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-rw-r--r--src/game/SpellAuras.cpp30
1 files changed, 0 insertions, 30 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 02ec1605c8b..cc2378dca52 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -2227,8 +2227,6 @@ void AuraEffect::TriggerSpell()
return;
// Frenzied Regeneration
case 22842:
- case 22895:
- case 22896:
case 26999:
{
int32 LifePerRage = GetAmount();
@@ -2927,34 +2925,6 @@ void AuraEffect::HandleAuraDummy(bool apply, bool Real, bool changeAmount)
}
case SPELLFAMILY_SHAMAN:
{
- if (!Real && !changeAmount)
- break;
- // Improved Weapon Totems
- if( GetSpellProto()->SpellIconID == 57 && m_target->GetTypeId()==TYPEID_PLAYER )
- {
- if(apply)
- {
- SpellModifier *mod = new SpellModifier;
- mod->op = SPELLMOD_EFFECT1;
- mod->value = m_amount;
- mod->type = SPELLMOD_PCT;
- mod->spellId = GetId();
- switch (m_effIndex)
- {
- case 0:
- mod->mask[1] = 0x002; // Windfury Totem
- break;
- case 1:
- mod->mask[1] = 0x004; // Flametongue Totem
- break;
- }
-
- m_spellmod = mod;
- }
-
- ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
- return;
- }
if (!Real)
break;
// Sentry Totem