart();
void SendSpellGo();
void SendSpellCooldown();
@@ -393,6 +430,8 @@ class Spell
Item* m_CastItem;
uint64 m_castItemGUID;
uint8 m_cast_count;
+ uint32 m_glyphIndex;
+ uint32 m_preCastSpell;
SpellCastTargets m_targets;
int32 GetCastTime() const { return m_casttime; }
@@ -429,8 +468,6 @@ class Spell
void UpdatePointers(); // must be used at call Spell code after time delay (non triggered spell cast/update spell call/etc)
- bool IsAffectedBy(SpellEntry const *spellInfo, uint32 effectId);
-
bool CheckTargetCreatureType(Unit* target) const;
void AddTriggeredSpell(SpellEntry const* spell) { m_TriggerSpells.push_back(spell); }
@@ -438,6 +475,7 @@ class Spell
void CleanupTargetList();
void SetSpellValue(SpellValueMod mod, int32 value);
+ //void SetSpellValue(SpellValueMod mod, float value);
protected:
void SendLoot(uint64 guid, LootType loottype);
@@ -460,9 +498,17 @@ class Spell
int32 m_casttime; // Calculated spell cast time initialized only in Spell::prepare
bool m_canReflect; // can reflect this spell?
bool m_autoRepeat;
+ uint8 m_runesState;
uint8 m_delayAtDamageCount;
- int32 GetNextDelayAtDamageMsTime() { return m_delayAtDamageCount < 5 ? 1000 - (m_delayAtDamageCount++)* 200 : 200; }
+ bool isDelayableNoMore()
+ {
+ if(m_delayAtDamageCount >= 2)
+ return true;
+
+ m_delayAtDamageCount++;
+ return false;
+ }
// Delayed spells system
uint64 m_delayStart; // time of spell delay start, filled by event handler, zero = just started
@@ -473,6 +519,7 @@ class Spell
bool m_referencedFromCurrentSpell; // mark as references to prevent deleted and access by dead pointers
bool m_executedCurrently; // mark as executed to prevent deleted and access by dead pointers
bool m_needSpellLog; // need to send spell log?
+ bool m_needComboPoints;
uint8 m_applyMultiplierMask; // by effect: damage multiplier needed?
float m_damageMultipliers[3]; // by effect: damage multiplier
@@ -481,6 +528,7 @@ class Spell
Item* itemTarget;
GameObject* gameObjTarget;
int32 damage;
+ Aura * m_spellAura; // only used in DoAllEffectOnTarget
// this is set in Spell Hit, but used in Apply Aura handler
DiminishingLevels m_diminishLevel;
@@ -497,7 +545,6 @@ class Spell
//******************************************
// Spell trigger system
//******************************************
- bool m_canTrigger; // Can start trigger (m_IsTriggeredSpell can`t use for this)
uint32 m_procAttacker; // Attacker trigger flags
uint32 m_procVictim; // Victim trigger flags
void prepareDataForTriggerSystem();
@@ -506,8 +553,6 @@ class Spell
// Spell target subsystem
//*****************************************
// Targets store structures and data
- uint32 m_countOfHit;
- uint32 m_countOfMiss;
struct TargetInfo
{
uint64 targetGUID;
@@ -543,11 +588,12 @@ class Spell
void AddGOTarget(uint64 goGUID, uint32 effIndex);
void AddItemTarget(Item* target, uint32 effIndex);
void DoAllEffectOnTarget(TargetInfo *target);
- void DoSpellHitOnUnit(Unit *unit, uint32 effectMask);
+ SpellMissInfo DoSpellHitOnUnit(Unit *unit, uint32 effectMask);
+ void DoTriggersOnSpellHit(Unit *unit);
void DoAllEffectOnTarget(GOTargetInfo *target);
void DoAllEffectOnTarget(ItemTargetInfo *target);
- bool IsAliveUnitPresentInTargetList();
- void SearchAreaTarget(std::list<Unit*> &data, float radius, const uint32 &type,
+ bool UpdateChanneledTargetList();
+ void SearchAreaTarget(std::list<Unit*> &data, float radius, SpellNotifyPushType type,
SpellTargets TargetType, uint32 entry = 0);
void SearchChainTarget(std::list<Unit*> &data, float radius, uint32 unMaxTargets,
SpellTargets TargetType);
@@ -559,6 +605,11 @@ class Spell
void SpellDamageSchoolDmg(uint32 i);
void SpellDamageWeaponDmg(uint32 i);
