diff options
Diffstat (limited to 'src/game/SpellAuras.cpp')
-rw-r--r-- | src/game/SpellAuras.cpp | 1810 |
1 files changed, 1201 insertions, 609 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index cd9e41f2c5e..b7225898810 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -163,7 +163,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]= &Aura::HandleAuraHover, //106 SPELL_AURA_HOVER &Aura::HandleAddModifier, //107 SPELL_AURA_ADD_FLAT_MODIFIER &Aura::HandleAddModifier, //108 SPELL_AURA_ADD_PCT_MODIFIER - &Aura::HandleNoImmediateEffect, //109 SPELL_AURA_ADD_TARGET_TRIGGER + &Aura::HandleAddTargetTrigger, //109 SPELL_AURA_ADD_TARGET_TRIGGER &Aura::HandleModPowerRegenPCT, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT &Aura::HandleNULL, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER &Aura::HandleNoImmediateEffect, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS @@ -228,7 +228,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]= &Aura::HandleAuraModIncreaseSpeed, //171 SPELL_AURA_MOD_SPEED_NOT_STACK &Aura::HandleAuraModIncreaseMountedSpeed, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK &Aura::HandleUnused, //173 SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell - &Aura::HandleModSpellDamagePercentFromStat, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus (by default intellect, dependent from SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT) + &Aura::HandleModSpellDamagePercentFromStat, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus &Aura::HandleModSpellHealingPercentFromStat, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus &Aura::HandleSpiritOfRedemption, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end &Aura::HandleNULL, //177 SPELL_AURA_AOE_CHARM @@ -248,7 +248,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]= &Aura::HandleAuraModUseNormalSpeed, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED &Aura::HandleModMeleeRangedSpeedPct, //192 SPELL_AURA_HASTE_MELEE &Aura::HandleModCombatSpeedPct, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct) - &Aura::HandleUnused, //194 SPELL_AURA_MOD_DEPRICATED_1 not used now (old SPELL_AURA_MOD_SPELL_DAMAGE_OF_INTELLECT) + &Aura::HandleUnused, //194 SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL &Aura::HandleUnused, //195 SPELL_AURA_MOD_DEPRICATED_2 not used now (old SPELL_AURA_MOD_SPELL_HEALING_OF_INTELLECT) &Aura::HandleNULL, //196 SPELL_AURA_MOD_COOLDOWN &Aura::HandleNoImmediateEffect, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance @@ -274,7 +274,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]= &Aura::HandleUnused, //217 unused &Aura::HandleAuraModRangedHaste, //218 SPELL_AURA_HASTE_RANGED &Aura::HandleModManaRegen, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT - &Aura::HandleNULL, //220 SPELL_AURA_MOD_RATING_FROM_STAT + &Aura::HandleModRatingFromStat, //220 SPELL_AURA_MOD_RATING_FROM_STAT &Aura::HandleNULL, //221 ignored &Aura::HandleUnused, //222 unused &Aura::HandleNULL, //223 Cold Stare @@ -285,12 +285,12 @@ pAuraHandler AuraHandler[TOTAL_AURAS]= &Aura::HandleNoImmediateEffect, //228 stealth detection &Aura::HandleNULL, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE &Aura::HandleAuraModIncreaseMaxHealth, //230 Commanding Shout - &Aura::HandleNULL, //231 + &Aura::HandleNoImmediateEffect, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE &Aura::HandleNoImmediateEffect, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration &Aura::HandleNULL, //233 set model id to the one of the creature with id m_modifier.m_miscvalue &Aura::HandleNoImmediateEffect, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration &Aura::HandleAuraModDispelResist, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult - &Aura::HandleUnused, //236 unused + &Aura::HandleAuraControlVehicle, //236 SPELL_AURA_CONTROL_VEHICLE &Aura::HandleModSpellDamagePercentFromAttackPower, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus &Aura::HandleModSpellHealingPercentFromAttackPower, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus &Aura::HandleAuraModScale, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61 @@ -300,30 +300,52 @@ pAuraHandler AuraHandler[TOTAL_AURAS]= &Aura::HandleUnused, //243 used by two test spells &Aura::HandleComprehendLanguage, //244 Comprehend language &Aura::HandleUnused, //245 SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS - &Aura::HandleUnused, //246 unused + &Aura::HandleNoImmediateEffect, //246 SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL &Aura::HandleUnused, //247 unused &Aura::HandleNoImmediateEffect, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst - &Aura::HandleNULL, //249 + &Aura::HandleAuraConvertRune, //249 SPELL_AURA_CONVERT_RUNE &Aura::HandleAuraModIncreaseHealth, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2 &Aura::HandleNULL, //251 SPELL_AURA_MOD_ENEMY_DODGE - &Aura::HandleUnused, //252 unused - &Aura::HandleUnused, //253 unused - &Aura::HandleUnused, //254 unused - &Aura::HandleUnused, //255 unused - &Aura::HandleUnused, //256 unused - &Aura::HandleUnused, //257 unused - &Aura::HandleUnused, //258 unused - &Aura::HandleUnused, //259 unused - &Aura::HandleUnused, //260 unused - &Aura::HandleNULL //261 SPELL_AURA_261 some phased state (44856 spell) + &Aura::HandleNULL, //252 haste all? + &Aura::HandleNULL, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE + &Aura::HandleNULL, //254 SPELL_AURA_MOD_DISARM_SHIELD disarm Shield + &Aura::HandleNULL, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT + &Aura::HandleNoReagentUseAura, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select + &Aura::HandleNULL, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select + &Aura::HandleNULL, //258 SPELL_AURA_MOD_SPELL_VISUAL + &Aura::HandleNULL, //259 corrupt healing over time spell + &Aura::HandleNULL, //260 + &Aura::HandleNULL, //261 out of phase? + &Aura::HandleNULL, //262 + &Aura::HandleNULL, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilites set in SpellClassMask + &Aura::HandleNULL, //264 unused + &Aura::HandleNULL, //265 unused + &Aura::HandleNULL, //266 unused + &Aura::HandleNULL, //267 some immunity? + &Aura::HandleAuraModAttackPowerOfStatPercent, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT + &Aura::HandleNULL, //269 ignore DR effects? + &Aura::HandleNULL, //270 + &Aura::HandleNULL, //271 increase damage done? + &Aura::HandleNULL, //272 reduce spell cast time? + &Aura::HandleNULL, //273 + &Aura::HandleNULL, //274 proc free shot? + &Aura::HandleNoImmediateEffect, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select + &Aura::HandleNULL, //276 mod damage % mechanic? + &Aura::HandleNoImmediateEffect, //277 SPELL_AURA_MOD_MAX_AFFECTED_TARGETS Use SpellClassMask for spell select + &Aura::HandleNULL, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon + &Aura::HandleNULL, //279 + &Aura::HandleNULL, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT + &Aura::HandleNULL, //281 SPELL_AURA_MOD_HONOR_GAIN + &Aura::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT + &Aura::HandleNULL //283 SPD/heal from AP? }; Aura::Aura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem) : -m_procCharges(0), m_stackAmount(1), m_spellmod(NULL), m_effIndex(eff), m_caster_guid(0), m_target(target), -m_timeCla(1000), m_castItemGuid(castItem?castItem->GetGUID():0), m_auraSlot(MAX_AURAS), -m_positive(false), m_permanent(false), m_isPeriodic(false), m_isTrigger(false), m_isAreaAura(false), -m_isPersistent(false), m_updated(false), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_isRemovedOnShapeLost(true), m_in_use(false), -m_periodicTimer(0), m_PeriodicEventId(0), m_AuraDRGroup(DIMINISHING_NONE) +m_spellmod(NULL), m_caster_guid(0), m_castItemGuid(castItem?castItem->GetGUID():0), m_target(target), +m_timeCla(1000), m_periodicTimer(0), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_AuraDRGroup(DIMINISHING_NONE), +m_effIndex(eff), m_auraSlot(MAX_AURAS), m_auraFlags(AFLAG_NONE), m_auraLevel(1), m_procCharges(0), m_stackAmount(1), +m_positive(false), m_permanent(false), m_isPeriodic(false), m_isTrigger(false), m_isAreaAura(false), m_isPersistent(false), +m_updated(false), m_isRemovedOnShapeLost(true), m_in_use(false) { assert(target); @@ -409,15 +431,9 @@ m_periodicTimer(0), m_PeriodicEventId(0), m_AuraDRGroup(DIMINISHING_NONE) m_isDeathPersist = IsDeathPersistentSpell(m_spellProto); - if(m_spellProto->procCharges) - { - m_procCharges = m_spellProto->procCharges; - - if(modOwner) - modOwner->ApplySpellMod(GetId(), SPELLMOD_CHARGES, m_procCharges); - } - else - m_procCharges = -1; + m_procCharges = m_spellProto->procCharges; + if(modOwner) + modOwner->ApplySpellMod(GetId(), SPELLMOD_CHARGES, m_procCharges); m_isRemovedOnShapeLost = (m_caster_guid==m_target->GetGUID() && m_spellProto->Stances && !(m_spellProto->AttributesEx2 & 0x80000) && !(m_spellProto->Attributes & 0x10000)); @@ -446,6 +462,11 @@ Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, if(target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem()) m_modifier.m_auraname = SPELL_AURA_NONE; break; + case SPELL_EFFECT_APPLY_AREA_AURA_RAID: + m_areaAuraType = AREA_AURA_RAID; + if(target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem()) + m_modifier.m_auraname = SPELL_AURA_NONE; + break; case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND: m_areaAuraType = AREA_AURA_FRIEND; break; @@ -616,7 +637,10 @@ void AreaAura::Update(uint32 diff) switch(m_areaAuraType) { case AREA_AURA_PARTY: - caster->GetPartyMember(targets, m_radius); + caster->GetPartyMember(targets, m_radius); + break; + case AREA_AURA_RAID: + caster->GetRaidMember(targets, m_radius); break; case AREA_AURA_FRIEND: { @@ -657,6 +681,7 @@ void AreaAura::Update(uint32 diff) aur = new AreaAura(actualSpellInfo, m_effIndex, &m_modifier.m_amount, (*tIter), caster, NULL); else aur = new AreaAura(actualSpellInfo, m_effIndex, NULL, (*tIter), caster, NULL); + aur->SetAuraDuration(GetAuraDuration()); (*tIter)->AddAura(aur); } } @@ -690,6 +715,11 @@ void AreaAura::Update(uint32 diff) if(!tmp_target->IsInPartyWith(caster)) tmp_target->RemoveAura(tmp_spellId, tmp_effIndex); } + else if( m_areaAuraType == AREA_AURA_RAID) // TODO: fix me! + { + if(!tmp_target->IsInRaidWith(caster)) + tmp_target->RemoveAura(tmp_spellId, tmp_effIndex); + } else if( m_areaAuraType == AREA_AURA_PET || m_areaAuraType == AREA_AURA_OWNER ) { if( tmp_target->GetGUID() != caster->GetCharmerOrOwnerGUID() ) @@ -740,47 +770,6 @@ void Aura::ApplyModifier(bool apply, bool Real) m_in_use = false; } -void Aura::UpdateAuraDuration() -{ - if(m_auraSlot >= MAX_AURAS || m_isPassive) - return; - - if( m_target->GetTypeId() == TYPEID_PLAYER) - { - WorldPacket data(SMSG_UPDATE_AURA_DURATION, 5); - data << (uint8)m_auraSlot << (uint32)m_duration; - ((Player*)m_target)->SendDirectMessage(&data); - - data.Initialize(SMSG_SET_EXTRA_AURA_INFO, (8+1+4+4+4)); - data.append(m_target->GetPackGUID()); - data << uint8(m_auraSlot); - data << uint32(GetId()); - data << uint32(GetAuraMaxDuration()); - data << uint32(GetAuraDuration()); - ((Player*)m_target)->SendDirectMessage(&data); - } - - // not send in case player loading (will not work anyway until player not added to map), sent in visibility change code - if(m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading()) - return; - - Unit* caster = GetCaster(); - - if(caster && caster->GetTypeId() == TYPEID_PLAYER && caster != m_target) - SendAuraDurationForCaster((Player*)caster); -} - -void Aura::SendAuraDurationForCaster(Player* caster) -{ - WorldPacket data(SMSG_SET_EXTRA_AURA_INFO_NEED_UPDATE, (8+1+4+4+4)); - data.append(m_target->GetPackGUID()); - data << uint8(m_auraSlot); - data << uint32(GetId()); - data << uint32(GetAuraMaxDuration()); // full - data << uint32(GetAuraDuration()); // remain - caster->GetSession()->SendPacket(&data); -} - void Aura::_AddAura() { if (!GetId()) @@ -788,11 +777,12 @@ void Aura::_AddAura() if(!m_target) return; - // we can found aura in NULL_AURA_SLOT and then need store state instead check slot != NULL_AURA_SLOT + // Second aura if some spell bool secondaura = false; + // Try find slot for aura uint8 slot = NULL_AURA_SLOT; - - for(uint8 i = 0; i < 3; i++) + // Lookup for some spell auras (and get slot from it) + for(uint8 i = 0; i < m_effIndex; i++) { Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i); for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr) @@ -800,30 +790,33 @@ void Aura::_AddAura() // allow use single slot only by auras from same caster if(itr->second->GetCasterGUID()==GetCasterGUID()) { - secondaura = true; slot = itr->second->GetAuraSlot(); + secondaura = true; break; } } - - if(secondaura) + if (secondaura) break; } - - Unit* caster = GetCaster(); - + // Lookup free slot + if (!secondaura && m_target->GetVisibleAurasCount() < MAX_AURAS) + { + Unit::VisibleAuraMap const *visibleAuras = m_target->GetVisibleAuras(); + for(uint8 i = 0; i < MAX_AURAS; ++i) + { + Unit::VisibleAuraMap::const_iterator itr = visibleAuras->find(i); + if(itr == visibleAuras->end()) + { + slot = i; + // update for out of range group members (on 1 slot use) + m_target->UpdateAuraForGroup(slot); + break; + } + } + } // not call total regen auras at adding switch (m_modifier.m_auraname) { - /*case SPELL_AURA_PERIODIC_DAMAGE: - case SPELL_AURA_PERIODIC_LEECH: - if(caster) - m_modifier.m_amount = caster->SpellDamageBonus(m_target, m_spellProto, m_modifier.m_amount, DOT); - break; - case SPELL_AURA_PERIODIC_HEAL: - if(caster) - m_modifier.m_amount = caster->SpellHealingBonus(m_spellProto, m_modifier.m_amount, DOT, m_target); - break;*/ case SPELL_AURA_OBS_MOD_HEALTH: case SPELL_AURA_OBS_MOD_MANA: m_periodicTimer = m_modifier.periodictime; @@ -835,73 +828,55 @@ void Aura::_AddAura() break; } - // register aura - if (getDiminishGroup() != DIMINISHING_NONE ) - m_target->ApplyDiminishingAura(getDiminishGroup(),true); + Unit* caster = GetCaster(); // passive auras (except totem auras) do not get placed in the slots // area auras with SPELL_AURA_NONE are not shown on target if((!m_isPassive || (caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem())) && (m_spellProto->Effect[GetEffIndex()] != SPELL_EFFECT_APPLY_AREA_AURA_ENEMY || m_target != caster)) { - if(!secondaura) // new slot need + SetAuraSlot( slot ); + if(slot < MAX_AURAS) // slot found send data to client { - if (IsPositive()) // empty positive slot - { - for (uint8 i = 0; i < MAX_POSITIVE_AURAS; i++) - { - if (m_target->GetUInt32Value((uint16)(UNIT_FIELD_AURA + i)) == 0) - { - slot = i; - break; - } - } - } - else // empty negative slot - { - for (uint8 i = MAX_POSITIVE_AURAS; i < MAX_AURAS; i++) - { - if (m_target->GetUInt32Value((uint16)(UNIT_FIELD_AURA + i)) == 0) - { - slot = i; - break; - } - } - } - - SetAuraSlot( slot ); - - // Not update fields for not first spell's aura, all data already in fields - if(slot < MAX_AURAS) // slot found - { - SetAura(slot, false); - SetAuraFlag(slot, true); - SetAuraLevel(slot,caster ? caster->getLevel() : sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)); - UpdateAuraCharges(); - - // update for out of range group members - m_target->UpdateAuraForGroup(slot); - } + SetAura(false); + SetAuraFlags((1 << GetEffIndex()) | AFLAG_NOT_CASTER | ((GetAuraMaxDuration() > 0) ? AFLAG_DURATION : AFLAG_NONE) | (IsPositive() ? AFLAG_POSITIVE : AFLAG_NEGATIVE)); + SetAuraLevel(caster ? caster->getLevel() : sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)); + SendAuraUpdate(false); } - else // use found slot + + //***************************************************** + // Update target aura state flag (at 1 aura apply) + // TODO: Make it easer + //***************************************************** + if (!secondaura) { - SetAuraSlot( slot ); - } - - UpdateSlotCounterAndDuration(); + // register aura diminishing on apply + if (getDiminishGroup() != DIMINISHING_NONE ) + m_target->ApplyDiminishingAura(getDiminishGroup(),true); + + // Update Seals information + if (IsSealSpell(m_spellProto)) + m_target->ModifyAuraState(AURA_STATE_JUDGEMENT, true); + + // Conflagrate aura state on Immolate + if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellProto->SpellFamilyFlags & 4) + m_target->ModifyAuraState(AURA_STATE_IMMOLATE, true); + + // Faerie Fire (druid versions) + if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellFamilyFlags & 0x0000000000000400LL) + m_target->ModifyAuraState(AURA_STATE_FAERIE_FIRE, true); - // Update Seals information - if( IsSealSpell(GetSpellProto()) ) - m_target->ModifyAuraState(AURA_STATE_JUDGEMENT, true); + // Victorious + if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && m_spellProto->SpellFamilyFlags & 0x0004000000000000LL) + m_target->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH, true); - // Conflagrate aura state - if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags & 4)) - m_target->ModifyAuraState(AURA_STATE_IMMOLATE, true); + // Swiftmend state on Regrowth & Rejuvenation + if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellFamilyFlags & 0x50 ) + m_target->ModifyAuraState(AURA_STATE_SWIFTMEND, true); - if(GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID - && (GetSpellProto()->SpellFamilyFlags == 0x40 || GetSpellProto()->SpellFamilyFlags == 0x10)) - { - m_target->ModifyAuraState(AURA_STATE_SWIFTMEND, true); + // Deadly poison aura state + if(m_spellProto->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellProto->SpellFamilyFlags & 0x10000) + m_target->ModifyAuraState(AURA_STATE_DEADLY_POISON, true); } } } @@ -922,10 +897,6 @@ void Aura::_RemoveAura() dynObj->RemoveAffected(m_target); } - // unregister aura - if (getDiminishGroup() != DIMINISHING_NONE ) - m_target->ApplyDiminishingAura(getDiminishGroup(),false); - //passive auras do not get put in slots // Note: but totem can be not accessible for aura target in time remove (to far for find in grid) //if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem())) @@ -936,10 +907,10 @@ void Aura::_RemoveAura() if(slot >= MAX_AURAS) // slot not set return; - if(m_target->GetUInt32Value((uint16)(UNIT_FIELD_AURA + slot)) == 0) + if(m_target->GetVisibleAura(slot) == 0) return; - bool samespell = false; + bool lastaura = true; // find other aura in same slot (current already removed from list) for(uint8 i = 0; i < 3; i++) @@ -949,50 +920,80 @@ void Aura::_RemoveAura() { if(itr->second->GetAuraSlot()==slot) { - samespell = true; - + lastaura = false; break; } } - if(samespell) + if(!lastaura) break; } // only remove icon when the last aura of the spell is removed (current aura already removed from list) - if (!samespell) + if (lastaura) { - SetAura(slot, true); - SetAuraFlag(slot, false); - SetAuraLevel(slot,caster ? caster->getLevel() : sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)); + // unregister aura diminishing (and store last time) + if (getDiminishGroup() != DIMINISHING_NONE ) + m_target->ApplyDiminishingAura(getDiminishGroup(),false); + + SetAura(true); + SetAuraFlags(AFLAG_NONE); + SetAuraLevel(0); + SendAuraUpdate(true); - SetAuraApplication(slot, 0); // update for out of range group members m_target->UpdateAuraForGroup(slot); - if( IsSealSpell(GetSpellProto()) ) - m_target->ModifyAuraState(AURA_STATE_JUDGEMENT,false); - - // Conflagrate aura state - if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags & 4)) - m_target->ModifyAuraState(AURA_STATE_IMMOLATE, false); + //***************************************************** + // Update target aura state flag (at last aura remove) + //***************************************************** + uint32 removeState = 0; + switch(m_spellProto->SpellFamilyName) + { + case SPELLFAMILY_PALADIN: + if (IsSealSpell(m_spellProto)) + removeState = AURA_STATE_JUDGEMENT; // Update Seals information + break; + case SPELLFAMILY_WARLOCK: + if(m_spellProto->SpellFamilyFlags & 4) + removeState = AURA_STATE_IMMOLATE; // Conflagrate aura state + break; + case SPELLFAMILY_DRUID: + if(m_spellProto->SpellFamilyFlags & 0x0000000000000400LL) + removeState = AURA_STATE_FAERIE_FIRE; // Faerie Fire (druid versions) + else if(m_spellProto->SpellFamilyFlags & 0x50) + removeState = AURA_STATE_SWIFTMEND; // Swiftmend aura state + break; + case SPELLFAMILY_WARRIOR: + if(m_spellProto->SpellFamilyFlags & 0x0004000000000000LL) + removeState = AURA_STATE_WARRIOR_VICTORY_RUSH; // Victorious + break; + case SPELLFAMILY_ROGUE: + if(m_spellProto->SpellFamilyFlags & 0x10000) + removeState = AURA_STATE_DEADLY_POISON; // Deadly poison aura state + break; + case SPELLFAMILY_HUNTER: + if(m_spellProto->SpellFamilyFlags & 0x1000000000000000LL) + removeState = AURA_STATE_FAERIE_FIRE; // Sting (hunter versions) - // Swiftmend aura state - if(GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID - && (GetSpellProto()->SpellFamilyFlags == 0x40 || GetSpellProto()->SpellFamilyFlags == 0x10)) + } + // Remove state (but need check other auras for it) + if (removeState) { bool found = false; - Unit::AuraList const& RejorRegr = m_target->GetAurasByType(SPELL_AURA_PERIODIC_HEAL); - for(Unit::AuraList::const_iterator i = RejorRegr.begin(); i != RejorRegr.end(); ++i) + Unit::AuraMap& Auras = m_target->GetAuras(); + for(Unit::AuraMap::iterator i = Auras.begin(); i != Auras.end(); ++i) { - if((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID - && ((*i)->GetSpellProto()->SpellFamilyFlags == 0x40 || (*i)->GetSpellProto()->SpellFamilyFlags == 0x10) ) + SpellEntry const *auraSpellInfo = (*i).second->GetSpellProto(); + if(auraSpellInfo->SpellFamilyName == m_spellProto->SpellFamilyName && + auraSpellInfo->SpellFamilyFlags == m_spellProto->SpellFamilyFlags ) { found = true; break; } } + // this has been last aura if(!found) - m_target->ModifyAuraState(AURA_STATE_SWIFTMEND, false); + m_target->ModifyAuraState(AuraState(removeState), false); } // reset cooldown state for spells @@ -1004,56 +1005,98 @@ void Aura::_RemoveAura() } } -void Aura::SetAuraFlag(uint32 slot, bool add) +void Aura::SendAuraUpdate(bool remove) { - uint32 index = slot / 4; - uint32 byte = (slot % 4) * 8; - uint32 val = m_target->GetUInt32Value(UNIT_FIELD_AURAFLAGS + index); - val &= ~((uint32)AFLAG_MASK << byte); - if(add) + WorldPacket data(SMSG_AURA_UPDATE); + data.append(m_target->GetPackGUID()); + data << uint8(GetAuraSlot()); + data << uint32(remove ? 0 : GetId()); + + if(remove) { - if (IsPositive()) - val |= ((uint32)AFLAG_POSITIVE << byte); - else - val |= ((uint32)AFLAG_NEGATIVE << byte); + m_target->SendMessageToSet(&data, true); + return; + } + + uint8 auraFlags = GetAuraFlags(); + data << uint8(auraFlags); + data << uint8(GetAuraLevel()); + data << uint8(m_procCharges ? m_procCharges : m_stackAmount); + + if(!(auraFlags & AFLAG_NOT_CASTER)) + { + data << uint8(0); // pguid } - m_target->SetUInt32Value(UNIT_FIELD_AURAFLAGS + index, val); + + if(auraFlags & AFLAG_DURATION) + { + data << uint32(GetAuraMaxDuration()); + data << uint32(GetAuraDuration()); + } + + m_target->SendMessageToSet(&data, true); } -void Aura::SetAuraLevel(uint32 slot,uint32 level) +void Aura::SetStackAmount(uint8 stackAmount) { - uint32 index = slot / 4; - uint32 byte = (slot % 4) * 8; - uint32 val = m_target->GetUInt32Value(UNIT_FIELD_AURALEVELS + index); - val &= ~(0xFF << byte); - val |= (level << byte); - m_target->SetUInt32Value(UNIT_FIELD_AURALEVELS + index, val); + if (stackAmount != m_stackAmount) + { + Unit *target = GetTarget(); + Unit *caster = GetCaster(); + if (!target || !caster) + return; + m_stackAmount = stackAmount; + int32 amount = m_stackAmount * caster->CalculateSpellDamage(m_spellProto, m_effIndex, m_currentBasePoints, target); + // Reapply if amount change + if (amount!