aboutsummaryrefslogtreecommitdiff
path: root/src/game/SpellAuras.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/SpellAuras.cpp')
-rw-r--r--src/game/SpellAuras.cpp132
1 files changed, 66 insertions, 66 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 77b21f17562..799e54fccfa 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -401,7 +401,7 @@ Aura::Aura(SpellEntry const* spellproto, uint32 effMask, Unit *target, WorldObje
!(m_spellProto->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) &&
!(m_spellProto->Attributes & SPELL_ATTR_NOT_SHAPESHIFT));
- for (uint8 i=0 ;i<MAX_SPELL_EFFECTS;++i)
+ for (uint8 i=0 ; i<MAX_SPELL_EFFECTS; ++i)
{
if (m_auraFlags & (uint8(1) << i))
{
@@ -422,7 +422,7 @@ Aura::Aura(SpellEntry const* spellproto, uint32 effMask, Unit *target, WorldObje
else
m_positive = !caster->IsHostileTo(m_target);
- for(uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if((1<<i & GetEffectMask()) && m_positive == IsPositiveEffect(GetId(), i))
{
@@ -437,7 +437,7 @@ Aura::Aura(SpellEntry const* spellproto, uint32 effMask, Unit *target, WorldObje
Aura::~Aura()
{
// free part auras memory
- for (uint8 i=0 ; i<MAX_SPELL_EFFECTS;++i)
+ for (uint8 i=0 ; i<MAX_SPELL_EFFECTS; ++i)
if (m_partAuras[i])
delete m_partAuras[i];
}
@@ -753,7 +753,7 @@ void AreaAuraEffect::Update(uint32 diff)
}
}
- for(std::list<Unit*>::iterator tIter = targets.begin(); tIter != targets.end(); tIter++)
+ for (std::list<Unit*>::iterator tIter = targets.begin(); tIter != targets.end(); tIter++)
{
if(Aura *aur = (*tIter)->GetAura(GetId(), GetCasterGUID()))
{
@@ -763,7 +763,7 @@ void AreaAuraEffect::Update(uint32 diff)
else
{
bool skip = false;
- for(Unit::AuraMap::iterator iter = (*tIter)->GetAuras().begin(); iter != (*tIter)->GetAuras().end();++iter)
+ for (Unit::AuraMap::iterator iter = (*tIter)->GetAuras().begin(); iter != (*tIter)->GetAuras().end(); ++iter)
{
if(!spellmgr.CanAurasStack(GetSpellProto(), iter->second->GetSpellProto(), iter->second->GetCasterGUID() == GetCasterGUID()))
{
@@ -933,7 +933,7 @@ void AuraEffect::CleanupTriggeredSpells()
void Aura::ApplyAllModifiers(bool apply, bool Real)
{
- for (uint8 i = 0; i<MAX_SPELL_EFFECTS;++i)
+ for (uint8 i = 0; i<MAX_SPELL_EFFECTS; ++i)
if (m_partAuras[i])
m_partAuras[i]->ApplyModifier(apply, Real);
}
@@ -958,7 +958,7 @@ void Aura::HandleAuraSpecificMods(bool apply)
uint32 zone, area;
m_target->GetZoneAndAreaId(zone,area);
- for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
+ for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
{
// some auras remove at aura remove
if(!itr->second->IsFitToRequirements((Player*)m_target,zone,area))
@@ -1046,7 +1046,7 @@ void Aura::HandleAuraSpecificMods(bool apply)
caster->CastCustomSpell(m_target, 63675, &basepoints0, NULL, NULL, true, NULL, GetPartAura(0));
}
}
- // Renew
+ // Renew
else if (GetSpellProto()->SpellFamilyFlags[0] & 0x00000040 && GetPartAura(0))
{
Unit * caster = GetCaster();
@@ -1084,7 +1084,7 @@ void Aura::HandleAuraSpecificMods(bool apply)
AuraEffect * aurEff = NULL;
// Ebon Plaguebringer / Crypt Fever
Unit::AuraEffectList const& TalentAuras = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for(Unit::AuraEffectList::const_iterator itr = TalentAuras.begin(); itr != TalentAuras.end(); ++itr)
+ for (Unit::AuraEffectList::const_iterator itr = TalentAuras.begin(); itr != TalentAuras.end(); ++itr)
{
if ((*itr)->GetMiscValue() == 7282)
{
@@ -1191,7 +1191,7 @@ void Aura::HandleAuraSpecificMods(bool apply)
