diff options
Diffstat (limited to 'src/game/SpellAuras.cpp')
-rw-r--r-- | src/game/SpellAuras.cpp | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index b9f440188d2..9a682ed22b0 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -454,7 +454,7 @@ Aura::~Aura() AuraEffect::AuraEffect(Aura * parentAura, uint8 effIndex, int32 * currentBasePoints , Unit * caster, Item* castItem) : m_parentAura(parentAura), m_spellmod(NULL), m_periodicTimer(0), m_isPeriodic(false), m_isAreaAura(false), m_isPersistent(false), -m_target(parentAura->GetTarget()) +m_target(parentAura->GetTarget()), m_tickNumber(0) { m_spellProto = parentAura->GetSpellProto(); m_effIndex = effIndex; @@ -696,6 +696,8 @@ void AuraEffect::Update(uint32 diff) m_periodicTimer -= diff; if(m_periodicTimer <= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N { + ++m_tickNumber; + // update before applying (aura can be removed in TriggerSpell or PeriodicTick calls) m_periodicTimer += m_amplitude; @@ -5667,7 +5669,7 @@ void AuraEffect::PeriodicTick() break; } } - m_amount += 100; + m_amount = 100 * m_tickNumber; }break; default: break; @@ -5699,11 +5701,12 @@ void AuraEffect::PeriodicTick() // Curse of Agony damage-per-tick calculation if (GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags[0] & 0x400) && GetSpellProto()->SpellIconID==544) { + uint32 totalTick = GetParentAura()->GetAuraMaxDuration() / m_amplitude; // 1..4 ticks, 1/2 from normal tick damage - if (GetParentAura()->GetAuraDuration()>=((GetParentAura()->GetAuraMaxDuration()-m_amplitude)*2/3)) + if(m_tickNumber <= totalTick / 3) pdamage = pdamage/2; // 9..12 ticks, 3/2 from normal tick damage - else if(GetParentAura()->GetAuraDuration()<((GetParentAura()->GetAuraMaxDuration()-m_amplitude)/3)) + else if(m_tickNumber > totalTick * 2 / 3) pdamage += (pdamage+1)/2; // +1 prevent 0.5 damage possible lost at 1..4 ticks // 5..8 ticks have normal tick damage } |