=m_modifier.m_amount) + { + ApplyModifier(false, true); + m_modifier.m_amount = amount; + ApplyModifier(true, true); + } + } + RefreshAura(); } -void Aura::SetAuraApplication(uint32 slot, int8 count) +bool Aura::modStackAmount(int32 num) { - uint32 index = slot / 4; - uint32 byte = (slot % 4) * 8; - uint32 val = m_target->GetUInt32Value(UNIT_FIELD_AURAAPPLICATIONS + index); - val &= ~(0xFF << byte); - val |= ((uint8(count)) << byte); - m_target->SetUInt32Value(UNIT_FIELD_AURAAPPLICATIONS + index, val); + // Can`t mod + if (!m_spellProto->StackAmount) + return true; + + // Modify stack but limit it + int32 stackAmount = m_stackAmount + num; + if (stackAmount > m_spellProto->StackAmount) + stackAmount = m_spellProto->StackAmount; + else if (stackAmount <=0) // Last aura from stack removed + { + m_stackAmount = 0; + return true; // need remove aura + } + + // Update stack amount + SetStackAmount(stackAmount); + return false; } -void Aura::UpdateSlotCounterAndDuration() +void Aura::RefreshAura() { - uint8 slot = GetAuraSlot(); - if(slot >= MAX_AURAS) - return; - - // Three possibilities: - // Charge = 0; Stack >= 0 - // Charge = 1; Stack >= 0 - // Charge > 1; Stack = 0 - if(m_procCharges < 2) - SetAuraApplication(slot, m_stackAmount-1); + m_duration = m_maxduration; + SendAuraUpdate(false); +} - UpdateAuraDuration(); +bool Aura::isAffectedOnSpell(SpellEntry const *spell) const +{ + // Check family name + if (spell->SpellFamilyName != m_spellProto->SpellFamilyName) + return false; + // Check EffectClassMask + uint32 const *ptr = getAuraSpellClassMask(); + if (((uint64*)ptr)[0] & spell->SpellFamilyFlags) + return true; + if (ptr[2] & spell->SpellFamilyFlags2) + return true; + return false; } /*********************************************************/ @@ -1064,10 +1107,6 @@ void Aura::HandleAddModifier(bool apply, bool Real) if(m_target->GetTypeId() != TYPEID_PLAYER || !Real) return; - SpellEntry const *spellInfo = GetSpellProto(); - if(!spellInfo) - return; - if(m_modifier.m_miscvalue >= MAX_SPELLMOD) return; @@ -1078,30 +1117,40 @@ void Aura::HandleAddModifier(bool apply, bool Real) { case 17941: // Shadow Trance case 22008: // Netherwind Focus + case 31834: // Light's Grace + case 34754: // Clearcasting case 34936: // Backlash - m_procCharges = 1; + case 48108: // Hot Streak + case 57761: // Fireball! + SetAuraCharges(1); break; } SpellModifier *mod = new SpellModifier; mod->op = SpellModOp(m_modifier.m_miscvalue); - mod->value = GetModifierValue(); + mod->value = m_modifier.m_amount; mod->type = SpellModType(m_modifier.m_auraname); // SpellModType value == spell aura types mod->spellId = GetId(); - mod->effectId = m_effIndex; - mod->lastAffected = NULL; - uint64 spellAffectMask = spellmgr.GetSpellAffectMask(GetId(), m_effIndex); - - if (spellAffectMask) - mod->mask = spellAffectMask; + uint32 const *ptr; + SpellAffectEntry const *spellAffect = spellmgr.GetSpellAffect(GetId(), m_effIndex); + if (spellAffect) + ptr = &spellAffect->SpellClassMask[0]; else - mod->mask = spellInfo->EffectItemType[m_effIndex]; + { + switch (m_effIndex) + { + case 0: ptr = &m_spellProto->EffectSpellClassMaskA[0]; break; + case 1: ptr = &m_spellProto->EffectSpellClassMaskB[0]; break; + case 2: ptr = &m_spellProto->EffectSpellClassMaskC[0]; break; + default: + return; + } + } - if (m_procCharges > 0) - mod->charges = m_procCharges; - else - mod->charges = 0; + mod->mask = (uint64)ptr[0] | (uint64)ptr[1]<<32; + mod->mask2= (uint64)ptr[2]; + mod->charges = m_procCharges; m_spellmod = mod; } @@ -1111,7 +1160,7 @@ void Aura::HandleAddModifier(bool apply, bool Real) ((Player*)m_target)->AddSpellMod(m_spellmod, apply); // reapply some passive spells after add/remove related spellmods - if(spellInfo->SpellFamilyName==SPELLFAMILY_WARRIOR && (spellFamilyMask & 0x0000100000000000LL)) + if(m_spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && (spellFamilyMask & 0x0000100000000000LL)) { m_target->RemoveAurasDueToSpell(45471); @@ -1119,7 +1168,42 @@ void Aura::HandleAddModifier(bool apply, bool Real) m_target->CastSpell(m_target,45471,true); } } +void Aura::HandleAddTargetTrigger(bool apply, bool Real) +{ + // Use SpellModifier structure for check + // used only fields: + // spellId, mask, mask2 + if (apply) + { + SpellModifier *mod = new SpellModifier; + mod->spellId = GetId(); + uint32 const *ptr; + SpellAffectEntry const *spellAffect = spellmgr.GetSpellAffect(GetId(), m_effIndex); + if (spellAffect) + ptr = &spellAffect->SpellClassMask[0]; + else + { + switch (m_effIndex) + { + case 0: ptr = &m_spellProto->EffectSpellClassMaskA[0]; break; + case 1: ptr = &m_spellProto->EffectSpellClassMaskB[0]; break; + case 2: ptr = &m_spellProto->EffectSpellClassMaskC[0]; break; + default: + return; + } + } + + mod->mask = (uint64)ptr[0] | (uint64)ptr[1]<<32; + mod->mask2= (uint64)ptr[2]; + m_spellmod = mod; + } + else + { + delete m_spellmod; + m_spellmod = NULL; + } +} void Aura::TriggerSpell() { Unit* caster = GetCaster(); @@ -1799,8 +1883,8 @@ void Aura::TriggerSpell() { switch((*i)->GetModifier()->m_miscvalue) { - case STAT_INTELLECT: intellectLoss += (*i)->GetModifierValue(); break; - case STAT_SPIRIT: spiritLoss += (*i)->GetModifierValue(); break; + case STAT_INTELLECT: intellectLoss += (*i)->GetModifier()->m_amount; break; + case STAT_SPIRIT: spiritLoss += (*i)->GetModifier()->m_amount; break; default: break; } } @@ -1868,7 +1952,7 @@ void Aura::HandleAuraDummy(bool apply, bool Real) return; case 43873: // Headless Horseman Laugh if(caster->GetTypeId() == TYPEID_PLAYER) - ((Player*)caster)->SendPlaySound(11965, false); + ((Player*)caster)->PlaySound(11965, false); return; case 46354: // Blood Elf Illusion if(caster) @@ -1964,6 +2048,25 @@ void Aura::HandleAuraDummy(bool apply, bool Real) m_target->SetReducedThreatPercent(0, 0); return; } + + if (caster && m_removeMode == AURA_REMOVE_BY_DEATH) + { + // Stop caster Arcane Missle chanelling on death + if (m_spellProto->SpellFamilyName == SPELLFAMILY_MAGE && + m_spellProto->SpellFamilyFlags&0x0000000000000800LL) + { + caster->InterruptSpell(CURRENT_CHANNELED_SPELL); + return; + } + // Stop caster Penance chanelling on death + if (m_spellProto->SpellFamilyName == SPELLFAMILY_PRIEST && + m_spellProto->SpellFamilyFlags2 & 0x00000080) + { + caster->InterruptSpell(CURRENT_CHANNELED_SPELL); + return; + } + + } } // AT APPLY & REMOVE @@ -2004,12 +2107,6 @@ void Aura::HandleAuraDummy(bool apply, bool Real) m_target->RemoveAurasDueToSpell(spellId); return; } - // Victorious - if(GetId()==32216 && m_target->getClass()==CLASS_WARRIOR) - { - m_target->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH, apply); - return; - } //Summon Fire Elemental if (GetId() == 40133 && caster) { @@ -2048,12 +2145,6 @@ void Aura::HandleAuraDummy(bool apply, bool Real) } case SPELLFAMILY_MAGE: { - // Hypothermia - if( GetId()==41425 ) - { - m_target->ModifyAuraState(AURA_STATE_HYPOTHERMIA,apply); - return; - } break; } case SPELLFAMILY_DRUID: @@ -2068,15 +2159,29 @@ void Aura::HandleAuraDummy(bool apply, bool Real) if(m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading()) m_modifier.m_amount = caster->SpellHealingBonus(GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE, m_target); } - // Do final heal for real !apply - else if (Real) + else { - if (GetAuraDuration() <= 0 || m_removeMode==AURA_REMOVE_BY_DISPEL) + // Final heal only on dispelled or duration end + if ( !(GetAuraDuration() <= 0 || m_removeMode==AURA_REMOVE_BY_DISPEL) ) + return; + + // final heal + if(m_target->IsInWorld()) + m_target->CastCustomSpell(m_target,33778,&m_modifier.m_amount,NULL,NULL,true,NULL,this,GetCasterGUID()); + + /*// have a look if there is still some other Lifebloom dummy aura + Unit::AuraList auras = m_target->GetAurasByType(SPELL_AURA_DUMMY); + for(Unit::AuraList::iterator itr = auras.begin(); itr!=auras.end(); ++itr) + if((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID && + (*itr)->GetSpellProto()->SpellFamilyFlags & 0x1000000000LL) + return; + + // final heal + if(m_target->IsInWorld() && m_stackAmount > 0) { - // final heal - if(m_target->IsInWorld()) - m_target->CastCustomSpell(m_target,33778,&m_modifier.m_amount,NULL,NULL,true,NULL,this,GetCasterGUID()); - } + int32 amount = m_modifier.m_amount / m_stackAmount; + m_target->CastCustomSpell(m_target,33778,&amount,NULL,NULL,true,NULL,this,GetCasterGUID()); + }*/ } return; } @@ -2097,10 +2202,8 @@ void Aura::HandleAuraDummy(bool apply, bool Real) mod->value = m_modifier.m_amount/7; mod->type = SPELLMOD_FLAT; mod->spellId = GetId(); - mod->effectId = m_effIndex; - mod->lastAffected = NULL; mod->mask = 0x001000000000LL; - mod->charges = 0; + mod->mask2= 0LL; m_spellmod = mod; } @@ -2123,10 +2226,8 @@ void Aura::HandleAuraDummy(bool apply, bool Real) mod->value = m_modifier.m_amount; mod->type = SPELLMOD_FLAT; mod->spellId = GetId(); - mod->effectId = m_effIndex; - mod->lastAffected = NULL; mod->mask = 0x4000000000000LL; - mod->charges = 0; + mod->mask2= 0LL; m_spellmod = mod; } @@ -2148,18 +2249,17 @@ void Aura::HandleAuraDummy(bool apply, bool Real) mod->value = m_modifier.m_amount; mod->type = SPELLMOD_PCT; mod->spellId = GetId(); - mod->effectId = m_effIndex; - mod->lastAffected = NULL; switch (m_effIndex) { case 0: mod->mask = 0x00200000000LL; // Windfury Totem + mod->mask2= 0LL; break; case 1: mod->mask = 0x00400000000LL; // Flametongue Totem + mod->mask2= 0LL; break; } - mod->charges = 0; m_spellmod = mod; } @@ -2206,6 +2306,8 @@ void Aura::HandleAuraPeriodicDummy(bool apply, bool Real) if(!Real) return; + Unit* caster = GetCaster(); + SpellEntry const*spell = GetSpellProto(); switch( spell->SpellFamilyName) { @@ -2229,6 +2331,16 @@ void Aura::HandleAuraPeriodicDummy(bool apply, bool Real) ((Player*)m_target)->UpdateManaRegen(); break; } + // Explosive Shot + if (spell->SpellFamilyFlags & 0x8000000000000000LL) + { + if (apply && caster) + { + int32 damage = m_modifier.m_amount + caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 8 / 100; + caster->CastCustomSpell(m_target, 53352, &damage, 0, 0, true, 0, this); + } + break; + } break; } } @@ -2318,12 +2430,8 @@ void Aura::HandleAuraHover(bool apply, bool Real) void Aura::HandleWaterBreathing(bool apply, bool Real) { - if(apply) - m_target->waterbreath = true; - else if(m_target->GetAurasByType(SPELL_AURA_WATER_BREATHING).empty()) + if(!apply && !m_target->HasAuraType(SPELL_AURA_WATER_BREATHING)) { - m_target->waterbreath = false; - // update for enable timer in case not moving target if(m_target->GetTypeId()==TYPEID_PLAYER && m_target->IsInWorld()) { @@ -2401,6 +2509,9 @@ void Aura::HandleAuraModShapeshift(bool apply, bool Real) else modelid = 21244; break; + case FORM_METAMORPHOSIS: + modelid = 25277; + break; case FORM_AMBIENT: case FORM_SHADOW: case FORM_STEALTH: @@ -2748,7 +2859,7 @@ void Aura::HandleAuraModSkill(bool apply, bool Real) return; uint32 prot=GetSpellProto()->EffectMiscValue[m_effIndex]; - int32 points = GetModifierValue(); + int32 points = m_modifier.m_amount; ((Player*)m_target)->ModifySkillBonus(prot,(apply ? points: -points),m_modifier.m_auraname==SPELL_AURA_MOD_SKILL_TALENT); if(prot == SKILL_DEFENSE) @@ -2797,10 +2908,7 @@ void Aura::HandleBindSight(bool apply, bool Real) if(!caster || caster->GetTypeId() != TYPEID_PLAYER) return; - if (apply) - m_target->AddPlayerToVision((Player*)caster); - else - m_target->RemovePlayerFromVision((Player*)caster); + ((Player*)caster)->SetBindSight(apply ? m_target : NULL); } void Aura::HandleFarSight(bool apply, bool Real) @@ -2845,30 +2953,78 @@ void Aura::HandleAuraTrackStealthed(bool apply, bool Real) void Aura::HandleAuraModScale(bool apply, bool Real) { - m_target->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X,GetModifierValue(),apply); + m_target->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X,m_modifier.m_amount,apply); } -void Aura::HandleModPossess(bool apply, bool Real) +/*void Aura::HandleModPossess(bool apply, bool Real) { if(!Real) return; + if(m_target->getLevel() > m_modifier.m_amount) + return; + + // not