// Improved Presences
Unit::AuraEffectList const& vDummyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
- for(Unit::AuraEffectList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
+ for (Unit::AuraEffectList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
{
switch((*itr)->GetId())
{
@@ -1293,7 +1293,7 @@ void Aura::HandleAuraSpecificMods(bool apply)
// aura remove - remove auras from all party members
std::list<Unit*> PartyMembers;
m_target->GetPartyMembers(PartyMembers);
- for (std::list<Unit*>::iterator itr = PartyMembers.begin();itr!=PartyMembers.end();++itr)
+ for (std::list<Unit*>::iterator itr = PartyMembers.begin(); itr!=PartyMembers.end(); ++itr)
{
if ((*itr)!= m_target)
(*itr)->RemoveAurasWithFamily(SPELLFAMILY_WARRIOR, 0, 0x2, 0, GetCasterGUID());
@@ -1632,7 +1632,7 @@ bool Aura::IsVisible() const
return true;
bool noneAreaAura = true;
- for(uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if(m_partAuras[i])
{
@@ -1690,7 +1690,7 @@ void Aura::_AddAura()
Unit::VisibleAuraMap const * visibleAuras= m_target->GetVisibleAuras();
// lookup for free slots in units visibleAuras
Unit::VisibleAuraMap::const_iterator itr = visibleAuras->find(0);
- for(uint32 freeSlot = 0; freeSlot < MAX_AURAS; ++itr , ++freeSlot)
+ for (uint32 freeSlot = 0; freeSlot < MAX_AURAS; ++itr , ++freeSlot)
{
if(itr == visibleAuras->end() || itr->first != freeSlot)
{
@@ -1730,7 +1730,7 @@ void Aura::_AddAura()
if(spellmgr.GetSpellCustomAttr(id) & SPELL_ATTR_CU_LINK_AURA)
{
if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(id + SPELL_LINK_AURA))
- for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
+ for (std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
{
if(*itr < 0)
m_target->ApplySpellImmune(id, IMMUNITY_ID, -(*itr), true);
@@ -1806,7 +1806,7 @@ void Aura::_RemoveAura()
if(customAttr & SPELL_ATTR_CU_LINK_REMOVE)
{
if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(-(int32)id))
- for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
+ for (std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
{
if(*itr < 0)
m_target->RemoveAurasDueToSpell(-(*itr));
@@ -1817,7 +1817,7 @@ void Aura::_RemoveAura()
if(customAttr & SPELL_ATTR_CU_LINK_AURA)
{
if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(id + SPELL_LINK_AURA))
- for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
+ for (std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
{
if(*itr < 0)
m_target->ApplySpellImmune(id, IMMUNITY_ID, -(*itr), false);
@@ -1861,7 +1861,7 @@ void Aura::SetStackAmount(uint8 stackAmount, bool applied)
if (stackAmount != m_stackAmount)
{
m_stackAmount = stackAmount;
- for (uint8 i=0;i<MAX_SPELL_EFFECTS;++i)
+ for (uint8 i=0; i<MAX_SPELL_EFFECTS; ++i)
{
if (AuraEffect * part = GetPartAura(i))
{
@@ -1959,7 +1959,7 @@ bool Aura::IsPersistent() const
{
return IS_DYNAMICOBJECT_GUID(m_sourceGuid);
/*
- for(uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if(m_partAuras[i] && m_partAuras[i]->IsPersistent())
return true;
return false;
@@ -1968,7 +1968,7 @@ bool Aura::IsPersistent() const
bool Aura::IsAreaAura() const
{
- for(uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if(m_partAuras[i] && m_partAuras[i]->IsAreaAura())
return true;
return false;
@@ -1976,7 +1976,7 @@ bool Aura::IsAreaAura() const
bool Aura::IsAuraType(AuraType type) const
{
- for(uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if(m_partAuras[i] && m_partAuras[i]->GetAuraName() == type)
