diff options
Diffstat (limited to 'src/game/SpellAuras.cpp')
-rw-r--r-- | src/game/SpellAuras.cpp | 12720 |
1 files changed, 6360 insertions, 6360 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index e5abe4d842f..d8623a6ebe2 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -1,6360 +1,6360 @@ -/* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "Common.h" -#include "Database/DatabaseEnv.h" -#include "WorldPacket.h" -#include "WorldSession.h" -#include "Opcodes.h" -#include "Log.h" -#include "UpdateMask.h" -#include "World.h" -#include "ObjectMgr.h" -#include "SpellMgr.h" -#include "Player.h" -#include "Unit.h" -#include "Spell.h" -#include "SpellAuras.h" -#include "DynamicObject.h" -#include "Group.h" -#include "UpdateData.h" -#include "MapManager.h" -#include "ObjectAccessor.h" -#include "Policies/SingletonImp.h" -#include "Totem.h" -#include "Creature.h" -#include "Formulas.h" -#include "BattleGround.h" -#include "CreatureAI.h" -#include "Util.h" -#include "GridNotifiers.h" -#include "GridNotifiersImpl.h" -#include "CellImpl.h" - -#define NULL_AURA_SLOT 0xFF - -pAuraHandler AuraHandler[TOTAL_AURAS]= -{ - &Aura::HandleNULL, // 0 SPELL_AURA_NONE - &Aura::HandleBindSight, // 1 SPELL_AURA_BIND_SIGHT - &Aura::HandleModPossess, // 2 SPELL_AURA_MOD_POSSESS - &Aura::HandlePeriodicDamage, // 3 SPELL_AURA_PERIODIC_DAMAGE - &Aura::HandleAuraDummy, // 4 SPELL_AURA_DUMMY - &Aura::HandleModConfuse, // 5 SPELL_AURA_MOD_CONFUSE - &Aura::HandleModCharm, // 6 SPELL_AURA_MOD_CHARM - &Aura::HandleModFear, // 7 SPELL_AURA_MOD_FEAR - &Aura::HandlePeriodicHeal, // 8 SPELL_AURA_PERIODIC_HEAL - &Aura::HandleModAttackSpeed, // 9 SPELL_AURA_MOD_ATTACKSPEED - &Aura::HandleModThreat, // 10 SPELL_AURA_MOD_THREAT - &Aura::HandleModTaunt, // 11 SPELL_AURA_MOD_TAUNT - &Aura::HandleAuraModStun, // 12 SPELL_AURA_MOD_STUN - &Aura::HandleModDamageDone, // 13 SPELL_AURA_MOD_DAMAGE_DONE - &Aura::HandleNoImmediateEffect, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus - &Aura::HandleNoImmediateEffect, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DoAttackDamage - &Aura::HandleModStealth, // 16 SPELL_AURA_MOD_STEALTH - &Aura::HandleNoImmediateEffect, // 17 SPELL_AURA_MOD_STEALTH_DETECT - &Aura::HandleInvisibility, // 18 SPELL_AURA_MOD_INVISIBILITY - &Aura::HandleInvisibilityDetect, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION - &Aura::HandleAuraModTotalHealthPercentRegen, // 20 SPELL_AURA_OBS_MOD_HEALTH - &Aura::HandleAuraModTotalManaPercentRegen, // 21 SPELL_AURA_OBS_MOD_MANA - &Aura::HandleAuraModResistance, // 22 SPELL_AURA_MOD_RESISTANCE - &Aura::HandlePeriodicTriggerSpell, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL - &Aura::HandlePeriodicEnergize, // 24 SPELL_AURA_PERIODIC_ENERGIZE - &Aura::HandleAuraModPacify, // 25 SPELL_AURA_MOD_PACIFY - &Aura::HandleAuraModRoot, // 26 SPELL_AURA_MOD_ROOT - &Aura::HandleAuraModSilence, // 27 SPELL_AURA_MOD_SILENCE - &Aura::HandleNoImmediateEffect, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult - &Aura::HandleAuraModStat, // 29 SPELL_AURA_MOD_STAT - &Aura::HandleAuraModSkill, // 30 SPELL_AURA_MOD_SKILL - &Aura::HandleAuraModIncreaseSpeed, // 31 SPELL_AURA_MOD_INCREASE_SPEED - &Aura::HandleAuraModIncreaseMountedSpeed, // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED - &Aura::HandleAuraModDecreaseSpeed, // 33 SPELL_AURA_MOD_DECREASE_SPEED - &Aura::HandleAuraModIncreaseHealth, // 34 SPELL_AURA_MOD_INCREASE_HEALTH - &Aura::HandleAuraModIncreaseEnergy, // 35 SPELL_AURA_MOD_INCREASE_ENERGY - &Aura::HandleAuraModShapeshift, // 36 SPELL_AURA_MOD_SHAPESHIFT - &Aura::HandleAuraModEffectImmunity, // 37 SPELL_AURA_EFFECT_IMMUNITY - &Aura::HandleAuraModStateImmunity, // 38 SPELL_AURA_STATE_IMMUNITY - &Aura::HandleAuraModSchoolImmunity, // 39 SPELL_AURA_SCHOOL_IMMUNITY - &Aura::HandleAuraModDmgImmunity, // 40 SPELL_AURA_DAMAGE_IMMUNITY - &Aura::HandleAuraModDispelImmunity, // 41 SPELL_AURA_DISPEL_IMMUNITY - &Aura::HandleAuraProcTriggerSpell, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell - &Aura::HandleNoImmediateEffect, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor - &Aura::HandleAuraTrackCreatures, // 44 SPELL_AURA_TRACK_CREATURES - &Aura::HandleAuraTrackResources, // 45 SPELL_AURA_TRACK_RESOURCES - &Aura::HandleUnused, // 46 SPELL_AURA_MOD_PARRY_SKILL obsolete? - &Aura::HandleAuraModParryPercent, // 47 SPELL_AURA_MOD_PARRY_PERCENT - &Aura::HandleUnused, // 48 SPELL_AURA_MOD_DODGE_SKILL obsolete? - &Aura::HandleAuraModDodgePercent, // 49 SPELL_AURA_MOD_DODGE_PERCENT - &Aura::HandleUnused, // 50 SPELL_AURA_MOD_BLOCK_SKILL obsolete? - &Aura::HandleAuraModBlockPercent, // 51 SPELL_AURA_MOD_BLOCK_PERCENT - &Aura::HandleAuraModCritPercent, // 52 SPELL_AURA_MOD_CRIT_PERCENT - &Aura::HandlePeriodicLeech, // 53 SPELL_AURA_PERIODIC_LEECH - &Aura::HandleModHitChance, // 54 SPELL_AURA_MOD_HIT_CHANCE - &Aura::HandleModSpellHitChance, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE - &Aura::HandleAuraTransform, // 56 SPELL_AURA_TRANSFORM - &Aura::HandleModSpellCritChance, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE - &Aura::HandleAuraModIncreaseSwimSpeed, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED - &Aura::HandleNoImmediateEffect, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus - &Aura::HandleAuraModPacifyAndSilence, // 60 SPELL_AURA_MOD_PACIFY_SILENCE - &Aura::HandleAuraModScale, // 61 SPELL_AURA_MOD_SCALE - &Aura::HandleNULL, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL - &Aura::HandleUnused, // 63 SPELL_AURA_PERIODIC_MANA_FUNNEL obsolete? - &Aura::HandlePeriodicManaLeech, // 64 SPELL_AURA_PERIODIC_MANA_LEECH - &Aura::HandleModCastingSpeed, // 65 SPELL_AURA_MOD_CASTING_SPEED - &Aura::HandleFeignDeath, // 66 SPELL_AURA_FEIGN_DEATH - &Aura::HandleAuraModDisarm, // 67 SPELL_AURA_MOD_DISARM - &Aura::HandleAuraModStalked, // 68 SPELL_AURA_MOD_STALKED - &Aura::HandleSchoolAbsorb, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist - &Aura::HandleUnused, // 70 SPELL_AURA_EXTRA_ATTACKS Useless, used by only one spell that has only visual effect - &Aura::HandleModSpellCritChanceShool, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL - &Aura::HandleModPowerCostPCT, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT - &Aura::HandleModPowerCost, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL - &Aura::HandleNoImmediateEffect, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult - &Aura::HandleNoImmediateEffect, // 75 SPELL_AURA_MOD_LANGUAGE - &Aura::HandleFarSight, // 76 SPELL_AURA_FAR_SIGHT - &Aura::HandleModMechanicImmunity, // 77 SPELL_AURA_MECHANIC_IMMUNITY - &Aura::HandleAuraMounted, // 78 SPELL_AURA_MOUNTED - &Aura::HandleModDamagePercentDone, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE - &Aura::HandleModPercentStat, // 80 SPELL_AURA_MOD_PERCENT_STAT - &Aura::HandleNoImmediateEffect, // 81 SPELL_AURA_SPLIT_DAMAGE_PCT - &Aura::HandleWaterBreathing, // 82 SPELL_AURA_WATER_BREATHING - &Aura::HandleModBaseResistance, // 83 SPELL_AURA_MOD_BASE_RESISTANCE - &Aura::HandleModRegen, // 84 SPELL_AURA_MOD_REGEN - &Aura::HandleModPowerRegen, // 85 SPELL_AURA_MOD_POWER_REGEN - &Aura::HandleChannelDeathItem, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM - &Aura::HandleNoImmediateEffect, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus - &Aura::HandleNoImmediateEffect, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT - &Aura::HandlePeriodicDamagePCT, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT - &Aura::HandleUnused, // 90 SPELL_AURA_MOD_RESIST_CHANCE Useless - &Aura::HandleNoImmediateEffect, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance - &Aura::HandlePreventFleeing, // 92 SPELL_AURA_PREVENTS_FLEEING - &Aura::HandleModUnattackable, // 93 SPELL_AURA_MOD_UNATTACKABLE - &Aura::HandleNoImmediateEffect, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::RegenerateAll - &Aura::HandleAuraGhost, // 95 SPELL_AURA_GHOST - &Aura::HandleNoImmediateEffect, // 96 SPELL_AURA_SPELL_MAGNET implemented in Spell::SelectMagnetTarget - &Aura::HandleManaShield, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist - &Aura::HandleAuraModSkill, // 98 SPELL_AURA_MOD_SKILL_TALENT - &Aura::HandleAuraModAttackPower, // 99 SPELL_AURA_MOD_ATTACK_POWER - &Aura::HandleUnused, //100 SPELL_AURA_AURAS_VISIBLE obsolete? all player can see all auras now - &Aura::HandleModResistancePercent, //101 SPELL_AURA_MOD_RESISTANCE_PCT - &Aura::HandleNoImmediateEffect, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus - &Aura::HandleAuraModTotalThreat, //103 SPELL_AURA_MOD_TOTAL_THREAT - &Aura::HandleAuraWaterWalk, //104 SPELL_AURA_WATER_WALK - &Aura::HandleAuraFeatherFall, //105 SPELL_AURA_FEATHER_FALL - &Aura::HandleAuraHover, //106 SPELL_AURA_HOVER - &Aura::HandleAddModifier, //107 SPELL_AURA_ADD_FLAT_MODIFIER - &Aura::HandleAddModifier, //108 SPELL_AURA_ADD_PCT_MODIFIER - &Aura::HandleNoImmediateEffect, //109 SPELL_AURA_ADD_TARGET_TRIGGER - &Aura::HandleModPowerRegenPCT, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT - &Aura::HandleNULL, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER - &Aura::HandleNoImmediateEffect, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS - &Aura::HandleNoImmediateEffect, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus - &Aura::HandleNoImmediateEffect, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus - &Aura::HandleAuraHealing, //115 SPELL_AURA_MOD_HEALING - &Aura::HandleNoImmediateEffect, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT - &Aura::HandleNoImmediateEffect, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult - &Aura::HandleAuraHealingPct, //118 SPELL_AURA_MOD_HEALING_PCT - &Aura::HandleUnused, //119 SPELL_AURA_SHARE_PET_TRACKING useless - &Aura::HandleAuraUntrackable, //120 SPELL_AURA_UNTRACKABLE - &Aura::HandleAuraEmpathy, //121 SPELL_AURA_EMPATHY - &Aura::HandleModOffhandDamagePercent, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT - &Aura::HandleModTargetResistance, //123 SPELL_AURA_MOD_TARGET_RESISTANCE - &Aura::HandleAuraModRangedAttackPower, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER - &Aura::HandleNoImmediateEffect, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus - &Aura::HandleNoImmediateEffect, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus - &Aura::HandleNoImmediateEffect, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus - &Aura::HandleModPossessPet, //128 SPELL_AURA_MOD_POSSESS_PET - &Aura::HandleAuraModIncreaseSpeed, //129 SPELL_AURA_MOD_SPEED_ALWAYS - &Aura::HandleAuraModIncreaseMountedSpeed, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS - &Aura::HandleNoImmediateEffect, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus - &Aura::HandleAuraModIncreaseEnergyPercent, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT - &Aura::HandleAuraModIncreaseHealthPercent, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT - &Aura::HandleAuraModRegenInterrupt, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT - &Aura::HandleModHealingDone, //135 SPELL_AURA_MOD_HEALING_DONE - &Aura::HandleAuraHealingPct, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus - &Aura::HandleModTotalPercentStat, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE - &Aura::HandleHaste, //138 SPELL_AURA_MOD_HASTE - &Aura::HandleForceReaction, //139 SPELL_AURA_FORCE_REACTION - &Aura::HandleAuraModRangedHaste, //140 SPELL_AURA_MOD_RANGED_HASTE - &Aura::HandleRangedAmmoHaste, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE - &Aura::HandleAuraModBaseResistancePCT, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT - &Aura::HandleAuraModResistanceExclusive, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE - &Aura::HandleNoImmediateEffect, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes - &Aura::HandleUnused, //145 SPELL_AURA_CHARISMA obsolete? - &Aura::HandleUnused, //146 SPELL_AURA_PERSUADED obsolete? - &Aura::HandleNULL, //147 SPELL_AURA_ADD_CREATURE_IMMUNITY - &Aura::HandleAuraRetainComboPoints, //148 SPELL_AURA_RETAIN_COMBO_POINTS - &Aura::HandleNoImmediateEffect, //149 SPELL_AURA_RESIST_PUSHBACK - &Aura::HandleShieldBlockValue, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT - &Aura::HandleAuraTrackStealthed, //151 SPELL_AURA_TRACK_STEALTHED - &Aura::HandleNoImmediateEffect, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance - &Aura::HandleNoImmediateEffect, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT - &Aura::HandleNoImmediateEffect, //154 SPELL_AURA_MOD_STEALTH_LEVEL - &Aura::HandleNoImmediateEffect, //155 SPELL_AURA_MOD_WATER_BREATHING - &Aura::HandleNoImmediateEffect, //156 SPELL_AURA_MOD_REPUTATION_GAIN - &Aura::HandleNULL, //157 SPELL_AURA_PET_DAMAGE_MULTI - &Aura::HandleShieldBlockValue, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE - &Aura::HandleNoImmediateEffect, //159 SPELL_AURA_NO_PVP_CREDIT only for Honorless Target spell - &Aura::HandleNoImmediateEffect, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemended in Unit::MagicSpellHitResult - &Aura::HandleNoImmediateEffect, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT - &Aura::HandleAuraPowerBurn, //162 SPELL_AURA_POWER_BURN_MANA - &Aura::HandleNoImmediateEffect, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE - &Aura::HandleUnused, //164 useless, only one test spell - &Aura::HandleAuraAttackPowerAttacker, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus - &Aura::HandleAuraModAttackPowerPercent, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT - &Aura::HandleAuraModRangedAttackPowerPercent, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT - &Aura::HandleNoImmediateEffect, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus - &Aura::HandleNoImmediateEffect, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus - &Aura::HandleNULL, //170 SPELL_AURA_DETECT_AMORE only for Detect Amore spell - &Aura::HandleAuraModIncreaseSpeed, //171 SPELL_AURA_MOD_SPEED_NOT_STACK - &Aura::HandleAuraModIncreaseMountedSpeed, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK - &Aura::HandleUnused, //173 SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell - &Aura::HandleModSpellDamagePercentFromStat, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus (by defeult intelect, dependent from SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT) - &Aura::HandleModSpellHealingPercentFromStat, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus - &Aura::HandleSpiritOfRedemption, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end - &Aura::HandleNULL, //177 SPELL_AURA_AOE_CHARM - &Aura::HandleNoImmediateEffect, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult - &Aura::HandleNoImmediateEffect, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus - &Aura::HandleNoImmediateEffect, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus - &Aura::HandleUnused, //181 SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS unused - &Aura::HandleAuraModResistenceOfStatPercent, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT - &Aura::HandleNULL, //183 SPELL_AURA_MOD_CRITICAL_THREAT - &Aura::HandleNoImmediateEffect, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst - &Aura::HandleNoImmediateEffect, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst - &Aura::HandleNoImmediateEffect, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult - &Aura::HandleNoImmediateEffect, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemended in Unit::GetUnitCriticalChance - &Aura::HandleNoImmediateEffect, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance - &Aura::HandleModRating, //189 SPELL_AURA_MOD_RATING - &Aura::HandleNULL, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN - &Aura::HandleAuraModUseNormalSpeed, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED - &Aura::HandleModMeleeRangedSpeedPct, //192 SPELL_AURA_HASTE_MELEE - &Aura::HandleModCombatSpeedPct, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct) - &Aura::HandleUnused, //194 SPELL_AURA_MOD_DEPRICATED_1 not used now (old SPELL_AURA_MOD_SPELL_DAMAGE_OF_INTELLECT) - &Aura::HandleUnused, //195 SPELL_AURA_MOD_DEPRICATED_2 not used now (old SPELL_AURA_MOD_SPELL_HEALING_OF_INTELLECT) - &Aura::HandleNULL, //196 SPELL_AURA_MOD_COOLDOWN - &Aura::HandleNoImmediateEffect, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance - &Aura::HandleUnused, //198 SPELL_AURA_MOD_ALL_WEAPON_SKILLS - &Aura::HandleNoImmediateEffect, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult - &Aura::HandleNoImmediateEffect, //200 SPELL_AURA_MOD_XP_PCT implemented in Player::GiveXP - &Aura::HandleAuraAllowFlight, //201 SPELL_AURA_FLY this aura enable flight mode... - &Aura::HandleNoImmediateEffect, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst - &Aura::HandleNoImmediateEffect, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::DoAttackDamage - &Aura::HandleNoImmediateEffect, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::DoAttackDamage - &Aura::HandleNULL, //205 vulnerable to school dmg? - &Aura::HandleNULL, //206 SPELL_AURA_MOD_SPEED_MOUNTED - &Aura::HandleAuraModIncreaseFlightSpeed, //207 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED - &Aura::HandleAuraModIncreaseFlightSpeed, //208 SPELL_AURA_MOD_SPEED_FLIGHT, used only in spell: Flight Form (Passive) - &Aura::HandleAuraModIncreaseFlightSpeed, //209 SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS - &Aura::HandleNULL, //210 Commentator's Command - &Aura::HandleAuraModIncreaseFlightSpeed, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK - &Aura::HandleAuraModRangedAttackPowerOfStatPercent, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT - &Aura::HandleNoImmediateEffect, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage - &Aura::HandleNULL, //214 Tamed Pet Passive - &Aura::HandleArenaPreparation, //215 SPELL_AURA_ARENA_PREPARATION - &Aura::HandleModCastingSpeed, //216 SPELL_AURA_HASTE_SPELLS - &Aura::HandleUnused, //217 unused - &Aura::HandleAuraModRangedHaste, //218 SPELL_AURA_HASTE_RANGED - &Aura::HandleModManaRegen, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT - &Aura::HandleNULL, //220 SPELL_AURA_MOD_RATING_FROM_STAT - &Aura::HandleNULL, //221 ignored - &Aura::HandleUnused, //222 unused - &Aura::HandleNULL, //223 Cold Stare - &Aura::HandleUnused, //224 unused - &Aura::HandleNoImmediateEffect, //225 SPELL_AURA_PRAYER_OF_MENDING - &Aura::HandleAuraPeriodicDummy, //226 SPELL_AURA_PERIODIC_DUMMY - &Aura::HandleNULL, //227 periodic trigger spell - &Aura::HandleNoImmediateEffect, //228 stealth detection - &Aura::HandleNULL, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE - &Aura::HandleAuraModIncreaseMaxHealth, //230 Commanding Shout - &Aura::HandleNULL, //231 - &Aura::HandleNoImmediateEffect, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration - &Aura::HandleNULL, //233 set model id to the one of the creature with id m_modifier.m_miscvalue - &Aura::HandleNoImmediateEffect, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration - &Aura::HandleAuraModDispelResist, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult - &Aura::HandleUnused, //236 unused - &Aura::HandleModSpellDamagePercentFromAttackPower, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus - &Aura::HandleModSpellHealingPercentFromAttackPower, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus - &Aura::HandleAuraModScale, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61 - &Aura::HandleAuraModExpertise, //240 SPELL_AURA_MOD_EXPERTISE - &Aura::HandleForceMoveForward, //241 Forces the player to move forward - &Aura::HandleUnused, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING - &Aura::HandleUnused, //243 used by two test spells - &Aura::HandleComprehendLanguage, //244 Comprehend language - &Aura::HandleUnused, //245 SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS - &Aura::HandleUnused, //246 unused - &Aura::HandleUnused, //247 unused - &Aura::HandleNoImmediateEffect, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst - &Aura::HandleNULL, //249 - &Aura::HandleAuraModIncreaseHealth, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2 - &Aura::HandleNULL, //251 SPELL_AURA_MOD_ENEMY_DODGE - &Aura::HandleUnused, //252 unused - &Aura::HandleUnused, //253 unused - &Aura::HandleUnused, //254 unused - &Aura::HandleUnused, //255 unused - &Aura::HandleUnused, //256 unused - &Aura::HandleUnused, //257 unused - &Aura::HandleUnused, //258 unused - &Aura::HandleUnused, //259 unused - &Aura::HandleUnused, //260 unused - &Aura::HandleNULL //261 SPELL_AURA_261 some phased state (44856 spell) -}; - -Aura::Aura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem) : -m_procCharges(0), m_spellmod(NULL), m_effIndex(eff), m_caster_guid(0), m_target(target), -m_timeCla(1000), m_castItemGuid(castItem?castItem->GetGUID():0), m_auraSlot(MAX_AURAS), -m_positive(false), m_permanent(false), m_isPeriodic(false), m_isTrigger(false), m_isAreaAura(false), -m_isPersistent(false), m_updated(false), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_isRemovedOnShapeLost(true), m_in_use(false), -m_periodicTimer(0), m_PeriodicEventId(0), m_AuraDRGroup(DIMINISHING_NONE) -{ - assert(target); - - assert(spellproto && spellproto == sSpellStore.LookupEntry( spellproto->Id ) && "`info` must be pointer to sSpellStore element"); - - m_spellProto = spellproto; - - m_currentBasePoints = currentBasePoints ? *currentBasePoints : m_spellProto->EffectBasePoints[eff]; - - m_isPassive = IsPassiveSpell(GetId()); - m_positive = IsPositiveEffect(GetId(), m_effIndex); - - m_applyTime = time(NULL); - - int32 damage; - if(!caster) - { - m_caster_guid = target->GetGUID(); - damage = m_currentBasePoints+1; // stored value-1 - m_maxduration = target->CalculateSpellDuration(m_spellProto, m_effIndex, target); - } - else - { - m_caster_guid = caster->GetGUID(); - - damage = caster->CalculateSpellDamage(m_spellProto,m_effIndex,m_currentBasePoints,target); - m_maxduration = caster->CalculateSpellDuration(m_spellProto, m_effIndex, target); - - if (!damage && castItem && castItem->GetItemSuffixFactor()) - { - ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(castItem->GetItemRandomPropertyId())); - if(item_rand_suffix) - { - for (int k=0; k<3; k++) - { - SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(item_rand_suffix->enchant_id[k]); - if(pEnchant) - { - for (int t=0; t<3; t++) - if(pEnchant->spellid[t] == m_spellProto->Id) - { - damage = uint32((item_rand_suffix->prefix[k]*castItem->GetItemSuffixFactor()) / 10000 ); - break; - } - } - - if(damage) - break; - } - } - } - } - - if(m_maxduration == -1 || m_isPassive && m_spellProto->DurationIndex == 0) - m_permanent = true; - - Player* modOwner = caster ? caster->GetSpellModOwner() : NULL; - - if(!m_permanent && modOwner) - modOwner->ApplySpellMod(GetId(), SPELLMOD_DURATION, m_maxduration); - - m_duration = m_maxduration; - - if(modOwner) - modOwner->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME, m_periodicTimer); - - sLog.outDebug("Aura: construct Spellid : %u, Aura : %u Duration : %d Target : %d Damage : %d", m_spellProto->Id, m_spellProto->EffectApplyAuraName[eff], m_maxduration, m_spellProto->EffectImplicitTargetA[eff],damage); - - m_effIndex = eff; - SetModifier(AuraType(m_spellProto->EffectApplyAuraName[eff]), damage, m_spellProto->EffectAmplitude[eff], m_spellProto->EffectMiscValue[eff]); - - m_isDeathPersist = IsDeathPersistentSpell(m_spellProto); - - if(m_spellProto->procCharges) - { - m_procCharges = m_spellProto->procCharges; - - if(modOwner) - modOwner->ApplySpellMod(GetId(), SPELLMOD_CHARGES, m_procCharges); - } - else - m_procCharges = -1; - - m_isRemovedOnShapeLost = (m_caster_guid==m_target->GetGUID() && m_spellProto->Stances && - !