possess yourself + if(GetCasterGUID() == m_target->GetGUID()) + return; + Unit* caster = GetCaster(); - if(caster && caster->GetTypeId() == TYPEID_UNIT) - { - HandleModCharm(apply, Real); + if(!caster) return; - } - if(apply) + if( apply ) { - if(m_target->getLevel() > m_modifier.m_amount) - return; + m_target->SetCharmerGUID(GetCasterGUID()); + m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,caster->getFaction()); + caster->SetCharm(m_target); - m_target->SetCharmedOrPossessedBy(caster, true); + m_target->CombatStop(); + m_target->DeleteThreatList(); + if(m_target->GetTypeId() == TYPEID_UNIT) + { + m_target->StopMoving(); + m_target->GetMotionMaster()->Clear(); + m_target->GetMotionMaster()->MoveIdle(); + CharmInfo *charmInfo = ((Creature*)m_target)->InitCharmInfo(m_target); + charmInfo->InitPossessCreateSpells(); + } + + if(caster->GetTypeId() == TYPEID_PLAYER) + { + ((Player*)caster)->PossessSpellInitialize(); + } } else - m_target->RemoveCharmedOrPossessedBy(caster); + { + m_target->SetCharmerGUID(0); + + if(m_target->GetTypeId() == TYPEID_PLAYER) + ((Player*)m_target)->setFactionForRace(m_target->getRace()); + else if(m_target->GetTypeId() == TYPEID_UNIT) + { + CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo(); + m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A); + } + + caster->SetCharm(0); + + if(caster->GetTypeId() == TYPEID_PLAYER) + { + WorldPacket data(SMSG_PET_SPELLS, 8); + data << uint64(0); + data << uint32(0); + ((Player*)caster)->GetSession()->SendPacket(&data); + } + if(m_target->GetTypeId() == TYPEID_UNIT) + { + ((Creature*)m_target)->AIM_Initialize(); + + if (((Creature*)m_target)->AI()) + ((Creature*)m_target)->AI()->AttackStart(caster); + } + } + if(caster->GetTypeId() == TYPEID_PLAYER) + ((Player*)caster)->SetFarSight(apply ? m_target->GetGUID() : NULL); } void Aura::HandleModPossessPet(bool apply, bool Real) @@ -2879,22 +3035,31 @@ void Aura::HandleModPossessPet(bool apply, bool Real) Unit* caster = GetCaster(); if(!caster || caster->GetTypeId() != TYPEID_PLAYER) return; - if(caster->GetPet() != m_target) + + Pet *pet = caster->GetPet(); + if(!pet || pet != m_target) return; if(apply) - m_target->SetCharmedOrPossessedBy(caster, true); + pet->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24); else - { - m_target->RemoveCharmedOrPossessedBy(caster); + pet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24); - // Reinitialize the pet bar and make the pet come back to the owner - ((Player*)caster)->PetSpellInitialize(); - if(!m_target->getVictim()) - { - m_target->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); - m_target->GetCharmInfo()->SetCommandState(COMMAND_FOLLOW); - } + ((Player*)caster)->SetFarSight(apply ? pet->GetGUID() : NULL); + ((Player*)caster)->SetCharm(apply ? pet : NULL); + ((Player*)caster)->SetClientControl(pet, apply ? 1 : 0); + + if(apply) + { + pet->StopMoving(); + pet->GetMotionMaster()->Clear(); + pet->GetMotionMaster()->MoveIdle(); + } + else + { + pet->AttackStop(); + pet->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); + pet->SetUnitMovementFlags(MOVEMENTFLAG_NONE); } } @@ -2903,18 +3068,108 @@ void Aura::HandleModCharm(bool apply, bool Real) if(!Real) return; + // not charm yourself + if(GetCasterGUID() == m_target->GetGUID()) + return; + Unit* caster = GetCaster(); + if(!caster) + return; - if(apply) + if(int32(m_target->getLevel()) <= m_modifier.m_amount) { - if(int32(m_target->getLevel()) > m_modifier.m_amount) - return; - - m_target->SetCharmedOrPossessedBy(caster, false); + if( apply ) + { + m_target->SetCharmerGUID(GetCasterGUID()); + m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,caster->getFaction()); + m_target->CastStop(m_target==caster ? GetId() : 0); + caster->SetCharm(m_target); + + m_target->CombatStop(); + m_target->DeleteThreatList(); + + if(m_target->GetTypeId() == TYPEID_UNIT) + { + ((Creature*)m_target)->AIM_Initialize(); + CharmInfo *charmInfo = ((Creature*)m_target)->InitCharmInfo(m_target); + charmInfo->InitCharmCreateSpells(); + charmInfo->SetReactState( REACT_DEFENSIVE ); + + if(caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK) + { + CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo(); + if(cinfo && cinfo->type == CREATURE_TYPE_DEMON) + { + //to prevent client crash + m_target->SetFlag(UNIT_FIELD_BYTES_0, 2048); + //just to enable stat window + charmInfo->SetPetNumber(objmgr.GeneratePetNumber(), true); + //if charmed two demons the same session, the 2nd gets the 1st one's name + m_target->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL)); + } + } + } + + if(caster->GetTypeId() == TYPEID_PLAYER) + { + ((Player*)caster)->CharmSpellInitialize(); + } + } + else + { + m_target->SetCharmerGUID(0); + + if(m_target->GetTypeId() == TYPEID_PLAYER) + ((Player*)m_target)->setFactionForRace(m_target->getRace()); + else + { + CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo(); + + // restore faction + if(((Creature*)m_target)->isPet()) + { + if(Unit* owner = m_target->GetOwner()) + m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,owner->getFaction()); + else if(cinfo) + m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A); + } + else if(cinfo) // normal creature + m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A); + + // restore UNIT_FIELD_BYTES_0 + if(cinfo && caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK && cinfo->type == CREATURE_TYPE_DEMON) + { + CreatureDataAddon const *cainfo = ((Creature*)m_target)->GetCreatureAddon(); + if(cainfo && cainfo->bytes0 != 0) + m_target->SetUInt32Value(UNIT_FIELD_BYTES_0, cainfo->bytes0); + else + m_target->RemoveFlag(UNIT_FIELD_BYTES_0, 2048); + + if(m_target->GetCharmInfo()) + m_target->GetCharmInfo()->SetPetNumber(0, true); + else + sLog.outError("Aura::HandleModCharm: target="I64FMTD" with typeid=%d has a charm aura but no charm info!", m_target->GetGUID(), m_target->GetTypeId()); + } + } + + caster->SetCharm(0); + + if(caster->GetTypeId() == TYPEID_PLAYER) + { + WorldPacket data(SMSG_PET_SPELLS, 8); + data << uint64(0); + data << uint32(0); + ((Player*)caster)->GetSession()->SendPacket(&data); + } + if(m_target->GetTypeId() == TYPEID_UNIT) + { + ((Creature*)m_target)->AIM_Initialize(); + if (((Creature*)m_target)->AI()) + ((Creature*)m_target)->AI()->AttackStart(caster); + } + } } - else - m_target->RemoveCharmedOrPossessedBy(caster); -} +}*/ void Aura::HandleModConfuse(bool apply, bool Real) { @@ -2970,7 +3225,7 @@ void Aura::HandleFeignDeath(bool apply, bool Real) } } // blizz like 2.0.x - m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNKNOWN6); + m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29); // blizz like 2.0.x m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH); // blizz like 2.0.x @@ -2995,7 +3250,7 @@ void Aura::HandleFeignDeath(bool apply, bool Real) m_target->SendMessageToSet(&data,true); */ // blizz like 2.0.x - m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNKNOWN6); + m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29); // blizz like 2.0.x m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH); // blizz like 2.0.x @@ -3076,10 +3331,6 @@ void Aura::HandleModStealth(bool apply, bool Real) //m_target->SetVisibility(VISIBILITY_OFF); m_target->SetVisibility(VISIBILITY_GROUP_STEALTH); } - - // for RACE_NIGHTELF stealth - if(m_target->GetTypeId()==TYPEID_PLAYER && GetId()==20580) - m_target->CastSpell(m_target, 21009, true, NULL, this); } } else @@ -3087,10 +3338,6 @@ void Aura::HandleModStealth(bool apply, bool Real) // only at real aura remove if(Real) { - // for RACE_NIGHTELF stealth - if(m_target->GetTypeId()==TYPEID_PLAYER && GetId()==20580) - m_target->RemoveAurasDueToSpell(21009); - // if last SPELL_AURA_MOD_STEALTH and no GM invisibility if(!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH) && m_target->GetVisibility()!=VISIBILITY_OFF) { @@ -3216,6 +3463,10 @@ void Aura::HandleAuraModRoot(bool apply, bool Real) if(!Real) return; + // Frost root aura -> freeze/unfreeze target + if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST) + m_target->ModifyAuraState(AURA_STATE_FROZEN, apply); + m_target->SetControlled(apply, UNIT_STAT_ROOT); } @@ -3255,7 +3506,7 @@ void Aura::HandleAuraModSilence(bool apply, bool Real) return; // Search Mana Tap auras on caster - Aura * dummy = m_target->GetDummyAura(28734); + Aura * dummy = caster->GetDummyAura(28734); if (dummy) { int32 bp = dummy->GetStackAmount() * 10; @@ -3312,7 +3563,7 @@ void Aura::HandleModThreat(bool apply, bool Real) if(m_modifier.m_miscvalue & int32(1<<x)) { if(m_target->GetTypeId() == TYPEID_PLAYER) - ApplyPercentModFloatVar(m_target->m_threatModifier[x], m_positive ? GetModifierValue() : -GetModifierValue(), apply); + ApplyPercentModFloatVar(m_target->m_threatModifier[x], m_positive ? m_modifier.m_amount : -m_modifier.m_amount, apply); } } } @@ -3333,9 +3584,9 @@ void Aura::HandleAuraModTotalThreat(bool apply, bool Real) float threatMod = 0.0f; if(apply) - threatMod = float(GetModifierValue()); + threatMod = float(m_modifier.m_amount); else - threatMod = float(-GetModifierValue()); + threatMod = float(-m_modifier.m_amount); m_target->getHostilRefManager().threatAssist(caster, threatMod); } @@ -3484,17 +3735,6 @@ void Aura::HandleModMechanicImmunity(bool apply, bool Real) m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,m_modifier.m_miscvalue,apply); - // special cases - switch(m_modifier.m_miscvalue) - { - case MECHANIC_INVULNERABILITY: - m_target->ModifyAuraState(AURA_STATE_FORBEARANCE,apply); - break; - case MECHANIC_SHIELD: - m_target->ModifyAuraState(AURA_STATE_WEAKENED_SOUL,apply); - break; - } - // Bestial Wrath if ( GetSpellProto()->SpellFamilyName == SPELLFAMILY_HUNTER && GetSpellProto()->Id == 19574) { @@ -3668,8 +3908,7 @@ void Aura::HandleAuraProcTriggerSpell(bool apply, bool Real) switch (GetId()) { case 28200: // Ascendance (Talisman of Ascendance trinket) - m_procCharges = 6; - UpdateAuraCharges(); + SetAuraCharges(6); break; default: break; } @@ -3696,13 +3935,6 @@ void Aura::HandlePeriodicTriggerSpell(bool apply, bool Real) m_isPeriodic = apply; m_isTrigger = apply; - - // Curse of the Plaguebringer - if (!apply && m_spellProto->Id == 29213 && m_removeMode!