return true;
@@ -1991,7 +1991,7 @@ void Aura::SetLoadedState(uint64 caster_guid,int32 maxduration,int32 duration,in
m_duration = duration;
m_procCharges = charges;
m_stackAmount = stackamount;
- for(uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if(m_partAuras[i])
m_partAuras[i]->SetAmount(amount[i]);
}
@@ -2110,7 +2110,7 @@ void AuraEffect::HandleShapeshiftBoosts(bool apply)
if (HotWSpellId)
{
Unit::AuraEffectList const& mModTotalStatPct = m_target->GetAurasByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE);
- for(Unit::AuraEffectList::const_iterator i = mModTotalStatPct.begin(); i != mModTotalStatPct.end(); ++i)
+ for (Unit::AuraEffectList::const_iterator i = mModTotalStatPct.begin(); i != mModTotalStatPct.end(); ++i)
{
if ((*i)->GetSpellProto()->SpellIconID == 240 && (*i)->GetMiscValue() == 3)
{
@@ -2190,7 +2190,7 @@ void AuraEffect::HandleShapeshiftBoosts(bool apply)
m_target->RemoveAurasDueToSpell(spellId2);
Unit::AuraMap& tAuras = m_target->GetAuras();
- for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
+ for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end(); )
{
if (itr->second->IsRemovedOnShapeLost())
{
@@ -2280,7 +2280,7 @@ void AuraEffect::HandleAddModifier(bool apply, bool Real, bool changeAmount)
{
uint64 guid = m_target->GetGUID();
Unit::AuraMap & auras = m_target->GetAuras();
- for(Unit::AuraMap::iterator iter = auras.begin(); iter != auras.end();++iter)
+ for (Unit::AuraMap::iterator iter = auras.begin(); iter != auras.end(); ++iter)
{
Aura * aur = iter->second;
// only passive auras-active auras should have amount set on spellcast and not be affected
@@ -2289,7 +2289,7 @@ void AuraEffect::HandleAddModifier(bool apply, bool Real, bool changeAmount)
{
if (modOp == SPELLMOD_ALL_EFFECTS)
{
- for (uint8 i = 0; i<MAX_SPELL_EFFECTS;++i)
+ for (uint8 i = 0; i<MAX_SPELL_EFFECTS; ++i)
{
if (AuraEffect * aurEff = aur->GetPartAura(i))
aurEff->RecalculateAmount();
@@ -2465,9 +2465,9 @@ void AuraEffect::TriggerSpell()
case 34229:
{
// cast 24 spells 34269-34289, 34314-34316
- for(uint32 spell_id = 34269; spell_id != 34290; ++spell_id)
+ for (uint32 spell_id = 34269; spell_id != 34290; ++spell_id)
caster->CastSpell(m_target,spell_id,true, NULL, this);
- for(uint32 spell_id = 34314; spell_id != 34317; ++spell_id)
+ for (uint32 spell_id = 34314; spell_id != 34317; ++spell_id)
caster->CastSpell(m_target,spell_id,true, NULL, this);
return;
}
@@ -2587,7 +2587,7 @@ void AuraEffect::TriggerSpell()
case 38443:
{
bool all = true;
- for(int i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i)
+ for (int i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i)
{
if(!caster->m_SummonSlot[i])
{
@@ -2695,7 +2695,7 @@ void AuraEffect::HandleAuraDummy(bool apply, bool Real, bool changeAmount)
if(apply)
{
// Overpower
- if (caster && m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR &&
+ if (caster && m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR &&
m_spellProto->SpellFamilyFlags[0] & 0x4)
{
// Must be casting target
@@ -3182,7 +3182,7 @@ void AuraEffect::HandleAuraDummy(bool apply, bool Real, bool changeAmount)
// final heal
//if(m_target->IsInWorld())
// This may be a hack, but we need a way to count healing bonus three times
- //for(uint8 i = 0; i < GetParentAura()->GetStackAmount(); ++i)
+ //for (uint8 i = 0; i < GetParentAura()->GetStackAmount(); ++i)
// Update: apparently not anymore, it should only count once, so.. commented out.