(m_spellProto->AttributesEx2 & 0x80000) && !(m_spellProto->Attributes & 0x10000)); -} - -Aura::~Aura() -{ -} - -AreaAura::AreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, -Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem) -{ - m_isAreaAura = true; - - // caster==NULL in constructor args if target==caster in fact - Unit* caster_ptr = caster ? caster : target; - - m_radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex])); - if(Player* modOwner = caster_ptr->GetSpellModOwner()) - modOwner->ApplySpellMod(GetId(), SPELLMOD_RADIUS, m_radius); - - switch(spellproto->Effect[eff]) - { - case SPELL_EFFECT_APPLY_AREA_AURA_PARTY: - m_areaAuraType = AREA_AURA_PARTY; - if(target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem()) - m_modifier.m_auraname = SPELL_AURA_NONE; - break; - case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND: - m_areaAuraType = AREA_AURA_FRIEND; - break; - case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY: - m_areaAuraType = AREA_AURA_ENEMY; - if(target == caster_ptr) - m_modifier.m_auraname = SPELL_AURA_NONE; // Do not do any effect on self - break; - case SPELL_EFFECT_APPLY_AREA_AURA_PET: - m_areaAuraType = AREA_AURA_PET; - break; - case SPELL_EFFECT_APPLY_AREA_AURA_OWNER: - m_areaAuraType = AREA_AURA_OWNER; - if(target == caster_ptr) - m_modifier.m_auraname = SPELL_AURA_NONE; - break; - default: - sLog.outError("Wrong spell effect in AreaAura constructor"); - ASSERT(false); - break; - } -} - -AreaAura::~AreaAura() -{ -} - -PersistentAreaAura::PersistentAreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, -Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem) -{ - m_isPersistent = true; -} - -PersistentAreaAura::~PersistentAreaAura() -{ -} - -SingleEnemyTargetAura::SingleEnemyTargetAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, -Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem) -{ - if (caster) - m_casters_target_guid = caster->GetTypeId()==TYPEID_PLAYER ? ((Player*)caster)->GetSelection() : caster->GetUInt64Value(UNIT_FIELD_TARGET); - else - m_casters_target_guid = 0; -} - -SingleEnemyTargetAura::~SingleEnemyTargetAura() -{ -} - -Unit* SingleEnemyTargetAura::GetTriggerTarget() const -{ - return ObjectAccessor::GetUnit(*m_target, m_casters_target_guid); -} - -Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem) -{ - if (IsAreaAuraEffect(spellproto->Effect[eff])) - return new AreaAura(spellproto, eff, currentBasePoints, target, caster, castItem); - - uint32 triggeredSpellId = spellproto->EffectTriggerSpell[eff]; - - SpellEntry const* triggredSpellInfo = sSpellStore.LookupEntry(triggeredSpellId); - if (triggredSpellInfo) - for (int i = 0; i < 3; ++i) - if (triggredSpellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_ENEMY) - return new SingleEnemyTargetAura(spellproto, eff, currentBasePoints, target, caster, castItem); - - return new Aura(spellproto, eff, currentBasePoints, target, caster, castItem); -} - -Unit* Aura::GetCaster() const -{ - if(m_caster_guid==m_target->GetGUID()) - return m_target; - - //return ObjectAccessor::GetUnit(*m_target,m_caster_guid); - //must return caster even if it's in another grid/map - Unit *unit = ObjectAccessor::GetObjectInWorld(m_caster_guid, (Unit*)NULL); - return unit && unit->IsInWorld() ? unit : NULL; -} - -void Aura::SetModifier(AuraType t, int32 a, uint32 pt, int32 miscValue) -{ - m_modifier.m_auraname = t; - m_modifier.m_amount = a; - m_modifier.m_miscvalue = miscValue; - m_modifier.periodictime = pt; -} - -void Aura::Update(uint32 diff) -{ - if (m_duration > 0) - { - m_duration -= diff; - if (m_duration < 0) - m_duration = 0; - m_timeCla -= diff; - - // GetEffIndex()==0 prevent double/triple apply manaPerSecond/manaPerSecondPerLevel to same spell with many auras - // all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0 - if(GetEffIndex()==0 && m_timeCla <= 0) - { - if(Unit* caster = GetCaster()) - { - Powers powertype = Powers(m_spellProto->powerType); - int32 manaPerSecond = m_spellProto->manaPerSecond + m_spellProto->manaPerSecondPerLevel * caster->getLevel(); - m_timeCla = 1000; - if (manaPerSecond) - { - if(powertype==POWER_HEALTH) - caster->ModifyHealth(-manaPerSecond); - else - caster->ModifyPower(powertype,-manaPerSecond); - } - } - } - } - - // Channeled aura required check distance from caster - if(IsChanneledSpell(m_spellProto) && m_caster_guid != m_target->GetGUID()) - { - Unit* caster = GetCaster(); - if(!caster) - { - m_target->RemoveAura(GetId(),GetEffIndex()); - return; - } - - // Get spell range - float radius; - SpellModOp mod; - if (m_spellProto->EffectRadiusIndex[GetEffIndex()]) - { - radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellProto->EffectRadiusIndex[GetEffIndex()])); - mod = SPELLMOD_RADIUS; - } - else - { - radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellProto->rangeIndex)); - mod = SPELLMOD_RANGE; - } - - if(Player* modOwner = caster->GetSpellModOwner()) - modOwner->ApplySpellMod(GetId(), mod, radius,NULL); - - if(!caster->IsWithinDistInMap(m_target,radius)) - { - m_target->RemoveAura(GetId(),GetEffIndex()); - return; - } - } - - if(m_isPeriodic && (m_duration >= 0 || m_isPassive || m_permanent)) - { - m_periodicTimer -= diff; - if(m_periodicTimer <= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N - { - if( m_modifier.m_auraname == SPELL_AURA_MOD_REGEN || - m_modifier.m_auraname == SPELL_AURA_MOD_POWER_REGEN || - // Cannibalize, eating items and other spells - m_modifier.m_auraname == SPELL_AURA_OBS_MOD_HEALTH || - // Eating items and other spells - m_modifier.m_auraname == SPELL_AURA_OBS_MOD_MANA ) - { - ApplyModifier(true); - return; - } - // update before applying (aura can be removed in TriggerSpell or PeriodicTick calls) - m_periodicTimer += m_modifier.periodictime; - - if(m_isTrigger) - TriggerSpell(); - else - PeriodicTick(); - } - } -} - -void AreaAura::Update(uint32 diff) -{ - // update for the caster of the aura - if(m_caster_guid == m_target->GetGUID()) - { - Unit* caster = m_target; - - if( !caster->hasUnitState(UNIT_STAT_ISOLATED) ) - { - Unit* owner = caster->GetCharmerOrOwner(); - if (!owner) - owner = caster; - std::list<Unit *> targets; - - switch(m_areaAuraType) - { - case AREA_AURA_PARTY: - { - Group *pGroup = NULL; - - if (owner->GetTypeId() == TYPEID_PLAYER) - pGroup = ((Player*)owner)->GetGroup(); - - if( pGroup) - { - uint8 subgroup = ((Player*)owner)->GetSubGroup(); - for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) - { - Player* Target = itr->getSource(); - if(Target && Target->isAlive() && Target->GetSubGroup()==subgroup && caster->IsFriendlyTo(Target)) - { - if(caster->IsWithinDistInMap(Target, m_radius)) - targets.push_back(Target); - Pet *pet = Target->GetPet(); - if(pet && pet->isAlive() && caster->IsWithinDistInMap(pet, m_radius)) - targets.push_back(pet); - } - } - } - else - { - // add owner - if( owner != caster && caster->IsWithinDistInMap(owner, m_radius) ) - targets.push_back(owner); - // add caster's pet - Unit* pet = caster->GetPet(); - if( pet && caster->IsWithinDistInMap(pet, m_radius)) - targets.push_back(pet); - } - break; - } - case AREA_AURA_FRIEND: - { - CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY())); - Cell cell(p); - cell.data.Part.reserved = ALL_DISTRICT; - cell.SetNoCreate(); - - MaNGOS::AnyFriendlyUnitInObjectRangeCheck u_check(caster, owner, m_radius); - MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck> searcher(targets, u_check); - TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher); - TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher); - CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, world_unit_searcher, *MapManager::Instance().GetMap(caster->GetMapId(), caster)); - cell_lock->Visit(cell_lock, grid_unit_searcher, *MapManager::Instance().GetMap(caster->GetMapId(), caster)); - break; - } - case AREA_AURA_ENEMY: - { - CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY())); - Cell cell(p); - cell.data.Part.reserved = ALL_DISTRICT; - cell.SetNoCreate(); - - MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(caster, owner, m_radius); // No GetCharmer in searcher - MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(targets, u_check); - TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher); - TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher); - CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, world_unit_searcher, *MapManager::Instance().GetMap(caster->GetMapId(), caster)); - cell_lock->Visit(cell_lock, grid_unit_searcher, *MapManager::Instance().GetMap(caster->GetMapId(), caster)); - break; - } - case AREA_AURA_OWNER: - case AREA_AURA_PET: - { - if(owner != caster) - targets.push_back(owner); - break; - } - } - - for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end(); tIter++) - { - if((*tIter)->HasAura(GetId(), m_effIndex)) - continue; - - if(SpellEntry const *actualSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(GetSpellProto(), (*tIter)->getLevel())) - { - int32 actualBasePoints = m_currentBasePoints; - // recalculate basepoints for lower rank (all AreaAura spell not use custom basepoints?) - if(actualSpellInfo != GetSpellProto()) - actualBasePoints = actualSpellInfo->EffectBasePoints[m_effIndex]; - AreaAura *aur = new AreaAura(actualSpellInfo, m_effIndex, &actualBasePoints, (*tIter), caster, NULL); - (*tIter)->AddAura(aur); - } - } - } - Aura::Update(diff); - } - else // aura at non-caster - { - Unit * tmp_target = m_target; - Unit* caster = GetCaster(); - uint32 tmp_spellId = GetId(), tmp_effIndex = m_effIndex; - - // WARNING: the aura may get deleted during the update - // DO NOT access its members after update! - Aura::Update(diff); - - // remove aura if out-of-range from caster (after teleport for example) - // or caster is isolated or caster no longer has the aura - // or caster is (no longer) friendly - bool needFriendly = (m_areaAuraType == AREA_AURA_ENEMY ? false : true); - if( !caster || caster->hasUnitState(UNIT_STAT_ISOLATED) || - !caster->IsWithinDistInMap(tmp_target, m_radius) || - !caster->HasAura(tmp_spellId, tmp_effIndex) || - caster->IsFriendlyTo(tmp_target) != needFriendly - ) - { - tmp_target->RemoveAura(tmp_spellId, tmp_effIndex); - } - else if( m_areaAuraType == AREA_AURA_PARTY) // check if in same sub group - { - // not check group if target == owner or target == pet - if (caster->GetCharmerOrOwnerGUID() != tmp_target->GetGUID() && caster->GetGUID() != tmp_target->GetCharmerOrOwnerGUID()) - { - Player* check = caster->GetCharmerOrOwnerPlayerOrPlayerItself(); - - Group *pGroup = check ? check->GetGroup() : NULL; - if( pGroup ) - { - Player* checkTarget = tmp_target->GetCharmerOrOwnerPlayerOrPlayerItself(); - if(!checkTarget || !pGroup->SameSubGroup(check, checkTarget)) - tmp_target->RemoveAura(tmp_spellId, tmp_effIndex); - } - else - tmp_target->RemoveAura(tmp_spellId, tmp_effIndex); - } - } - else if( m_areaAuraType == AREA_AURA_PET || m_areaAuraType == AREA_AURA_OWNER ) - { - if( tmp_target->GetGUID() != caster->GetCharmerOrOwnerGUID() ) - tmp_target->RemoveAura(tmp_spellId, tmp_effIndex); - } - } -} - -void PersistentAreaAura::Update(uint32 diff) -{ - bool remove = false; - - // remove the aura if its caster or the dynamic object causing it was removed - // or if the target moves too far from the dynamic object - Unit *caster = GetCaster(); - if (caster) - { - DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex()); - if (dynObj) - { - if (!m_target->IsWithinDistInMap(dynObj, dynObj->GetRadius())) - remove = true; - } - else - remove = true; - } - else - remove = true; - - Unit *tmp_target = m_target; - uint32 tmp_id = GetId(), tmp_index = GetEffIndex(); - - // WARNING: the aura may get deleted during the update - // DO NOT access its members after update! - Aura::Update(diff); - - if(remove) - tmp_target->RemoveAura(tmp_id, tmp_index); -} - -void Aura::ApplyModifier(bool apply, bool Real) -{ - AuraType aura = m_modifier.m_auraname; - - m_in_use = true; - if(aura<TOTAL_AURAS) - (*this.*AuraHandler [aura])(apply,Real); - m_in_use = false; -} - -void Aura::UpdateAuraDuration() -{ - if(m_auraSlot >= MAX_AURAS || m_isPassive) - return; - - if( m_target->GetTypeId() == TYPEID_PLAYER) - { - WorldPacket data(SMSG_UPDATE_AURA_DURATION, 5); - data << (uint8)m_auraSlot << (uint32)m_duration; - ((Player*)m_target)->SendDirectMessage(&data); - - data.Initialize(SMSG_SET_EXTRA_AURA_INFO, (8+1+4+4+4)); - data.append(m_target->GetPackGUID()); - data << uint8(m_auraSlot); - data << uint32(GetId()); - data << uint32(GetAuraMaxDuration()); - data << uint32(GetAuraDuration()); - ((Player*)m_target)->SendDirectMessage(&data); - } - - // not send in case player loading (will not work anyway until player not added to map), sent in visibility change code - if(m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading()) - return; - - Unit* caster = GetCaster(); - - if(caster && caster->GetTypeId() == TYPEID_PLAYER && caster != m_target) - SendAuraDurationForCaster((Player*)caster); -} - -void Aura::SendAuraDurationForCaster(Player* caster) -{ - WorldPacket data(SMSG_SET_EXTRA_AURA_INFO_NEED_UPDATE, (8+1+4+4+4)); - data.append(m_target->GetPackGUID()); - data << uint8(m_auraSlot); - data << uint32(GetId()); - data << uint32(GetAuraMaxDuration()); // full - data << uint32(GetAuraDuration()); // remain - caster->GetSession()->SendPacket(&data); -} - -void Aura::_AddAura() -{ - if (!GetId()) - return; - if(!m_target) - return; - - // we can found aura in NULL_AURA_SLOT and then need store state instead check slot != NULL_AURA_SLOT - bool samespell = false; - bool secondaura = false; - uint8 slot = NULL_AURA_SLOT; - - for(uint8 i = 0; i < 3; i++) - { - Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i); - for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr) - { - // allow use single slot only by auras from same caster - if(itr->second->GetCasterGUID()==GetCasterGUID()) - { - samespell = true; - if (m_effIndex > itr->second->GetEffIndex()) - secondaura = true; - slot = itr->second->GetAuraSlot(); - break; - } - } - - if(samespell) - break; - } - - // not call total regen auras at adding - switch (m_modifier.m_auraname) - { - case SPELL_AURA_OBS_MOD_HEALTH: - case SPELL_AURA_OBS_MOD_MANA: - m_periodicTimer = m_modifier.periodictime; - break; - case SPELL_AURA_MOD_REGEN: - case SPELL_AURA_MOD_POWER_REGEN: - case SPELL_AURA_MOD_MANA_REGEN_FROM_STAT: - m_periodicTimer = 5000; - break; - } - - // register aura - if (getDiminishGroup() != DIMINISHING_NONE ) - m_target->ApplyDiminishingAura(getDiminishGroup(),true); - - Unit* caster = GetCaster(); - - // passive auras (except totem auras) do not get placed in the slots - // area auras with SPELL_AURA_NONE are not shown on target - if((!m_isPassive || (caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem())) && - (m_spellProto->Effect[GetEffIndex()] != SPELL_EFFECT_APPLY_AREA_AURA_ENEMY || m_target != caster)) - { - if(!samespell) // new slot need - { - if (IsPositive()) // empty positive slot - { - for (uint8 i = 0; i < MAX_POSITIVE_AURAS; i++) - { - if (m_target->GetUInt32Value((uint16)(UNIT_FIELD_AURA + i)) == 0) - { - slot = i; - break; - } - } - } - else // empty negative slot - { - for (uint8 i = MAX_POSITIVE_AURAS; i < MAX_AURAS; i++) - { - if (m_target->GetUInt32Value((uint16)(UNIT_FIELD_AURA + i)) == 0) - { - slot = i; - break; - } - } - } - - SetAuraSlot( slot ); - - // Not update fields for not first spell's aura, all data already in fields - if(!secondaura) - { - if(slot < MAX_AURAS) // slot found - { - SetAura(slot, false); - SetAuraFlag(slot, true); - SetAuraLevel(slot,caster ? caster->getLevel() : sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)); - UpdateAuraCharges(); - - // update for out of range group members - m_target->UpdateAuraForGroup(slot); - } - - UpdateAuraDuration(); - } - } - else // use found slot - { - SetAuraSlot( slot ); - // Not recalculate stack count for second aura of the same spell - if (!secondaura) - UpdateSlotCounterAndDuration(true); - } - - // Update Seals information - if( IsSealSpell(GetSpellProto()) ) - m_target->ModifyAuraState(AURA_STATE_JUDGEMENT, true); - - // Conflagrate aura state - if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags & 4)) - m_target->ModifyAuraState(AURA_STATE_IMMOLATE, true); - - if(GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID - && (GetSpellProto()->SpellFamilyFlags == 0x40 || GetSpellProto()->SpellFamilyFlags == 0x10)) - { - m_target->ModifyAuraState(AURA_STATE_SWIFTMEND, true); - } - } -} - -void Aura::_RemoveAura() -{ - // Remove all triggered by aura spells vs unlimited duration - // except same aura replace case - if(m_removeMode!=AURA_REMOVE_BY_STACK) - CleanupTriggeredSpells(); - - Unit* caster = GetCaster(); - - if(caster && IsPersistent()) - { - DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex()); - if (dynObj) - dynObj->RemoveAffected(m_target); - } - - // unregister aura - if (getDiminishGroup() != DIMINISHING_NONE ) - m_target->ApplyDiminishingAura(getDiminishGroup(),false); - - //passive auras do not get put in slots - // Note: but totem can be not accessible for aura target in time remove (to far for find in grid) - //if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem())) - // return; - - uint8 slot = GetAuraSlot(); - - if(slot >= MAX_AURAS) // slot not set - return; - - if(m_target->GetUInt32Value((uint16)(UNIT_FIELD_AURA + slot)) == 0) - return; - - bool samespell = false; - bool sameaura = false; - - // find other aura in same slot (current already removed from list) - for(uint8 i = 0; i < 3; i++) - { - Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i); - for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr) - { - if(itr->second->GetAuraSlot()==slot) - { - samespell = true; - - if(GetEffIndex()==i) - sameaura = true; - - break; - } - } - if(samespell) - break; - } - - // only remove icon when the last aura of the spell is removed (current aura already removed from list) - if (!samespell) - { - SetAura(slot, true); - SetAuraFlag(slot, false); - SetAuraLevel(slot,caster ? caster->getLevel() : sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)); - - SetAuraApplication(slot, 0); - // update for out of range group members - m_target->UpdateAuraForGroup(slot); - - if( IsSealSpell(GetSpellProto()) ) - m_target->ModifyAuraState(AURA_STATE_JUDGEMENT,false); - - // Conflagrate aura state - if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags & 4)) - m_target->ModifyAuraState(AURA_STATE_IMMOLATE, false); - - // Swiftmend aura state - if(GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID - && (GetSpellProto()->SpellFamilyFlags == 0x40 || GetSpellProto()->SpellFamilyFlags == 0x10)) - { - bool found = false; - Unit::AuraList const& RejorRegr = m_target->GetAurasByType(SPELL_AURA_PERIODIC_HEAL); - for(Unit::AuraList::const_iterator i = RejorRegr.begin(); i != RejorRegr.end(); ++i) - { - if((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID - && ((*i)->GetSpellProto()->SpellFamilyFlags == 0x40 || (*i)->GetSpellProto()->SpellFamilyFlags == 0x10) ) - { - found = true; - break; - } - } - if(!found) - m_target->ModifyAuraState(AURA_STATE_SWIFTMEND, false); - } - - // reset cooldown state for spells - if(caster && caster->GetTypeId() == TYPEID_PLAYER) - { - if ( GetSpellProto()->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE ) - ((Player*)caster)->SendCooldownEvent(GetSpellProto()); - } - } - else if(sameaura) // decrease count for spell, only for same aura effect, or this spell auras in remove proccess. - UpdateSlotCounterAndDuration(false); -} - -void Aura::SetAuraFlag(uint32 slot, bool add) -{ - uint32 index = slot / 4; - uint32 byte = (slot % 4) * 8; - uint32 val = m_target->GetUInt32Value(UNIT_FIELD_AURAFLAGS + index); - val &= ~((uint32)AFLAG_MASK << byte); - if(add) - { - if (IsPositive()) - val |= ((uint32)AFLAG_POSITIVE << byte); - else - val |= ((uint32)AFLAG_NEGATIVE << byte); - } - m_target->SetUInt32Value(UNIT_FIELD_AURAFLAGS + index, val); -} - -void Aura::SetAuraLevel(uint32 slot,uint32 level) -{ - uint32 index = slot / 4; - uint32 byte = (slot % 4) * 8; - uint32 val = m_target->GetUInt32Value(UNIT_FIELD_AURALEVELS + index); - val &= ~(0xFF << byte); - val |= (level << byte); - m_target->SetUInt32Value(UNIT_FIELD_AURALEVELS + index, val); -} - -void Aura::SetAuraApplication(uint32 slot, int8 count) -{ - uint32 index = slot / 4; - uint32 byte = (slot % 4) * 8; - uint32 val = m_target->GetUInt32Value(UNIT_FIELD_AURAAPPLICATIONS + index); - val &= ~(0xFF << byte); - val |= ((uint8(count)) << byte); - m_target->SetUInt32Value(UNIT_FIELD_AURAAPPLICATIONS + index, val); -} - -void Aura::UpdateSlotCounterAndDuration(bool add) -{ - uint8 slot = GetAuraSlot(); - if(slot >= MAX_AURAS) - return; - - // calculate amount of similar auras by same effect index (similar different spells) - int8 count = 0; - - // calculate auras and update durations in case aura adding - Unit::AuraList const& aura_list = m_target->GetAurasByType(GetModifier()->m_auraname); - for(Unit::AuraList::const_iterator i = aura_list.begin();i != aura_list.end(); ++i) - { - if( (*i)->GetId()==GetId() && (*i)->GetEffIndex()==m_effIndex && - (*i)->GetCasterGUID()==GetCasterGUID() ) - { - ++count; - - if(add) - (*i)->SetAuraDuration(GetAuraDuration()); - } - } - - // at aura add aura not added yet, at aura remove aura already removed - // in field stored (count-1) - if(!add) - --count; - - SetAuraApplication(slot, count); - - UpdateAuraDuration(); -} - -/*********************************************************/ -/*** BASIC AURA FUNCTION ***/ -/*********************************************************/ -void Aura::HandleAddModifier(bool apply, bool Real) -{ - if(m_target->GetTypeId() != TYPEID_PLAYER || !Real) - return; - - SpellEntry const *spellInfo = GetSpellProto(); - if(!spellInfo) - return; - - if(m_modifier.m_miscvalue >= MAX_SPELLMOD) - return; - - if (apply) - { - // Add custom charges for some mod aura - switch (m_spellProto->Id) - { - case 17941: // Shadow Trance - case 22008: // Netherwind Focus - case 34936: // Backlash - m_procCharges = 1; - break; - } - - SpellModifier *mod = new SpellModifier; - mod->op = SpellModOp(m_modifier.m_miscvalue); - mod->value = m_modifier.m_amount; - mod->type = SpellModType(m_modifier.m_auraname); // SpellModType value == spell aura types - mod->spellId = GetId(); - mod->effectId = m_effIndex; - mod->lastAffected = NULL; - - uint64 spellAffectMask = spellmgr.GetSpellAffectMask(GetId(), m_effIndex); - - if (spellAffectMask) - mod->mask = spellAffectMask; - else - mod->mask = spellInfo->EffectItemType[m_effIndex]; - - if (m_procCharges > 0) - mod->charges = m_procCharges; - else - mod->charges = 0; - - m_spellmod = mod; - } - - uint64 spellFamilyMask = m_spellmod->mask; - - ((Player*)m_target)->AddSpellMod(m_spellmod, apply); - - // reapply some passive spells after add/remove related spellmods - if(spellInfo->SpellFamilyName==SPELLFAMILY_WARRIOR && (spellFamilyMask & 0x0000100000000000LL)) - { - m_target->RemoveAurasDueToSpell(45471); - - if(apply) - m_target->CastSpell(m_target,45471,true); - } -} - -void Aura::TriggerSpell() -{ - Unit* caster = GetCaster(); - Unit* target = GetTriggerTarget(); - - if(!caster || !target) - return; - - // generic casting code with custom spells and target/caster customs - uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex]; - - uint64 originalCasterGUID = GetCasterGUID(); - - SpellEntry const *triggredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id); - SpellEntry const *auraSpellInfo = GetSpellProto(); - uint32 auraId = auraSpellInfo->Id; - - // specific code for cases with no trigger spell provided in field - if (triggredSpellInfo == NULL) - { - switch(auraSpellInfo->SpellFamilyName) - { - case SPELLFAMILY_GENERIC: - { - switch(auraId) - { - // Firestone Passive (1-5 rangs) - case 758: - case 17945: - case 17947: - case 17949: - case 27252: - { - if (caster->GetTypeId()!=TYPEID_PLAYER) - return; - Item* item = ((Player*)caster)->GetWeaponForAttack(BASE_ATTACK); - if (!item) - return; - uint32 enchant_id = 0; - switch (GetId()) - { - case 758: enchant_id = 1803; break; // Rank 1 - case 17945: enchant_id = 1823; break; // Rank 2 - case 17947: enchant_id = 1824; break; // Rank 3 - case 17949: enchant_id = 1825; break; // Rank 4 - case 27252: enchant_id = 2645; break; // Rank 5 - default: - return; - } - // remove old enchanting before applying new - ((Player*)caster)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false); - item->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, m_modifier.periodictime+1000, 0); - // add new enchanting - ((Player*)caster)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,true); - return; - } -// // Periodic Mana Burn -// case 812: break; -// // Polymorphic Ray -// case 6965: break; -// // Fire Nova (1-7 Rangs) -// case 8350: -// case 8508: -// case 8509: -// case 11312: -// case 11313: -// case 25540: -// case 25544: -// break; - // Thaumaturgy Channel - case 9712: trigger_spell_id = 21029; break; -// // Egan's Blaster -// case 17368: break; -// // Haunted -// case 18347: break; -// // Ranshalla Waiting -// case 18953: break; -// // Inferno -// case 19695: break; -// // Frostwolf Muzzle DND -// case 21794: break; -// // Alterac Ram Collar DND -// case 21866: break; -// // Celebras Waiting -// case 21916: break; - // Brood Affliction: Bronze - case 23170: - { - m_target->CastSpell(m_target, 23171, true, 0, this); - return; - } -// // Mark of Frost -// case 23184: break; - // Restoration - case 23493: - { - int32 heal = caster->GetMaxHealth() / 10; - caster->ModifyHealth( heal ); - caster->SendHealSpellLog(caster, 23493, heal); - - int32 mana = caster->GetMaxPower(POWER_MANA); - if (mana) - { - mana /= 10; - caster->ModifyPower( POWER_MANA, mana ); - caster->SendEnergizeSpellLog(caster, 23493, mana, POWER_MANA); - } - break; - } -// // Stoneclaw Totem Passive TEST -// case 23792: break; -// // Axe Flurry -// case 24018: break; -// // Mark of Arlokk -// case 24210: break; -// // Restoration -// case 24379: break; -// // Happy Pet -// case 24716: break; -// // Dream Fog -// case 24780: break; -// // Cannon Prep -// case 24832: break; -// // Shadow Bolt Whirl -// case 24834: break; -// // Stink Trap -// case 24918: break; -// // Mark of Nature -// case 25041: break; -// // Agro Drones -// case 25152: break; -// // Consume -// case 25371: break; -// // Pain Spike -// case 25572: break; -// // Rotate 360 -// case 26009: break; -// // Rotate -360 -// case 26136: break; -// // Consume -// case 26196: break; -// // Berserk -// case 26615: break; -// // Defile -// case 27177: break; -// // Teleport: IF/UC -// case 27601: break; -// // Five Fat Finger Exploding Heart Technique -// case 27673: break; -// // Nitrous Boost -// case 27746: break; -// // Steam Tank Passive -// case 27747: break; -// // Frost Blast -// case 27808: break; -// // Detonate Mana -// case 27819: break; -// // Controller Timer -// case 28095: break; -// // Stalagg Chain -// case 28096: break; -// // Stalagg Tesla Passive -// case 28097: break; -// // Feugen Tesla Passive -// case 28109: break; -// // Feugen Chain -// case 28111: break; -// // Mark of Didier -// case 28114: break; -// // Communique Timer, camp -// case 28346: break; -// // Icebolt -// case 28522: break; -// // Silithyst -// case 29519: break; -// // Inoculate Nestlewood Owlkin - case 29528: trigger_spell_id = 28713; break; -// // Overload -// case 29768: break; -// // Return Fire -// case 29788: break; -// // Return Fire -// case 29793: break; -// // Return Fire -// case 29794: break; -// // Guardian of Icecrown Passive -// case 29897: break; - // Feed Captured Animal - case 29917: trigger_spell_id = 29916; break; -// // Flame Wreath -// case 29946: break; -// // Flame Wreath -// case 29947: break; -// // Mind Exhaustion Passive -// case 30025: break; -// // Nether Beam - Serenity -// case 30401: break; - // Extract Gas - case 30427: - { - // move loot to player inventory and despawn target - if(caster->GetTypeId() ==TYPEID_PLAYER && - target->GetTypeId() == TYPEID_UNIT && - ((Creature*)target)->GetCreatureInfo()->type == CREATURE_TYPE_GAS_CLOUD) - { - Player* player = (Player*)caster; - Creature* creature = (Creature*)target; - // missing lootid has been reported on startup - just return - if (!creature->GetCreatureInfo()->SkinLootId) - { - return; - } - Loot *loot = &creature->loot; - loot->clear(); - loot->FillLoot(creature->GetCreatureInfo()->SkinLootId, LootTemplates_Skinning, NULL); - for(uint8 i=0;i<loot->items.size();i++) - { - LootItem *item = loot->LootItemInSlot(i,player); - ItemPosCountVec dest; - uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, item->itemid, item->count ); - if ( msg == EQUIP_ERR_OK ) - { - Item * newitem = player->StoreNewItem( dest, item->itemid, true, item->randomPropertyId); - - player->SendNewItem(newitem, uint32(item->count), false, false, true); - } - else - player->SendEquipError( msg, NULL, NULL ); - } - creature->setDeathState(JUST_DIED); - creature->RemoveCorpse(); - creature->SetHealth(0); // just for nice GM-mode view - } - return; - break; - } - // Quake - case 30576: trigger_spell_id = 30571; break; -// // Burning Maul -// case 30598: break; -// // Regeneration -// case 30799: -// case 30800: -// case 30801: -// break; -// // Despawn Self - Smoke cloud -// case 31269: break; -// // Time Rift Periodic -// case 31320: break; -// // Corrupt Medivh -// case 31326: break; - // Doom - case 31347: - { - m_target->CastSpell(m_target,31350,true); - m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); - return; - } - // Spellcloth - case 31373: - { - // Summon Elemental after create item - caster->SummonCreature(17870, 0, 0, 0, caster->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 0); - return; - } -// // Bloodmyst Tesla -// case 31611: break; -// // Doomfire -// case 31944: break; -// // Teleport Test -// case 32236: break; -// // Earthquake -// case 32686: break; -// // Possess -// case 33401: break; -// // Draw Shadows -// case 33563: break; -// // Murmur's Touch -// case 33711: break; - // Flame Quills - case 34229: - { - // cast 24 spells 34269-34289, 34314-34316 - for(uint32 spell_id = 34269; spell_id != 34290; ++spell_id) - caster->CastSpell(m_target,spell_id,true); - for(uint32 spell_id = 34314; spell_id != 34317; ++spell_id) - caster->CastSpell(m_target,spell_id,true); - return; - } -// // Gravity Lapse -// case 34480: break; -// // Tornado -// case 34683: break; -// // Frostbite Rotate -// case 34748: break; -// // Arcane Flurry -// case 34821: break; -// // Interrupt Shutdown -// case 35016: break; -// // Interrupt Shutdown -// case 35176: break; -// // Inferno -// case 35268: break; -// // Salaadin's Tesla -// case 35515: break; -// // Ethereal Channel (Red) -// case 35518: break; -// // Nether Vapor -// case 35879: break; -// // Dark Portal Storm -// case 36018: break; -// // Burning Maul -// case 36056: break; -// // Living Grove Defender Lifespan -// case 36061: break; -// // Professor Dabiri Talks -// case 36064: break; -// // Kael Gaining Power -// case 36091: break; -// // They Must Burn Bomb Aura -// case 36344: break; -// // They Must Burn Bomb Aura (self) -// case 36350: break; -// // Stolen Ravenous Ravager Egg -// case 36401: break; -// // Activated Cannon -// case 36410: break; -// // Stolen Ravenous Ravager Egg -// case 36418: break; -// // Enchanted Weapons -// case 36510: break; -// // Cursed Scarab Periodic -// case 36556: break; -// // Cursed Scarab Despawn Periodic -// case 36561: break; -// // Vision Guide -// case 36573: break; -// // Cannon Charging (platform) -// case 36785: break; -// // Cannon Charging (self) -// case 36860: break; - // Remote Toy - case 37027: trigger_spell_id = 37029; break; -// // Mark of Death -// case 37125: break; -// // Arcane Flurry -// case 37268: break; -// // Spout -// case 37429: break; -// // Spout -// case 37430: break; -// // Karazhan - Chess NPC AI, Snapshot timer -// case 37440: break; -// // Karazhan - Chess NPC AI, action timer -// case 37504: break; -// // Karazhan - Chess: Is Square OCCUPIED aura (DND) -// case 39400: break; -// // Banish -// case 37546: break; -// // Shriveling Gaze -// case 37589: break; -// // Fake Aggro Radius (2 yd) -// case 37815: break; -// // Corrupt Medivh -// case 37853: break; - // Eye of Grillok - case 38495: - { - m_target->CastSpell(m_target, 38530, true); - return; - } - // Absorb Eye of Grillok (Zezzak's Shard) - case 38554: - { - if(m_target->GetTypeId() != TYPEID_UNIT) - return; - - caster->CastSpell(caster, 38495, true); - - Creature* creatureTarget = (Creature*)m_target; - - creatureTarget->setDeathState(JUST_DIED); - creatureTarget->RemoveCorpse(); - creatureTarget->SetHealth(0); // just for nice GM-mode view - return; - } -// // Magic Sucker Device timer -// case 38672: break; -// // Tomb Guarding Charging -// case 38751: break; -// // Murmur's Touch -// case 38794: break; -// // Activate Nether-wraith Beacon (31742 Nether-wraith Beacon item) -// case 39105: break; -// // Drain World Tree Visual -// case 39140: break; -// // Quest - Dustin's Undead Dragon Visual aura -// case 39259: break; -// // Hellfire - The Exorcism, Jules releases darkness, aura -// case 39306: break; -// // Inferno -// case 39346: break; -// // Enchanted Weapons -// case 39489: break; -// // Shadow Bolt Whirl -// case 39630: break; -// // Shadow Bolt Whirl -// case 39634: break; -// // Shadow Inferno -// case 39645: break; - // Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam - case 39857: trigger_spell_id = 39856; break; -// // Soulgrinder Ritual Visual (Smashed) -// case 39974: break; -// // Simon Game Pre-game timer -// case 40041: break; -// // Knockdown Fel Cannon: The Aggro Check Aura -// case 40113: break; -// // Spirit Lance -// case 40157: break; -// // Demon Transform 2 -// case 40398: break; -// // Demon Transform 1 -// case 40511: break; -// // Ancient Flames -// case 40657: break; -// // Ethereal Ring Cannon: Cannon Aura -// case 40734: break; -// // Cage Trap -// case 40760: break; -// // Random Periodic -// case 40867: break; -// // Prismatic Shield -// case 40879: break; -// // Aura of Desire -// case 41350: break; -// // Dementia -// case 41404: break; -// // Chaos Form -// case 41629: break; -// // Alert Drums -// case 42177: break; -// // Spout -// case 42581: break; -// // Spout -// case 42582: break; -// // Return to the Spirit Realm -// case 44035: break; -// // Curse of Boundless Agony -// case 45050: break; -// // Earthquake -// case 46240: break; - // Personalized Weather - case 46736: trigger_spell_id = 46737; break; -// // Stay Submerged -// case 46981: break; -// // Dragonblight Ram -// case 47015: break; -// // Party G.R.E.N.A.D.E. -// case 51510: break; - default: - break; - } - break; - } - case SPELLFAMILY_MAGE: - { - switch(auraId) - { - // Invisibility - case 66: - { - if(!m_duration) - m_target->CastSpell(m_target, 32612, true, NULL, this); - return; - } - default: - break; - } - break; - } -// case SPELLFAMILY_WARRIOR: -// { -// switch(auraId) -// { -// // Wild Magic -// case 23410: break; -// // Corrupted Totems -// case 23425: break; -// default: -// break; -// } -// break; -// } -// case SPELLFAMILY_PRIEST: -// { -// switch(auraId) -// { -// // Blue Beam -// case 32930: break; -// // Fury of the Dreghood Elders -// case 35460: break; -// default: -// break; -// } - // break; - // } - case SPELLFAMILY_DRUID: - { - switch(auraId) - { - // Cat Form - // trigger_spell_id not set and unknown effect triggered in this case, ignoring for while - case 768: - return; - // Frenzied Regeneration - case 22842: - case 22895: - case 22896: - case 26999: - { - int32 LifePerRage = GetModifier()->m_amount; - - int32 lRage = m_target->GetPower(POWER_RAGE); - if(lRage > 100) // rage stored as rage*10 - lRage = 100; - m_target->ModifyPower(POWER_RAGE, -lRage); - int32 FRTriggerBasePoints = int32(lRage*LifePerRage/10); - m_target->CastCustomSpell(m_target,22845,&FRTriggerBasePoints,NULL,NULL,true,NULL,this); - return; - } - default: - break; - } - break; - } - -// case SPELLFAMILY_HUNTER: -// { -// switch(auraId) -// { -// //Frost Trap Aura -// case 13810: -// return; -// //Rizzle's Frost Trap -// case 39900: -// return; -// // Tame spells -// case 19597: // Tame Ice Claw Bear -// case 19676: // Tame Snow Leopard -// case 19677: // Tame Large Crag Boar -// case 19678: // Tame Adult Plainstrider -// case 19679: // Tame Prairie Stalker -// case 19680: // Tame Swoop -// case 19681: // Tame Dire Mottled Boar -// case 19682: // Tame Surf Crawler -// case 19683: // Tame Armored Scorpid -// case 19684: // Tame Webwood Lurker -// case 19685: // Tame Nightsaber Stalker -// case 19686: // Tame Strigid Screecher -// case 30100: // Tame Crazed Dragonhawk -// case 30103: // Tame Elder Springpaw -// case 30104: // Tame Mistbat -// case 30647: // Tame Barbed Crawler -// case 30648: // Tame Greater Timberstrider -// case 30652: // Tame Nightstalker -// return; -// default: -// break; -// } -// break; -// } - case SPELLFAMILY_SHAMAN: - { - switch(auraId) - { - // Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield) - case 28820: - { - // Need remove self if Lightning Shield not active - Unit::AuraMap const& auras = target->GetAuras(); - for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) - { - SpellEntry const* spell = itr->second->GetSpellProto(); - if( spell->SpellFamilyName == SPELLFAMILY_SHAMAN && - spell->SpellFamilyFlags & 0x0000000000000400L) - return; - } - target->RemoveAurasDueToSpell(28820); - return; - } - // Totemic Mastery (Skyshatter Regalia (Shaman Tier 6) - bonus) - case 38443: - { - bool all = true; - for(int i = 0; i < MAX_TOTEM; ++i) - { - if(!caster->m_TotemSlot[i]) - { - all = false; - break; - } - } - - if(all) - caster->CastSpell(caster,38437,true); - else - caster->RemoveAurasDueToSpell(38437); - return; - } - default: - break; - } - break; - } - default: - break; - } - // Reget trigger spell proto - triggredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id); - if(triggredSpellInfo == NULL) - { - sLog.outError("Aura::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex()); - return; - } - } - else - { - // Spell exist but require costum code - switch(auraId) - { - // Curse of Idiocy - case 1010: - { - // TODO: spell casted by result in correct way mostly - // BUT: - // 1) target show casting at each triggered cast: target don't must show casting animation for any triggered spell - // but must show affect apply like item casting - // 2) maybe aura must be replace by new with accumulative stat mods insteed stacking - - // prevent cast by triggered auras - if(m_caster_guid == m_target->GetGUID()) - return; - - // stop triggering after each affected stats lost > 90 - int32 intelectLoss = 0; - int32 spiritLoss = 0; - - Unit::AuraList const& mModStat = m_target->GetAurasByType(SPELL_AURA_MOD_STAT); - for(Unit::AuraList::const_iterator i = mModStat.begin(); i != mModStat.end(); ++i) - { - if ((*i)->GetId() == 1010) - { - switch((*i)->GetModifier()->m_miscvalue) - { - case STAT_INTELLECT: intelectLoss += (*i)->GetModifier()->m_amount; break; - case STAT_SPIRIT: spiritLoss += (*i)->GetModifier()->m_amount; break; - default: break; - } - } - } - - if(intelectLoss <= -90 && spiritLoss <= -90) - return; - - caster = target; - originalCasterGUID = 0; - break; - } - // Mana Tide - case 16191: - { - caster->CastCustomSpell(target, trigger_spell_id, &m_modifier.m_amount, NULL, NULL, true, NULL, this, originalCasterGUID); - return; - } - } - } - // All ok cast by default case - Spell *spell = new Spell(caster, triggredSpellInfo, true, originalCasterGUID ); - - SpellCastTargets targets; - targets.setUnitTarget( target ); - - // if spell create dynamic object extract area from it - if(DynamicObject* dynObj = caster->GetDynObject(GetId())) - targets.setDestination(dynObj->GetPositionX(),dynObj->GetPositionY(),dynObj->GetPositionZ()); - - spell->prepare(&targets, this); -} - -/*********************************************************/ -/*** AURA EFFECTS ***/ -/*********************************************************/ - -void Aura::HandleAuraDummy(bool apply, bool Real) -{ - // spells required only Real aura add/remove - if(!Real) - return; - - Unit* caster = GetCaster(); - - // AT APPLY - if(apply) - { - switch(GetId()) - { - case 1515: // Tame beast - // FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness - if( caster && m_target->CanHaveThreatList()) - m_target->AddThreat(caster, 10.0f); - return; - case 13139: // net-o-matic - // root to self part of (root_target->charge->root_self sequence - if(caster) - caster->CastSpell(caster,13138,true,NULL,this); - return; - case 39850: // Rocket Blast - if(roll_chance_i(20)) // backfire stun - m_target->CastSpell(m_target, 51581, true, NULL, this); - return; - case 46354: // Blood Elf Illusion - if(caster) - { - switch(caster->getGender()) - { - case GENDER_FEMALE: - caster->CastSpell(m_target,46356,true,NULL,this); - break; - case GENDER_MALE: - caster->CastSpell(m_target,46355,true,NULL,this); - break; - default: - break; - } - } - return; - case 46699: // Requires No Ammo - if(m_target->GetTypeId()==TYPEID_PLAYER) - ((Player*)m_target)->RemoveAmmo(); // not use ammo and not allow use - return; - } - - // Earth Shield - if ( caster && GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN && (GetSpellProto()->SpellFamilyFlags & 0x40000000000LL)) - { - // prevent double apply bonuses - if(m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading()) - m_modifier.m_amount = caster->SpellHealingBonus(GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE, m_target); - return; - } - } - // AT REMOVE - else - { - if( m_target->GetTypeId() == TYPEID_PLAYER && - ( GetSpellProto()->Effect[0]==72 || GetSpellProto()->Effect[0]==6 && - ( GetSpellProto()->EffectApplyAuraName[0]==1 || GetSpellProto()->EffectApplyAuraName[0]==128 ) ) ) - { - // spells with SpellEffect=72 and aura=4: 6196, 6197, 21171, 21425 - m_target->SetUInt64Value(PLAYER_FARSIGHT, 0); - WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0); - ((Player*)m_target)->GetSession()->SendPacket(&data); - return; - } - - if( (IsQuestTameSpell(GetId())) && caster && caster->isAlive() && m_target->isAlive()) - { - uint32 finalSpelId = 0; - switch(GetId()) - { - case 19548: finalSpelId = 19597; break; - case 19674: finalSpelId = 19677; break; - case 19687: finalSpelId = 19676; break; - case 19688: finalSpelId = 19678; break; - case 19689: finalSpelId = 19679; break; - case 19692: finalSpelId = 19680; break; - case 19693: finalSpelId = 19684; break; - case 19694: finalSpelId = 19681; break; - case 19696: finalSpelId = 19682; break; - case 19697: finalSpelId = 19683; break; - case 19699: finalSpelId = 19685; break; - case 19700: finalSpelId = 19686; break; - case 30646: finalSpelId = 30647; break; - case 30653: finalSpelId = 30648; break; - case 30654: finalSpelId = 30652; break; - case 30099: finalSpelId = 30100; break; - case 30102: finalSpelId = 30103; break; - case 30105: finalSpelId = 30104; break; - } - - if(finalSpelId) - caster->CastSpell(m_target,finalSpelId,true,NULL,this); - return; - } - // Dark Fiend - if(GetId()==45934) - { - // Kill target if dispeled - if (m_removeMode==AURA_REMOVE_BY_DISPEL) - m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); - return; - } - - // Burning Winds - if(GetId()==46308) // casted only at creatures at spawn - { - m_target->CastSpell(m_target,47287,true,NULL,this); - return; - } - } - - // AT APPLY & REMOVE - - switch(m_spellProto->SpellFamilyName) - { - case SPELLFAMILY_GENERIC: - { - // Unstable Power - if( GetId()==24658 ) - { - uint32 spellId = 24659; - if (apply) - { - const SpellEntry *spell = sSpellStore.LookupEntry(spellId); - if (!spell) - return; - for (int i=0; i < spell->StackAmount; ++i) - caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID()); - return; - } - m_target->RemoveAurasDueToSpell(spellId); - return; - } - // Restless Strength - if( GetId()==24661 ) - { - uint32 spellId = 24662; - if (apply) - { - const SpellEntry *spell = sSpellStore.LookupEntry(spellId); - if (!spell) - return; - for (int i=0; i < spell->StackAmount; ++i) - caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID()); - return; - } - m_target->RemoveAurasDueToSpell(spellId); - return; - } - // Victorious - if(GetId()==32216 && m_target->getClass()==CLASS_WARRIOR) - { - m_target->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH, apply); - return; - } - //Summon Fire Elemental - if (GetId() == 40133 && caster) - { - Unit *owner = caster->GetOwner(); - if (owner && owner->GetTypeId() == TYPEID_PLAYER) - { - if(apply) - owner->CastSpell(owner,8985,true); - else - ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true); - } - return; - } - - //Summon Earth Elemental - if (GetId() == 40132 && caster) - { - Unit *owner = caster->GetOwner(); - if (owner && owner->GetTypeId() == TYPEID_PLAYER) - { - if(apply) - owner->CastSpell(owner,19704,true); - else - ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true); - } - return; - } - break; - } - case SPELLFAMILY_MAGE: - { - // Hypothermia - if( GetId()==41425 ) - { - m_target->ModifyAuraState(AURA_STATE_HYPOTHERMIA,apply); - return; - } - break; - } - case SPELLFAMILY_DRUID: - { - // Lifebloom - if ( GetSpellProto()->SpellFamilyFlags & 0x1000000000LL ) - { - if ( apply ) - { - if ( caster ) - // prevent double apply bonuses - if(m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading()) - m_modifier.m_amount = caster->SpellHealingBonus(GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE, m_target); - } - else - { - // Final heal only on dispelled or duration end - if ( !