=AURA_REMOVE_BY_DISPEL) - { - // Cast Wrath of the Plaguebringer if not dispelled - m_target->CastSpell(m_target, 29214, true, 0, this); - } } void Aura::HandlePeriodicEnergize(bool apply, bool Real) @@ -3720,13 +3952,6 @@ void Aura::HandlePeriodicHeal(bool apply, bool Real) m_isPeriodic = apply; - // only at real apply - if (Real && apply && GetSpellProto()->Mechanic == MECHANIC_BANDAGE) - { - // provided m_target as original caster to prevent apply aura caster selection for this negative buff - m_target->CastSpell(m_target,11196,true,NULL,this,m_target->GetGUID()); - } - // For prevent double apply bonuses bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading()); @@ -3778,16 +4003,19 @@ void Aura::HandlePeriodicDamage(bool apply, bool Real) Unit *caster = GetCaster(); + // Custom damage calculation after + if (!apply || loading || !caster) + return; + switch (m_spellProto->SpellFamilyName) { case SPELLFAMILY_GENERIC: { // Pounce Bleed - if ( m_spellProto->SpellIconID == 147 && m_spellProto->SpellVisual == 0 ) + if ( m_spellProto->SpellIconID == 147 && m_spellProto->SpellVisual[0] == 0 ) { // $AP*0.18/6 bonus per tick - if (apply && !loading && caster) - m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 3 / 100); + m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 3 / 100); return; } break; @@ -3797,16 +4025,12 @@ void Aura::HandlePeriodicDamage(bool apply, bool Real) // Rend if (m_spellProto->SpellFamilyFlags & 0x0000000000000020LL) { - // 0.00743*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick - if (apply && !loading && caster) - { - float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK); - int32 mws = caster->GetAttackTime(BASE_ATTACK); - float mwb_min = caster->GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE); - float mwb_max = caster->GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE); - // WARNING! in 3.0 multiplier 0.00743f change to 0.6 - m_modifier.m_amount+=int32(((mwb_min+mwb_max)/2+ap*mws/14000)*0.00743f); - } + // $0.2*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick + float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK); + int32 mws = caster->GetAttackTime(BASE_ATTACK); + float mwb_min = caster->GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE); + float mwb_max = caster->GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE); + m_modifier.m_amount+=int32(((mwb_min+mwb_max)/2+ap*mws/14000)*0.2f); return; } break; @@ -3816,90 +4040,78 @@ void Aura::HandlePeriodicDamage(bool apply, bool Real) // Rake if (m_spellProto->SpellFamilyFlags & 0x0000000000001000LL) { - // $AP*0.06/3 bonus per tick - if (apply && !loading && caster) - m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 2 / 100); + // $AP*0.06 bonus per tick + m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 6 / 100); return; } // Lacerate if (m_spellProto->SpellFamilyFlags & 0x000000010000000000LL) { // $AP*0.05/5 bonus per tick - if (apply && !loading && caster) - m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100); + m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100); return; } // Rip if (m_spellProto->SpellFamilyFlags & 0x000000000000800000LL) { - // $AP * min(0.06*$cp, 0.24)/6 [Yes, there is no difference, whether 4 or 5 CPs are being used] - if (apply && !loading && caster && caster->GetTypeId() == TYPEID_PLAYER) - { - uint8 cp = ((Player*)caster)->GetComboPoints(); + // 0.01*$AP*cp + if (caster->GetTypeId() != TYPEID_PLAYER) + return; - // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs - Unit::AuraList const& dummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY); - for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr) + uint8 cp = ((Player*)caster)->GetComboPoints(); + + // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs + Unit::AuraList const& dummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY); + for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr) + { + if((*itr)->GetId()==34241) { - if((*itr)->GetId()==34241) - { - m_modifier.m_amount += cp * (*itr)->GetModifier()->m_amount; - break; - } + m_modifier.m_amount += cp * (*itr)->GetModifier()->m_amount; + break; } - - if (cp > 4) cp = 4; - m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * cp / 100); } + m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * cp / 100); + return; + } + // Lock Jaw + if (m_spellProto->SpellFamilyFlags & 0x1000000000000000LL) + { + // 0.15*$AP + m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 15 / 100); return; } break; } case SPELLFAMILY_ROGUE: { - // Deadly poison aura state - if((m_spellProto->SpellFamilyFlags & 0x10000) && m_spellProto->SpellVisual==5100) - { - if(apply) - m_target->ModifyAuraState(AURA_STATE_DEADLY_POISON,true); - else - { - // current aura already removed, search present of another - bool found = false; - Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE); - for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) - { - SpellEntry const* itr_spell = (*itr)->GetSpellProto(); - if(itr_spell && itr_spell->SpellFamilyName==SPELLFAMILY_ROGUE && (itr_spell->SpellFamilyFlags & 0x10000) && itr_spell->SpellVisual==5100) - { - found = true; - break; - } - } - // this has been last deadly poison aura - if(!found) - m_target->ModifyAuraState(AURA_STATE_DEADLY_POISON,false); - } - return; - } // Rupture if (m_spellProto->SpellFamilyFlags & 0x000000000000100000LL) { - // Dmg/tick = $AP*min(0.01*$cp, 0.03) [Like Rip: only the first three CP increase the contribution from AP] - if (apply && !loading && caster && caster->GetTypeId() == TYPEID_PLAYER) - { - uint8 cp = ((Player*)caster)->GetComboPoints(); - if (cp > 3) cp = 3; - m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * cp / 100); - } + if (caster->GetTypeId() != TYPEID_PLAYER) + return; + //1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs + //2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs + //3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs + //4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs + //5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs + float AP_per_combo[] = {0, 0.015f, 0.024, 0.03, 0.03428571, 0.0375}; + uint8 cp = ((Player*)caster)->GetComboPoints(); + if (cp > 5) cp = 5; + m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * AP_per_combo[cp]); return; } // Garrote if (m_spellProto->SpellFamilyFlags & 0x000000000000000100LL) { - // $AP*0.18/6 bonus per tick - if (apply && !loading && caster) - m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 3 / 100); + // $AP*0.07 bonus per tick + m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 7 / 100); + return; + } + // Deadly Poison + if (m_spellProto->SpellFamilyFlags & 0x0000000000010000) + { + // 0.08*$AP / 4 * amount of stack + m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 2 * GetStackAmount() / 100); return; } break; @@ -3910,16 +4122,14 @@ void Aura::HandlePeriodicDamage(bool apply, bool Real) if (m_spellProto->SpellFamilyFlags & 0x0000000000004000LL) { // $RAP*0.1/5 bonus per tick - if (apply && !loading && caster) - m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500); + m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500); return; } // Immolation Trap if (m_spellProto->SpellFamilyFlags & 0x0000000000000004LL && m_spellProto->SpellIconID == 678) { // $RAP*0.1/5 bonus per tick - if (apply && !loading && caster) - m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500); + m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500); return; } break; @@ -3929,27 +4139,37 @@ void Aura::HandlePeriodicDamage(bool apply, bool Real) // Consecration if (m_spellProto->SpellFamilyFlags & 0x0000000000000020LL) { - if (apply && !loading) + // ($m1+0.04*$SPH+0.04*$AP) + float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK); + int32 holy = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) + + caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellProto), m_target); + m_modifier.m_amount += int32(0.04f*holy + 0.04f*ap); + + // Improved Consecration - Libram of the Eternal Rest + Unit::AuraList const& classScripts = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); + for(Unit::AuraList::const_iterator k = classScripts.begin(); k != classScripts.end(); ++k) { - if(Unit* caster = GetCaster()) + switch((*k)->GetModifier()->m_miscvalue) { - Unit::AuraList const& classScripts = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - for(Unit::AuraList::const_iterator k = classScripts.begin(); k != classScripts.end(); ++k) + case 5147: { int32 tickcount = GetSpellDuration(m_spellProto) / m_spellProto->EffectAmplitude[m_effIndex]; - switch((*k)->GetModifier()->m_miscvalue) - { - case 5147: // Improved Consecration - Libram of the Eternal Rest - { - m_modifier.m_amount += (*k)->GetModifier()->m_amount / tickcount; - break; - } - } + m_modifier.m_amount += (*k)->GetModifier()->m_amount / tickcount; + break; } } } return; } + // Seal of Vengeance 0.013*$SPH+0.025*$AP per tick (also can stack) + if(m_spellProto->SpellFamilyFlags & 0x0000080000000000LL) + { + float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK); + int32 holy = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) + + caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellProto), m_target); + m_modifier.m_amount += int32((0.013f*holy + 0.025f*ap) * GetStackAmount()); + return; + } break; } default: @@ -3995,9 +4215,9 @@ void Aura::HandleAuraModResistanceExclusive(bool apply, bool Real) { if(m_modifier.m_miscvalue & int32(1<<x)) { - m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_VALUE, float(GetModifierValue()), apply); + m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_VALUE, float(m_modifier.m_amount), apply); if(m_target->GetTypeId() == TYPEID_PLAYER) - m_target->ApplyResistanceBuffModsMod(SpellSchools(x),m_positive,GetModifierValue(), apply); + m_target->ApplyResistanceBuffModsMod(SpellSchools(x),m_positive,m_modifier.m_amount, apply); } } } @@ -4008,19 +4228,11 @@ void Aura::HandleAuraModResistance(bool apply, bool Real) { if(m_modifier.m_miscvalue & int32(1<<x)) { - m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(GetModifierValue()), apply); + m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(m_modifier.m_amount), apply); if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet()) - m_target->ApplyResistanceBuffModsMod(SpellSchools(x),m_positive,GetModifierValue(), apply); + m_target->ApplyResistanceBuffModsMod(SpellSchools(x),m_positive,m_modifier.m_amount, apply); } } - - // Faerie Fire (druid versions) - if( m_spellProto->SpellIconID == 109 && - m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && - m_spellProto->SpellFamilyFlags & 0x0000000000000400LL ) - { - m_target->ModifyAuraState(AURA_STATE_FAERIE_FIRE,apply); - } } void Aura::HandleAuraModBaseResistancePCT(bool apply, bool Real) @@ -4030,14 +4242,14 @@ void Aura::HandleAuraModBaseResistancePCT(bool apply, bool Real) { //pets only have base armor if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)) - m_target->HandleStatModifier(UNIT_MOD_ARMOR, BASE_PCT, float(GetModifierValue()), apply); + m_target->HandleStatModifier(UNIT_MOD_ARMOR, BASE_PCT, float(m_modifier.m_amount), apply); } else { for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++) { if(m_modifier.m_miscvalue & int32(1<<x)) - m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_PCT, float(GetModifierValue()), apply); + m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_PCT, float(m_modifier.m_amount), apply); } } } @@ -4048,11 +4260,11 @@ void Aura::HandleModResistancePercent(bool apply, bool Real) { if(m_modifier.m_miscvalue & int32(1<<i)) { - m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_PCT, float(GetModifierValue()), apply); + m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply); if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet()) { - m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),true,GetModifierValue(), apply); - m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),false,GetModifierValue(), apply); + m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),true,m_modifier.m_amount, apply); + m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),false,m_modifier.m_amount, apply); } } } @@ -4065,13 +4277,13 @@ void Aura::HandleModBaseResistance(bool apply, bool Real) { //only pets have base stats if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)) - m_target->HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(GetModifierValue()), apply); + m_target->HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(m_modifier.m_amount), apply); } else { for(int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++) if(m_modifier.m_miscvalue & (1<<i)) - m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_VALUE, float(GetModifierValue()), apply); + m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply); } } @@ -4093,9 +4305,9 @@ void Aura::HandleAuraModStat(bool apply, bool Real) if (m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue == i) { //m_target->ApplyStatMod(Stats(i), m_modifier.m_amount,apply); - m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_VALUE, float(GetModifierValue()), apply); + m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply); if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet()) - m_target->ApplyStatBuffMod(Stats(i),GetModifierValue(),apply); + m_target->ApplyStatBuffMod(Stats(i),m_modifier.m_amount,apply); } } } @@ -4115,7 +4327,7 @@ void Aura::HandleModPercentStat(bool apply, bool Real) for (int32 i = STAT_STRENGTH; i < MAX_STATS; ++i) { if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1) - m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), BASE_PCT, float(GetModifierValue()), apply); + m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), BASE_PCT, float(m_modifier.m_amount), apply); } } @@ -4193,9 +4405,9 @@ void Aura::HandleModTotalPercentStat(bool apply, bool Real) { if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1) { - m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, float(GetModifierValue()), apply); + m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply); if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet()) - m_target->ApplyStatPercentBuffMod(Stats(i), GetModifierValue(), apply ); + m_target->ApplyStatPercentBuffMod(Stats(i), m_modifier.m_amount, apply ); } } @@ -4293,7 +4505,7 @@ void Aura::HandleModRegen(bool apply, bool Real) // eating if(m_periodicTimer <= 0) { m_periodicTimer += 5000; - int32 gain = m_target->ModifyHealth(GetModifierValue()); + int32 gain = m_target->ModifyHealth(m_modifier.m_amount); Unit *caster = GetCaster(); if (caster) { @@ -4328,7 +4540,7 @@ void Aura::HandleModPowerRegen(bool apply, bool Real) // drinking else if( GetId() == 20577 ) { // cannibalize anim - m_target->HandleEmoteCommand(398); + m_target->HandleEmoteCommand(EMOTE_STATE_CANNIBALIZE); } // Warrior talent, gain 1 rage every 3 seconds while in combat @@ -4384,7 +4596,7 @@ void Aura::HandleAuraModIncreaseHealth(bool apply, bool Real) { if(apply) { - m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(GetModifierValue()), apply); + m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply); m_target->ModifyHealth(m_modifier.m_amount); } else @@ -4393,7 +4605,7 @@ void Aura::HandleAuraModIncreaseHealth(bool apply, bool Real) m_target->ModifyHealth(-m_modifier.m_amount); else m_target->SetHealth(1); - m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(GetModifierValue()), apply); + m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply); } } } @@ -4424,7 +4636,7 @@ void Aura::HandleAuraModIncreaseEnergy(bool apply, bool Real) UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType); - m_target->HandleStatModifier(unitMod, TOTAL_VALUE, float(GetModifierValue()), apply); + m_target->HandleStatModifier(unitMod, TOTAL_VALUE, float(m_modifier.m_amount), apply); } void Aura::HandleAuraModIncreaseEnergyPercent(bool apply, bool /*Real*/) @@ -4435,12 +4647,17 @@ void Aura::HandleAuraModIncreaseEnergyPercent(bool apply, bool /*Real*/) UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType); - m_target->HandleStatModifier(unitMod, TOTAL_PCT, float(GetModifierValue()), apply); + m_target->HandleStatModifier(unitMod, TOTAL_PCT, float(m_modifier.m_amount), apply); } void Aura::HandleAuraModIncreaseHealthPercent(bool apply, bool /*Real*/) { - m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_PCT, float(GetModifierValue()), apply); + m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_PCT, float(m_modifier.m_amount), apply); +} + +void Aura::HandleAuraIncreaseBaseHealthPercent(bool apply, bool /*Real*/) +{ + m_target->HandleStatModifier(UNIT_MOD_HEALTH, BASE_PCT, float(m_modifier.m_amount), apply); } /********************************/ @@ -4504,9 +4721,9 @@ void Aura::HandleAuraModCritPercent(bool apply, bool Real) if (GetSpellProto()->EquippedItemClass == -1) { - ((Player*)m_target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (GetModifierValue()), apply); - ((Player*)m_target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (GetModifierValue()), apply); - ((Player*)m_target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (GetModifierValue()), apply); + ((Player*)m_target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply); + ((Player*)m_target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply); + ((Player*)m_target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply); } else { @@ -4516,13 +4733,28 @@ void Aura::HandleAuraModCritPercent(bool apply, bool Real) void Aura::HandleModHitChance(bool apply, bool Real) { - m_target->m_modMeleeHitChance += apply ? GetModifierValue() : -GetModifierValue(); - m_target->m_modRangedHitChance += apply ? GetModifierValue() : -GetModifierValue(); + if(m_target->GetTypeId() == TYPEID_PLAYER) + { + ((Player*)m_target)->UpdateMeleeHitChances(); + ((Player*)m_target)->UpdateRangedHitChances(); + } + else + { + m_target->m_modMeleeHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount); + m_target->m_modRangedHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount); + } } void Aura::HandleModSpellHitChance(bool apply, bool Real) { - m_target->m_modSpellHitChance += apply ? GetModifierValue(): -GetModifierValue(); + if(m_target->GetTypeId() == TYPEID_PLAYER) + { + ((Player*)m_target)->UpdateSpellHitChances(); + } + else + { + m_target->m_modSpellHitChance += apply ? m_modifier.m_amount: (-m_modifier.m_amount); + } } void Aura::HandleModSpellCritChance(bool apply, bool Real) @@ -4537,7 +4769,7 @@ void Aura::HandleModSpellCritChance(bool apply, bool Real) } else { - m_target->m_baseSpellCritChance += apply ? GetModifierValue():-GetModifierValue(); + m_target->m_baseSpellCritChance += apply ? m_modifier.m_amount:-m_modifier.m_amount; } } @@ -4561,22 +4793,22 @@ void Aura::HandleModSpellCritChanceShool(bool /*apply*/, bool Real) void Aura::HandleModCastingSpeed(bool apply, bool Real) { - m_target->ApplyCastTimePercentMod(GetModifierValue(),apply); + m_target->ApplyCastTimePercentMod(m_modifier.m_amount,apply); } void Aura::HandleModMeleeRangedSpeedPct(bool apply, bool Real) { - m_target->ApplyAttackTimePercentMod(BASE_ATTACK,GetModifierValue(),apply); - m_target->ApplyAttackTimePercentMod(OFF_ATTACK,GetModifierValue(),apply); - m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, GetModifierValue(), apply); + m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply); + m_target->ApplyAttackTimePercentMod(OFF_ATTACK,m_modifier.m_amount,apply); + m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply); } void Aura::HandleModCombatSpeedPct(bool apply, bool Real) { - m_target->ApplyCastTimePercentMod(GetModifierValue(),apply); - m_target->ApplyAttackTimePercentMod(BASE_ATTACK,GetModifierValue(),apply); - m_target->ApplyAttackTimePercentMod(OFF_ATTACK,GetModifierValue(),apply); - m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, GetModifierValue(), apply); + m_target->ApplyCastTimePercentMod(m_modifier.m_amount,apply); + m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply); + m_target->ApplyAttackTimePercentMod(OFF_ATTACK,m_modifier.m_amount,apply); + m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply); } void Aura::HandleModAttackSpeed(bool apply, bool Real) @@ -4584,26 +4816,26 @@ void Aura::HandleModAttackSpeed(bool apply, bool Real) if(!m_target->isAlive() ) return; - m_target->ApplyAttackTimePercentMod(BASE_ATTACK,GetModifierValue(),apply); + m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply); } void Aura::HandleHaste(bool apply, bool Real) { - m_target->ApplyAttackTimePercentMod(BASE_ATTACK, GetModifierValue(),apply); - m_target->ApplyAttackTimePercentMod(OFF_ATTACK, GetModifierValue(),apply); - m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,GetModifierValue(),apply); + m_target->ApplyAttackTimePercentMod(BASE_ATTACK, m_modifier.m_amount,apply); + m_target->ApplyAttackTimePercentMod(OFF_ATTACK, m_modifier.m_amount,apply); + m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_modifier.m_amount,apply); } void Aura::HandleAuraModRangedHaste(bool apply, bool Real) { - m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, GetModifierValue(), apply); + m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply); } void Aura::HandleRangedAmmoHaste(bool apply, bool Real) { if(m_target->GetTypeId() != TYPEID_PLAYER) return; - m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,GetModifierValue(), apply); + m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_modifier.m_amount, apply); } /********************************/ @@ -4612,7 +4844,7 @@ void Aura::HandleRangedAmmoHaste(bool apply, bool Real) void Aura::HandleAuraModAttackPower(bool apply, bool Real) { - m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(GetModifierValue()), apply); + m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(m_modifier.m_amount), apply); } void Aura::HandleAuraModRangedAttackPower(bool apply, bool Real) @@ -4620,13 +4852,13 @@ void Aura::HandleAuraModRangedAttackPower(bool apply, bool Real) if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0) return; - m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(GetModifierValue()), apply); + m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply); } void Aura::HandleAuraModAttackPowerPercent(bool apply, bool Real) { //UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1 - m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, float(GetModifierValue()), apply); + m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, float(m_modifier.m_amount), apply); } void Aura::HandleAuraModRangedAttackPowerPercent(bool apply, bool Real) @@ -4635,7 +4867,7 @@ void Aura::HandleAuraModRangedAttackPowerPercent(bool apply, bool Real) return; //UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1 - m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, float(GetModifierValue()), apply); + m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply); } void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool apply, bool Real) @@ -4644,18 +4876,20 @@ void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool apply, bool Real) if(!Real) return; - if(m_target->GetTypeId() == TYPEID_PLAYER && (m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0) - return; + // Recalculate bonus + if(m_target->GetTypeId() == TYPEID_PLAYER && !(m_target->getClassMask() & CLASSMASK_WAND_USERS)) + ((Player*)m_target)->UpdateAttackPowerAndDamage(true); +} - if(m_modifier.m_miscvalue != STAT_INTELLECT) - { - // support required adding UpdateAttackPowerAndDamage calls at stat update - sLog.outError("Aura SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT (212) need support non-intellect stats!"); +void Aura::HandleAuraModAttackPowerOfStatPercent(bool apply, bool Real) +{ + // spells required only Real aura add/remove + if(!Real) return; - } // Recalculate bonus - ((Player*)m_target)->UpdateAttackPowerAndDamage(true); + if(m_target->GetTypeId() == TYPEID_PLAYER) + ((Player*)m_target)->UpdateAttackPowerAndDamage(false); } /********************************/ @@ -4685,9 +4919,9 @@ void Aura::HandleModDamageDone(bool apply, bool Real) // apply generic physical damage bonuses including wand case if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER) { - m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(GetModifierValue()), apply); - m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(GetModifierValue()), apply); - m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(GetModifierValue()), apply); + m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply); + m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply); + m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply); } else { @@ -4697,9 +4931,9 @@ void Aura::HandleModDamageDone(bool apply, bool Real) if(m_target->GetTypeId() == TYPEID_PLAYER) { if(m_positive) - m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS,GetModifierValue(),apply); + m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS,m_modifier.m_amount,apply); else - m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG,GetModifierValue(),apply); + m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG,m_modifier.m_amount,apply); } } @@ -4725,7 +4959,7 @@ void Aura::HandleModDamageDone(bool apply, bool Real) for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++) { if((m_modifier.m_miscvalue & (1<<i)) != 