diff options
Diffstat (limited to 'src/game/SpellAuras.cpp')
-rw-r--r-- | src/game/SpellAuras.cpp | 153 |
1 files changed, 65 insertions, 88 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 54464b521f7..5f75ce3192a 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -351,19 +351,19 @@ pAuraHandler AuraHandler[TOTAL_AURAS]= }; #undef Aura -Aura::Aura(SpellEntry const* spellproto, uint32 effMask, int32 *currentBasePoints, Unit *target, WorldObject *source, Unit *caster, Item* castItem) : -m_caster_guid(0), m_castItemGuid(castItem?castItem->GetGUID():0), m_target(target), -m_timeCla(0), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_AuraDRGroup(DIMINISHING_NONE), -m_auraSlot(MAX_AURAS), m_auraLevel(1), m_procCharges(0), m_stackAmount(1), m_isRemoved(false) +Aura::Aura(SpellEntry const* spellproto, uint32 effMask, Unit *target, WorldObject *source, Unit *caster, int32 *currentBasePoints, Item* castItem) : + m_spellProto(spellproto), + m_target(target), m_source(source), m_caster_guid(caster->GetGUID()), m_castItemGuid(castItem ? castItem->GetGUID() : 0), + m_applyTime(time(NULL)), + m_timeCla(0), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_AuraDRGroup(DIMINISHING_NONE), + m_auraSlot(MAX_AURAS), m_auraLevel(1), m_procCharges(0), m_stackAmount(1), m_isRemoved(false) { assert(target); - + assert(source); assert(spellproto && spellproto == sSpellStore.LookupEntry( spellproto->Id ) && "`info` must be pointer to sSpellStore element"); m_auraFlags = effMask; - m_spellProto = spellproto; - if(m_spellProto->manaPerSecond || m_spellProto->manaPerSecondPerLevel) m_timeCla = 1000; @@ -371,28 +371,15 @@ m_auraSlot(MAX_AURAS), m_auraLevel(1), m_procCharges(0), m_stackAmount(1), m_isR m_isSingleTargetAura = IsSingleTargetSpell(m_spellProto); - m_applyTime = time(NULL); - - if(!caster) - { - m_caster_guid = target->GetGUID(); - //damage = m_currentBasePoints+1; // stored value-1 - m_maxduration = target->CalcSpellDuration(m_spellProto); - } - else - { - m_caster_guid = caster->GetGUID(); - - //damage = caster->CalculateSpellDamage(m_spellProto,m_effIndex,m_currentBasePoints,target); - m_maxduration = caster->CalcSpellDuration(m_spellProto); - } + //damage = caster->CalculateSpellDamage(m_spellProto,m_effIndex,m_currentBasePoints,target); + m_maxduration = caster->CalcSpellDuration(m_spellProto); if(m_maxduration == -1 || m_isPassive && m_spellProto->DurationIndex == 0) m_permanent = true; else m_permanent = false; - Player* modOwner = caster ? caster->GetSpellModOwner() : NULL; + Player* modOwner = caster->GetSpellModOwner(); if(!m_permanent && modOwner) { @@ -410,7 +397,7 @@ m_auraSlot(MAX_AURAS), m_auraLevel(1), m_procCharges(0), m_stackAmount(1), m_isR if(modOwner) modOwner->ApplySpellMod(GetId(), SPELLMOD_CHARGES, m_procCharges); - m_isRemovedOnShapeLost = (m_caster_guid==m_target->GetGUID() && + m_isRemovedOnShapeLost = (caster == target && m_spellProto->Stances && !(m_spellProto->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) && !(m_spellProto->Attributes & SPELL_ATTR_NOT_SHAPESHIFT)); @@ -419,39 +406,33 @@ m_auraSlot(MAX_AURAS), m_auraLevel(1), m_procCharges(0), m_stackAmount(1), m_isR { if (m_auraFlags & (uint8(1) << i)) { - if (currentBasePoints) - m_partAuras[i] = CreateAuraEffect(this, i, currentBasePoints + i, caster, NULL, source); - else - m_partAuras[i] = CreateAuraEffect(this, i, NULL, caster, NULL, source); - // correct flags if aura couldn't be created - if (!m_partAuras[i]) - m_auraFlags &= uint8(~(1<< i)); + if(!(m_partAuras[i] = CreateAuraEffect(this, i, currentBasePoints ? currentBasePoints + i : NULL))) + m_auraFlags &= uint8(~(1<< i)); // correct flags if aura couldn't be created } else { - m_partAuras[i]=NULL; + m_partAuras[i] = NULL; } } // Aura is positive when it is casted by friend and at least one aura is positive - // or when it is casted by enemy and at least one aura is negative - bool swap=false; - if (!caster || caster==target) // caster == target - 1 negative effect is enough for aura to be negative + // or when it is casted by enemy and at least one aura is negative + bool swap = false; + if (caster == target) // caster == target - 1 negative effect is enough for aura to be negative m_positive = false; else m_positive = !caster->IsHostileTo(m_target); - for (uint8 i=0;i<MAX_SPELL_EFFECTS;++i) + + for(uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { - if (!