aboutsummaryrefslogtreecommitdiff
path: root/src/game/SpellAuras.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/SpellAuras.cpp')
-rw-r--r--src/game/SpellAuras.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 48bb43e644d..ef843790c26 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -5455,7 +5455,7 @@ void Aura::PeriodicTick()
if ( GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL &&
GetEffectMechanic(GetSpellProto(), m_effIndex) != MECHANIC_BLEED)
{
- uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage);
+ uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage, GetSpellProto());
cleanDamage.damage += pdamage - pdamageReductedArmor;
pdamage = pdamageReductedArmor;
}
@@ -5541,7 +5541,7 @@ void Aura::PeriodicTick()
//Calculate armor mitigation if it is a physical spell
if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL)
{
- uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage);
+ uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage, GetSpellProto());
cleanDamage.damage += pdamage - pdamageReductedArmor;
pdamage = pdamageReductedArmor;
}