diff options
Diffstat (limited to 'src/game/Spell.h')
-rw-r--r-- | src/game/Spell.h | 181 |
1 files changed, 111 insertions, 70 deletions
diff --git a/src/game/Spell.h b/src/game/Spell.h index df630a33432..7c52a4e8bb3 100644 --- a/src/game/Spell.h +++ b/src/game/Spell.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -22,6 +22,7 @@ #define __SPELL_H #include "GridDefines.h" +#include "SharedDefines.h" class WorldSession; class Unit; @@ -47,26 +48,51 @@ enum SpellCastTargetFlags TARGET_FLAG_RESURRECTABLE = 0x8000*/ TARGET_FLAG_SELF = 0x00000000, + TARGET_FLAG_UNUSED1 = 0x00000001, // not used in any spells as of 3.0.3 (can be set dynamically) TARGET_FLAG_UNIT = 0x00000002, // pguid + TARGET_FLAG_UNUSED2 = 0x00000004, // not used in any spells as of 3.0.3 (can be set dynamically) + TARGET_FLAG_UNUSED3 = 0x00000008, // not used in any spells as of 3.0.3 (can be set dynamically) TARGET_FLAG_ITEM = 0x00000010, // pguid TARGET_FLAG_SOURCE_LOCATION = 0x00000020, // 3 float TARGET_FLAG_DEST_LOCATION = 0x00000040, // 3 float - TARGET_FLAG_OBJECT_UNK = 0x00000080, // ? + TARGET_FLAG_OBJECT_UNK = 0x00000080, // used in 7 spells only + TARGET_FLAG_UNIT_UNK = 0x00000100, // looks like self target (480 spells) TARGET_FLAG_PVP_CORPSE = 0x00000200, // pguid - TARGET_FLAG_OBJECT = 0x00000800, // pguid - TARGET_FLAG_TRADE_ITEM = 0x00001000, // pguid - TARGET_FLAG_STRING = 0x00002000, // string - TARGET_FLAG_UNK1 = 0x00004000, // ? - TARGET_FLAG_CORPSE = 0x00008000, // pguid - TARGET_FLAG_UNK2 = 0x00010000 // pguid + TARGET_FLAG_UNIT_CORPSE = 0x00000400, // 10 spells (gathering professions) + TARGET_FLAG_OBJECT = 0x00000800, // pguid, 2 spells + TARGET_FLAG_TRADE_ITEM = 0x00001000, // pguid, 0 spells + TARGET_FLAG_STRING = 0x00002000, // string, 0 spells + TARGET_FLAG_UNK1 = 0x00004000, // 199 spells, opening object/lock + TARGET_FLAG_CORPSE = 0x00008000, // pguid, resurrection spells + TARGET_FLAG_UNK2 = 0x00010000, // pguid, not used in any spells as of 3.0.3 (can be set dynamically) + TARGET_FLAG_GLYPH = 0x00020000 // used in glyph spells }; enum SpellCastFlags { + CAST_FLAG_NONE = 0x00000000, + CAST_FLAG_UNKNOWN0 = 0x00000001, // may be pending spell cast CAST_FLAG_UNKNOWN1 = 0x00000002, + CAST_FLAG_UNKNOWN11 = 0x00000004, + CAST_FLAG_UNKNOWN12 = 0x00000008, CAST_FLAG_UNKNOWN2 = 0x00000010, - CAST_FLAG_AMMO = 0x00000020, - CAST_FLAG_UNKNOWN3 = 0x00000100 + CAST_FLAG_AMMO = 0x00000020, // Projectiles visual + CAST_FLAG_UNKNOWN8 = 0x00000040, + CAST_FLAG_UNKNOWN9 = 0x00000080, + CAST_FLAG_UNKNOWN3 = 0x00000100, + CAST_FLAG_UNKNOWN13 = 0x00000200, + CAST_FLAG_UNKNOWN14 = 0x00000400, + CAST_FLAG_UNKNOWN6 = 0x00000800, // wotlk, trigger rune cooldown + CAST_FLAG_UNKNOWN15 = 0x00001000, + CAST_FLAG_UNKNOWN16 = 0x00002000, + CAST_FLAG_UNKNOWN17 = 0x00004000, + CAST_FLAG_UNKNOWN18 = 0x00008000, + CAST_FLAG_UNKNOWN19 = 0x00010000, + CAST_FLAG_UNKNOWN4 = 0x00020000, // wotlk + CAST_FLAG_UNKNOWN10 = 0x00040000, + CAST_FLAG_UNKNOWN5 = 0x00080000, // wotlk + CAST_FLAG_UNKNOWN20 = 0x00100000, + CAST_FLAG_UNKNOWN7 = 0x00200000 // wotlk, rune cooldown list }; enum SpellRangeFlag @@ -136,6 +162,7 @@ class SpellCastTargets void setUnitTarget(Unit *target); void setDestination(float x, float y, float z, bool send = true, int32 mapId = -1); void setDestination(Unit *target, bool send = true); + void setSource(float x, float y, float z); uint64 getGOTargetGUID() const { return m_GOTargetGUID; } GameObject *getGOTarget() const { return m_GOTarget; } @@ -208,7 +235,7 @@ enum SpellTargets SPELL_TARGETS_CHAINHEAL, }; -#define SPELL_SPELL_CHANNEL_UPDATE_INTERVAL 1000 +#define SPELL_SPELL_CHANNEL_UPDATE_INTERVAL (1*IN_MILISECONDS) typedef std::multimap<uint64, uint64> SpellTargetTimeMap; @@ -234,6 +261,7 @@ class Spell void EffectHealthLeech(uint32 i); void EffectQuestComplete(uint32 i); void EffectCreateItem(uint32 i); + void EffectCreateItem2(uint32 i); void EffectPersistentAA(uint32 i); void EffectEnergize(uint32 i); void EffectOpenLock(uint32 i); @@ -242,16 +270,14 @@ class Spell void EffectProficiency(uint32 i); void EffectApplyAreaAura(uint32 i); void EffectSummonType(uint32 i); - void EffectSummon(uint32 i); void EffectLearnSpell(uint32 i); void EffectDispel(uint32 i); void EffectDualWield(uint32 i); void EffectPickPocket(uint32 i); void EffectAddFarsight(uint32 i); - void EffectSummonPossessed(uint32 i); void EffectSummonWild(uint32 i); - void EffectSummonGuardian(uint32 i); void EffectHealMechanical(uint32 i); + void EffectJump(uint32 i); void EffectTeleUnitsFaceCaster(uint32 i); void EffectLearnSkill(uint32 i); void EffectAddHonor(uint32 i); @@ -276,7 +302,7 @@ class Spell void EffectStuck(uint32 i); void EffectSummonPlayer(uint32 i); void EffectActivateObject(uint32 i); - void EffectSummonTotem(uint32 i); + void EffectApplyGlyph(uint32 i); void EffectEnchantHeldItem(uint32 i); void EffectSummonObject(uint32 i); void EffectResurrect(uint32 i); @@ -293,6 +319,8 @@ class Spell void EffectSkinning(uint32 i); void EffectCharge(uint32 i); void EffectProspecting(uint32 i); + void EffectMilling(uint32 i); + void EffectRenamePet(uint32 i); void EffectSendTaxi(uint32 i); void EffectSummonCritter(uint32 i); void EffectKnockBack(uint32 i); @@ -319,22 +347,28 @@ class Spell void EffectKillCredit(uint32 i); void EffectQuestFail(uint32 i); void EffectRedirectThreat(uint32 i); + void EffectActivateRune(uint32 i); + void EffectTitanGrip(uint32 i); + void EffectEnchantItemPrismatic(uint32 i); Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID = 0, Spell** triggeringContainer = NULL, bool skipCheck = false ); ~Spell(); - void prepare(SpellCastTargets * targets, Aura* triggeredByAura = NULL); + void prepare(SpellCastTargets const* targets, AuraEffect* triggeredByAura = NULL); void cancel(); void update(uint32 difftime); void cast(bool skipCheck = false); void finish(bool ok = true); void TakePower(); + void TakeAmmo(); + + void TakeRunePower(); void TakeReagents(); void TakeCastItem(); void TriggerSpell(); - uint8 CanCast(bool strict); - int16 PetCanCast(Unit* target); - bool CanAutoCast(Unit* target); + + SpellCastResult CheckCast(bool strict); + SpellCastResult CheckPetCast(Unit* target); // handlers void handle_immediate(); @@ -343,10 +377,11 @@ class Spell void _handle_immediate_phase(); void _handle_finish_phase(); - uint8 CheckItems(); - uint8 CheckRange(bool strict); - uint8 