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-rw-r--r--src/game/SpellAuras.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 35c01fefb79..644f5b66eca 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -328,10 +328,10 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleNoImmediateEffect, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus
&Aura::HandleNULL, //272 reduce spell cast time?
&Aura::HandleNULL, //273
- &Aura::HandleNoImmediateEffect, //274 SPELL_AURA_ABILITY_CONSUME_NO_AMMO implemented in spell::CalculateDamageDoneForAllTargets
+ &Aura::HandleNULL, //274 proc free shot?
&Aura::HandleNoImmediateEffect, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select
&Aura::HandleNULL, //276 mod damage % mechanic?
- &Aura::HandleNoImmediateEffect, //277 SPELL_AURA_MOD_MAX_AFFECTED_TARGETS Use SpellClassMask for spell select
+ &Aura::HandleNoImmediateEffect, //277 SPELL_AURA_MOD_ABILITY_AFFECTED_TARGETS implemented in spell::settargetmap
&Aura::HandleAuraModDisarm, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
&Aura::HandleNULL, //279
&Aura::HandleNULL, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT
@@ -3227,7 +3227,7 @@ void Aura::HandleAuraModDisarm(bool apply, bool Real)
return;
AuraType type = GetModifier()->m_auraname;
- //Prevent handling aura mod twice
+ //Prevent handling aura twice
if(apply && m_target->GetAurasByType(type).size()>1)
return;
if(!apply && m_target->HasAuraType(type))