diff options
Diffstat (limited to 'src/game/SpellAuras.cpp')
-rw-r--r-- | src/game/SpellAuras.cpp | 63 |
1 files changed, 45 insertions, 18 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 474ec7ea04d..c536531ff14 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -1,5 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * + * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -8,12 +10,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" @@ -40,6 +42,8 @@ #include "Creature.h" #include "Formulas.h" #include "BattleGround.h" +#include "OutdoorPvP.h" +#include "OutdoorPvPMgr.h" #include "CreatureAI.h" #include "Util.h" #include "GridNotifiers.h" @@ -662,15 +666,15 @@ void AreaAura::Update(uint32 diff) } case AREA_AURA_FRIEND: { - CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY())); + CellPair p(Trinity::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY())); Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); - MaNGOS::AnyFriendlyUnitInObjectRangeCheck u_check(caster, owner, m_radius); - MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck> searcher(targets, u_check); - TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher); - TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher); + Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(caster, owner, m_radius); + Trinity::UnitListSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(targets, u_check); + TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher); + TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher); CellLock<GridReadGuard> cell_lock(cell, p); cell_lock->Visit(cell_lock, world_unit_searcher, *MapManager::Instance().GetMap(caster->GetMapId(), caster)); cell_lock->Visit(cell_lock, grid_unit_searcher, *MapManager::Instance().GetMap(caster->GetMapId(), caster)); @@ -678,15 +682,15 @@ void AreaAura::Update(uint32 diff) } case AREA_AURA_ENEMY: { - CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY())); + CellPair p(Trinity::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY())); Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); - MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(caster, owner, m_radius); // No GetCharmer in searcher - MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(targets, u_check); - TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher); - TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher); + Trinity::AnyAoETargetUnitInObjectRangeCheck u_check(caster, owner, m_radius); // No GetCharmer in searcher + Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck> searcher(targets, u_check); + TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher); + TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher); CellLock<GridReadGuard> cell_lock(cell, p); cell_lock->Visit(cell_lock, world_unit_searcher, *MapManager::Instance().GetMap(caster->GetMapId(), caster)); cell_lock->Visit(cell_lock, grid_unit_searcher, *MapManager::Instance().GetMap(caster->GetMapId(), caster)); @@ -2811,7 +2815,7 @@ void Aura::HandleChannelDeathItem(bool apply, bool Real) // Soul Shard only from non-grey units if( spellInfo->EffectItemType[m_effIndex] == 6265 && - (victim->getLevel() <= MaNGOS::XP::GetGrayLevel(caster->getLevel()) || + (victim->getLevel() <= Trinity::XP::GetGrayLevel(caster->getLevel()) || victim->GetTypeId()==TYPEID_UNIT && !((Player*)caster)->isAllowedToLoot((Creature*)victim)) ) return; ItemPosCountVec dest; @@ -3262,10 +3266,18 @@ void Aura::HandleModStealth(bool apply, bool Real) { if(apply) { - // drop flag at stealth in bg - if(Real && m_target->GetTypeId()==TYPEID_PLAYER && ((Player*)m_target)->InBattleGround()) - if(BattleGround *bg = ((Player*)m_target)->GetBattleGround()) - bg->EventPlayerDroppedFlag((Player*)m_target); + if(Real && m_target->GetTypeId()==TYPEID_PLAYER) + { + // drop flag at stealth in bg + if(((Player*)m_target)->InBattleGround()) + { + if(BattleGround *bg = ((Player*)m_target)->GetBattleGround()) + bg->EventPlayerDroppedFlag((Player*)m_target); + } + // remove player from the objective's active player count at stealth + if(OutdoorPvP * pvp = ((Player*)m_target)->GetOutdoorPvP()) + pvp->HandlePlayerActivityChanged((Player*)m_target); + } // only at real aura add if(Real) @@ -3309,7 +3321,12 @@ void Aura::HandleModStealth(bool apply, bool Real) m_target->SetVisibility(VISIBILITY_GROUP_INVISIBILITY); } else + { m_target->SetVisibility(VISIBILITY_ON); + if(m_target->GetTypeId() == TYPEID_PLAYER) + if(OutdoorPvP * pvp = ((Player*)m_target)->GetOutdoorPvP()) + pvp->HandlePlayerActivityChanged((Player*)m_target); + } } } } @@ -3342,6 +3359,9 @@ void Aura::HandleInvisibility(bool apply, bool Real) { // apply glow vision m_target->SetFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW); + // remove player from the objective's active player count at invisibility + if(OutdoorPvP * pvp = ((Player*)m_target)->GetOutdoorPvP()) + pvp->HandlePlayerActivityChanged((Player*)m_target); // drop flag at invisible in bg if(((Player*)m_target)->InBattleGround()) @@ -3377,7 +3397,12 @@ void Aura::HandleInvisibility(bool apply, bool Real) { // if have stealth aura then already have stealth visibility if(!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH)) + { m_target->SetVisibility(VISIBILITY_ON); + if(m_target->GetTypeId() == TYPEID_PLAYER) + if(OutdoorPvP * pvp = ((Player*)m_target)->GetOutdoorPvP()) + pvp->HandlePlayerActivityChanged((Player*)m_target); + } } } } @@ -3819,6 +3844,8 @@ void Aura::HandleAuraModEffectImmunity(bool apply, bool Real) } } } + else + sOutdoorPvPMgr.HandleDropFlag((Player*)m_target,GetSpellProto()->Id); } } |