0) - m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i,GetModifierValue(),apply); + m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i,m_modifier.m_amount,apply); } } else @@ -4733,7 +4967,7 @@ void Aura::HandleModDamageDone(bool apply, bool Real) for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++) { if((m_modifier.m_miscvalue & (1<<i)) != 0) - m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+i,GetModifierValue(),apply); + m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+i,m_modifier.m_amount,apply); } } Pet* pet = m_target->GetPet(); @@ -4768,9 +5002,9 @@ void Aura::HandleModDamagePercentDone(bool apply, bool Real) // apply generic physical damage bonuses including wand case if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER) { - m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, float(GetModifierValue()), apply); - m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(GetModifierValue()), apply); - m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_PCT, float(GetModifierValue()), apply); + m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, float(m_modifier.m_amount), apply); + m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply); + m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply); } else { @@ -4809,7 +5043,7 @@ void Aura::HandleModOffhandDamagePercent(bool apply, bool Real) sLog.outDebug("AURA MOD OFFHAND DAMAGE"); - m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(GetModifierValue()), apply); + m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply); } /********************************/ @@ -4822,7 +5056,7 @@ void Aura::HandleModPowerCostPCT(bool apply, bool Real) if(!Real) return; - float amount = GetModifierValue() /100.0f; + float amount = m_modifier.m_amount /100.0f; for(int i = 0; i < MAX_SPELL_SCHOOL; ++i) if(m_modifier.m_miscvalue & (1<<i)) m_target->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+i,amount,apply); @@ -4836,7 +5070,29 @@ void Aura::HandleModPowerCost(bool apply, bool Real) for(int i = 0; i < MAX_SPELL_SCHOOL; ++i) if(m_modifier.m_miscvalue & (1<<i)) - m_target->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i,GetModifierValue(),apply); + m_target->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i,m_modifier.m_amount,apply); +} + +void Aura::HandleNoReagentUseAura(bool Apply, bool Real) +{ + // spells required only Real aura add/remove + if(!Real) + return; + if(m_target->GetTypeId() != TYPEID_PLAYER) + return; + uint32 mask[3] = {0, 0, 0}; + Unit::AuraList const& noReagent = m_target->GetAurasByType(SPELL_AURA_NO_REAGENT_USE); + for(Unit::AuraList::const_iterator i = noReagent.begin(); i != noReagent.end(); ++i) + { + uint32 const *ptr = (*i)->getAuraSpellClassMask(); + mask[0]|=ptr[0]; + mask[1]|=ptr[1]; + mask[2]|=ptr[2]; + } + + m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1 , mask[0]); + m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+1, mask[1]); + m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+2, mask[2]); } /*********************************************************/ @@ -4890,11 +5146,16 @@ void Aura::HandleShapeshiftBoosts(bool apply) break; case FORM_FLIGHT: spellId = 33948; + spellId2 = 34764; break; case FORM_FLIGHT_EPIC: spellId = 40122; spellId2 = 40121; break; + case FORM_METAMORPHOSIS: + spellId = 54817; + spellId2 = 54879; + break; case FORM_SPIRITOFREDEMPTION: spellId = 27792; spellId2 = 27795; // must be second, this important at aura remove to prevent to early iterator invalidation. @@ -5057,7 +5318,21 @@ void Aura::HandleModRating(bool apply, bool Real) for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating) if (m_modifier.m_miscvalue & (1 << rating)) - ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), GetModifierValue(), apply); + ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), m_modifier.m_amount, apply); +} + +void Aura::HandleModRatingFromStat(bool apply, bool Real) +{ + // spells required only Real aura add/remove + if(!Real) + return; + + if(m_target->GetTypeId() != TYPEID_PLAYER) + return; + // Just recalculate ratings + for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating) + if (m_modifier.m_miscvalue & (1 << rating)) + ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), 0, apply); } void Aura::HandleForceMoveForward(bool apply, bool Real) @@ -5088,11 +5363,11 @@ void Aura::HandleModTargetResistance(bool apply, bool Real) // show armor penetration if (m_target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)) - m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE,GetModifierValue(), apply); + m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE,m_modifier.m_amount, apply); // show as spell penetration only full spell penetration bonuses (all resistances except armor and holy if (m_target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_SPELL)==SPELL_SCHOOL_MASK_SPELL) - m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE,GetModifierValue(), apply); + m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE,m_modifier.m_amount, apply); } void Aura::HandleShieldBlockValue(bool apply, bool Real) @@ -5102,7 +5377,7 @@ void Aura::HandleShieldBlockValue(bool apply, bool Real) modType = PCT_MOD; if(m_target->GetTypeId() == TYPEID_PLAYER) - ((Player*)m_target)->HandleBaseModValue(SHIELD_BLOCK_VALUE, modType, float(GetModifierValue()), apply); + ((Player*)m_target)->HandleBaseModValue(SHIELD_BLOCK_VALUE, modType, float(m_modifier.m_amount), apply); } void Aura::HandleAuraRetainComboPoints(bool apply, bool Real) @@ -5120,7 +5395,7 @@ void Aura::HandleAuraRetainComboPoints(bool apply, bool Real) // remove only if aura expire by time (in case combo points amount change aura removed without combo points lost) if( !apply && m_duration==0 && target->GetComboTarget()) if(Unit* unit = ObjectAccessor::GetUnit(*m_target,target->GetComboTarget())) - target->AddComboPoints(unit, -GetModifierValue()); + target->AddComboPoints(unit, -m_modifier.m_amount); } void Aura::HandleModUnattackable( bool Apply, bool Real ) @@ -5366,6 +5641,7 @@ void Aura::PeriodicTick() data << uint32(1); data << uint32(m_modifier.m_auraname); data << (uint32)pdamage; + data << uint32(0); // overkill data << (uint32)GetSpellSchoolMask(GetSpellProto()); // will be mask in 2.4.x data << (uint32)absorb; data << (uint32)resist; @@ -5532,7 +5808,7 @@ void Aura::PeriodicTick() return; // heal for caster damage (must be alive) - if(m_target != pCaster && GetSpellProto()->SpellVisual==163 && !pCaster->isAlive()) + if(m_target != pCaster && GetSpellProto()->SpellVisual[0]==163 && !pCaster->isAlive()) return; // ignore non positive values (can be result apply spellmods to aura damage @@ -5559,6 +5835,7 @@ void Aura::PeriodicTick() data << uint32(1); data << uint32(m_modifier.m_auraname); data << (uint32)pdamage; + data << uint32(0); // wotlk m_target->SendMessageToSet(&data,true); int32 gain = m_target->ModifyHealth(pdamage); @@ -5578,7 +5855,7 @@ void Aura::PeriodicTick() bool haveCastItem = GetCastItemGUID()!=0; // heal for caster damage - if(m_target!=pCaster && spellProto->SpellVisual==163) + if(m_target!=pCaster && spellProto->SpellVisual[0]==163) { uint32 dmg = spellProto->manaPerSecond; if(pCaster->GetHealth() <= dmg && pCaster->GetTypeId()==TYPEID_PLAYER) @@ -5630,12 +5907,12 @@ void Aura::PeriodicTick() return; // ignore non positive values (can be result apply spellmods to aura damage - uint32 pdamage = GetModifierValue() > 0 ? GetModifierValue() : 0; + uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0; sLog.outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u", GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId()); - if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue > 4) + if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue >= MAX_POWERS) break; Powers power = Powers(m_modifier.m_miscvalue); @@ -5692,12 +5969,12 @@ void Aura::PeriodicTick() case SPELL_AURA_PERIODIC_ENERGIZE: { // ignore non positive values (can be result apply spellmods to aura damage - uint32 pdamage = GetModifierValue() > 0 ? GetModifierValue() : 0; + uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0; sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u", GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId()); - if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue > 4) + if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue >= MAX_POWERS) break; Powers power = Powers(m_modifier.m_miscvalue); @@ -5724,7 +6001,7 @@ void Aura::PeriodicTick() case SPELL_AURA_OBS_MOD_MANA: { // ignore non positive values (can be result apply spellmods to aura damage - uint32 amount = GetModifierValue() > 0 ? GetModifierValue() : 0; + uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0; uint32 pdamage = uint32(m_target->GetMaxPower(POWER_MANA) * amount/100); @@ -5760,7 +6037,7 @@ void Aura::PeriodicTick() if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto()))) return; - int32 pdamage = GetModifierValue() > 0 ? GetModifierValue() : 0; + int32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0; Powers powerType = Powers(m_modifier.m_miscvalue); @@ -5807,114 +6084,136 @@ void Aura::PeriodicTick() void Aura::PeriodicDummyTick() { + Unit *caster = GetCaster(); SpellEntry const* spell = GetSpellProto(); - switch (spell->Id) - { - // Drink - case 430: - case 431: - case 432: - case 1133: - case 1135: - case 1137: - case 10250: - case 22734: - case 27089: - case 34291: - case 43706: - case 46755: - { - if (m_target->GetTypeId() != TYPEID_PLAYER) - return; - // Search SPELL_AURA_MOD_POWER_REGEN aura for this spell and add bonus - Unit::AuraList const& aura = m_target->GetAurasByType(SPELL_AURA_MOD_POWER_REGEN); - for(Unit::AuraList::const_iterator i = aura.begin(); i != aura.end(); ++i) + switch (spell->SpellFamilyName) + { + case SPELLFAMILY_GENERIC: + switch (spell->Id) + { + // Drink + case 430: + case 431: + case 432: + case 1133: + case 1135: + case 1137: + case 10250: + case 22734: + case 27089: + case 34291: + case 43706: + case 46755: + case 49472: // Drink Coffee + case 61830: { - if ((*i)->GetId() == GetId()) - { - // Get tick number - int32 tick = (m_maxduration - m_duration) / m_modifier.periodictime; - // Default case (not on arenas) - if (tick == 0) - { - (*i)->GetModifier()->m_amount = m_modifier.m_amount; - ((Player*)m_target)->UpdateManaRegen(); - // Disable continue - m_isPeriodic = false; - } + if (m_target->GetTypeId() != TYPEID_PLAYER) return; - //********************************************** - // Code commended since arena patch not added - // This feature uses only in arenas - //********************************************** - // Here need increase mana regen per tick (6 second rule) - // on 0 tick - 0 (handled in 2 second) - // on 1 tick - 166% (handled in 4 second) - // on 2 tick - 133% (handled in 6 second) - // Not need update after 3 tick - /* - if (tick > 3) - return; - // Apply bonus for 0 - 3 tick - switch (tick) + // Search SPELL_AURA_MOD_POWER_REGEN aura for this spell and add bonus + Unit::AuraList const& aura = m_target->GetAurasByType(SPELL_AURA_MOD_POWER_REGEN); + for(Unit::AuraList::const_iterator i = aura.begin(); i != aura.end(); ++i) + { + if ((*i)->GetId() == GetId()) { - case 0: // 0% - (*i)->GetModifier()->m_amount = m_modifier.m_amount = 0; - break; - case 1: // 166% - (*i)->GetModifier()->m_amount = m_modifier.m_amount * 5 / 3; - break; - case 2: // 133% - (*i)->GetModifier()->m_amount = m_modifier.m_amount * 4 / 3; - break; - default: // 100% - normal regen + // Get tick number + int32 tick = (m_maxduration - m_duration) / m_modifier.periodictime; + // Default case (not on arenas) + if (tick == 0) + { (*i)->GetModifier()->m_amount = m_modifier.m_amount; - break; + ((Player*)m_target)->UpdateManaRegen(); + // Disable continue + m_isPeriodic = false; + } + return; + //********************************************** + // Code commended since arena patch not added + // This feature uses