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Diffstat (limited to 'src/game/SpellAuras.cpp')
-rw-r--r--src/game/SpellAuras.cpp195
1 files changed, 64 insertions, 131 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index c3d4b62a4a2..f9e44697ca4 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -3338,7 +3338,7 @@ void Aura::HandleFeignDeath(bool apply, bool Real)
m_target->addUnitState(UNIT_STAT_DIED);
m_target->CombatStop();
- m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_STEALTH);
+ m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
// prevent interrupt message
if(m_caster_guid==m_target->GetGUID() && m_target->m_currentSpells[CURRENT_GENERIC_SPELL])
@@ -3417,62 +3417,30 @@ void Aura::HandleAuraModDisarm(bool apply, bool Real)
void Aura::HandleModStealth(bool apply, bool Real)
{
+ if(!Real)
+ return;
+
if(apply)
{
- if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
- {
- // drop flag at stealth in bg
- m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_STEALTH);
-
- // remove player from the objective's active player count at stealth
- if(OutdoorPvP * pvp = ((Player*)m_target)->GetOutdoorPvP())
- pvp->HandlePlayerActivityChanged((Player*)m_target);
- }
+ // drop flag at stealth in bg
+ m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
- // only at real aura add
- if(Real)
- {
- m_target->SetStandFlags(UNIT_STAND_FLAGS_CREEP);
- if(m_target->GetTypeId()==TYPEID_PLAYER)
- m_target->SetFlag(PLAYER_FIELD_BYTES2, 0x2000);
+ m_target->SetStandFlags(UNIT_STAND_FLAGS_CREEP);
+ if(m_target->GetTypeId()==TYPEID_PLAYER)
+ m_target->SetFlag(PLAYER_FIELD_BYTES2, 0x2000);
- // apply only if not in GM invisibility (and overwrite invisibility state)
- if(m_target->GetVisibility()!=VISIBILITY_OFF)
- {
- //m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
- //m_target->SetVisibility(VISIBILITY_OFF);
- m_target->SetVisibility(VISIBILITY_GROUP_STEALTH);
- }
- }
+ // apply only if not in GM invisibility (and overwrite invisibility state)
+ if(m_target->GetVisibility() != VISIBILITY_OFF)
+ m_target->SetVisibility(VISIBILITY_GROUP_STEALTH);
}
- else
+ else if(!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH)) // if last SPELL_AURA_MOD_STEALTH
{
- // only at real aura remove
- if(Real)
- {
- // if last SPELL_AURA_MOD_STEALTH and no GM invisibility
- if(!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH) && m_target->GetVisibility()!=VISIBILITY_OFF)
- {
- m_target->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP);
- if(m_target->GetTypeId()==TYPEID_PLAYER)
- m_target->RemoveFlag(PLAYER_FIELD_BYTES2, 0x2000);
+ m_target->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP);
+ if(m_target->GetTypeId()==TYPEID_PLAYER)
+ m_target->RemoveFlag(PLAYER_FIELD_BYTES2, 0x2000);
- // restore invisibility if any
- if(m_target->HasAuraType(SPELL_AURA_MOD_INVISIBILITY))
- {
- //m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
- //m_target->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
- m_target->SetVisibility(VISIBILITY_ON);
- }
- else
- {
- m_target->SetVisibility(VISIBILITY_ON);
- if(m_target->GetTypeId() == TYPEID_PLAYER)
- if(OutdoorPvP * pvp = ((Player*)m_target)->GetOutdoorPvP())
- pvp->HandlePlayerActivityChanged((Player*)m_target);
- }
- }
- }
+ if(m_target->GetVisibility() != VISIBILITY_OFF)
+ m_target->SetVisibility(VISIBILITY_ON);
}
}
@@ -3482,24 +3450,15 @@ void Aura::HandleInvisibility(bool apply, bool Real)
{
m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
- m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_STEALTH);
-
- if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
+ if(Real)
{
+ m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
+
// apply glow vision
- m_target->SetFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
- // remove player from the objective's active player count at invisibility
- if(OutdoorPvP * pvp = ((Player*)m_target)->GetOutdoorPvP())
- pvp->HandlePlayerActivityChanged((Player*)m_target);
- }
+ if(m_target->GetTypeId()==TYPEID_PLAYER)
+ m_target->SetFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
- // apply only if not in GM invisibility and not stealth
- if(m_target->GetVisibility()==VISIBILITY_ON)
- {
- // Aura not added yet but visibility code expect temporary add aura
- //m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
- //m_target->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
- m_target->SetVisibility(VISIBILITY_ON);
+ m_target->SetToNotify();
}
}
else
@@ -3511,24 +3470,13 @@ void Aura::HandleInvisibility(bool apply, bool Real)
m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
// only at real aura remove and if not have different invisibility auras.