(GetAuraDuration() <= 0 || m_removeMode==AURA_REMOVE_BY_DISPEL) ) - return; - - // have a look if there is still some other Lifebloom dummy aura - Unit::AuraList auras = m_target->GetAurasByType(SPELL_AURA_DUMMY); - for(Unit::AuraList::iterator itr = auras.begin(); itr!=auras.end(); itr++) - if((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID && - (*itr)->GetSpellProto()->SpellFamilyFlags & 0x1000000000LL) - return; - - // final heal - m_target->CastCustomSpell(m_target,33778,&m_modifier.m_amount,NULL,NULL,true,NULL,this,GetCasterGUID()); - } - return; - } - - // Predatory Strikes - if(m_target->GetTypeId()==TYPEID_PLAYER && GetSpellProto()->SpellIconID == 1563) - { - ((Player*)m_target)->UpdateAttackPowerAndDamage(); - return; - } - // Idol of the Emerald Queen - if ( GetId() == 34246 && m_target->GetTypeId()==TYPEID_PLAYER ) - { - if(apply) - { - SpellModifier *mod = new SpellModifier; - mod->op = SPELLMOD_DOT; - mod->value = m_modifier.m_amount/7; - mod->type = SPELLMOD_FLAT; - mod->spellId = GetId(); - mod->effectId = m_effIndex; - mod->lastAffected = NULL; - mod->mask = 0x001000000000LL; - mod->charges = 0; - - m_spellmod = mod; - } - - ((Player*)m_target)->AddSpellMod(m_spellmod, apply); - return; - } - break; - } - case SPELLFAMILY_HUNTER: - { - // Improved Aspect of the Viper - if( GetId()==38390 && m_target->GetTypeId()==TYPEID_PLAYER ) - { - if(apply) - { - // + effect value for Aspect of the Viper - SpellModifier *mod = new SpellModifier; - mod->op = SPELLMOD_EFFECT1; - mod->value = m_modifier.m_amount; - mod->type = SPELLMOD_FLAT; - mod->spellId = GetId(); - mod->effectId = m_effIndex; - mod->lastAffected = NULL; - mod->mask = 0x4000000000000LL; - mod->charges = 0; - - m_spellmod = mod; - } - - ((Player*)m_target)->AddSpellMod(m_spellmod, apply); - return; - } - break; - } - case SPELLFAMILY_SHAMAN: - { - // Improved Weapon Totems - if( GetSpellProto()->SpellIconID == 57 && m_target->GetTypeId()==TYPEID_PLAYER ) - { - if(apply) - { - SpellModifier *mod = new SpellModifier; - mod->op = SPELLMOD_EFFECT1; - mod->value = m_modifier.m_amount; - mod->type = SPELLMOD_PCT; - mod->spellId = GetId(); - mod->effectId = m_effIndex; - mod->lastAffected = NULL; - switch (m_effIndex) - { - case 0: - mod->mask = 0x00200000000LL; // Windfury Totem - break; - case 1: - mod->mask = 0x00400000000LL; // Flametongue Totem - break; - } - mod->charges = 0; - - m_spellmod = mod; - } - - ((Player*)m_target)->AddSpellMod(m_spellmod, apply); - return; - } - break; - } - } - - // pet auras - if(PetAura const* petSpell = spellmgr.GetPetAura(GetId())) - { - if(apply) - m_target->AddPetAura(petSpell); - else - m_target->RemovePetAura(petSpell); - return; - } -} - -void Aura::HandleAuraPeriodicDummy(bool apply, bool Real) -{ - // spells required only Real aura add/remove - if(!Real) - return; - - SpellEntry const*spell = GetSpellProto(); - switch( spell->SpellFamilyName) - { - case SPELLFAMILY_ROGUE: - { - // Master of Subtlety - if (spell->Id==31666 && !apply && Real) - { - m_target->RemoveAurasDueToSpell(31665); - break; - } - break; - } - case SPELLFAMILY_HUNTER: - { - // Aspect of the Viper - if (spell->SpellFamilyFlags&0x0004000000000000LL) - { - // Update regen on remove - if (!apply && m_target->GetTypeId() == TYPEID_PLAYER) - ((Player*)m_target)->UpdateManaRegen(); - break; - } - break; - } - } - - m_isPeriodic = apply; -} - -void Aura::HandleAuraMounted(bool apply, bool Real) -{ - if(apply) - { - CreatureInfo const* ci = objmgr.GetCreatureTemplate(m_modifier.m_miscvalue); - if(!ci) - { - sLog.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)", m_modifier.m_miscvalue); - return; - } - - uint32 team = 0; - if (m_target->GetTypeId()==TYPEID_PLAYER) - team = ((Player*)m_target)->GetTeam(); - - uint32 display_id = objmgr.ChooseDisplayId(team,ci); - CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id); - if (minfo) - display_id = minfo->modelid; - - m_target->Mount(display_id); - } - else - { - m_target->Unmount(); - } -} - -void Aura::HandleAuraWaterWalk(bool apply, bool Real) -{ - // only at real add/remove aura - if(!Real) - return; - - WorldPacket data; - if(apply) - data.Initialize(SMSG_MOVE_WATER_WALK, 8+4); - else - data.Initialize(SMSG_MOVE_LAND_WALK, 8+4); - data.append(m_target->GetPackGUID()); - data << uint32(0); - m_target->SendMessageToSet(&data,true); -} - -void Aura::HandleAuraFeatherFall(bool apply, bool Real) -{ - // only at real add/remove aura - if(!Real) - return; - - WorldPacket data; - if(apply) - data.Initialize(SMSG_MOVE_FEATHER_FALL, 8+4); - else - data.Initialize(SMSG_MOVE_NORMAL_FALL, 8+4); - data.append(m_target->GetPackGUID()); - data << (uint32)0; - m_target->SendMessageToSet(&data,true); -} - -void Aura::HandleAuraHover(bool apply, bool Real) -{ - // only at real add/remove aura - if(!Real) - return; - - WorldPacket data; - if(apply) - data.Initialize(SMSG_MOVE_SET_HOVER, 8+4); - else - data.Initialize(SMSG_MOVE_UNSET_HOVER, 8+4); - data.append(m_target->GetPackGUID()); - data << uint32(0); - m_target->SendMessageToSet(&data,true); -} - -void Aura::HandleWaterBreathing(bool apply, bool Real) -{ - if(apply) - m_target->waterbreath = true; - else if(m_target->GetAurasByType(SPELL_AURA_WATER_BREATHING).empty()) - { - m_target->waterbreath = false; - - // update for enable timer in case not moving target - if(m_target->GetTypeId()==TYPEID_PLAYER && m_target->IsInWorld()) - { - ((Player*)m_target)->UpdateUnderwaterState(m_target->GetMap(),m_target->GetPositionX(),m_target->GetPositionY(),m_target->GetPositionZ()); - ((Player*)m_target)->HandleDrowning(); - } - } -} - -void Aura::HandleAuraModShapeshift(bool apply, bool Real) -{ - if(!Real) - return; - - uint32 modelid = 0; - Powers PowerType = POWER_MANA; - ShapeshiftForm form = ShapeshiftForm(m_modifier.m_miscvalue); - switch(form) - { - case FORM_CAT: - if(Player::TeamForRace(m_target->getRace())==ALLIANCE) - modelid = 892; - else - modelid = 8571; - PowerType = POWER_ENERGY; - break; - case FORM_TRAVEL: - modelid = 632; - break; - case FORM_AQUA: - if(Player::TeamForRace(m_target->getRace())==ALLIANCE) - modelid = 2428; - else - modelid = 2428; - break; - case FORM_BEAR: - if(Player::TeamForRace(m_target->getRace())==ALLIANCE) - modelid = 2281; - else - modelid = 2289; - PowerType = POWER_RAGE; - break; - case FORM_GHOUL: - if(Player::TeamForRace(m_target->getRace())==ALLIANCE) - modelid = 10045; - break; - case FORM_DIREBEAR: - if(Player::TeamForRace(m_target->getRace())==ALLIANCE) - modelid = 2281; - else - modelid = 2289; - PowerType = POWER_RAGE; - break; - case FORM_CREATUREBEAR: - modelid = 902; - break; - case FORM_GHOSTWOLF: - modelid = 4613; - break; - case FORM_FLIGHT: - if(Player::TeamForRace(m_target->getRace())==ALLIANCE) - modelid = 20857; - else - modelid = 20872; - break; - case FORM_MOONKIN: - if(Player::TeamForRace(m_target->getRace())==ALLIANCE) - modelid = 15374; - else - modelid = 15375; - break; - case FORM_FLIGHT_EPIC: - if(Player::TeamForRace(m_target->getRace())==ALLIANCE) - modelid = 21243; - else - modelid = 21244; - break; - case FORM_AMBIENT: - case FORM_SHADOW: - case FORM_STEALTH: - break; - case FORM_TREE: - modelid = 864; - break; - case FORM_BATTLESTANCE: - case FORM_BERSERKERSTANCE: - case FORM_DEFENSIVESTANCE: - PowerType = POWER_RAGE; - break; - case FORM_SPIRITOFREDEMPTION: - modelid = 16031; - break; - default: - sLog.outError("Auras: Unknown Shapeshift Type: %u", m_modifier.m_miscvalue); - } - - // remove polymorph before changing display id to keep new display id - switch ( form ) - { - case FORM_CAT: - case FORM_TREE: - case FORM_TRAVEL: - case FORM_AQUA: - case FORM_BEAR: - case FORM_DIREBEAR: - case FORM_FLIGHT_EPIC: - case FORM_FLIGHT: - case FORM_MOONKIN: - // remove movement affects - m_target->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT); - m_target->RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED); - - // and polymorphic affects - if(m_target->IsPolymorphed()) - m_target->RemoveAurasDueToSpell(m_target->getTransForm()); - break; - default: - break; - } - - if(apply) - { - // remove other shapeshift before applying a new one - if(m_target->m_ShapeShiftFormSpellId) - { - m_target->RemoveAurasDueToSpell(m_target->m_ShapeShiftFormSpellId,this); - } - - m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, form); - - if(modelid > 0) - { - m_target->SetDisplayId(modelid); - } - - if(PowerType != POWER_MANA) - { - // reset power to default values only at power change - if(m_target->getPowerType()!=PowerType) - m_target->setPowerType(PowerType); - - switch(form) - { - case FORM_CAT: - case FORM_BEAR: - case FORM_DIREBEAR: - { - // get furor proc chance - uint32 FurorChance = 0; - Unit::AuraList const& mDummy = m_target->GetAurasByType(SPELL_AURA_DUMMY); - for(Unit::AuraList::const_iterator i = mDummy.begin(); i != mDummy.end(); ++i) - { - if ((*i)->GetSpellProto()->SpellIconID == 238) - { - FurorChance = (*i)->GetModifier()->m_amount; - break; - } - } - - if (m_modifier.m_miscvalue == FORM_CAT) - { - m_target->SetPower(POWER_ENERGY,0); - if(urand(1,100) <= FurorChance) - { - m_target->CastSpell(m_target,17099,true,NULL,this); - } - } - else - { - m_target->SetPower(POWER_RAGE,0); - if(urand(1,100) <= FurorChance) - { - m_target->CastSpell(m_target,17057,true,NULL,this); - } - } - break; - } - case FORM_BATTLESTANCE: - case FORM_DEFENSIVESTANCE: - case FORM_BERSERKERSTANCE: - { - uint32 Rage_val = 0; - // Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch) - if(m_target->GetTypeId() == TYPEID_PLAYER) - { - PlayerSpellMap const& sp_list = ((Player *)m_target)->GetSpellMap(); - for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr) - { - if(itr->second->state == PLAYERSPELL_REMOVED) continue; - SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first); - if (spellInfo && spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR && spellInfo->SpellIconID == 139) - Rage_val += m_target->CalculateSpellDamage(spellInfo,0,spellInfo->EffectBasePoints[0],m_target) * 10; - } - } - - if (m_target->GetPower(POWER_RAGE) > Rage_val) - m_target->SetPower(POWER_RAGE,Rage_val); - break; - } - default: - break; - } - } - - m_target->m_ShapeShiftFormSpellId = GetId(); - m_target->m_form = form; - } - else - { - m_target->SetDisplayId(m_target->GetNativeDisplayId()); - m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, FORM_NONE); - if(m_target->getClass() == CLASS_DRUID) - m_target->setPowerType(POWER_MANA); - m_target->m_ShapeShiftFormSpellId = 0; - m_target->m_form = FORM_NONE; - - switch(form) - { - // Nordrassil Harness - bonus - case FORM_BEAR: - case FORM_DIREBEAR: - case FORM_CAT: - { - if(Aura* dummy = m_target->GetDummyAura(37315) ) - m_target->CastSpell(m_target,37316,true,NULL,dummy); - break; - } - // Nordrassil Regalia - bonus - case FORM_MOONKIN: - { - if(Aura* dummy = m_target->GetDummyAura(37324) ) - m_target->CastSpell(m_target,37325,true,NULL,dummy); - break; - } - } - } - - // adding/removing linked auras - // add/remove the shapeshift aura's boosts - HandleShapeshiftBoosts(apply); - - if(m_target->GetTypeId()==TYPEID_PLAYER) - ((Player*)m_target)->InitDataForForm(); -} - -void Aura::HandleAuraTransform(bool apply, bool Real) -{ - if (apply) - { - // special case (spell specific functionality) - if(m_modifier.m_miscvalue==0) - { - // player applied only - if(m_target->GetTypeId()!=TYPEID_PLAYER) - return; - - switch(GetId()) - { - // Orb of Deception - case 16739: - { - uint32 orb_model = m_target->GetNativeDisplayId(); - switch(orb_model) - { - // Troll Female - case 1479: m_target->SetDisplayId(10134); break; - // Troll Male - case 1478: m_target->SetDisplayId(10135); break; - // Tauren Male - case 59: m_target->SetDisplayId(10136); break; - // Human Male - case 49: m_target->SetDisplayId(10137); break; - // Human Female - case 50: m_target->SetDisplayId(10138); break; - // Orc Male - case 51: m_target->SetDisplayId(10139); break; - // Orc Female - case 52: m_target->SetDisplayId(10140); break; - // Dwarf Male - case 53: m_target->SetDisplayId(10141); break; - // Dwarf Female - case 54: m_target->SetDisplayId(10142); break; - // NightElf Male - case 55: m_target->SetDisplayId(10143); break; - // NightElf Female - case 56: m_target->SetDisplayId(10144); break; - // Undead Female - case 58: m_target->SetDisplayId(10145); break; - // Undead Male - case 57: m_target->SetDisplayId(10146); break; - // Tauren Female - case 60: m_target->SetDisplayId(10147); break; - // Gnome Male - case 1563: m_target->SetDisplayId(10148); break; - // Gnome Female - case 1564: m_target->SetDisplayId(10149); break; - // BloodElf Female - case 15475: m_target->SetDisplayId(17830); break; - // BloodElf Male - case 15476: m_target->SetDisplayId(17829); break; - // Dranei Female - case 16126: m_target->SetDisplayId(17828); break; - // Dranei Male - case 16125: m_target->SetDisplayId(17827); break; - default: break; - } - break; - } - // Murloc costume - case 42365: m_target->SetDisplayId(21723); break; - default: break; - } - } - else - { - CreatureInfo const * ci = objmgr.GetCreatureTemplate(m_modifier.m_miscvalue); - if(!ci) - { - //pig pink ^_^ - m_target->SetDisplayId(16358); - sLog.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", m_modifier.m_miscvalue, GetId()); - } - else - { - // Will use the default model here - m_target->SetDisplayId(ci->DisplayID_A); - - // Dragonmaw Illusion (set mount model also) - if(GetId()==42016 && m_target->GetMountID() && !m_target->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED).empty()) - m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314); - } - m_target->setTransForm(GetId()); - } - - // polymorph case - if( Real && m_target->GetTypeId() == TYPEID_PLAYER && m_target->IsPolymorphed()) - { - // for players, start regeneration after 1s (in polymorph fast regeneration case) - // only if caster is Player (after patch 2.4.2) - if(IS_PLAYER_GUID(GetCasterGUID()) ) - ((Player*)m_target)->setRegenTimer(1000); - - //dismount polymorphed target (after patch 2.4.2) - if (m_target->IsMounted()) - m_target->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED); - } - } - else - { - Unit::AuraList const& otherTransforms = m_target->GetAurasByType(SPELL_AURA_TRANSFORM); - if(otherTransforms.empty()) - { - m_target->SetDisplayId(m_target->GetNativeDisplayId()); - m_target->setTransForm(0); - } - else - { - // look for other transform auras - Aura* handledAura = *otherTransforms.begin(); - for(Unit::AuraList::const_iterator i = otherTransforms.begin();i != otherTransforms.end(); ++i) - { - // negative auras are prefered - if(!IsPositiveSpell((*i)->GetSpellProto()->Id)) - { - handledAura = *i; - break; - } - } - handledAura->ApplyModifier(true); - } - - // Dragonmaw Illusion (restore mount model) - if(GetId()==42016 && m_target->GetMountID()==16314) - { - if(!m_target->GetAurasByType(SPELL_AURA_MOUNTED).empty()) - { - uint32 cr_id = m_target->GetAurasByType(SPELL_AURA_MOUNTED).front()->GetModifier()->m_miscvalue; - if(CreatureInfo const* ci = objmgr.GetCreatureTemplate(cr_id)) - { - uint32 team = 0; - if (m_target->GetTypeId()==TYPEID_PLAYER) - team = ((Player*)m_target)->GetTeam(); - - uint32 display_id = objmgr.ChooseDisplayId(team,ci); - CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id); - if (minfo) - display_id = minfo->modelid; - - m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,display_id); - } - } - } - } -} - -void Aura::HandleForceReaction(bool apply, bool Real) -{ - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - - if(!Real) - return; - - Player* player = (Player*)m_target; - - uint32 faction_id = m_modifier.m_miscvalue; - uint32 faction_rank = m_modifier.m_amount; - - if(apply) - player->m_forcedReactions[faction_id] = ReputationRank(faction_rank); - else - player->m_forcedReactions.erase(faction_id); - - WorldPacket data; - data.Initialize(SMSG_SET_FORCED_REACTIONS, 4+player->m_forcedReactions.size()*(4+4)); - data << uint32(player->m_forcedReactions.size()); - for(ForcedReactions::const_iterator itr = player->m_forcedReactions.begin(); itr != player->m_forcedReactions.end(); ++itr) - { - data << uint32(itr->first); // faction_id (Faction.dbc) - data << uint32(itr->second); // reputation rank - } - player->SendDirectMessage(&data); -} - -void Aura::HandleAuraModSkill(bool apply, bool Real) -{ - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - - uint32 prot=GetSpellProto()->EffectMiscValue[m_effIndex]; - int32 points = GetModifier()->m_amount; - - ((Player*)m_target)->ModifySkillBonus(prot,(apply ? points: -points),m_modifier.m_auraname==SPELL_AURA_MOD_SKILL_TALENT); - if(prot == SKILL_DEFENSE) - ((Player*)m_target)->UpdateDefenseBonusesMod(); -} - -void Aura::HandleChannelDeathItem(bool apply, bool Real) -{ - if(Real && !apply) - { - Unit* caster = GetCaster(); - Unit* victim = GetTarget(); - if(!caster || caster->GetTypeId() != TYPEID_PLAYER || !victim || m_removeMode!=AURA_REMOVE_BY_DEATH) - return; - - SpellEntry const *spellInfo = GetSpellProto(); - if(spellInfo->EffectItemType[m_effIndex] == 0) - return; - - // Soul Shard only from non-grey units - if( spellInfo->EffectItemType[m_effIndex] == 6265 && - (victim->getLevel() <= MaNGOS::XP::GetGrayLevel(caster->getLevel()) || - victim->GetTypeId()==TYPEID_UNIT && !((Player*)caster)->isAllowedToLoot((Creature*)victim)) ) - return; - ItemPosCountVec dest; - uint8 msg = ((Player*)caster)->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, spellInfo->EffectItemType[m_effIndex], 1 ); - if( msg != EQUIP_ERR_OK ) - { - ((Player*)caster)->SendEquipError( msg, NULL, NULL ); - return; - } - - Item* newitem = ((Player*)caster)->StoreNewItem(dest, spellInfo->EffectItemType[m_effIndex], true); - ((Player*)caster)->SendNewItem(newitem, 1, true, false); - } -} - -void Aura::HandleBindSight(bool apply, bool Real) -{ - Unit* caster = GetCaster(); - if(!caster || caster->GetTypeId() != TYPEID_PLAYER) - return; - - caster->SetUInt64Value(PLAYER_FARSIGHT,apply ? m_target->GetGUID() : 0); -} - -void Aura::HandleFarSight(bool apply, bool Real) -{ - Unit* caster = GetCaster(); - if(!caster || caster->GetTypeId() != TYPEID_PLAYER) - return; - - caster->SetUInt64Value(PLAYER_FARSIGHT,apply ? m_modifier.m_miscvalue : 0); -} - -void Aura::HandleAuraTrackCreatures(bool apply, bool Real) -{ - if(m_target->GetTypeId()!=TYPEID_PLAYER) - return; - - if(apply) - m_target->RemoveNoStackAurasDueToAura(this); - m_target->SetUInt32Value(PLAYER_TRACK_CREATURES, apply ? ((uint32)1)<<(m_modifier.m_miscvalue-1) : 0 ); -} - -void Aura::HandleAuraTrackResources(bool apply, bool Real) -{ - if(m_target->GetTypeId()!=TYPEID_PLAYER) - return; - - if(apply) - m_target->RemoveNoStackAurasDueToAura(this); - m_target->SetUInt32Value(PLAYER_TRACK_RESOURCES, apply ? ((uint32)1)<<(m_modifier.m_miscvalue-1): 0 ); -} - -void Aura::HandleAuraTrackStealthed(bool apply, bool Real) -{ - if(m_target->GetTypeId()!