m_target->CastCustomSpell(m_target,33778,&m_amount,NULL,NULL,true,NULL,this,GetCasterGUID());
@@ -3242,7 +3242,7 @@ void AuraEffect::HandleAuraDummy(bool apply, bool Real, bool changeAmount)
uint32 zone, area;
m_target->GetZoneAndAreaId(zone,area);
- for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
+ for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
{
// some auras remove at aura remove
if(!itr->second->IsFitToRequirements((Player*)m_target,zone,area))
@@ -3284,7 +3284,7 @@ void AuraEffect::HandleAuraMounted(bool apply, bool Real, bool /*changeAmount*/)
display_id = minfo->modelid;
//some spell has one aura of mount and one of vehicle
- for(uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if(GetSpellProto()->Effect[i] == SPELL_EFFECT_SUMMON
&& GetSpellProto()->EffectMiscValue[i] == GetMiscValue())
display_id = 0;
@@ -3591,7 +3591,7 @@ void AuraEffect::HandleAuraModShapeshift(bool apply, bool Real, bool changeAmoun
{
// add dash if in cat-from
Unit::AuraMap & auras = m_target->GetAuras();
- for (Unit::AuraMap::iterator iter = auras.begin(); iter != auras.end();++iter)
+ for (Unit::AuraMap::iterator iter = auras.begin(); iter != auras.end(); ++iter)
{
Aura * aur = iter->second;
if (aur->GetSpellProto()->SpellFamilyName==SPELLFAMILY_DRUID && aur->GetSpellProto()->SpellFamilyFlags[2] & 0x8)
@@ -3610,7 +3610,7 @@ void AuraEffect::HandleAuraModShapeshift(bool apply, bool Real, bool changeAmoun
{
SpellShapeshiftEntry const *shapeInfo = sSpellShapeshiftStore.LookupEntry(form);
// Learn spells for shapeshift form - no need to send action bars or add spells to spellbook
- for (uint8 i = 0;i<MAX_SHAPESHIFT_SPELLS;++i)
+ for (uint8 i = 0; i<MAX_SHAPESHIFT_SPELLS; ++i)
{
if (!shapeInfo->stanceSpell[i])
continue;
@@ -3748,7 +3748,7 @@ void AuraEffect::HandleAuraTransform(bool apply, bool Real, bool /*changeAmount*
{
// look for other transform auras
AuraEffect* handledAura = *otherTransforms.begin();
- for(Unit::AuraEffectList::const_iterator i = otherTransforms.begin();i != otherTransforms.end(); ++i)
+ for (Unit::AuraEffectList::const_iterator i = otherTransforms.begin(); i != otherTransforms.end(); ++i)
{
// negative auras are preferred
if (!IsPositiveSpell((*i)->GetSpellProto()->Id))
@@ -3914,7 +3914,7 @@ void AuraEffect::HandleAuraModPetTalentsPoints(bool Apply, bool Real, bool chang
// Recalculate pet tlaent points
if (Pet *pet = ((Player*)m_target)->GetPet())
- pet->InitTalentForLevel();
+ pet->InitTalentForLevel();
}
void AuraEffect::HandleModConfuse(bool apply, bool Real, bool /*changeAmount*/)
@@ -3956,12 +3956,12 @@ void AuraEffect::HandleFeignDeath(bool apply, bool Real, bool /*changeAmount*/)
Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_target, m_target, m_target->GetMap()->GetVisibilityDistance());
Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(m_target, targets, u_check);
m_target->VisitNearbyObject(m_target->GetMap()->GetVisibilityDistance(), searcher);
- for(std::list<Unit*>::iterator iter = targets.begin(); iter != targets.end(); ++iter)
+ for (std::list<Unit*>::iterator iter = targets.begin(); iter != targets.end(); ++iter)
{
if(!(*iter)->hasUnitState(UNIT_STAT_CASTING))
continue;
- for(uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
+ for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
{
if((*iter)->GetCurrentSpell(i)
&& (*iter)->GetCurrentSpell(i)->m_targets.getUnitTargetGUID() == m_target->GetGUID())
@@ -4112,7 +4112,7 @@ void AuraEffect::HandleInvisibility(bool apply, bool Real, bool /*changeAmount*/
// recalculate value at modifier remove (current aura already removed)
m_target->m_invisibilityMask = 0;
Unit::AuraEffectList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
- for(Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
+ for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
m_target->m_invisibilityMask |= (1 << GetMiscValue());
// only at real aura remove and if not have different invisibility auras.