- if(Real && m_target->m_invisibilityMask==0)
+ if(Real)
{
// remove glow vision
- if(m_target->GetTypeId() == TYPEID_PLAYER)
+ if(!m_target->m_invisibilityMask && m_target->GetTypeId() == TYPEID_PLAYER)
m_target->RemoveFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
- // apply only if not in GM invisibility & not stealthed while invisible
- if(m_target->GetVisibility()!=VISIBILITY_OFF)
- {
- // if have stealth aura then already have stealth visibility
- if(!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH))
- {
- m_target->SetVisibility(VISIBILITY_ON);
- if(m_target->GetTypeId() == TYPEID_PLAYER)
- if(OutdoorPvP * pvp = ((Player*)m_target)->GetOutdoorPvP())
- pvp->HandlePlayerActivityChanged((Player*)m_target);
- }
- }
+ m_target->SetToNotify();
}
}
}
@@ -3872,42 +3820,19 @@ void Aura::HandleModMechanicImmunity(bool apply, bool Real)
}
}
+//this method is called whenever we add / remove aura which gives m_target some imunity to some spell effect
void Aura::HandleAuraModEffectImmunity(bool apply, bool Real)
{
- if(!apply)
+ // when removing flag aura, handle flag drop
+ if( !apply && m_target->GetTypeId() == TYPEID_PLAYER
+ && (GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION) )
{
if(m_target->GetTypeId() == TYPEID_PLAYER)
{
if(((Player*)m_target)->InBattleGround())
{
- BattleGround *bg = ((Player*)m_target)->GetBattleGround();
- if(bg)
- {
- switch(bg->GetTypeID())
- {
- case BATTLEGROUND_AV:
- {
- break;
- }
- case BATTLEGROUND_WS:
- {
- // Warsong Flag, horde // Silverwing Flag, alliance
- if(GetId() == 23333 || GetId() == 23335)
- bg->EventPlayerDroppedFlag(((Player*)m_target));
- break;
- }
- case BATTLEGROUND_AB:
- {
- break;
- }
- case BATTLEGROUND_EY:
- {
- if(GetId() == 34976)
- bg->EventPlayerDroppedFlag(((Player*)m_target));
- break;
- }
- }
- }
+ if( BattleGround *bg = ((Player*)m_target)->GetBattleGround() )
+ bg->EventPlayerDroppedFlag(((Player*)m_target));
}
else
sOutdoorPvPMgr.HandleDropFlag((Player*)m_target,GetSpellProto()->Id);
@@ -3940,32 +3865,37 @@ void Aura::HandleAuraModStateImmunity(bool apply, bool Real)
void Aura::HandleAuraModSchoolImmunity(bool apply, bool Real)
{
if(apply && m_modifier.m_miscvalue == SPELL_SCHOOL_MASK_NORMAL)
- m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_STEALTH);
+ m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
m_target->ApplySpellImmune(GetId(),IMMUNITY_SCHOOL,m_modifier.m_miscvalue,apply);
- if(Real && apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
+ // remove all flag auras (they are positive, but they must be removed when you are immune)
+ if( this->GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
+ && this->GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD )
+ m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
+
+ // TODO: optimalize this cycle - use RemoveAurasWithInterruptFlags call or something else
+ if( Real && apply
+ && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
+ && IsPositiveSpell(GetId()) ) //Only positive immunity removes auras
{
- if(IsPositiveSpell(GetId())) //Only positive immunity removes auras
+ uint32 school_mask = m_modifier.m_miscvalue;
+ Unit::AuraMap& Auras = m_target->GetAuras();
+ for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next)
{
- uint32 school_mask = m_modifier.m_miscvalue;
- Unit::AuraMap& Auras = m_target->GetAuras();
- for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next)
+ next = iter;
+ ++next;
+ SpellEntry const *spell = iter->second->GetSpellProto();
+ if((GetSpellSchoolMask(spell) & school_mask)//Check for school mask
+ && !( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) //Spells unaffected by invulnerability
+ && !iter->second->IsPositive() //Don't remove positive spells
+ && spell->Id != GetId() ) //Don't remove self
{
- next = iter;
- ++next;
- SpellEntry const *spell = iter->second->GetSpellProto();
- if((GetSpellSchoolMask(spell) & school_mask)//Check for school mask
- && !( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) //Spells unaffected by invulnerability
- && !iter->second->IsPositive() //Don't remove positive spells
- && spell->Id != GetId() ) //Don't remove self
- {
- m_target->RemoveAurasDueToSpell(spell->Id);
- if(Auras.empty())
- break;
- else
- next = Auras.begin();
- }
+ m_target->RemoveAurasDueToSpell(spell->Id);
+ if(Auras.empty())
+ break;
+ else
+ next = Auras.begin();
}
}
}
@@ -5422,13 +5352,16 @@ void Aura::HandleAuraRetainComboPoints(bool apply, bool Real)
void Aura::HandleModUnattackable( bool Apply, bool Real )
{
- if(Real && Apply)
+ if(!Real)
+ return;
+
+ if(Apply)
{
m_target->CombatStop();
- m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_STEALTH);
+ m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
}
- m_target->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE,Apply);
+ m_target->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, Apply);
}
void Aura::HandleSpiritOfRedemption( bool apply, bool Real )