=TYPEID_PLAYER) - return; - - if(apply) - m_target->RemoveNoStackAurasDueToAura(this); - - m_target->ApplyModFlag(PLAYER_FIELD_BYTES,PLAYER_FIELD_BYTE_TRACK_STEALTHED,apply); -} - -void Aura::HandleAuraModScale(bool apply, bool Real) -{ - m_target->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X,m_modifier.m_amount,apply); -} - -void Aura::HandleModPossess(bool apply, bool Real) -{ - if(!Real) - return; - - if(m_target->getLevel() > m_modifier.m_amount) - return; - - // not possess yourself - if(GetCasterGUID() == m_target->GetGUID()) - return; - - Unit* caster = GetCaster(); - if(!caster) - return; - - if( apply ) - { - m_target->SetCharmerGUID(GetCasterGUID()); - m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,caster->getFaction()); - caster->SetCharm(m_target); - - m_target->CombatStop(); - m_target->DeleteThreatList(); - if(m_target->GetTypeId() == TYPEID_UNIT) - { - m_target->StopMoving(); - m_target->GetMotionMaster()->Clear(); - m_target->GetMotionMaster()->MoveIdle(); - CharmInfo *charmInfo = ((Creature*)m_target)->InitCharmInfo(m_target); - charmInfo->InitPossessCreateSpells(); - } - - if(caster->GetTypeId() == TYPEID_PLAYER) - { - ((Player*)caster)->PossessSpellInitialize(); - } - } - else - { - m_target->SetCharmerGUID(0); - - if(m_target->GetTypeId() == TYPEID_PLAYER) - { - ((Player*)m_target)->setFactionForRace(m_target->getRace()); - } - else if(m_target->GetTypeId() == TYPEID_UNIT) - { - CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo(); - m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A); - } - - caster->SetCharm(0); - - if(caster->GetTypeId() == TYPEID_PLAYER) - { - WorldPacket data(SMSG_PET_SPELLS, 8); - data << uint64(0); - ((Player*)caster)->GetSession()->SendPacket(&data); - } - if(m_target->GetTypeId() == TYPEID_UNIT) - { - ((Creature*)m_target)->AIM_Initialize(); - - if (((Creature*)m_target)->AI()) - ((Creature*)m_target)->AI()->AttackStart(caster); - } - } - if(caster->GetTypeId() == TYPEID_PLAYER) - caster->SetUInt64Value(PLAYER_FARSIGHT,apply ? m_target->GetGUID() : 0); -} - -void Aura::HandleModPossessPet(bool apply, bool Real) -{ - if(!Real) - return; - - Unit* caster = GetCaster(); - if(!caster || caster->GetTypeId() != TYPEID_PLAYER) - return; - if(caster->GetPet() != m_target) - return; - - if(apply) - { - caster->SetUInt64Value(PLAYER_FARSIGHT, m_target->GetGUID()); - m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNKNOWN5); - } - else - { - caster->SetUInt64Value(PLAYER_FARSIGHT, 0); - m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNKNOWN5); - } -} - -void Aura::HandleModCharm(bool apply, bool Real) -{ - if(!Real) - return; - - // not charm yourself - if(GetCasterGUID() == m_target->GetGUID()) - return; - - Unit* caster = GetCaster(); - if(!caster) - return; - - if(int32(m_target->getLevel()) <= m_modifier.m_amount) - { - if( apply ) - { - m_target->SetCharmerGUID(GetCasterGUID()); - m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,caster->getFaction()); - m_target->CastStop(m_target==caster ? GetId() : 0); - caster->SetCharm(m_target); - - m_target->CombatStop(); - m_target->DeleteThreatList(); - - if(m_target->GetTypeId() == TYPEID_UNIT) - { - ((Creature*)m_target)->AIM_Initialize(); - CharmInfo *charmInfo = ((Creature*)m_target)->InitCharmInfo(m_target); - charmInfo->InitCharmCreateSpells(); - charmInfo->SetReactState( REACT_DEFENSIVE ); - - if(caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK) - { - CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo(); - if(cinfo && cinfo->type == CREATURE_TYPE_DEMON) - { - //to prevent client crash - m_target->SetFlag(UNIT_FIELD_BYTES_0, 2048); - //just to enable stat window - charmInfo->SetPetNumber(objmgr.GeneratePetNumber(), true); - //if charmed two demons the same session, the 2nd gets the 1st one's name - m_target->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL)); - } - } - } - - if(caster->GetTypeId() == TYPEID_PLAYER) - { - ((Player*)caster)->CharmSpellInitialize(); - } - } - else - { - m_target->SetCharmerGUID(0); - - if(m_target->GetTypeId() == TYPEID_PLAYER) - { - ((Player*)m_target)->setFactionForRace(m_target->getRace()); - } - else - { - CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo(); - - // restore faction - if(((Creature*)m_target)->isPet()) - { - if(Unit* owner = m_target->GetOwner()) - m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,owner->getFaction()); - else if(cinfo) - m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A); - } - else if(cinfo) // normal creature - m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A); - - // restore UNIT_FIELD_BYTES_0 - if(cinfo && caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK && cinfo->type == CREATURE_TYPE_DEMON) - { - CreatureDataAddon const *cainfo = ((Creature*)m_target)->GetCreatureAddon(); - if(cainfo && cainfo->bytes0 != 0) - m_target->SetUInt32Value(UNIT_FIELD_BYTES_0, cainfo->bytes0); - else - m_target->RemoveFlag(UNIT_FIELD_BYTES_0, 2048); - - if(m_target->GetCharmInfo()) - m_target->GetCharmInfo()->SetPetNumber(0, true); - else - sLog.outError("Aura::HandleModCharm: target="I64FMTD" with typeid=%d has a charm aura but no charm info!", m_target->GetGUID(), m_target->GetTypeId()); - } - } - - caster->SetCharm(0); - - if(caster->GetTypeId() == TYPEID_PLAYER) - { - WorldPacket data(SMSG_PET_SPELLS, 8); - data << uint64(0); - ((Player*)caster)->GetSession()->SendPacket(&data); - } - if(m_target->GetTypeId() == TYPEID_UNIT) - { - ((Creature*)m_target)->AIM_Initialize(); - if (((Creature*)m_target)->AI()) - ((Creature*)m_target)->AI()->AttackStart(caster); - } - } - } -} - -void Aura::HandleModConfuse(bool apply, bool Real) -{ - if(!Real) - return; - - m_target->SetConfused(apply, GetCasterGUID(), GetId()); -} - -void Aura::HandleModFear(bool apply, bool Real) -{ - if (!Real) - return; - - m_target->SetFeared(apply, GetCasterGUID(), GetId()); -} - -void Aura::HandleFeignDeath(bool apply, bool Real) -{ - if(!Real) - return; - - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - - if( apply ) - { - /* - WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9); - data<<m_target->GetGUID(); - data<<uint8(0); - m_target->SendMessageToSet(&data,true); - */ - // blizz like 2.0.x - m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNKNOWN6); - // blizz like 2.0.x - m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH); - // blizz like 2.0.x - m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD); - - m_target->addUnitState(UNIT_STAT_DIED); - m_target->CombatStop(); - - // prevent interrupt message - if(m_caster_guid==m_target->GetGUID() && m_target->m_currentSpells[CURRENT_GENERIC_SPELL]) - m_target->m_currentSpells[CURRENT_GENERIC_SPELL]->finish(); - m_target->InterruptNonMeleeSpells(true); - m_target->getHostilRefManager().deleteReferences(); - } - else - { - /* - WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9); - data<<m_target->GetGUID(); - data<<uint8(1); - m_target->SendMessageToSet(&data,true); - */ - // blizz like 2.0.x - m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNKNOWN6); - // blizz like 2.0.x - m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH); - // blizz like 2.0.x - m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD); - - m_target->clearUnitState(UNIT_STAT_DIED); - } -} - -void Aura::HandleAuraModDisarm(bool apply, bool Real) -{ - if(!Real) - return; - - if(!apply && m_target->HasAuraType(SPELL_AURA_MOD_DISARM)) - return; - - // not sure for it's correctness - if(apply) - m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED); - else - m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED); - - // only at real add/remove aura - if (m_target->GetTypeId() != TYPEID_PLAYER) - return; - - // main-hand attack speed already set to special value for feral form already and don't must chnage and reset at remove. - if (((Player *)m_target)->IsInFeralForm()) - return; - - if (apply) - m_target->SetAttackTime(BASE_ATTACK,BASE_ATTACK_TIME); - else - ((Player *)m_target)->SetRegularAttackTime(); - - m_target->UpdateDamagePhysical(BASE_ATTACK); -} - -void Aura::HandleAuraModStun(bool apply, bool Real) -{ - if(!Real) - return; - - if (apply) - { - m_target->addUnitState(UNIT_STAT_STUNDED); - m_target->SetUInt64Value(UNIT_FIELD_TARGET, 0); - - m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE); - m_target->CastStop(m_target->GetGUID() == GetCasterGUID() ? GetId() : 0); - - // Creature specific - if(m_target->GetTypeId() != TYPEID_PLAYER) - ((Creature*)m_target)->StopMoving(); - else - m_target->SetUnitMovementFlags(0); //Clear movement flags - - WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8); - - data.append(m_target->GetPackGUID()); - data << uint32(0); - m_target->SendMessageToSet(&data,true); - } - else - { - // Real remove called after current aura remove from lists, check if other similar auras active - if(m_target->HasAuraType(SPELL_AURA_MOD_STUN)) - return; - - m_target->clearUnitState(UNIT_STAT_STUNDED); - m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE); - - if(!m_target->hasUnitState(UNIT_STAT_ROOT)) // prevent allow move if have also root effect - { - if(m_target->getVictim() && m_target->isAlive()) - m_target->SetUInt64Value(UNIT_FIELD_TARGET,m_target->getVictim()->GetGUID() ); - - WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 8+4); - data.append(m_target->GetPackGUID()); - data << uint32(0); - m_target->SendMessageToSet(&data,true); - } - - // Wyvern Sting - if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_HUNTER && GetSpellProto()->SpellIconID == 1721) - { - Unit* caster = GetCaster(); - if( !caster || caster->GetTypeId()!=TYPEID_PLAYER ) - return; - - uint32 spell_id = 0; - - switch(GetId()) - { - case 19386: spell_id = 24131; break; - case 24132: spell_id = 24134; break; - case 24133: spell_id = 24135; break; - case 27068: spell_id = 27069; break; - default: - sLog.outError("Spell selection called for unexpected original spell %u, new spell for this spell family?",GetId()); - return; - } - - SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell_id); - - if(!spellInfo) - return; - - caster->CastSpell(m_target,spellInfo,true,NULL,this); - return; - } - } -} - -void Aura::HandleModStealth(bool apply, bool Real) -{ - if(apply) - { - // drop flag at stealth in bg - if(Real && m_target->GetTypeId()==TYPEID_PLAYER && ((Player*)m_target)->InBattleGround()) - if(BattleGround *bg = ((Player*)m_target)->GetBattleGround()) - bg->EventPlayerDroppedFlag((Player*)m_target); - - // only at real aura add - if(Real) - { - m_target->SetByteValue(UNIT_FIELD_BYTES_1, 2, 0x02); - if(m_target->GetTypeId()==TYPEID_PLAYER) - m_target->SetFlag(PLAYER_FIELD_BYTES2, 0x2000); - - // apply only if not in GM invisibility (and overwrite invisibility state) - if(m_target->GetVisibility()!=VISIBILITY_OFF) - { - m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT); - m_target->SetVisibility(VISIBILITY_GROUP_STEALTH); - } - - // for RACE_NIGHTELF stealth - if(m_target->GetTypeId()==TYPEID_PLAYER && GetId()==20580) - m_target->CastSpell(m_target, 21009, true, NULL, this); - } - } - else - { - // only at real aura remove - if(Real) - { - // for RACE_NIGHTELF stealth - if(m_target->GetTypeId()==TYPEID_PLAYER && GetId()==20580) - m_target->RemoveAurasDueToSpell(21009); - - // if last SPELL_AURA_MOD_STEALTH and no GM invisibility - if(!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH) && m_target->GetVisibility()!=VISIBILITY_OFF) - { - m_target->SetByteValue(UNIT_FIELD_BYTES_1, 2, 0x00); - if(m_target->GetTypeId()==TYPEID_PLAYER) - m_target->RemoveFlag(PLAYER_FIELD_BYTES2, 0x2000); - - // restore invisibility if any - if(m_target->HasAuraType(SPELL_AURA_MOD_INVISIBILITY)) - { - m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT); - m_target->SetVisibility(VISIBILITY_GROUP_INVISIBILITY); - } - else - m_target->SetVisibility(VISIBILITY_ON); - } - } - } - - // Master of Subtlety - Unit::AuraList const& mDummyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY); - for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i) - { - if ((*i)->GetSpellProto()->SpellIconID == 2114) - { - if (apply) - { - int32 bp = (*i)->GetModifier()->m_amount; - m_target->CastCustomSpell(m_target,31665,&bp,NULL,NULL,true); - } - else - m_target->CastSpell(m_target,31666,true); - break; - } - } -} - -void Aura::HandleInvisibility(bool apply, bool Real) -{ - if(apply) - { - m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue); - - if(Real && m_target->GetTypeId()==TYPEID_PLAYER) - { - // apply glow vision - m_target->SetFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW); - - // drop flag at invisible in bg - if(((Player*)m_target)->InBattleGround()) - if(BattleGround *bg = ((Player*)m_target)->GetBattleGround()) - bg->EventPlayerDroppedFlag((Player*)m_target); - } - - // apply only if not in GM invisibility and not stealth - if(m_target->GetVisibility()==VISIBILITY_ON) - { - // Aura not added yet but visibility code expect temporary add aura - m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT); - m_target->SetVisibility(VISIBILITY_GROUP_INVISIBILITY); - } - } - else - { - // recalculate value at modifier remove (current aura already removed) - m_target->m_invisibilityMask = 0; - Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY); - for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) - m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue); - - // only at real aura remove and if not have different invisibility auras. - if(Real && m_target->m_invisibilityMask==0) - { - // remove glow vision - if(m_target->GetTypeId() == TYPEID_PLAYER) - m_target->RemoveFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW); - - // apply only if not in GM invisibility & not stealthed while invisible - if(m_target->GetVisibility()!=VISIBILITY_OFF) - { - // if have stealth aura then already have stealth visibility - if(!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH)) - m_target->SetVisibility(VISIBILITY_ON); - } - } - } -} - -void Aura::HandleInvisibilityDetect(bool apply, bool Real) -{ - if(apply) - { - m_target->m_detectInvisibilityMask |= (1 << m_modifier.m_miscvalue); - } - else - { - // recalculate value at modifier remove (current aura already removed) - m_target->m_detectInvisibilityMask = 0; - Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION); - for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) - m_target->m_detectInvisibilityMask |= (1 << m_modifier.m_miscvalue); - } - if(Real && m_target->GetTypeId()==TYPEID_PLAYER) - ObjectAccessor::UpdateVisibilityForPlayer((Player*)m_target); -} - -void Aura::HandleAuraModRoot(bool apply, bool Real) -{ - // only at real add/remove aura - if(!Real) - return; - - uint32 apply_stat = UNIT_STAT_ROOT; - if (apply) - { - m_target->addUnitState(UNIT_STAT_ROOT); - m_target->SetUInt64Value (UNIT_FIELD_TARGET, 0); - // probably wrong - m_target->SetFlag(UNIT_FIELD_FLAGS,(apply_stat<<16)); - - //Save last orientation - if( m_target->getVictim() ) - m_target->SetOrientation(m_target->GetAngle(m_target->getVictim())); - - if(m_target->GetTypeId() == TYPEID_PLAYER) - { - WorldPacket data(SMSG_FORCE_MOVE_ROOT, 10); - data.append(m_target->GetPackGUID()); - data << (uint32)2; - m_target->SendMessageToSet(&data,true); - - //Clear unit movement flags - m_target->SetUnitMovementFlags(0); - } - else - ((Creature *)m_target)->StopMoving(); - } - else - { - // Real remove called after current aura remove from lists, check if other similar auras active - if(m_target->HasAuraType(SPELL_AURA_MOD_ROOT)) - return; - - m_target->clearUnitState(UNIT_STAT_ROOT); - // probably wrong - m_target->RemoveFlag(UNIT_FIELD_FLAGS,(apply_stat<<16)); - - if(!m_target->hasUnitState(UNIT_STAT_STUNDED)) // prevent allow move if have also stun effect - { - if(m_target->getVictim() && m_target->isAlive()) - m_target->SetUInt64Value (UNIT_FIELD_TARGET,m_target->getVictim()->GetGUID() ); - - if(m_target->GetTypeId() == TYPEID_PLAYER) - { - WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 10); - data.append(m_target->GetPackGUID()); - data << (uint32)2; - m_target->SendMessageToSet(&data,true); - } - } - } -} - -void Aura::HandleAuraModSilence(bool apply, bool Real) -{ - // only at real add/remove aura - if(!Real) - return; - - if(apply) - { - m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED); - // Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE - for (uint32 i = CURRENT_MELEE_SPELL; i < CURRENT_MAX_SPELL;i++) - { - Spell* currentSpell = m_target->m_currentSpells[i]; - if (currentSpell && currentSpell->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE) - { - uint32 state = currentSpell->getState(); - // Stop spells on prepere or casting state - if ( state == SPELL_STATE_PREPARING || state == SPELL_STATE_CASTING ) - { - currentSpell->cancel(); - currentSpell->SetDeletable(true); - m_target->m_currentSpells[i] = NULL; - } - } - } - - switch (GetId()) - { - // Arcane Torrent (Energy) - case 25046: - { - Unit * caster = GetCaster(); - if (!caster) - return; - - // Search Mana Tap auras on caster - int32 energy = 0; - Unit::AuraList const& m_dummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY); - for(Unit::AuraList::const_iterator i = m_dummyAuras.begin(); i != m_dummyAuras.end(); ++i) - if ((*i)->GetId() == 28734) - ++energy; - if (energy) - { - energy *= 10; - caster->CastCustomSpell(caster, 25048, &energy, NULL, NULL, true); - caster->RemoveAurasDueToSpell(28734); - } - } - } - } - else - { - // Real remove called after current aura remove from lists, check if other similar auras active - if(m_target->HasAuraType(SPELL_AURA_MOD_SILENCE)) - return; - - m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED); - } -} - -void Aura::HandleModThreat(bool apply, bool Real) -{ - // only at real add/remove aura - if(!Real) - return; - - if(!m_target->isAlive()) - return; - - Unit* caster = GetCaster(); - - if(!caster || !caster->isAlive()) - return; - - int level_diff = 0; - int multiplier = 0; - switch (GetId()) - { - // Arcane Shroud - case 26400: - level_diff = m_target->getLevel() - 60; - multiplier = 2; - break; - // The Eye of Diminution - case 28862: - level_diff = m_target->getLevel() - 60; - multiplier = 1; - break; - } - if (level_diff > 0) - m_modifier.m_amount += multiplier * level_diff; - - for(int8 x=0;x < MAX_SPELL_SCHOOL;x++) - { - if(m_modifier.m_miscvalue & int32(1<<x)) - { - if(m_target->GetTypeId() == TYPEID_PLAYER) - ApplyPercentModFloatVar(m_target->m_threatModifier[x], m_positive ? m_modifier.m_amount : -m_modifier.m_amount, apply); - } - } -} - -void Aura::HandleAuraModTotalThreat(bool apply, bool Real) -{ - // only at real add/remove aura - if(!Real) - return; - - if(!m_target->isAlive() || m_target->GetTypeId()!= TYPEID_PLAYER) - return; - - Unit* caster = GetCaster(); - - if(!caster || !caster->isAlive()) - return; - - float threatMod = 0.0f; - if(apply) - threatMod = float(m_modifier.m_amount); - else - threatMod = float(-m_modifier.m_amount); - - m_target->getHostilRefManager().threatAssist(caster, threatMod); -} - -void Aura::HandleModTaunt(bool apply, bool Real) -{ - // only at real add/remove aura - if(!Real) - return; - - if(!m_target->isAlive() || !m_target->CanHaveThreatList()) - return; - - Unit* caster = GetCaster(); - - if(!caster || !caster->isAlive() || caster->GetTypeId() != TYPEID_PLAYER) - return; - - if(apply) - { - m_target->TauntApply(caster); - } - else - { - // When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat - m_target->TauntFadeOut(caster); - } -} - -/*********************************************************/ -/*** MODIFY SPEED ***/ -/*********************************************************/ -void Aura::HandleAuraModIncreaseSpeed(bool apply, bool Real) -{ - // all applied/removed only at real aura add/remove - if(!Real) - return; - - m_target->UpdateSpeed(MOVE_RUN, true); -} - -void Aura::HandleAuraModIncreaseMountedSpeed(bool apply, bool Real) -{ - // all applied/removed only at real aura add/remove - if(!Real) - return; - - m_target->UpdateSpeed(MOVE_RUN, true); -} - -void Aura::HandleAuraModIncreaseFlightSpeed(bool apply, bool Real) -{ - // all applied/removed only at real aura add/remove - if(!Real) - return; - - // Enable Fly mode for flying mounts - if (m_modifier.m_auraname == SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED) - { - WorldPacket data; - if(apply) - data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12); - else - data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12); - data.append(m_target->GetPackGUID()); - data << uint32(0); // unknown - m_target->SendMessageToSet(&data, true); - - //Players on flying mounts must be immune to polymorph - if (m_target->GetTypeId()==TYPEID_PLAYER) - m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,MECHANIC_POLYMORPH,apply); - - // Dragonmaw Illusion (overwrite mount model, mounted aura already applied) - if( apply && m_target->HasAura(42016,0) && m_target->GetMountID()) - m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314); - } - - m_target->UpdateSpeed(MOVE_FLY, true); -} - -void Aura::HandleAuraModIncreaseSwimSpeed(bool apply, bool Real) -{ - // all applied/removed only at real aura add/remove - if(!Real) - return; - - m_target->UpdateSpeed(MOVE_SWIM, true); -} - -void Aura::HandleAuraModDecreaseSpeed(bool apply, bool Real) -{ - // all applied/removed only at real aura add/remove - if(!Real) - return; - - m_target->UpdateSpeed(MOVE_RUN, true); - m_target->UpdateSpeed(MOVE_SWIM, true); - m_target->UpdateSpeed(MOVE_FLY, true); -} - -void Aura::HandleAuraModUseNormalSpeed(bool apply, bool Real) -{ - // all applied/removed only at real aura add/remove - if(!Real) - return; - - m_target->UpdateSpeed(MOVE_RUN, true); - m_target->UpdateSpeed(MOVE_SWIM, true); - m_target->UpdateSpeed(MOVE_FLY, true); -} - -/*********************************************************/ -/*** IMMUNITY ***/ -/*********************************************************/ - -void Aura::HandleModMechanicImmunity(bool apply, bool Real) -{ - uint32 mechanic = 1 << m_modifier.m_miscvalue; - - //immune movement impairment and loss of control - if(GetId()==42292) - mechanic=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK; - - if(apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY) - { - Unit::AuraMap& Auras = m_target->GetAuras(); - for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next) - { - next = iter; - ++next; - SpellEntry const *spell = iter->second->GetSpellProto(); - if (!( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) // spells unaffected by invulnerability - && !iter->second->IsPositive() // only remove negative spells - && spell->Id != GetId()) - { - //check for mechanic mask - if(GetSpellMechanicMask(spell, iter->second->GetEffIndex()) & mechanic) - { - m_target->RemoveAurasDueToSpell(spell->Id); - if(Auras.empty()) - break; - else - next = Auras.begin(); - } - } - } - } - - m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,m_modifier.m_miscvalue,apply); - - // special cases - switch(m_modifier.m_miscvalue) - { - case MECHANIC_INVULNERABILITY: - m_target->ModifyAuraState(AURA_STATE_FORBEARANCE,apply); - break; - case MECHANIC_SHIELD: - m_target->ModifyAuraState(AURA_STATE_WEAKENED_SOUL,apply); - break; - } - - // Bestial Wrath - if ( GetSpellProto()->SpellFamilyName == SPELLFAMILY_HUNTER && GetSpellProto()->SpellIconID == 1680) - { - // The Beast Within cast on owner if talent present - if ( Unit* owner = m_target->GetOwner() ) - { - // Search talent - Unit::AuraList const& m_dummyAuras = owner->GetAurasByType(SPELL_AURA_DUMMY); - for(Unit::AuraList::const_iterator i = m_dummyAuras.begin(); i != m_dummyAuras.end(); ++i) - { - if ( (*i)->GetSpellProto()->SpellIconID == 2229 ) - { - if (apply) - owner->CastSpell(owner, 34471, true, 0, this); - else - owner->RemoveAurasDueToSpell(34471); - break; - } - } - } - } - - // The Beast Within and Bestial Wrath - immunity - if(GetId() == 19574 || GetId() == 34471) - { - if(apply) - { - m_target->CastSpell(m_target,24395,true); - m_target->CastSpell(m_target,24396,true); - m_target->CastSpell(m_target,24397,true); - m_target->CastSpell(m_target,26592,true); - } - else - { - m_target->RemoveAurasDueToSpell(24395); - m_target->RemoveAurasDueToSpell(24396); - m_target->RemoveAurasDueToSpell(24397); - m_target->RemoveAurasDueToSpell(26592); - } - } -} - -void Aura::HandleAuraModEffectImmunity(bool apply, bool Real) -{ - if(!apply) - { - if(m_target->GetTypeId() == TYPEID_PLAYER) - { - if(((Player*)m_target)->InBattleGround()) - { - BattleGround *bg = ((Player*)m_target)->GetBattleGround(); - if(bg) - { - switch(bg->GetTypeID()) - { - case BATTLEGROUND_AV: - { - break; - } - case BATTLEGROUND_WS: - { - // Warsong Flag, horde // Silverwing Flag, alliance - if(GetId() == 23333 || GetId() == 23335) - bg->EventPlayerDroppedFlag(((Player*)m_target)); - break; - } - case BATTLEGROUND_AB: - { - break; - } - case BATTLEGROUND_EY: - { - if(GetId() == 34976) - bg->EventPlayerDroppedFlag(((Player*)m_target)); - break; - } - } - } - } - } - } - - m_target->ApplySpellImmune(GetId(),IMMUNITY_EFFECT,m_modifier.m_miscvalue,apply); -} - -void Aura::HandleAuraModStateImmunity(bool apply, bool Real) -{ - if(apply && Real && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY) - { - Unit::AuraList const& auraList = m_target->GetAurasByType(AuraType(m_modifier.m_miscvalue)); - for(Unit::AuraList::const_iterator itr = auraList.begin(); itr != auraList.end();) - { - if (auraList.front() != this) // skip itself aura (it already added) - { - m_target->RemoveAurasDueToSpell(auraList.front()->GetId()); - itr = auraList.begin(); - } - else - ++itr; - } - } - - m_target->ApplySpellImmune(GetId(),IMMUNITY_STATE,m_modifier.m_miscvalue,apply); -} - -void Aura::HandleAuraModSchoolImmunity(bool apply, bool Real) -{ - m_target->ApplySpellImmune(GetId(),IMMUNITY_SCHOOL,m_modifier.m_miscvalue,apply); - - if(Real && apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY) - { - if(IsPositiveSpell(GetId())) //Only positive immunity removes auras - { - uint32 school_mask = m_modifier.m_miscvalue; - Unit::AuraMap& Auras = m_target->GetAuras(); - for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next) - { - next = iter; - ++next; - SpellEntry const *spell = iter->second->GetSpellProto(); - if((GetSpellSchoolMask(spell) & school_mask)//Check for school mask - && !( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) //Spells unaffected by invulnerability - && !iter->second->IsPositive() //Don't remove positive spells - && spell->Id != GetId() ) //Don't remove self - { - m_target->RemoveAurasDueToSpell(spell->Id); - if(Auras.empty()) - break; - else - next = Auras.begin(); - } - } - } - } - if( Real && GetSpellProto()->Mechanic == MECHANIC_BANISH ) - { - if( apply ) - m_target->addUnitState(UNIT_STAT_ISOLATED); - else - m_target->clearUnitState(UNIT_STAT_ISOLATED); - } -} - -void Aura::HandleAuraModDmgImmunity(bool apply, bool Real) -{ - m_target->ApplySpellImmune(GetId(),IMMUNITY_DAMAGE,m_modifier.m_miscvalue,apply); -} - -void Aura::HandleAuraModDispelImmunity(bool apply, bool Real) -{ - // all applied/removed only at real aura add/remove - if(!Real) - return; - - m_target->ApplySpellDispelImmunity(m_spellProto, DispelType(m_modifier.m_miscvalue), apply); -} - -void Aura::HandleAuraProcTriggerSpell(bool apply, bool Real) -{ - if(!Real) - return; - - if(apply) - { - // some spell have charges by functionality not have its in spell data - switch (GetId()) - { - case 28200: // Ascendance (Talisman of Ascendance trinket) - m_procCharges = 6; - UpdateAuraCharges(); - break; - default: break; - } - } -} - -void Aura::HandleAuraModStalked(bool apply, bool Real) -{ - // used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND - if(apply) - m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT); - else - m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT); -} - -/*********************************************************/ -/*** PERIODIC ***/ -/*********************************************************/ - -void Aura::HandlePeriodicTriggerSpell(bool apply, bool Real) -{ - if (m_periodicTimer <= 0) - m_periodicTimer += m_modifier.periodictime; - - m_isPeriodic = apply; - m_isTrigger = apply; - - // Curse of the Plaguebringer - if (!apply && m_spellProto->Id == 29213 && m_removeMode!=AURA_REMOVE_BY_DISPEL) - { - // Cast Wrath of the Plaguebringer if not dispelled - m_target->CastSpell(m_target, 29214, true, 0, this); - } -} - -void Aura::HandlePeriodicEnergize(bool apply, bool Real) -{ - if (m_periodicTimer <= 0) - m_periodicTimer += m_modifier.periodictime; - - m_isPeriodic = apply; -} - -void Aura::HandlePeriodicHeal(bool apply, bool Real) -{ - if (m_periodicTimer <= 0) - m_periodicTimer += m_modifier.periodictime; - - m_isPeriodic = apply; - - // only at real apply - if (Real && apply && GetSpellProto()->Mechanic == MECHANIC_BANDAGE) - { - // provided m_target as original caster to prevent apply aura caster selection for this negative buff - m_target->CastSpell(m_target,11196,true,NULL,this,m_target->GetGUID()); - } - - // For prevent double apply bonuses - bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading()); - - if(!loading && apply) - { - switch (m_spellProto->SpellFamilyName) - { - case SPELLFAMILY_DRUID: - { - // Rejuvenation - if(m_spellProto->SpellFamilyFlags & 0x0000000000000010LL) - { - if(Unit* caster = GetCaster()) - { - Unit::AuraList const& classScripts = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - for(Unit::AuraList::const_iterator k = classScripts.begin(); k != classScripts.end(); ++k) - { - int32 tickcount = GetSpellDuration(m_spellProto) / m_spellProto->EffectAmplitude[m_effIndex]; - switch((*k)->GetModifier()->m_miscvalue) - { - case 4953: // Increased Rejuvenation Healing - Harold's Rejuvenating Broach Aura - case 4415: // Increased Rejuvenation Healing - Idol of Rejuvenation Aura - { - m_modifier.m_amount += (*k)->GetModifier()->m_amount / tickcount; - break; - } - } - } - } - } - } - } - } -} - -void Aura::HandlePeriodicDamage(bool apply, bool Real) -{ - // spells required only Real aura add/remove - if(!Real) - return; - - if (m_periodicTimer <= 0) - m_periodicTimer += m_modifier.periodictime; - - m_isPeriodic = apply; - - // For prevent double apply bonuses - bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading()); - - Unit *caster = GetCaster(); - - switch (m_spellProto->SpellFamilyName) - { - case SPELLFAMILY_GENERIC: - { - // Pounce Bleed - if ( m_spellProto->SpellIconID == 147 && m_spellProto->SpellVisual == 0 ) - { - // $AP*0.18/6 bonus per tick - if (apply && !loading && caster) - m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 3 / 100); - return; - } - break; - } - case SPELLFAMILY_WARRIOR: - { - // Rend - if (m_spellProto->SpellFamilyFlags & 0x0000000000000020LL) - { - // 0.00743*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick - if (apply && !loading && caster) - { - float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK); - int32 mws = caster->GetAttackTime(BASE_ATTACK); - float mwb_min = caster->GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE); - float mwb_max = caster->GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE); - // WARNING! in 3.0 multipler 0.00743f change to 0.6 - m_modifier.m_amount+=int32(((mwb_min+mwb_max)/2+ap*mws/14000)*0.00743f); - } - return; - } - break; - } - case SPELLFAMILY_DRUID: - { - // Rake - if (m_spellProto->SpellFamilyFlags & 0x0000000000001000LL) - { - // $AP*0.06/3 bonus per tick - if (apply && !loading && caster) - m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 2 / 100); - return; - } - // Lacerate - if (m_spellProto->SpellFamilyFlags & 0x000000010000000000LL) - { - // $AP*0.05/5 bonus per tick - if (apply && !loading && caster) - m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100); - return; - } - // Rip - if (m_spellProto->SpellFamilyFlags & 0x000000000000800000LL) - { - // $AP * min(0.06*$cp, 0.24)/6 [Yes, there is no difference, wheather 4 or 5 CPs are being used] - if (apply && !loading && caster && caster->GetTypeId() == TYPEID_PLAYER) - { - uint8 cp = ((Player*)caster)->GetComboPoints(); - - // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs - Unit::AuraList const& dummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY); - for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr) - { - if((*itr)->GetId()==34241) - { - m_modifier.m_amount += cp * (*itr)->GetModifier()->m_amount; - break; - } - } - - if (cp > 4) cp = 4; - m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * cp / 100); - } - return; - } - break; - } - case SPELLFAMILY_ROGUE: - { - // Deadly poison aura state - if((m_spellProto->SpellFamilyFlags & 0x10000) && m_spellProto->SpellVisual==5100) - { - if(apply) - m_target->ModifyAuraState(AURA_STATE_DEADLY_POISON,true); - else - { - // current aura already removed, search present of another - bool found = false; - Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE); - for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) - { - SpellEntry const* itr_spell = (*itr)->GetSpellProto(); - if(itr_spell && itr_spell->SpellFamilyName==SPELLFAMILY_ROGUE && (itr_spell->SpellFamilyFlags & 0x10000) && itr_spell->SpellVisual==5100) - { - found = true; - break; - } - } - // this has been last deadly poison aura - if(!found) - m_target->ModifyAuraState(AURA_STATE_DEADLY_POISON,false); - } - return; - } - // Rupture - if (m_spellProto->SpellFamilyFlags & 0x000000000000100000LL) - { - // Dmg/tick = $AP*min(0.01*$cp, 0.03) [Like Rip: only the first three CP inrease the contribution from AP] - if (apply && !loading && caster && caster->GetTypeId() == TYPEID_PLAYER) - { - uint8 cp = ((Player*)caster)->GetComboPoints(); - if (cp > 3) cp = 3; - m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * cp / 100); - } - return; - } - // Garrote - if (m_spellProto->SpellFamilyFlags & 0x000000000000000100LL) - { - // $AP*0.18/6 bonus per tick - if (apply && !loading && caster) - m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 3 / 100); - return; - } - break; - } - case SPELLFAMILY_HUNTER: - { - // Serpent Sting - if (m_spellProto->SpellFamilyFlags & 0x0000000000004000LL) - { - // $RAP*0.1/5 bonus per tick - if (apply && !loading && caster) - m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500); - return; - } - // Immolation Trap - if (m_spellProto->SpellFamilyFlags & 0x0000000000000004LL && m_spellProto->SpellIconID == 678) - { - // $RAP*0.1/5 bonus per tick - if (apply && !loading && caster) - m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500); - return; - } - break; - } - case SPELLFAMILY_PALADIN: - { - // Consecration - if (m_spellProto->SpellFamilyFlags & 0x0000000000000020LL) - { - if (apply && !loading) - { - if(Unit* caster = GetCaster()) - { - Unit::AuraList const& classScripts = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - for(Unit::AuraList::const_iterator k = classScripts.begin(); k != classScripts.end(); ++k) - { - int32 tickcount = GetSpellDuration(m_spellProto) / m_spellProto->EffectAmplitude[m_effIndex]; - switch((*k)->GetModifier()->m_miscvalue) - { - case 5147: // Improved Consecration - Libram of the Eternal Rest - { - m_modifier.m_amount += (*k)->GetModifier()->m_amount / tickcount; - break; - } - } - } - } - } - return; - } - break; - } - default: - break; - } -} - -void Aura::HandlePeriodicDamagePCT(bool apply, bool Real) -{ - if (m_periodicTimer <= 0) - m_periodicTimer += m_modifier.periodictime; - - m_isPeriodic = apply; -} - -void Aura::HandlePeriodicLeech(bool apply, bool Real) -{ - if (m_periodicTimer <= 0) - m_periodicTimer += m_modifier.periodictime; - - m_isPeriodic = apply; -} - -void Aura::HandlePeriodicManaLeech(bool apply, bool Real) -{ - if (m_periodicTimer <= 0) - m_periodicTimer += m_modifier.periodictime; - - m_isPeriodic = apply; -} - -/*********************************************************/ -/*** MODIFY STATS ***/ -/*********************************************************/ - -/********************************/ -/*** RESISTANCE ***/ -/********************************/ - -void Aura::HandleAuraModResistanceExclusive(bool apply, bool Real) -{ - for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++) - { - if(m_modifier.m_miscvalue & int32(1<<x)) - { - m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_VALUE, float(m_modifier.m_amount), apply); - if(m_target->GetTypeId() == TYPEID_PLAYER) - m_target->ApplyResistanceBuffModsMod(SpellSchools(x),m_positive,m_modifier.m_amount, apply); - } - } -} - -void Aura::HandleAuraModResistance(bool apply, bool Real) -{ - for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++) - { - if(m_modifier.m_miscvalue & int32(1<<x)) - { - m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(m_modifier.m_amount), apply); - if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet()) - m_target->ApplyResistanceBuffModsMod(SpellSchools(x),m_positive,m_modifier.m_amount, apply); - } - } - - // Faerie Fire (druid versions) - if( m_spellProto->SpellIconID == 109 && - m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && - m_spellProto->SpellFamilyFlags & 0x0000000000000400LL ) - { - m_target->ModifyAuraState(AURA_STATE_FAERIE_FIRE,apply); - } -} - -void Aura::HandleAuraModBaseResistancePCT(bool apply, bool Real) -{ - // only players have base stats - if(m_target->GetTypeId() != TYPEID_PLAYER) - { - //pets only have base armor - if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)) - { - m_target->HandleStatModifier(UNIT_MOD_ARMOR, BASE_PCT, float(m_modifier.m_amount), apply); - } - } - else - { - for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++) - { - if(m_modifier.m_miscvalue & int32(1<<x)) - { - m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_PCT, float(m_modifier.m_amount), apply); - } - } - } -} - -void Aura::HandleModResistancePercent(bool apply, bool Real) -{ - for(int8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++) - { - if(m_modifier.m_miscvalue & int32(1<<i)) - { - m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply); - if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet()) - { - m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),true,m_modifier.m_amount, apply); - m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),false,m_modifier.m_amount, apply); - } - } - } -} - -void Aura::HandleModBaseResistance(bool apply, bool Real) -{ - // only players have base stats - if(m_target->GetTypeId() != TYPEID_PLAYER) - { - //only pets have base stats - if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)) - m_target->HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(m_modifier.m_amount), apply); - } - else - { - for(int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++) - if(m_modifier.m_miscvalue & (1<<i)) - m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply); - } -} - -/********************************/ -/*** STAT ***/ -/********************************/ - -void Aura::HandleAuraModStat(bool apply, bool Real) -{ - if (m_modifier.m_miscvalue < -2 || m_modifier.m_miscvalue > 4) - { - sLog.outError("WARNING: Spell %u effect %u have unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),m_modifier.m_miscvalue); - return; - } - - for(int32 i = STAT_STRENGTH; i < MAX_STATS; i++) - { - // -1 or -2 is all stats ( misc < -2 checked in function beginning ) - if (m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue == i) - { - //m_target->ApplyStatMod(Stats(i), m_modifier.m_amount,apply); - m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply); - if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet()) - m_target->ApplyStatBuffMod(Stats(i),m_modifier.m_amount,apply); - } - } -} - -void Aura::HandleModPercentStat(bool apply, bool Real) -{ - if (m_modifier.m_miscvalue < -1 || m_modifier.m_miscvalue > 4) - { - sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid"); - return; - } - - // only players have base stats - if (m_target->GetTypeId() != TYPEID_PLAYER) - return; - - for (int32 i = STAT_STRENGTH; i < MAX_STATS; ++i) - { - if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1) - { - m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), BASE_PCT, float(m_modifier.m_amount), apply); - } - } -} - -void Aura::HandleModSpellDamagePercentFromStat(bool apply, bool Real) -{ - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - - // Magic damage modifiers implemented in Unit::SpellDamageBonus - // This information for client side use only - // Recalculate bonus - ((Player*)m_target)->UpdateSpellDamageAndHealingBonus(); -} - -void Aura::HandleModSpellHealingPercentFromStat(bool apply, bool Real) -{ - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - - // Recalculate bonus - ((Player*)m_target)->UpdateSpellDamageAndHealingBonus(); -} - -void Aura::HandleAuraModDispelResist(bool apply, bool Real) -{ - if(!Real || !apply) - return; - - if(GetId()==33206) - m_target->CastSpell(m_target,44416,true,NULL,this,GetCasterGUID()); -} - -void Aura::HandleModSpellDamagePercentFromAttackPower(bool apply, bool Real) -{ - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - - // Magic damage modifiers implemented in Unit::SpellDamageBonus - // This information for client side use only - // Recalculate bonus - ((Player*)m_target)->UpdateSpellDamageAndHealingBonus(); -} - -void Aura::HandleModSpellHealingPercentFromAttackPower(bool apply, bool Real) -{ - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - - // Recalculate bonus - ((Player*)m_target)->UpdateSpellDamageAndHealingBonus(); -} - -void Aura::HandleModHealingDone(bool apply, bool Real) -{ - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - // implemented in Unit::SpellHealingBonus - // this information is for client side only - ((Player*)m_target)->UpdateSpellDamageAndHealingBonus(); -} - -void Aura::HandleModTotalPercentStat(bool apply, bool Real) -{ - if (m_modifier.m_miscvalue < -1 || m_modifier.m_miscvalue > 4) - { - sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid"); - return; - } - - //save current and max HP before applying aura - uint32 curHPValue = m_target->GetHealth(); - uint32 maxHPValue = m_target->GetMaxHealth(); - - for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++) - { - if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1) - { - m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply); - if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet()) - m_target->ApplyStatPercentBuffMod(Stats(i), m_modifier.m_amount, apply ); - } - } - - //recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag) - if ((m_modifier.m_miscvalue == STAT_STAMINA) && (maxHPValue > 0) && (m_spellProto->Attributes & 0x10)) - { - // newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed - uint32 newHPValue = (m_target->GetMaxHealth() * curHPValue) / maxHPValue; - m_target->SetHealth(newHPValue); - } -} - -void Aura::HandleAuraModResistenceOfStatPercent(bool apply, bool Real) -{ - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - - if(m_modifier.m_miscvalue != SPELL_SCHOOL_MASK_NORMAL) - { - // support required adding replace UpdateArmor by loop by UpdateResistence at intelect update - // and include in UpdateResistence same code as in UpdateArmor for aura mod apply. - sLog.