@@ -4138,7 +4138,7 @@ void AuraEffect::HandleInvisibilityDetect(bool apply, bool Real, bool /*changeAm
// recalculate value at modifier remove (current aura already removed)
m_target->m_detectInvisibilityMask = 0;
Unit::AuraEffectList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
- for(Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
+ for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
m_target->m_detectInvisibilityMask |= (1 << GetMiscValue());
}
if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
@@ -4208,7 +4208,7 @@ void AuraEffect::HandleModThreat(bool apply, bool Real, bool changeAmount)
}
if (m_target->GetTypeId() == TYPEID_PLAYER)
- for(int8 x=0;x < MAX_SPELL_SCHOOL;x++)
+ for (int8 x=0; x < MAX_SPELL_SCHOOL; x++)
if (GetMiscValue() & int32(1<<x))
ApplyPercentModFloatVar(m_target->m_threatModifier[x], m_amount, apply);
}
@@ -4383,12 +4383,12 @@ void AuraEffect::HandleModStateImmunityMask(bool apply, bool Real, bool /*change
if(apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
{
- for (std::list <AuraType>::iterator iter = immunity_list.begin(); iter != immunity_list.end();++iter)
+ for (std::list <AuraType>::iterator iter = immunity_list.begin(); iter != immunity_list.end(); ++iter)
{
m_target->RemoveAurasByType(*iter);
}
}
- for (std::list <AuraType>::iterator iter = immunity_list.begin(); iter != immunity_list.end();++iter)
+ for (std::list <AuraType>::iterator iter = immunity_list.begin(); iter != immunity_list.end(); ++iter)
{
m_target->ApplySpellImmune(GetId(),IMMUNITY_STATE,*iter,apply);
}
@@ -4415,7 +4415,7 @@ void AuraEffect::HandleModMechanicImmunity(bool apply, bool Real, bool /*changeA
if(apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
{
Unit::AuraMap& Auras = m_target->GetAuras();
- for(Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end();)
+ for (Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end(); )
{
SpellEntry const *spell = iter->second->GetSpellProto();
if (spell->Id != GetId())
@@ -4496,7 +4496,7 @@ void AuraEffect::HandleAuraModSchoolImmunity(bool apply, bool Real, bool /*chang
{
uint32 school_mask = GetMiscValue();
Unit::AuraMap& Auras = m_target->GetAuras();
- for(Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end();)
+ for (Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end(); )
{
SpellEntry const *spell = iter->second->GetSpellProto();
if((GetSpellSchoolMask(spell) & school_mask)//Check for school mask
@@ -4684,7 +4684,7 @@ void AuraEffect::HandlePeriodicHealthFunnel(bool apply, bool Real, bool /*change
void AuraEffect::HandleAuraModResistanceExclusive(bool apply, bool Rea, bool /*changeAmount*/)
{
- for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
+ for (int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL; x++)
{
if(GetMiscValue() & int32(1<<x))
{
@@ -4697,7 +4697,7 @@ void AuraEffect::HandleAuraModResistanceExclusive(bool apply, bool Rea, bool /*c
void AuraEffect::HandleAuraModResistance(bool apply, bool Real, bool /*changeAmount*/)
{
- for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
+ for (int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL; x++)
{
if(GetMiscValue() & int32(1<<x))
{
@@ -4719,7 +4719,7 @@ void AuraEffect::HandleAuraModBaseResistancePCT(bool apply, bool Real, bool /*ch
}
else
{
- for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
+ for (int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL; x++)
{
if(GetMiscValue() & int32(1<<x))
m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_PCT, float(m_amount), apply);
