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path: root/src/game/SpellAuras.cpp
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Diffstat (limited to 'src/game/SpellAuras.cpp')
-rw-r--r--src/game/SpellAuras.cpp13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 3e6c1e3ff41..43f004d7701 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -3879,10 +3879,9 @@ void AuraEffect::HandleAuraModDisarm(bool apply, bool Real, bool /*changeAmount*
AuraType type = AuraType(GetAuraName());
//Prevent handling aura twice
- if(apply && m_target->GetAurasByType(type).size()>1)
- return;
- if(!apply && m_target->HasAuraType(type))
+ if(apply ? m_target->GetAurasByType(type).size() > 1 : m_target->HasAuraType(type))
return;
+
uint32 field, flag, slot;
WeaponAttackType attType;
switch (type)
@@ -3905,6 +3904,8 @@ void AuraEffect::HandleAuraModDisarm(bool apply, bool Real, bool /*changeAmount*
slot=EQUIPMENT_SLOT_RANGED;
attType=RANGED_ATTACK;
break;
+ default:
+ return;
}
if(apply)
m_target->SetFlag(field, flag);
@@ -3913,10 +3914,8 @@ void AuraEffect::HandleAuraModDisarm(bool apply, bool Real, bool /*changeAmount*
if (m_target->GetTypeId() == TYPEID_PLAYER)
{
- Item *pItem = ((Player*)m_target)->GetItemByPos( INVENTORY_SLOT_BAG_0, slot );
- if(!pItem )
- return;
- ((Player*)m_target)->_ApplyItemMods(pItem, slot, !apply);
+ if(Item *pItem = ((Player*)m_target)->GetItemByPos( INVENTORY_SLOT_BAG_0, slot ))
+ ((Player*)m_target)->_ApplyItemMods(pItem, slot, !apply);
}
else if (((Creature*)m_target)->GetCurrentEquipmentId())
m_target->UpdateDamagePhysical(attType);