diff options
Diffstat (limited to 'src/game/SpellAuras.cpp')
| -rw-r--r-- | src/game/SpellAuras.cpp | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 02ec1605c8b..cc2378dca52 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -2227,8 +2227,6 @@ void AuraEffect::TriggerSpell() return; // Frenzied Regeneration case 22842: - case 22895: - case 22896: case 26999: { int32 LifePerRage = GetAmount(); @@ -2927,34 +2925,6 @@ void AuraEffect::HandleAuraDummy(bool apply, bool Real, bool changeAmount) } case SPELLFAMILY_SHAMAN: { - if (!Real && !changeAmount) - break; - // Improved Weapon Totems - if( GetSpellProto()->SpellIconID == 57 && m_target->GetTypeId()==TYPEID_PLAYER ) - { - if(apply) - { - SpellModifier *mod = new SpellModifier; - mod->op = SPELLMOD_EFFECT1; - mod->value = m_amount; - mod->type = SPELLMOD_PCT; - mod->spellId = GetId(); - switch (m_effIndex) - { - case 0: - mod->mask[1] = 0x002; // Windfury Totem - break; - case 1: - mod->mask[1] = 0x004; // Flametongue Totem - break; - } - - m_spellmod = mod; - } - - ((Player*)m_target)->AddSpellMod(m_spellmod, apply); - return; - } if (!Real) break; // Sentry Totem |