(1<<i & GetEffectMask())) - continue; - if (m_positive == IsPositiveEffect(GetId(), i)) + if((1<<i & GetEffectMask()) && m_positive == IsPositiveEffect(GetId(), i)) { swap = true; break; } } if (!swap) - m_positive=!m_positive; + m_positive = !m_positive; } Aura::~Aura() @@ -462,7 +443,7 @@ Aura::~Aura() delete m_partAuras[i]; } -AuraEffect::AuraEffect(Aura * parentAura, uint8 effIndex, int32 * currentBasePoints , Unit *caster, Item* castItem, WorldObject *source) : +AuraEffect::AuraEffect(Aura *parentAura, uint8 effIndex, int32 *currentBasePoints) : m_parentAura(parentAura), m_spellmod(NULL), m_periodicTimer(0), m_isPeriodic(false), m_isAreaAura(false), m_isPersistent(false), m_target(parentAura->GetTarget()), m_tickNumber(0) , m_spellProto(parentAura->GetSpellProto()), m_effIndex(effIndex), m_auraName(AuraType(m_spellProto->EffectApplyAuraName[m_effIndex])) @@ -474,6 +455,7 @@ m_target(parentAura->GetTarget()), m_tickNumber(0) else m_currentBasePoints = m_spellProto->EffectBasePoints[m_effIndex]; + Unit *caster = GetParentAura()->GetCaster(); if(caster) m_amount = caster->CalculateSpellDamage(m_spellProto, m_effIndex, m_currentBasePoints, m_target); else @@ -482,7 +464,11 @@ m_target(parentAura->GetTarget()), m_tickNumber(0) if (int32 amount = CalculateCrowdControlAuraAmount(caster)) m_amount = amount; - if (!m_amount && castItem && castItem->GetItemSuffixFactor()) + if(!m_amount && caster) + if(uint64 itemGUID = GetParentAura()->GetCastItemGUID()) + if(Player *playerCaster = dynamic_cast<Player*>(caster)) + if(Item *castItem = playerCaster->GetItemByGuid(itemGUID)) + if (castItem->GetItemSuffixFactor()) { ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(castItem->GetItemRandomPropertyId())); if(item_rand_suffix) @@ -507,7 +493,6 @@ m_target(parentAura->GetTarget()), m_tickNumber(0) } Player* modOwner = caster ? caster->GetSpellModOwner() : NULL; - m_sourceGUID = source ? source->GetGUID() : (caster ? caster->GetGUID() : 0); m_amplitude = m_spellProto->EffectAmplitude[m_effIndex]; //apply casting time mods for channeled spells @@ -525,20 +510,20 @@ m_target(parentAura->GetTarget()), m_tickNumber(0) m_isApplied = false; } -AreaAuraEffect::AreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 * currentBasePoints, Unit * caster, Item * castItem, Unit * source) -: AuraEffect(parentAura, effIndex, currentBasePoints, caster, castItem, source) +AreaAuraEffect::AreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints) +: AuraEffect(parentAura, effIndex, currentBasePoints) { m_removeTime = FRIENDLY_AA_REMOVE_TIME; m_isAreaAura = true; - Unit* caster_ptr = caster ? caster : source ? source : m_target; - if (m_spellProto->Effect[effIndex] == SPELL_EFFECT_APPLY_AREA_AURA_ENEMY) m_radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex])); else m_radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex])); - if(Player* modOwner = caster_ptr->GetSpellModOwner()) + Unit *source = GetSource(); + assert(source); + if(Player* modOwner = source->GetSpellModOwner()) // source or caster? should be the same modOwner->ApplySpellMod(GetId(), SPELLMOD_RADIUS, m_radius); switch(m_spellProto->Effect[effIndex]) @@ -558,7 +543,7 @@ AreaAuraEffect::AreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 * curre break; case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY: m_areaAuraType = AREA_AURA_ENEMY; - if(m_target == caster_ptr) + if(m_target == source) *const_cast<AuraType*>(&m_auraName) = SPELL_AURA_NONE; // Do not do any effect on self break; case SPELL_EFFECT_APPLY_AREA_AURA_PET: @@ -566,7 +551,7 @@ AreaAuraEffect::AreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 * curre break; case SPELL_EFFECT_APPLY_AREA_AURA_OWNER: m_areaAuraType = AREA_AURA_OWNER; - if(m_target == caster_ptr) + if(m_target == source) *const_cast<AuraType*>(&m_auraName) = SPELL_AURA_NONE; break; default: @@ -576,36 +561,34 @@ AreaAuraEffect::AreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 * curre } } -AreaAuraEffect::~AreaAuraEffect() -{ -} +Unit *AreaAuraEffect::GetSource() const { return dynamic_cast<Unit*>(GetParentAura()->GetSource()); } -PersistentAreaAuraEffect::PersistentAreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 * currentBasePoints, Unit * caster,Item * castItem, DynamicObject *source) -: AuraEffect(parentAura, effIndex, currentBasePoints, caster, castItem, source) +PersistentAreaAuraEffect::PersistentAreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints) +: AuraEffect(parentAura, effIndex, currentBasePoints) { m_isPersistent = true; } -PersistentAreaAuraEffect::~PersistentAreaAuraEffect() -{ -} +DynamicObject *PersistentAreaAuraEffect::GetSource() const { return dynamic_cast<DynamicObject*>(GetParentAura()->GetSource()); } -AuraEffect* CreateAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints, Unit * caster, Item * castItem, WorldObject* source) +AuraEffect* CreateAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints) { // TODO: source should belong to aura, but not areaeffect. multiple areaaura/persistent aura should use one source assert(parentAura); + WorldObject *source = parentAura->GetSource(); + assert(source); if (IsAreaAuraEffect(parentAura->GetSpellProto()->Effect[effIndex])) { - if(!source) - source = caster; - //TODO: determine source here - if(source && source->isType(TYPEMASK_UNIT)) - return new AreaAuraEffect(parentAura, effIndex, currentBasePoints, caster, castItem, (Unit*)source); + assert(source->isType(TYPEMASK_UNIT)); + return new AreaAuraEffect(parentAura, effIndex, currentBasePoints); } else if (parentAura->GetSpellProto()->Effect[effIndex] == SPELL_EFFECT_APPLY_AURA) - return new AuraEffect(parentAura, effIndex, currentBasePoints, caster, castItem, source); + return new AuraEffect(parentAura, effIndex, currentBasePoints); else if (parentAura->GetSpellProto()->Effect[effIndex] == SPELL_EFFECT_PERSISTENT_AREA_AURA) - return new PersistentAreaAuraEffect(parentAura, effIndex, currentBasePoints, caster, castItem); + { + assert(source->isType(TYPEMASK_DYNAMICOBJECT)); + return new PersistentAreaAuraEffect(parentAura, effIndex, currentBasePoints); + } return NULL; } @@ -620,18 +603,6 @@ Unit* Aura::GetCaster() const return unit && unit->IsInWorld() ? unit : NULL; } -Unit* AuraEffect::GetSource() const -{ - if(m_sourceGUID == m_target->GetGUID()) - return m_target; - - //return ObjectAccessor::GetUnit(*m_target,m_caster_guid); - //must return caster even if it's in another grid/map - Unit *unit = ObjectAccessor::GetObjectInWorld(m_sourceGUID, (Unit*)NULL); - //only player can be not in world while in objectaccessor - return unit && unit->IsInWorld() ? unit : NULL; -} - void Aura::Update(uint32 diff) { // TODO: store pointer to caster in aura class for update/mod handling code @@ -721,10 +692,16 @@ void AuraEffect::Update(uint32 diff) void AreaAuraEffect::Update(uint32 diff) { - // update for the caster of the aura - if(m_sourceGUID == m_target->GetGUID()) + Unit *source = GetSource(); + if(!source) // this should never happen + { + m_target->RemoveAura(GetParentAura()); + return; + } + + // update for the source of the aura + if(source == m_target) { - Unit *source = m_target; Unit *caster = GetCaster(); if (!caster) { @@ -797,7 +774,7 @@ void AreaAuraEffect::Update(uint32 diff) // Check if basepoints can be safely reduced if (newBp == m_spellProto->EffectBasePoints[m_effIndex]) newBp = actualSpellInfo->EffectBasePoints[m_effIndex]; - (*tIter)->AddAuraEffect(actualSpellInfo, GetEffIndex(), caster, &newBp, source); + (*tIter)->AddAuraEffect(actualSpellInfo, GetEffIndex(), source, caster, &newBp); if(m_areaAuraType == AREA_AURA_ENEMY) caster->CombatStart(*tIter); @@ -1497,8 +1474,8 @@ bool Aura::IsVisible() const { if(m_partAuras[i]->IsAreaAura()) { - if(WorldObject *source = m_partAuras[i]->GetSource()) - if(source->GetTypeId() == TYPEID_UNIT && ((Creature*)source)->isTotem()) + if(Unit *source = ((AreaAuraEffect*)m_partAuras[i])->GetSource()) + if(source->isTotem()) return true; if(m_partAuras[i]->GetAuraName() != SPELL_AURA_NONE) @@ -1842,13 +1819,13 @@ bool Aura::IsAuraType(AuraType type) const void Aura::SetLoadedState(uint64 caster_guid,int32 maxduration,int32 duration,int32 charges, uint8 stackamount, int32 * amount) { - m_caster_guid = caster_guid; + *const_cast<uint64*>(&m_caster_guid) = caster_guid; m_maxduration = maxduration; m_duration = duration; m_procCharges = charges; m_stackAmount = stackamount; - for (uint8 i=0; i<MAX_SPELL_EFFECTS;++i) - if (m_partAuras[i]) + for(uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + if(m_partAuras[i]) m_partAuras[i]->SetAmount(amount[i]); } @@ -6622,7 +6599,7 @@ void AuraEffect::HandleAuraControlVehicle(bool apply, bool Real, bool /*changeAm if(!m_target->IsVehicle()) return; - Unit *caster = GetSource(); + Unit *caster = dynamic_cast<Unit*>(GetParentAura()->GetSource()); if(!caster || caster == m_target) return; |