@@ -4729,7 +4729,7 @@ void AuraEffect::HandleAuraModBaseResistancePCT(bool apply, bool Real, bool /*ch
void AuraEffect::HandleModResistancePercent(bool apply, bool Real, bool /*changeAmount*/)
{
- for(int8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
+ for (int8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
{
if(GetMiscValue() & int32(1<<i))
{
@@ -4754,7 +4754,7 @@ void AuraEffect::HandleModBaseResistance(bool apply, bool Real, bool /*changeAmo
}
else
{
- for(int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
+ for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
if(GetMiscValue() & (1<<i))
m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_VALUE, float(m_amount), apply);
}
@@ -4772,7 +4772,7 @@ void AuraEffect::HandleAuraModStat(bool apply, bool Real, bool /*changeAmount*/)
return;
}
- for(int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
+ for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
{
// -1 or -2 is all stats ( misc < -2 checked in function beginning )
if (GetMiscValue() < 0 || GetMiscValue() == i)
@@ -5118,7 +5118,7 @@ void AuraEffect::HandleAuraModWeaponCritPercent(bool apply, bool Real, bool chan
// apply item specific bonuses for already equipped weapon
if(Real || changeAmount)
{
- for(int i = 0; i < MAX_ATTACK; ++i)
+ for (int i = 0; i < MAX_ATTACK; ++i)
if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
((Player*)m_target)->_ApplyWeaponDependentAuraCritMod(pItem,WeaponAttackType(i),this,apply);
}
@@ -5182,7 +5182,7 @@ void AuraEffect::HandleModSpellCritChanceShool(bool /*apply*/, bool Real, bool c
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
- for(int school = SPELL_SCHOOL_NORMAL; school < MAX_SPELL_SCHOOL; ++school)
+ for (int school = SPELL_SCHOOL_NORMAL; school < MAX_SPELL_SCHOOL; ++school)
if (GetMiscValue() & (1<<school))
((Player*)m_target)->UpdateSpellCritChance(school);
}
@@ -5310,7 +5310,7 @@ void AuraEffect::HandleModDamageDone(bool apply, bool Real, bool changeAmount)
// apply item specific bonuses for already equipped weapon
if((Real || changeAmount) && m_target->GetTypeId()==TYPEID_PLAYER)
{
- for(int i = 0; i < MAX_ATTACK; ++i)
+ for (int i = 0; i < MAX_ATTACK; ++i)
if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply);
}
@@ -5366,7 +5366,7 @@ void AuraEffect::HandleModDamageDone(bool apply, bool Real, bool changeAmount)
{
if(m_amount > 0)
{
- for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
+ for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
{
if((GetMiscValue() & (1<<i)) != 0)
m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i,m_amount,apply);
@@ -5374,7 +5374,7 @@ void AuraEffect::HandleModDamageDone(bool apply, bool Real, bool changeAmount)
}
else
{
- for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
+ for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
{
if((GetMiscValue() & (1<<i)) != 0)
m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+i,m_amount,apply);
@@ -5392,7 +5392,7 @@ void AuraEffect::HandleModDamagePercentDone(bool apply, bool Real, bool changeAm
// apply item specific bonuses for already equipped weapon
if((Real || changeAmount) && m_target->GetTypeId()==TYPEID_PLAYER)
{
- for(int i = 0; i < MAX_ATTACK; ++i)
+ for (int i = 0; i < MAX_ATTACK; ++i)
if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply);
}
@@ -5440,7 +5440,7 @@ void AuraEffect::HandleModDamagePercentDone(bool apply, bool Real, bool changeAm
// Magic damage percent modifiers implemented in Unit::SpellDamageBonus