CheckPower(); - uint8 CheckCasterAuras() const; + SpellCastResult CheckItems(); + SpellCastResult CheckRange(bool strict); + SpellCastResult CheckPower(); + SpellCastResult CheckRuneCost(uint32 runeCostID); + SpellCastResult CheckCasterAuras() const; int32 CalculateDamage(uint8 i, Unit* target) { return m_caster->CalculateSpellDamage(m_spellInfo,i,m_currentBasePoints[i],target); } int32 CalculatePowerCost(); @@ -354,11 +389,10 @@ class Spell bool HaveTargetsForEffect(uint8 effect) const; void Delayed(); void DelayedChannel(); - inline uint32 getState() const { return m_spellState; } + uint32 getState() const { return m_spellState; } void setState(uint32 state) { m_spellState = state; } void DoCreateItem(uint32 i, uint32 itemtype); - void WriteSpellGoTargets( WorldPacket * data ); void WriteAmmoToPacket( WorldPacket * data ); void FillTargetMap(); @@ -366,9 +400,10 @@ class Spell void SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap); Unit* SelectMagnetTarget(); - bool CheckTarget( Unit* target, uint32 eff, bool hitPhase ); + bool CheckTarget( Unit* target, uint32 eff ); + bool CanAutoCast(Unit* target); - void SendCastResult(uint8 result); + void SendCastResult(SpellCastResult result); void SendSpellStart(); void SendSpellGo(); void SendSpellCooldown(); @@ -388,6 +423,8 @@ class Spell Item* m_CastItem; uint64 m_castItemGUID; uint8 m_cast_count; + uint32 m_glyphIndex; + uint32 m_preCastSpell; SpellCastTargets m_targets; int32 GetCastTime() const { return m_casttime; } @@ -424,8 +461,6 @@ class Spell void UpdatePointers(); // must be used at call Spell code after time delay (non triggered spell cast/update spell call/etc) - bool IsAffectedBy(SpellEntry const *spellInfo, uint32 effectId); - bool CheckTargetCreatureType(Unit* target) const; void AddTriggeredSpell(SpellEntry const* spell) { m_TriggerSpells.push_back(spell); } @@ -451,9 +486,17 @@ class Spell int32 m_casttime; // Calculated spell cast time initialized only in Spell::prepare bool m_canReflect; // can reflect this spell? bool m_autoRepeat; + uint8 m_runesState; uint8 m_delayAtDamageCount; - int32 GetNextDelayAtDamageMsTime() { return m_delayAtDamageCount < 5 ? 1000 - (m_delayAtDamageCount++)* 200 : 200; } + bool isDelayableNoMore() + { + if(m_delayAtDamageCount >= 2) + return true; + + m_delayAtDamageCount++; + return false; + } // Delayed spells system uint64 m_delayStart; // time of spell delay start, filled by event handler, zero = just started @@ -497,8 +540,6 @@ class Spell // Spell target subsystem //***************************************** // Targets store structures and data - uint32 m_countOfHit; - uint32 m_countOfMiss; struct TargetInfo { uint64 targetGUID; @@ -550,6 +591,14 @@ class Spell void SpellDamageSchoolDmg(uint32 i); void SpellDamageWeaponDmg(uint32 i); void SpellDamageHeal(uint32 i); + + void GetSummonPosition(float &x, float &y, float &z, float radius = 0.0f, uint32 count = 0); + void SummonTotem (uint32 entry, SummonPropertiesEntry const *properties); + void SummonGuardian (uint32 entry, SummonPropertiesEntry const *properties); + void SummonPossessed(uint32 entry, SummonPropertiesEntry const *properties); + void SummonVehicle (uint32 entry, SummonPropertiesEntry const *properties); + + SpellCastResult CanOpenLock(uint32 effIndex, uint32 lockid, SkillType& skillid, int32& reqSkillValue, int32& skillValue); // ------------------------------------------- //List For Triggered Spells @@ -585,7 +634,7 @@ namespace Trinity const uint32& i_push_type; float i_radius, i_radiusSq; SpellTargets i_TargetType; - Unit* i_caster; + Unit* i_source; uint32 i_entry; float i_x, i_y, i_z; @@ -594,72 +643,64 @@ namespace Trinity : i_data(&data), i_spell(spell), i_push_type(type), i_radius(radius), i_radiusSq(radius*radius) , i_TargetType(TargetType), i_entry(entry), i_x(x), i_y(y), i_z(z) { - i_caster = spell.GetCaster(); + i_source = spell.GetCaster(); + assert(i_source); } template<class T> inline void Visit(GridRefManager<T> &m) { - assert(i_data); - - if(!i_caster) - return; - for(typename GridRefManager<T>::iterator itr = m.begin(); itr != m.end(); ++itr) { - if( !itr->getSource()->isAlive() || (itr->getSource()->GetTypeId() == TYPEID_PLAYER && ((Player*)itr->getSource())->isInFlight())) - continue; + Unit *target = (Unit*)itr->getSource(); switch (i_TargetType) { - case SPELL_TARGETS_ALLY: - if (!itr->getSource()->isAttackableByAOE() || !i_caster->IsFriendlyTo( itr->getSource() )) - continue; - break; case SPELL_TARGETS_ENEMY: - { - if(itr->getSource()->GetTypeId()==TYPEID_UNIT && ((Creature*)itr->getSource())->isTotem()) + if(target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem()) continue; - if(!itr->getSource()->isAttackableByAOE()) + if(!target->isAttackableByAOE()) continue; - - Unit* check = i_caster->GetCharmerOrOwnerOrSelf(); - - if( check->GetTypeId()==TYPEID_PLAYER ) + if(i_source->GetTypeId()==TYPEID_PLAYER) { - if (check->IsFriendlyTo( itr->getSource() )) + if(i_source->IsFriendlyTo(target)) continue; } else { - if (!check->IsHostileTo( itr->getSource() )) + if(!i_source->IsHostileTo(target)) continue; } - }break; + break; + case SPELL_TARGETS_ALLY: + if(!target->isAttackableByAOE() || !i_source->IsFriendlyTo(target)) + continue; + break; case SPELL_TARGETS_ENTRY: - { - if(itr->getSource()->GetEntry()!= i_entry) + if(target->GetEntry()!= i_entry) continue; - }break; - default: continue; + break; + default: + continue; } switch(i_push_type) { + case PUSH_DEST_CENTER: + case PUSH_TARGET_CENTER: + if((target->GetDistanceSq(i_x, i_y, i_z) < i_radiusSq)) + i_data->push_back(target); + break; case PUSH_IN_FRONT: - if(i_caster->isInFront((Unit*)(itr->getSource()), i_radius, M_PI/3 )) - i_data->push_back(itr->getSource()); + if(i_source->isInFront(target, i_radius, M_PI/3)) + i_data->push_back(target); break; case PUSH_IN_BACK: - if(i_caster->isInBack((Unit*)(itr->getSource()), i_radius, M_PI/3 )) - i_data->push_back(itr->getSource()); + if(i_source->isInBack(target, i_radius, M_PI/3)) + i_data->push_back(target); break; case PUSH_IN_LINE: - if(i_caster->isInLine((Unit*)(itr->getSource()), i_radius )) - i_data->push_back(itr->getSource()); - break; - default: - if((itr->getSource()->GetDistanceSq(i_x, i_y, i_z) < i_radiusSq)) - i_data->push_back(itr->getSource()); + if(i_source->isInLine(target, i_radius)) + i_data->push_back(target); break; } } |