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistences!"); - return; - } - - // Recalculate Armor - m_target->UpdateArmor(); -} - -/********************************/ -/*** HEAL & ENERGIZE ***/ -/********************************/ -void Aura::HandleAuraModTotalHealthPercentRegen(bool apply, bool Real) -{ - /* - Need additional checking for auras who reduce or increase healing, magic effect like Dumpen Magic, - so this aura not fully working. - */ - if(apply) - { - if(!m_target->isAlive()) - return; - - if((GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) && !m_target->IsSitState()) - m_target->SetStandState(PLAYER_STATE_SIT); - - if(m_periodicTimer <= 0) - { - m_periodicTimer += m_modifier.periodictime; - - if(m_target->GetHealth() < m_target->GetMaxHealth()) - { - // PeriodicTick can cast triggered spells with stats changes - PeriodicTick(); - } - } - } - - m_isPeriodic = apply; -} - -void Aura::HandleAuraModTotalManaPercentRegen(bool apply, bool Real) -{ - if((GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) && apply && !m_target->IsSitState()) - m_target->SetStandState(PLAYER_STATE_SIT); - if(apply) - { - if(m_modifier.periodictime == 0) - m_modifier.periodictime = 1000; - if(m_periodicTimer <= 0 && m_target->getPowerType() == POWER_MANA) - { - m_periodicTimer += m_modifier.periodictime; - - if(m_target->GetPower(POWER_MANA) < m_target->GetMaxPower(POWER_MANA)) - { - // PeriodicTick can cast triggered spells with stats changes - PeriodicTick(); - } - } - } - - m_isPeriodic = apply; -} - -void Aura::HandleModRegen(bool apply, bool Real) // eating -{ - if(apply) - { - if(!m_target->isAlive()) - return; - - if ((GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) && !m_target->IsSitState()) - m_target->SetStandState(PLAYER_STATE_SIT); - - if(m_periodicTimer <= 0) - { - m_periodicTimer += 5000; - int32 gain = m_target->ModifyHealth(m_modifier.m_amount); - Unit *caster = GetCaster(); - if (caster) - { - SpellEntry const *spellProto = GetSpellProto(); - if (spellProto) - m_target->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, spellProto); - } - } - } - - m_isPeriodic = apply; -} - -void Aura::HandleModPowerRegen(bool apply, bool Real) // drinking -{ - if ((GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) && apply && !m_target->IsSitState()) - m_target->SetStandState(PLAYER_STATE_SIT); - - if(apply && m_periodicTimer <= 0) - { - m_periodicTimer += 2000; - - Powers pt = m_target->getPowerType(); - if(int32(pt) != m_modifier.m_miscvalue) - return; - - if ( GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED ) - { - // eating anim - m_target->HandleEmoteCommand(EMOTE_ONESHOT_EAT); - } - else if( GetId() == 20577 ) - { - // cannibalize anim - m_target->HandleEmoteCommand(398); - } - - // Warrior talent, gain 1 rage every 3 seconds while in combat - if(pt == POWER_RAGE && m_target->isInCombat()) - { - m_target->ModifyPower(pt, m_modifier.m_amount*10/17); - m_periodicTimer += 1000; - } - } - m_isPeriodic = apply; - if (Real && m_target->GetTypeId() == TYPEID_PLAYER && m_modifier.m_miscvalue == POWER_MANA) - ((Player*)m_target)->UpdateManaRegen(); -} - -void Aura::HandleModPowerRegenPCT(bool apply, bool Real) -{ - // spells required only Real aura add/remove - if(!Real) - return; - - if (m_target->GetTypeId() != TYPEID_PLAYER) - return; - - // Update manaregen value - if (m_modifier.m_miscvalue == POWER_MANA) - ((Player*)m_target)->UpdateManaRegen(); -} - -void Aura::HandleModManaRegen(bool apply, bool Real) -{ - // spells required only Real aura add/remove - if(!Real) - return; - - if (m_target->GetTypeId() != TYPEID_PLAYER) - return; - - //Note: an increase in regen does NOT cause threat. - ((Player*)m_target)->UpdateManaRegen(); -} - -void Aura::HandleComprehendLanguage(bool apply, bool Real) -{ - if(apply) - m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG); - else - m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG); -} - -void Aura::HandleAuraModIncreaseHealth(bool apply, bool Real) -{ - // Special case with temporary increase max/current health - switch(GetId()) - { - case 12976: // Warrior Last Stand triggered spell - case 28726: // Nightmare Seed ( Nightmare Seed ) - case 34511: // Valor (Bulwark of Kings, Bulwark of the Ancient Kings) - case 44055: // Tremendous Fortitude (Battlemaster's Alacrity) - { - if(Real) - { - if(apply) - { - m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply); - m_target->ModifyHealth(m_modifier.m_amount); - } - else - { - if (int32(m_target->GetHealth()) > m_modifier.m_amount) - m_target->ModifyHealth(-m_modifier.m_amount); - else - m_target->SetHealth(1); - m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply); - } - } - return; - } - } - - // generic case - m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply); -} - -void Aura::HandleAuraModIncreaseMaxHealth(bool apply, bool Real) -{ - uint32 oldhealth = m_target->GetHealth(); - double healthPercentage = (double)oldhealth / (double)m_target->GetMaxHealth(); - - m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply); - - // refresh percentage - if(oldhealth > 0) - { - uint32 newhealth = uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage)); - if(newhealth==0) - newhealth = 1; - - m_target->SetHealth(newhealth); - } -} - -void Aura::HandleAuraModIncreaseEnergy(bool apply, bool Real) -{ - Powers powerType = m_target->getPowerType(); - if(int32(powerType) != m_modifier.m_miscvalue) - return; - - m_target->HandleStatModifier(UnitMods(UNIT_MOD_POWER_START + powerType), TOTAL_VALUE, float(m_modifier.m_amount), apply); -} - -void Aura::HandleAuraModIncreaseEnergyPercent(bool apply, bool Real) -{ - Powers powerType = m_target->getPowerType(); - if(int32(powerType) != m_modifier.m_miscvalue) - return; - - m_target->HandleStatModifier(UnitMods(UNIT_MOD_POWER_START + powerType), TOTAL_PCT, float(m_modifier.m_amount), apply); -} - -void Aura::HandleAuraModIncreaseHealthPercent(bool apply, bool Real) -{ - //m_target->ApplyMaxHealthPercentMod(m_modifier.m_amount,apply); - m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_PCT, float(m_modifier.m_amount), apply); -} - -/********************************/ -/*** FIGHT ***/ -/********************************/ - -void Aura::HandleAuraModParryPercent(bool apply, bool Real) -{ - if(m_target->GetTypeId()!=TYPEID_PLAYER) - return; - - ((Player*)m_target)->UpdateParryPercentage(); -} - -void Aura::HandleAuraModDodgePercent(bool apply, bool Real) -{ - if(m_target->GetTypeId()!=TYPEID_PLAYER) - return; - - ((Player*)m_target)->UpdateDodgePercentage(); - //sLog.outError("BONUS DODGE CHANCE: + %f", float(m_modifier.m_amount)); -} - -void Aura::HandleAuraModBlockPercent(bool apply, bool Real) -{ - if(m_target->GetTypeId()!=TYPEID_PLAYER) - return; - - ((Player*)m_target)->UpdateBlockPercentage(); - //sLog.outError("BONUS BLOCK CHANCE: + %f", float(m_modifier.m_amount)); -} - -void Aura::HandleAuraModRegenInterrupt(bool apply, bool Real) -{ - // spells required only Real aura add/remove - if(!Real) - return; - - if(m_target->GetTypeId()!=TYPEID_PLAYER) - return; - - ((Player*)m_target)->UpdateManaRegen(); -} - -void Aura::HandleAuraModCritPercent(bool apply, bool Real) -{ - if(m_target->GetTypeId()!=TYPEID_PLAYER) - return; - - // apply item specific bonuses for already equipped weapon - if(Real) - { - for(int i = 0; i < MAX_ATTACK; ++i) - if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i))) - ((Player*)m_target)->_ApplyWeaponDependentAuraCritMod(pItem,WeaponAttackType(i),this,apply); - } - - // mods must be applied base at equipped weapon class and subclass comparison - // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask - // m_modifier.m_miscvalue comparison with item generated damage types - - if (GetSpellProto()->EquippedItemClass == -1) - { - ((Player*)m_target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply); - ((Player*)m_target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply); - ((Player*)m_target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply); - } - else - { - // done in Player::_ApplyWeaponDependentAuraMods - } -} - -void Aura::HandleModHitChance(bool apply, bool Real) -{ - m_target->m_modMeleeHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount); - m_target->m_modRangedHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount); -} - -void Aura::HandleModSpellHitChance(bool apply, bool Real) -{ - m_target->m_modSpellHitChance += apply ? m_modifier.m_amount: (-m_modifier.m_amount); -} - -void Aura::HandleModSpellCritChance(bool apply, bool Real) -{ - // spells required only Real aura add/remove - if(!Real) - return; - - if(m_target->GetTypeId() == TYPEID_PLAYER) - { - ((Player*)m_target)->UpdateAllSpellCritChances(); - } - else - { - m_target->m_baseSpellCritChance += apply ? m_modifier.m_amount:(-m_modifier.m_amount); - } -} - -void Aura::HandleModSpellCritChanceShool(bool apply, bool Real) -{ - // spells required only Real aura add/remove - if(!Real) - return; - - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - - for(int school = SPELL_SCHOOL_NORMAL; school < MAX_SPELL_SCHOOL; ++school) - if (m_modifier.m_miscvalue & (1<<school)) - ((Player*)m_target)->UpdateSpellCritChance(school); -} - -/********************************/ -/*** ATTACK SPEED ***/ -/********************************/ - -void Aura::HandleModCastingSpeed(bool apply, bool Real) -{ - m_target->ApplyCastTimePercentMod(m_modifier.m_amount,apply); -} - -void Aura::HandleModMeleeRangedSpeedPct(bool apply, bool Real) -{ - m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply); - m_target->ApplyAttackTimePercentMod(OFF_ATTACK,m_modifier.m_amount,apply); - m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply); -} - -void Aura::HandleModCombatSpeedPct(bool apply, bool Real) -{ - m_target->ApplyCastTimePercentMod(m_modifier.m_amount,apply); - m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply); - m_target->ApplyAttackTimePercentMod(OFF_ATTACK,m_modifier.m_amount,apply); - m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply); -} - -void Aura::HandleModAttackSpeed(bool apply, bool Real) -{ - if(!m_target->isAlive() ) - return; - - m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply); -} - -void Aura::HandleHaste(bool apply, bool Real) -{ - m_target->ApplyAttackTimePercentMod(BASE_ATTACK, m_modifier.m_amount,apply); - m_target->ApplyAttackTimePercentMod(OFF_ATTACK, m_modifier.m_amount,apply); - m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_modifier.m_amount,apply); -} - -void Aura::HandleAuraModRangedHaste(bool apply, bool Real) -{ - m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply); -} - -void Aura::HandleRangedAmmoHaste(bool apply, bool Real) -{ - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_modifier.m_amount, apply); -} - -/********************************/ -/*** ATTACK POWER ***/ -/********************************/ - -void Aura::HandleAuraModAttackPower(bool apply, bool Real) -{ - m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(m_modifier.m_amount), apply); -} - -void Aura::HandleAuraModRangedAttackPower(bool apply, bool Real) -{ - if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0) - return; - - m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply); -} - -void Aura::HandleAuraAttackPowerAttacker(bool apply, bool Real) -{ - // spells required only Real aura add/remove - if(!Real) - return; - Unit *caster = GetCaster(); - - if (!caster) - return; - - // Hunter's Mark - if (m_spellProto->SpellFamilyName == SPELLFAMILY_HUNTER && m_spellProto->SpellFamilyFlags & 0x0000000000000400LL) - { - // Check Improved Hunter's Mark bonus on caster - Unit::AuraList const& mOverrideClassScript = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - for(Unit::AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i) - { - Modifier* mod = (*i)->GetModifier(); - // mproved Hunter's Mark script from 5236 to 5240 - if (mod->m_miscvalue >= 5236 && mod->m_miscvalue <= 5240) - { - // Get amount of ranged bonus for this spell.. - int32 ranged_bonus = caster->CalculateSpellDamage(m_spellProto, 1, m_spellProto->EffectBasePoints[1], m_target); - // Set melee attack power bonus % from ranged depends from Improved mask aura - m_modifier.m_amount = mod->m_amount * ranged_bonus / 100; - m_currentBasePoints = m_modifier.m_amount; - break; - } - } - return; - } -} - -void Aura::HandleAuraModAttackPowerPercent(bool apply, bool Real) -{ - //UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1 - m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, float(m_modifier.m_amount), apply); -} - -void Aura::HandleAuraModRangedAttackPowerPercent(bool apply, bool Real) -{ - if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0) - return; - - //UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1 - m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply); -} - -void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool apply, bool Real) -{ - // spells required only Real aura add/remove - if(!Real) - return; - - if(m_target->GetTypeId() == TYPEID_PLAYER && (m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0) - return; - - if(m_modifier.m_miscvalue != STAT_INTELLECT) - { - // support required adding UpdateAttackPowerAndDamage calls at stat update - sLog.outError("Aura SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT (212) need support non-intelect stats!"); - return; - } - - // Recalculate bonus - ((Player*)m_target)->UpdateAttackPowerAndDamage(true); -} - -/********************************/ -/*** DAMAGE BONUS ***/ -/********************************/ -void Aura::HandleModDamageDone(bool apply, bool Real) -{ - // apply item specific bonuses for already equipped weapon - if(Real && m_target->GetTypeId()==TYPEID_PLAYER) - { - for(int i = 0; i < MAX_ATTACK; ++i) - if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i))) - ((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply); - } - - // m_modifier.m_miscvalue is bitmask of spell schools - // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL) - // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands - // 127 - full bitmask any damages - // - // mods must be applied base at equipped weapon class and subclass comparison - // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask - // m_modifier.m_miscvalue comparison with item generated damage types - - if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) != 0) - { - // apply generic physical damage bonuses including wand case - if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER) - { - m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply); - m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply); - m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply); - } - else - { - // done in Player::_ApplyWeaponDependentAuraMods - } - - if(m_target->GetTypeId() == TYPEID_PLAYER) - { - if(m_positive) - m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS,m_modifier.m_amount,apply); - else - m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG,m_modifier.m_amount,apply); - } - } - - // Skip non magic case for speedup - if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_MAGIC) == 0) - return; - - if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 ) - { - // wand magic case (skip generic to all item spell bonuses) - // done in Player::_ApplyWeaponDependentAuraMods - - // Skip item specific requirements for not wand magic damage - return; - } - - // Magic damage modifiers implemented in Unit::SpellDamageBonus - // This information for client side use only - if(m_target->GetTypeId() == TYPEID_PLAYER) - { - if(m_positive) - { - for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++) - { - if((m_modifier.m_miscvalue & (1<<i)) != 0) - m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i,m_modifier.m_amount,apply); - } - } - else - { - for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++) - { - if((m_modifier.m_miscvalue & (1<<i)) != 0) - m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+i,m_modifier.m_amount,apply); - } - } - Pet* pet = m_target->GetPet(); - if(pet) - pet->UpdateAttackPowerAndDamage(); - } -} - -void Aura::HandleModDamagePercentDone(bool apply, bool Real) -{ - sLog.outDebug("AURA MOD DAMAGE type:%u negative:%u", m_modifier.m_miscvalue, m_positive ? 0 : 1); - - // apply item specific bonuses for already equipped weapon - if(Real && m_target->GetTypeId()==TYPEID_PLAYER) - { - for(int i = 0; i < MAX_ATTACK; ++i) - if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i))) - ((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply); - } - - // m_modifier.m_miscvalue is bitmask of spell schools - // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL) - // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand - // 127 - full bitmask any damages - // - // mods must be applied base at equipped weapon class and subclass comparison - // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask - // m_modifier.m_miscvalue comparison with item generated damage types - - if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) != 0) - { - // apply generic physical damage bonuses including wand case - if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER) - { - m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, float(m_modifier.m_amount), apply); - m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply); - m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply); - } - else - { - // done in Player::_ApplyWeaponDependentAuraMods - } - // For show in client - if(m_target->GetTypeId() == TYPEID_PLAYER) - m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT,m_modifier.m_amount/100.0f,apply); - } - - // Skip non magic case for speedup - if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_MAGIC) == 0) - return; - - if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 ) - { - // wand magic case (skip generic to all item spell bonuses) - // done in Player::_ApplyWeaponDependentAuraMods - - // Skip item specific requirements for not wand magic damage - return; - } - - // Magic damage percent modifiers implemented in Unit::SpellDamageBonus - // Send info to client - if(m_target->GetTypeId() == TYPEID_PLAYER) - for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) - m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT+i,m_modifier.m_amount/100.0f,apply); -} - -void Aura::HandleModOffhandDamagePercent(bool apply, bool Real) -{ - // spells required only Real aura add/remove - if(!Real) - return; - - sLog.outDebug("AURA MOD OFFHAND DAMAGE"); - - m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply); -} - -/********************************/ -/*** POWER COST ***/ -/********************************/ - -void Aura::HandleModPowerCostPCT(bool apply, bool Real) -{ - // spells required only Real aura add/remove - if(!Real) - return; - - float amount = m_modifier.m_amount/100.0f; - for(int i = 0; i < MAX_SPELL_SCHOOL; ++i) - if(m_modifier.m_miscvalue & (1<<i)) - m_target->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+i,amount,apply); -} - -void Aura::HandleModPowerCost(bool apply, bool Real) -{ - // spells required only Real aura add/remove - if(!Real) - return; - - for(int i = 0; i < MAX_SPELL_SCHOOL; ++i) - if(m_modifier.m_miscvalue & (1<<i)) - m_target->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i,m_modifier.m_amount,apply); -} - -/*********************************************************/ -/*** OTHERS ***/ -/*********************************************************/ - -void Aura::HandleShapeshiftBoosts(bool apply) -{ - uint32 spellId = 0; - uint32 spellId2 = 0; - uint32 HotWSpellId = 0; - - switch(GetModifier()->m_miscvalue) - { - case FORM_CAT: - spellId = 3025; - HotWSpellId = 24900; - break; - case FORM_TREE: - spellId = 5420; - break; - case FORM_TRAVEL: - spellId = 5419; - break; - case FORM_AQUA: - spellId = 5421; - break; - case FORM_BEAR: - spellId = 1178; - spellId2 = 21178; - HotWSpellId = 24899; - break; - case FORM_DIREBEAR: - spellId = 9635; - spellId2 = 21178; - HotWSpellId = 24899; - break; - case FORM_BATTLESTANCE: - spellId = 21156; - break; - case FORM_DEFENSIVESTANCE: - spellId = 7376; - break; - case FORM_BERSERKERSTANCE: - spellId = 7381; - break; - case FORM_MOONKIN: - spellId = 24905; - // aura from effect trigger spell - spellId2 = 24907; - break; - case FORM_FLIGHT: - spellId = 33948; - break; - case FORM_FLIGHT_EPIC: - spellId = 40122; - spellId2 = 40121; - break; - case FORM_SPIRITOFREDEMPTION: - spellId = 27792; - spellId2 = 27795; // must be second, this important at aura remove to prevent to early iterator invalidation. - break; - case FORM_GHOSTWOLF: - case FORM_AMBIENT: - case FORM_GHOUL: - case FORM_SHADOW: - case FORM_STEALTH: - case FORM_CREATURECAT: - case FORM_CREATUREBEAR: - spellId = 0; - break; - } - - uint32 form = GetModifier()->m_miscvalue-1; - - if(apply) - { - if (spellId) m_target->CastSpell(m_target, spellId, true, NULL, this ); - if (spellId2) m_target->CastSpell(m_target, spellId2, true, NULL, this); - - if(m_target->GetTypeId() == TYPEID_PLAYER) - { - const PlayerSpellMap& sp_list = ((Player *)m_target)->GetSpellMap(); - for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr) - { - if(itr->second->state == PLAYERSPELL_REMOVED) continue; - if(itr->first==spellId || itr->first==spellId2) continue; - SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first); - if (!spellInfo || !