void SpellDamageHeal(uint32 i);
+
+ void GetSummonPosition(float &x, float &y, float &z, float radius = 0.0f, uint32 count = 0);
+ void SummonGuardian (uint32 entry, SummonPropertiesEntry const *properties);
+
+ SpellCastResult CanOpenLock(uint32 effIndex, uint32 lockid, SkillType& skillid, int32& reqSkillValue, int32& skillValue);
// -------------------------------------------
//List For Triggered Spells
@@ -591,84 +642,76 @@ namespace Trinity
{
std::list<Unit*> *i_data;
Spell &i_spell;
- const uint32& i_push_type;
+ SpellNotifyPushType i_push_type;
float i_radius, i_radiusSq;
SpellTargets i_TargetType;
- Unit* i_caster;
+ Unit* i_source;
uint32 i_entry;
float i_x, i_y, i_z;
- SpellNotifierCreatureAndPlayer(Spell &spell, std::list<Unit*> &data, float radius, const uint32 &type,
+ SpellNotifierCreatureAndPlayer(Spell &spell, std::list<Unit*> &data, float radius, SpellNotifyPushType type,
SpellTargets TargetType = SPELL_TARGETS_ENEMY, uint32 entry = 0, float x = 0, float y = 0, float z = 0)
: i_data(&data), i_spell(spell), i_push_type(type), i_radius(radius), i_radiusSq(radius*radius)
, i_TargetType(TargetType), i_entry(entry), i_x(x), i_y(y), i_z(z)
{
- i_caster = spell.GetCaster();
+ i_source = spell.GetCaster();
+ assert(i_source);
}
template<class T> inline void Visit(GridRefManager<T> &m)
{
- assert(i_data);
-
- if(!i_caster)
- return;
-
for(typename GridRefManager<T>::iterator itr = m.begin(); itr != m.end(); ++itr)
{
- if( !itr->getSource()->isAlive() || (itr->getSource()->GetTypeId() == TYPEID_PLAYER && ((Player*)itr->getSource())->isInFlight()))
- continue;
+ Unit *target = (Unit*)itr->getSource();
switch (i_TargetType)
{
- case SPELL_TARGETS_ALLY:
- if (!itr->getSource()->isAttackableByAOE() || !i_caster->IsFriendlyTo( itr->getSource() ))
- continue;
- break;
case SPELL_TARGETS_ENEMY:
- {
- if(itr->getSource()->GetTypeId()==TYPEID_UNIT && ((Creature*)itr->getSource())->isTotem())
+ if(target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
continue;
- if(!itr->getSource()->isAttackableByAOE())
+ if(!target->isAttackableByAOE())
continue;
-
- Unit* check = i_caster->GetCharmerOrOwnerOrSelf();
-
- if( check->GetTypeId()==TYPEID_PLAYER )
+ if(i_source->IsControlledByPlayer())
{
- if (check->IsFriendlyTo( itr->getSource() ))
+ if(i_source->IsFriendlyTo(target))
continue;
}
else
{
- if (!check->IsHostileTo( itr->getSource() ))
+ if(!i_source->IsHostileTo(target))
continue;
}
- }break;
+ break;
+ case SPELL_TARGETS_ALLY:
+ if(!target->isAttackableByAOE() || !i_source->IsFriendlyTo(target))
+ continue;
+ break;
case SPELL_TARGETS_ENTRY:
- {
- if(itr->getSource()->GetEntry()!= i_entry)
+ if(target->GetEntry()!= i_entry)
continue;
- }break;
- default: continue;
+ break;
+ default:
+ continue;
}
switch(i_push_type)
{
+ case PUSH_DEST_CENTER:
+ case PUSH_TARGET_CENTER:
+ if((target->GetDistanceSq(i_x, i_y, i_z) < i_radiusSq))
+ i_data->push_back(target);
+ break;
case PUSH_IN_FRONT:
- if(i_caster->isInFront((Unit*)(itr->getSource()), i_radius, M_PI/3 ))
- i_data->push_back(itr->getSource());
+ if(i_source->isInFront(target, i_radius, M_PI/3))
+ i_data->push_back(target);
break;
case PUSH_IN_BACK:
- if(i_caster->isInBack((Unit*)(itr->getSource()), i_radius, M_PI/3 ))
- i_data->push_back(itr->getSource());
+ if(i_source->isInBack(target, i_radius, M_PI/3))
+ i_data->push_back(target);
break;
case PUSH_IN_LINE:
- if(i_caster->isInLine((Unit*)(itr->getSource()), i_radius ))
- i_data->push_back(itr->getSource());
- break;
- default:
- if((itr->getSource()->GetDistanceSq(i_x, i_y, i_z) < i_radiusSq))
- i_data->push_back(itr->getSource());
+ if(i_source->isInLine(target, i_radius))
+ i_data->push_back(target);
break;
}
}