only in arenas + //********************************************** + // Here need increase mana regen per tick (6 second rule) + // on 0 tick - 0 (handled in 2 second) + // on 1 tick - 166% (handled in 4 second) + // on 2 tick - 133% (handled in 6 second) + // Not need update after 3 tick + /* + if (tick > 3) + return; + // Apply bonus for 0 - 3 tick + switch (tick) + { + case 0: // 0% + (*i)->GetModifier()->m_amount = m_modifier.m_amount = 0; + break; + case 1: // 166% + (*i)->GetModifier()->m_amount = m_modifier.m_amount * 5 / 3; + break; + case 2: // 133% + (*i)->GetModifier()->m_amount = m_modifier.m_amount * 4 / 3; + break; + default: // 100% - normal regen + (*i)->GetModifier()->m_amount = m_modifier.m_amount; + break; + } + ((Player*)m_target)->UpdateManaRegen(); + return;*/ } - ((Player*)m_target)->UpdateManaRegen(); - return;*/ } + return; + } + // Forsaken Skills + case 7054: + { + // Possibly need cast one of them (but + // 7038 Forsaken Skill: Swords + // 7039 Forsaken Skill: Axes + // 7040 Forsaken Skill: Daggers + // 7041 Forsaken Skill: Maces + // 7042 Forsaken Skill: Staves + // 7043 Forsaken Skill: Bows + // 7044 Forsaken Skill: Guns + // 7045 Forsaken Skill: 2H Axes + // 7046 Forsaken Skill: 2H Maces + // 7047 Forsaken Skill: 2H Swords + // 7048 Forsaken Skill: Defense + // 7049 Forsaken Skill: Fire + // 7050 Forsaken Skill: Frost + // 7051 Forsaken Skill: Holy + // 7053 Forsaken Skill: Shadow + return; } - return; - } // // Panda // case 19230: break; -// // Master of Subtlety -// case 31666: break; // // Gossip NPC Periodic - Talk // case 33208: break; // // Gossip NPC Periodic - Despawn // case 33209: break; -// // Force of Nature -// case 33831: break; - // Aspect of the Viper - case 34074: - { - if (m_target->GetTypeId() != TYPEID_PLAYER) - return; - // Should be manauser - if (m_target->getPowerType()!=POWER_MANA) - return; - Unit *caster = GetCaster(); - if (!caster) + + // TODO: now its not periodic dummy - need move out from here + // Aspect of the Viper + case 34074: + { + if (m_target->GetTypeId() != TYPEID_PLAYER) + return; + // Should be manauser + if (m_target->getPowerType()!=POWER_MANA) + return; + if (!caster) + return; + // Regen amount is max (100% from spell) on 21% or less mana and min on 92.5% or greater mana (20% from spell) + int mana = m_target->GetPower(POWER_MANA); + int max_mana = m_target->GetMaxPower(POWER_MANA); + int32 base_regen = caster->CalculateSpellDamage(m_spellProto, m_effIndex, m_currentBasePoints, m_target); + float regen_pct = 1.20f - 1.1f * mana / max_mana; + if (regen_pct > 1.0f) regen_pct = 1.0f; + else if (regen_pct < 0.2f) regen_pct = 0.2f; + m_modifier.m_amount = int32 (base_regen * regen_pct); + ((Player*)m_target)->UpdateManaRegen(); return; - // Regen amount is max (100% from spell) on 21% or less mana and min on 92.5% or greater mana (20% from spell) - int mana = m_target->GetPower(POWER_MANA); - int max_mana = m_target->GetMaxPower(POWER_MANA); - int32 base_regen = caster->CalculateSpellDamage(m_spellProto, m_effIndex, m_currentBasePoints, m_target); - float regen_pct = 1.20f - 1.1f * mana / max_mana; - if (regen_pct > 1.0f) regen_pct = 1.0f; - else if (regen_pct < 0.2f) regen_pct = 0.2f; - m_modifier.m_amount = int32 (base_regen * regen_pct); - ((Player*)m_target)->UpdateManaRegen(); - return; - } + } // // Steal Weapon // case 36207: break; // // Simon Game START timer, (DND) // case 39993: break; -// // Harpooner's Mark -// case 40084: break; // // Knockdown Fel Cannon: break; The Aggro Burst // case 40119: break; // // Old Mount Spell @@ -5927,6 +6226,8 @@ void Aura::PeriodicDummyTick() // case 40846: break; // // Copy Weapon // case 41054: break; +// // Dementia +// case 41404: break; // // Ethereal Ring Visual, Lightning Aura // case 41477: break; // // Ethereal Ring Visual, Lightning Aura (Fork) @@ -5975,6 +6276,8 @@ void Aura::PeriodicDummyTick() // case 43310: break; // // Headless Horseman - Maniacal Laugh, Maniacal, Delayed 17 // case 43884: break; +// // Wretched! +// case 43963: break; // // Headless Horseman - Maniacal Laugh, Maniacal, other, Delayed 17 // case 44000: break; // // Energy Feedback @@ -6041,14 +6344,188 @@ void Aura::PeriodicDummyTick() // case 47407: break; // // Mole Machine Port Schedule // case 47489: break; +// case 47941: break; // Crystal Spike +// case 48200: break; // Healer Aura +// case 48630: break; // Summon Gauntlet Mobs Periodic +// case 49313: break; // Proximity Mine Area Aura // // Mole Machine Portal Schedule // case 49466: break; -// // Drink Coffee -// case 49472: break; +// case 49555: break; // Corpse Explode +// case 49592: break; // Temporal Rift +// case 49957: break; // Cutting Laser +// case 50085: break; // Slow Fall // // Listening to Music // case 50493: break; // // Love Rocket Barrage // case 50530: break; +// Exist more after, need add later + default: + break; + } + break; + case SPELLFAMILY_MAGE: + { + // Mirror Image +// if (spell->Id == 55342) +// return; + break; + } + case SPELLFAMILY_WARRIOR: + { + // Armored to the Teeth + if (spell->SpellIconID == 3516) + { + // Increases your attack power by $s1 for every $s2 armor value you have. + // Calculate AP bonus (from 1 efect of this spell) + int32 apBonus = m_modifier.m_amount * m_target->GetArmor() / m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target); + m_target->CastCustomSpell(m_target, 61217, &apBonus, &apBonus, 0, true, 0, this); + return; + } + break; + } + case SPELLFAMILY_DRUID: + { + switch (spell->Id) + { + // Frenzied Regeneration + case 22842: + { + // Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health. + // Should be manauser + if (m_target->getPowerType()!=POWER_RAGE) + return; + uint32 rage = m_target->GetPower(POWER_RAGE); + // Nothing todo + if (rage == 0) + return; + int32 mod = (rage < 100) ? rage : 100; + int32 points = m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target); + int32 regen = m_target->GetMaxHealth() * (mod * points / 10) / 1000; + m_target->CastCustomSpell(m_target, 22845, ®en, 0, 0, true, 0, this); + m_target->SetPower(POWER_RAGE, rage-mod); + return; + } + // Force of Nature + case 33831: + return; + default: + break; + } + break; + } + case SPELLFAMILY_ROGUE: + { +// switch (spell->Id) +// { + // Master of Subtlety +// case 31666: break; + // Killing Spree +// case 51690: break; + // Overkill +// case 58428: break; +// default: +// break; +// } + break; + } + case SPELLFAMILY_HUNTER: + { + // Explosive Shot + if (spell->SpellFamilyFlags & 0x8000000000000000LL) + { + if (!caster) + return; + // Skip 0 tick + if (m_duration < m_modifier.periodictime) + return; + int32 damage = caster->CalculateSpellDamage(spell, GetEffIndex(), GetBasePoints(), m_target); + damage+=caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 8 / 100; + damage/=4; + caster->CastCustomSpell(m_target, 56298, &damage, 0, 0, true, 0, this); + return; + } + switch (spell->Id) + { + // Harpooner's Mark + // case 40084: + // return; + // Feeding Frenzy Rank 1 + case 53511: + if ( m_target->GetHealth() * 100 < m_target->GetMaxHealth() * 35 ) + m_target->CastSpell(m_target, 60096, true, 0, this); + return; + // Feeding Frenzy Rank 2 + case 53512: + if ( m_target->GetHealth() * 100 < m_target->GetMaxHealth() * 35 ) + m_target->CastSpell(m_target, 60097, true, 0, this); + return; + default: + break; + } + break; + } + case SPELLFAMILY_SHAMAN: + { + // Astral Shift + if (spell->Id == 52179) + { + // Periodic need for remove visual on stun/fear/silence lost + if (!(m_target->GetUInt32Value(UNIT_FIELD_FLAGS)&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))) + m_target->RemoveAurasDueToSpell(52179); + return; + } + break; + } + case SPELLFAMILY_DEATHKNIGHT: + { + // Death and Decay + if (spell->SpellFamilyFlags & 0x0000000000000020LL) + { + if (caster) + caster->CastCustomSpell(m_target, 52212, &m_modifier.m_amount, NULL, NULL, true, 0, this); + return; + } + // Raise Dead +// if (spell->SpellFamilyFlags & 0x0000000000001000LL) +// return; + // Chains of Ice + if (spell->SpellFamilyFlags & 0x0000400000000000LL) + { + // Get 0 effect aura + Aura *slow = m_target->GetAura(GetId(), 0); + if (slow) + { + slow->ApplyModifier(false, true); + Modifier *mod = slow->GetModifier(); + mod->m_amount+= m_modifier.m_amount; + if (mod->m_amount > 0) mod->m_amount = 0; + slow->ApplyModifier(true, true); + } + return; + } + // Summon Gargoyle +// if (spell->SpellFamilyFlags & 0x0000008000000000LL) +// return; + // Death Rune Mastery +// if (spell->SpellFamilyFlags & 0x0000000000004000LL) +// return; + // Bladed Armor + if (spell->SpellIconID == 2653) + { + // Increases your attack power by $s1 for every $s2 armor value you have. + // Calculate AP bonus (from 1 efect of this spell) + int32 apBonus = m_modifier.m_amount * m_target->GetArmor() / m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target); + m_target->CastCustomSpell(m_target, 61217, &apBonus, &apBonus, 0, true, 0, this); + return; + } + // Reaping +// if (spell->SpellIconID == 22) +// return; + // Blood of the North +// if (spell->SpellIconID == 30412) +// return; + break; + } default: break; } @@ -6114,14 +6591,129 @@ void Aura::HandleArenaPreparation(bool apply, bool Real) m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION); } -void Aura::HandleModAttackerSpellHitChance(bool apply, bool Real) +void Aura::HandleAuraControlVehicle(bool apply, bool Real) { if(!Real) return; + if(m_target->GetTypeId() != TYPEID_PLAYER) + return; + + if(Pet *pet = m_target->GetPet()) + pet->Remove(PET_SAVE_AS_CURRENT); + + WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0); + ((Player*)m_target)->GetSession()->SendPacket(&data); +} + +void Aura::HandleAuraConvertRune(bool apply, bool Real) +{ + if(!Real) + return; + + if(m_target->GetTypeId() != TYPEID_PLAYER) + return; + + Player *plr = (Player*)m_target; + + if(plr->getClass() != CLASS_DEATH_KNIGHT) + return; + + // how to determine what rune need to be converted? + for(uint32 i = 0; i < MAX_RUNES; ++i) + { + if(apply) + { + if(!plr->GetRuneCooldown(i)) + { + plr->ConvertRune(i, GetSpellProto()->EffectMiscValueB[m_effIndex]); + break; + } + } + else + { + if(plr->GetCurrentRune(i) == GetSpellProto()->EffectMiscValueB[m_effIndex]) + { + plr->ConvertRune(i, plr->GetBaseRune(i)); + break; + } + } + } +} + +void Aura::HandleModAttackerSpellHitChance(bool apply, bool Real) +{ if(GetId() != 31224) return; //cloak of shadows : flare m_target->ApplySpellImmune(31224, IMMUNITY_ID, 1543, apply); -}
\ No newline at end of file +} + +void Aura::HandleModPossess(bool apply, bool Real) +{ + if(!Real) + return; + + Unit* caster = GetCaster(); + if(caster && caster->GetTypeId() == TYPEID_UNIT) + { + HandleModCharm(apply, Real); + return; + } + + if(apply) + { + if(m_target->getLevel() > m_modifier.m_amount) + return; + + m_target->SetCharmedOrPossessedBy(caster, true); + } + else + m_target->RemoveCharmedOrPossessedBy(caster); +} + +void Aura::HandleModPossessPet(bool apply, bool Real) +{ + if(!Real) + return; + + Unit* caster = GetCaster(); + if(!caster || caster->GetTypeId() != TYPEID_PLAYER) + return; + if(caster->GetPet() != m_target) + return; + + if(apply) + m_target->SetCharmedOrPossessedBy(caster, true); + else + { + m_target->RemoveCharmedOrPossessedBy(caster); + + // Reinitialize the pet bar and make the pet come back to the owner + ((Player*)caster)->PetSpellInitialize(); + if(!m_target->getVictim()) + { + m_target->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); + m_target->GetCharmInfo()->SetCommandState(COMMAND_FOLLOW); + } + } +} + +void Aura::HandleModCharm(bool apply, bool Real) +{ + if(!Real) + return; + + Unit* caster = GetCaster(); + + if(apply) + { + if(int32(m_target->getLevel()) > m_modifier.m_amount) + return; + + m_target->SetCharmedOrPossessedBy(caster, false); + } + else + m_target->RemoveCharmedOrPossessedBy(caster); +} |