// Send info to client
if(m_target->GetTypeId() == TYPEID_PLAYER)
- for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
+ for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT+i,m_amount/100.0f,apply);
}
@@ -5466,7 +5466,7 @@ void AuraEffect::HandleModPowerCostPCT(bool apply, bool Real, bool changeAmount)
return;
float amount = m_amount /100.0f;
- for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
+ for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
if(GetMiscValue() & (1<<i))
m_target->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+i,amount,apply);
}
@@ -5477,7 +5477,7 @@ void AuraEffect::HandleModPowerCost(bool apply, bool Real, bool changeAmount)
if(!Real && !changeAmount)
return;
- for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
+ for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
if(GetMiscValue() & (1<<i))
m_target->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i,m_amount,apply);
}
@@ -5491,7 +5491,7 @@ void AuraEffect::HandleNoReagentUseAura(bool Apply, bool Real, bool /*changeAmou
return;
flag96 mask;
Unit::AuraEffectList const& noReagent = m_target->GetAurasByType(SPELL_AURA_NO_REAGENT_USE);
- for(Unit::AuraEffectList::const_iterator i = noReagent.begin(); i != noReagent.end(); ++i)
+ for (Unit::AuraEffectList::const_iterator i = noReagent.begin(); i != noReagent.end(); ++i)
mask |= (*i)->m_spellProto->EffectSpellClassMask[(*i)->m_effIndex];
m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1 , mask[0]);
@@ -5584,7 +5584,7 @@ void AuraEffect::HandleAuraAllowFlight(bool apply, bool Real, bool /*changeAmoun
if(m_target->GetTypeId() == TYPEID_UNIT)
m_target->SetFlying(apply);
-
+
if(Player *plr = m_target->m_movedPlayer)
{
// allow fly
@@ -6678,7 +6678,7 @@ void AuraEffect::PeriodicDummyTick()
return;
// Remove death rune added on proc
- for (uint8 i=0;i<MAX_RUNES && m_amount;++i)
+ for (uint8 i=0; i<MAX_RUNES && m_amount; ++i)
{
if (m_spellProto->SpellIconID == 2622)
{
@@ -6788,7 +6788,7 @@ void AuraEffect::HandleAuraConvertRune(bool apply, bool Real, bool changeAmount)
uint32 runes = 0;
// convert number of runes specified in aura amount of rune type in miscvalue to runetype in miscvalueb
- for(uint32 i = 0; i < MAX_RUNES && m_amount; ++i)
+ for (uint32 i = 0; i < MAX_RUNES && m_amount; ++i)
{
if(apply)
{
@@ -7074,7 +7074,7 @@ int32 AuraEffect::CalculateCrowdControlAuraAmount(Unit * caster)
// Glyphs increasing damage cap
Unit::AuraEffectList const& overrideClassScripts = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for(Unit::AuraEffectList::const_iterator itr = overrideClassScripts.begin();itr != overrideClassScripts.end(); ++itr)
+ for (Unit::AuraEffectList::const_iterator itr = overrideClassScripts.begin(); itr != overrideClassScripts.end(); ++itr)
{
if((*itr)->isAffectedOnSpell(m_spellProto))
{
@@ -7092,7 +7092,7 @@ int32 AuraEffect::CalculateCrowdControlAuraAmount(Unit * caster)
bool AuraEffect::IsPeriodicTickCrit(Unit const * pCaster) const
{
Unit::AuraEffectList const& mPeriodicCritAuras= pCaster->GetAurasByType(SPELL_AURA_ABILITY_PERIODIC_CRIT);
- for(Unit::AuraEffectList::const_iterator itr = mPeriodicCritAuras.begin(); itr != mPeriodicCritAuras.end(); ++itr)
+ for (Unit::AuraEffectList::const_iterator itr = mPeriodicCritAuras.begin(); itr != mPeriodicCritAuras.end(); ++itr)
{
if ((*itr)->isAffectedOnSpell(m_spellProto) && pCaster->isSpellCrit(m_target, m_spellProto, GetSpellSchoolMask(m_spellProto)))
return true;