(spellInfo->Attributes & ((1<<6) | (1<<7)))) continue; - if (spellInfo->Stances & (1<<form)) - m_target->CastSpell(m_target, itr->first, true, NULL, this); - } - //LotP - if (((Player*)m_target)->HasSpell(17007)) - { - SpellEntry const *spellInfo = sSpellStore.LookupEntry(24932); - if (spellInfo && spellInfo->Stances & (1<<form)) - m_target->CastSpell(m_target, 24932, true, NULL, this); - } - // HotW - if (HotWSpellId) - { - Unit::AuraList const& mModTotalStatPct = m_target->GetAurasByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE); - for(Unit::AuraList::const_iterator i = mModTotalStatPct.begin(); i != mModTotalStatPct.end(); ++i) - { - if ((*i)->GetSpellProto()->SpellIconID == 240 && (*i)->GetModifier()->m_miscvalue == 3) - { - int32 HotWMod = (*i)->GetModifier()->m_amount; - if(GetModifier()->m_miscvalue == FORM_CAT) - HotWMod /= 2; - - m_target->CastCustomSpell(m_target, HotWSpellId, &HotWMod, NULL, NULL, true, NULL, this); - break; - } - } - } - } - } - else - { - m_target->RemoveAurasDueToSpell(spellId); - m_target->RemoveAurasDueToSpell(spellId2); - - Unit::AuraMap& tAuras = m_target->GetAuras(); - for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();) - { - if (itr->second->IsRemovedOnShapeLost()) - { - m_target->RemoveAurasDueToSpell(itr->second->GetId()); - itr = tAuras.begin(); - } - else - { - ++itr; - } - } - } - - /*double healthPercentage = (double)m_target->GetHealth() / (double)m_target->GetMaxHealth(); - m_target->SetHealth(uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage)));*/ -} - -void Aura::HandleAuraEmpathy(bool apply, bool Real) -{ - if(m_target->GetTypeId() != TYPEID_UNIT) - return; - - CreatureInfo const * ci = objmgr.GetCreatureTemplate(m_target->GetEntry()); - if(ci && ci->type == CREATURE_TYPE_BEAST) - { - m_target->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO, apply); - } -} - -void Aura::HandleAuraUntrackable(bool apply, bool Real) -{ - if(apply) - m_target->SetFlag(UNIT_FIELD_BYTES_1, PLAYER_STATE_FLAG_UNTRACKABLE); - else - m_target->RemoveFlag(UNIT_FIELD_BYTES_1, PLAYER_STATE_FLAG_UNTRACKABLE); -} - -void Aura::HandleAuraModPacify(bool apply, bool Real) -{ - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - - if(apply) - m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED); - else - m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED); -} - -void Aura::HandleAuraModPacifyAndSilence(bool apply, bool Real) -{ - HandleAuraModPacify(apply,Real); - HandleAuraModSilence(apply,Real); -} - -void Aura::HandleAuraGhost(bool apply, bool Real) -{ - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - - if(apply) - { - m_target->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST); - } - else - { - m_target->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST); - } -} - -void Aura::HandleAuraAllowFlight(bool apply, bool Real) -{ - // all applied/removed only at real aura add/remove - if(!Real) - return; - - // allow fly - WorldPacket data; - if(apply) - data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12); - else - data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12); - data.append(m_target->GetPackGUID()); - data << uint32(0); // unk - m_target->SendMessageToSet(&data, true); -} - -void Aura::HandleModRating(bool apply, bool Real) -{ - // spells required only Real aura add/remove - if(!Real) - return; - - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - - for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating) - if (m_modifier.m_miscvalue & (1 << rating)) - ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), m_modifier.m_amount, apply); -} - -void Aura::HandleForceMoveForward(bool apply, bool Real) -{ - if(!Real || m_target->GetTypeId() != TYPEID_PLAYER) - return; - if(apply) - m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE); - else - m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE); -} - -void Aura::HandleAuraModExpertise(bool apply, bool Real) -{ - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - - ((Player*)m_target)->UpdateExpertise(BASE_ATTACK); - ((Player*)m_target)->UpdateExpertise(OFF_ATTACK); -} - -void Aura::HandleModTargetResistance(bool apply, bool Real) -{ - // spells required only Real aura add/remove - if(!Real) - return; - // applied to damage as HandleNoImmediateEffect in Unit::CalcAbsorbResist and Unit::CalcArmorReducedDamage - - // show armor penetration - if (m_target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)) - m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE,m_modifier.m_amount, apply); - - // show as spell penetration only full spell penetration bonuses (all resistances except armor and holy - if (m_target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_SPELL)==SPELL_SCHOOL_MASK_SPELL) - m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE,m_modifier.m_amount, apply); -} - -//HandleNoImmediateEffect auras implementation to support new stat system -void Aura::HandleAuraHealing(bool apply, bool Real) -{ - //m_target->HandleStatModifier(UNIT_MOD_HEALING, TOTAL_VALUE, float(m_modifier.m_amount), apply); -} - -void Aura::HandleAuraHealingPct(bool apply, bool Real) -{ - //m_target->HandleStatModifier(UNIT_MOD_HEALING, TOTAL_PCT, float(m_modifier.m_amount), apply); -} - -void Aura::HandleShieldBlockValue(bool apply, bool Real) -{ - BaseModType modType = FLAT_MOD; - if(m_modifier.m_auraname == SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT) - modType = PCT_MOD; - - if(m_target->GetTypeId() == TYPEID_PLAYER) - ((Player*)m_target)->HandleBaseModValue(SHIELD_BLOCK_VALUE, modType, float(m_modifier.m_amount), apply); -} - -void Aura::HandleAuraRetainComboPoints(bool apply, bool Real) -{ - // spells required only Real aura add/remove - if(!Real) - return; - - if(m_target->GetTypeId() != TYPEID_PLAYER) - return; - - Player *target = (Player*)m_target; - - // combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler - // remove only if aura expire by time (in case combo points amount change aura removed without combo points lost) - if( !apply && m_duration==0 && target->GetComboTarget()) - if(Unit* unit = ObjectAccessor::GetUnit(*m_target,target->GetComboTarget())) - target->AddComboPoints(unit, -m_modifier.m_amount); -} - -void Aura::HandleModUnattackable( bool Apply, bool Real ) -{ - if(Real && Apply) - m_target->CombatStop(); - - m_target->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE,Apply); -} - -void Aura::HandleSpiritOfRedemption( bool apply, bool Real ) -{ - // spells required only Real aura add/remove - if(!Real) - return; - - // prepare spirit state - if(apply) - { - if(m_target->GetTypeId()==TYPEID_PLAYER) - { - // disable breath/etc timers - ((Player*)m_target)->StopMirrorTimers(); - - // set stand state (expected in this form) - if(!m_target->IsStandState()) - m_target->SetStandState(PLAYER_STATE_NONE); - } - - m_target->SetHealth(1); - } - // die at aura end - else - m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, GetSpellProto(), false); -} - -void Aura::CleanupTriggeredSpells() -{ - uint32 tSpellId = m_spellProto->EffectTriggerSpell[GetEffIndex()]; - if(!tSpellId) - return; - - SpellEntry const* tProto = sSpellStore.LookupEntry(tSpellId); - if(!tProto) - return; - - if(GetSpellDuration(tProto) != -1) - return; - - // needed for spell 43680, maybe others - // TODO: is there a spell flag, which can solve this in a more sophisticated way? - if(m_spellProto->EffectApplyAuraName[GetEffIndex()] == SPELL_AURA_PERIODIC_TRIGGER_SPELL && - GetSpellDuration(m_spellProto) == m_spellProto->EffectAmplitude[GetEffIndex()]) - return; - m_target->RemoveAurasDueToSpell(tSpellId); -} - -void Aura::HandleAuraPowerBurn(bool apply, bool Real) -{ - if (m_periodicTimer <= 0) - m_periodicTimer += m_modifier.periodictime; - - m_isPeriodic = apply; -} - -void Aura::HandleSchoolAbsorb(bool apply, bool Real) -{ - if(!Real) - return; - - // prevent double apply bonuses - if(apply && (m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())) - { - if(Unit* caster = GetCaster()) - { - float DoneActualBenefit = 0.0f; - switch(m_spellProto->SpellFamilyName) - { - case SPELLFAMILY_PRIEST: - if(m_spellProto->SpellFamilyFlags == 0x1) //PW:S - { - //+30% from +healing bonus - DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.3f; - break; - } - break; - case SPELLFAMILY_MAGE: - if(m_spellProto->SpellFamilyFlags == 0x80100 || m_spellProto->SpellFamilyFlags == 0x8 || m_spellProto->SpellFamilyFlags == 0x100000000LL) - { - //frost ward, fire ward, ice barrier - //+10% from +spd bonus - DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.1f; - break; - } - break; - case SPELLFAMILY_WARLOCK: - if(m_spellProto->SpellFamilyFlags == 0x00) - { - //shadow ward - //+10% from +spd bonus - DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.1f; - break; - } - break; - default: - break; - } - - DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto()); - - m_modifier.m_amount += (int32)DoneActualBenefit; - } - } -} - -void Aura::PeriodicTick() -{ - if(!m_target->isAlive()) - return; - - switch(m_modifier.m_auraname) - { - case SPELL_AURA_PERIODIC_DAMAGE: - case SPELL_AURA_PERIODIC_DAMAGE_PERCENT: - { - Unit *pCaster = GetCaster(); - if(!pCaster) - return; - - if( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA && - pCaster->SpellHitResult(m_target,GetSpellProto(),false)!=SPELL_MISS_NONE) - return; - - // Check for immune (not use charges) - if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto()))) - return; - - // some auras remove at specific health level or more - if(m_modifier.m_auraname==SPELL_AURA_PERIODIC_DAMAGE) - { - switch(GetId()) - { - case 43093: case 31956: case 38801: - case 35321: case 38363: case 39215: - if(m_target->GetHealth() == m_target->GetMaxHealth() ) - { - m_target->RemoveAurasDueToSpell(GetId()); - return; - } - break; - case 38772: - { - uint32 percent = - GetEffIndex() < 2 && GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_DUMMY ? - pCaster->CalculateSpellDamage(GetSpellProto(),GetEffIndex()+1,GetSpellProto()->EffectBasePoints[GetEffIndex()+1],m_target) : - 100; - if(m_target->GetHealth()*100 >= m_target->GetMaxHealth()*percent ) - { - m_target->RemoveAurasDueToSpell(GetId()); - return; - } - break; - } - default: - break; - } - } - - uint32 absorb=0; - uint32 resist=0; - CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL ); - - // ignore non positive values (can be result apply spellmods to aura damage - uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0; - - uint32 pdamage; - - if(m_modifier.m_auraname == SPELL_AURA_PERIODIC_DAMAGE) - { - pdamage = amount; - - // Calculate armor mitigation if it is a physical spell - // But not for bleed mechanic spells - if ( GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL && - GetEffectMechanic(GetSpellProto(), m_effIndex) != MECHANIC_BLEED) - { - uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage); - cleanDamage.damage += pdamage - pdamageReductedArmor; - pdamage = pdamageReductedArmor; - } - - pdamage = pCaster->SpellDamageBonus(m_target,GetSpellProto(),pdamage,DOT); - - // Curse of Agony damage-per-tick calculation - if (GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags & 0x0000000000000400LL) && GetSpellProto()->SpellIconID==544) - { - // 1..4 ticks, 1/2 from normal tick damage - if (m_duration>=((m_maxduration-m_modifier.periodictime)*2/3)) - pdamage = pdamage/2; - // 9..12 ticks, 3/2 from normal tick damage - else if(m_duration<((m_maxduration-m_modifier.periodictime)/3)) - pdamage += (pdamage+1)/2; // +1 prevent 0.5 damage possible lost at 1..4 ticks - // 5..8 ticks have normal tick damage - } - } - else - pdamage = uint32(m_target->GetMaxHealth()*amount/100); - - //As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit - // Reduce dot damage from resilience for players - if (m_target->GetTypeId()==TYPEID_PLAYER) - pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage); - - pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist); - - sLog.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u", - GetCasterGUID(), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb); - - WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size - data.append(m_target->GetPackGUID()); - data.appendPackGUID(GetCasterGUID()); - data << uint32(GetId()); - data << uint32(1); - data << uint32(m_modifier.m_auraname); - data << (uint32)pdamage; - data << (uint32)GetSpellSchoolMask(GetSpellProto()); // will be mask in 2.4.x - data << (uint32)absorb; - data << (uint32)resist; - m_target->SendMessageToSet(&data,true); - - Unit* target = m_target; // aura can be deleted in DealDamage - SpellEntry const* spellProto = GetSpellProto(); - - pCaster->DealDamage(m_target, (pdamage <= absorb+resist) ? 0 : (pdamage-absorb-resist), &cleanDamage, DOT, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true); - - // DO NOT ACCESS MEMBERS OF THE AURA FROM NOW ON (DealDamage can delete aura) - - pCaster->ProcDamageAndSpell(target, PROC_FLAG_HIT_SPELL, PROC_FLAG_TAKE_DAMAGE, (pdamage <= absorb+resist) ? 0 : (pdamage-absorb-resist), GetSpellSchoolMask(spellProto), spellProto); - break; - } - case SPELL_AURA_PERIODIC_LEECH: - { - Unit *pCaster = GetCaster(); - if(!pCaster) - return; - - if(!pCaster->isAlive()) - return; - - if( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA && - pCaster->SpellHitResult(m_target,GetSpellProto(),false)!=SPELL_MISS_NONE) - return; - - // Check for immune (not use charges) - if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto()))) - return; - - uint32 absorb=0; - uint32 resist=0; - CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL ); - - uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0; - - //Calculate armor mitigation if it is a physical spell - if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL) - { - uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage); - cleanDamage.damage += pdamage - pdamageReductedArmor; - pdamage = pdamageReductedArmor; - } - - pdamage = pCaster->SpellDamageBonus(m_target,GetSpellProto(),pdamage,DOT); - - // talent Soul Siphon add bonus to Drain Life spells - if( GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags & 0x8) ) - { - // find talent max bonus percentage - Unit::AuraList const& mClassScriptAuras = pCaster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - for(Unit::AuraList::const_iterator i = mClassScriptAuras.begin(); i != mClassScriptAuras.end(); ++i) - { - if ((*i)->GetModifier()->m_miscvalue == 4992 || (*i)->GetModifier()->m_miscvalue == 4993) - { - if((*i)->GetEffIndex()!=1) - { - sLog.outError("Expected spell %u structure change, need code update",(*i)->GetId()); - break; - } - - // effect 1 m_amount - int32 maxPercent = (*i)->GetModifier()->m_amount; - // effect 0 m_amount - int32 stepPercent = pCaster->CalculateSpellDamage((*i)->GetSpellProto(),0,(*i)->GetSpellProto()->EffectBasePoints[0],pCaster); - - // count affliction effects and calc additional damage in percentage - int32 modPercent = 0; - Unit::AuraMap const& victimAuras = m_target->GetAuras(); - for (Unit::AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr) - { - Aura* aura = itr->second; - if (aura->IsPositive())continue; - SpellEntry const* m_spell = aura->GetSpellProto(); - if (m_spell->SpellFamilyName != SPELLFAMILY_WARLOCK) - continue; - - SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(m_spell->Id); - SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(m_spell->Id); - - for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx) - { - if(_spell_idx->second->skillId == SKILL_AFFLICTION) - { - modPercent += stepPercent; - if (modPercent >= maxPercent) - { - modPercent = maxPercent; - break; - } - } - } - } - pdamage += (pdamage*modPercent/100); - break; - } - } - } - - //As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit - // Reduce dot damage from resilience for players - if (m_target->GetTypeId()==TYPEID_PLAYER) - pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage); - - pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist); - - if(m_target->GetHealth() < pdamage) - pdamage = uint32(m_target->GetHealth()); - - sLog.outDetail("PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u", - GetCasterGUID(), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb); - - pCaster->SendSpellNonMeleeDamageLog(m_target, GetId(), pdamage, GetSpellSchoolMask(GetSpellProto()), absorb, resist, false, 0); - - - Unit* target = m_target; // aura can be deleted in DealDamage - SpellEntry const* spellProto = GetSpellProto(); - float multiplier = spellProto->EffectMultipleValue[GetEffIndex()] > 0 ? spellProto->EffectMultipleValue[GetEffIndex()] : 1; - - uint32 new_damage = pCaster->DealDamage(m_target, (pdamage <= absorb+resist) ? 0 : (pdamage-absorb-resist), &cleanDamage, DOT, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), false); - - // DO NOT ACCESS MEMBERS OF THE AURA FROM NOW ON (DealDamage can delete aura) - - pCaster->ProcDamageAndSpell(target, PROC_FLAG_HIT_SPELL, PROC_FLAG_TAKE_DAMAGE, new_damage, GetSpellSchoolMask(spellProto), spellProto); - if (!target->isAlive() && pCaster->IsNonMeleeSpellCasted(false)) - { - for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++) - { - if (pCaster->m_currentSpells[i] && pCaster->m_currentSpells[i]->m_spellInfo->Id == spellProto->Id) - pCaster->m_currentSpells[i]->cancel(); - } - } - - - if(Player *modOwner = pCaster->GetSpellModOwner()) - modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_MULTIPLE_VALUE, multiplier); - - uint32 heal = pCaster->SpellHealingBonus(spellProto, uint32(new_damage * multiplier), DOT, pCaster); - - int32 gain = pCaster->ModifyHealth(heal); - pCaster->getHostilRefManager().threatAssist(pCaster, gain * 0.5f, spellProto); - - pCaster->SendHealSpellLog(pCaster, spellProto->Id, heal); - break; - } - case SPELL_AURA_PERIODIC_HEAL: - case SPELL_AURA_OBS_MOD_HEALTH: - { - Unit *pCaster = GetCaster(); - if(!pCaster) - return; - - // heal for caster damage (must be alive) - if(m_target != pCaster && GetSpellProto()->SpellVisual==163 && !pCaster->isAlive()) - return; - - // ignore non positive values (can be result apply spellmods to aura damage - uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0; - - uint32 pdamage; - - if(m_modifier.m_auraname==SPELL_AURA_OBS_MOD_HEALTH) - pdamage = uint32(m_target->GetMaxHealth() * amount/100); - else - pdamage = amount; - - pdamage = pCaster->SpellHealingBonus(GetSpellProto(), pdamage, DOT, m_target); - - sLog.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u", - GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId()); - - WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size - data.append(m_target->GetPackGUID()); - data.appendPackGUID(GetCasterGUID()); - data << uint32(GetId()); - data << uint32(1); - data << uint32(m_modifier.m_auraname); - data << (uint32)pdamage; - m_target->SendMessageToSet(&data,true); - - int32 gain = m_target->ModifyHealth(pdamage); - - // add HoTs to amount healed in bgs - if( pCaster->GetTypeId() == TYPEID_PLAYER ) - if( BattleGround *bg = ((Player*)pCaster)->GetBattleGround() ) - bg->UpdatePlayerScore(((Player*)pCaster), SCORE_HEALING_DONE, gain); - - //Do check before because m_modifier.auraName can be invalidate by DealDamage. - bool procSpell = (m_modifier.m_auraname == SPELL_AURA_PERIODIC_HEAL && m_target != pCaster); - - m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto()); - - Unit* target = m_target; // aura can be deleted in DealDamage - SpellEntry const* spellProto = GetSpellProto(); - bool haveCastItem = GetCastItemGUID()!=0; - - // heal for caster damage - if(m_target!=pCaster && spellProto->SpellVisual==163) - { - uint32 dmg = spellProto->manaPerSecond; - if(pCaster->GetHealth() <= dmg && pCaster->GetTypeId()==TYPEID_PLAYER) - { - pCaster->RemoveAurasDueToSpell(GetId()); - - // finish current generic/channeling spells, don't affect autorepeat - if(pCaster->m_currentSpells[CURRENT_GENERIC_SPELL]) - { - pCaster->m_currentSpells[CURRENT_GENERIC_SPELL]->finish(); - } - if(pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL]) - { - pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL]->SendChannelUpdate(0); - pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL]->finish(); - } - } - else - { - pCaster->SendSpellNonMeleeDamageLog(pCaster, GetId(), gain, GetSpellSchoolMask(GetSpellProto()), 0, 0, false, 0, false); - - CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL ); - pCaster->DealDamage(pCaster, gain, &cleanDamage, NODAMAGE, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true); - } - } - - // ignore item heals - if(procSpell && !haveCastItem) - pCaster->ProcDamageAndSpell(target,PROC_FLAG_HEAL, PROC_FLAG_HEALED, pdamage, SPELL_SCHOOL_MASK_NONE, spellProto); - break; - } - case SPELL_AURA_PERIODIC_MANA_LEECH: - { - Unit *pCaster = GetCaster(); - if(!pCaster) - return; - - if(!pCaster->isAlive()) - return; - - if( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA && - pCaster->SpellHitResult(m_target,GetSpellProto(),false)!=SPELL_MISS_NONE) - return; - - // Check for immune (not use charges) - if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto()))) - return; - - // ignore non positive values (can be result apply spellmods to aura damage - uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0; - - sLog.outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u", - GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId()); - - if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue > 4) - break; - - Powers power = Powers(m_modifier.m_miscvalue); - - // power type might have changed between aura applying and tick (druid's shapeshift) - if(m_target->getPowerType() != power) - break; - - int32 drain_amount = m_target->GetPower(power) > pdamage ? pdamage : m_target->GetPower(power); - - // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4) - if (power == POWER_MANA && m_target->GetTypeId() == TYPEID_PLAYER) - drain_amount -= ((Player*)m_target)->GetSpellCritDamageReduction(drain_amount); - - m_target->ModifyPower(power, -drain_amount); - - float gain_multiplier = 0; - - if(pCaster->GetMaxPower(power) > 0) - { - gain_multiplier = GetSpellProto()->EffectMultipleValue[GetEffIndex()]; - - if(Player *modOwner = pCaster->GetSpellModOwner()) - modOwner->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE, gain_multiplier); - } - - WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size - data.append(m_target->GetPackGUID()); - data.appendPackGUID(GetCasterGUID()); - data << uint32(GetId()); - data << uint32(1); - data << uint32(m_modifier.m_auraname); - data << (uint32)power; // power type - data << (uint32)drain_amount; - data << (float)gain_multiplier; - m_target->SendMessageToSet(&data,true); - - int32 gain_amount = int32(drain_amount*gain_multiplier); - - if(gain_amount) - { - int32 gain = pCaster->ModifyPower(power,gain_amount); - m_target->AddThreat(pCaster, float(gain) * 0.5f, GetSpellSchoolMask(GetSpellProto()), GetSpellProto()); - } - break; - } - case SPELL_AURA_PERIODIC_ENERGIZE: - { - // ignore non positive values (can be result apply spellmods to aura damage - uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0; - - sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u", - GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId()); - - if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue > 4) - break; - - Powers power = Powers(m_modifier.m_miscvalue); - - if(m_target->GetMaxPower(power) == 0) - break; - - WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size - data.append(m_target->GetPackGUID()); - data.appendPackGUID(GetCasterGUID()); - data << uint32(GetId()); - data << uint32(1); - data << uint32(m_modifier.m_auraname); - data << (uint32)power; // power type - data << (uint32)pdamage; - m_target->SendMessageToSet(&data,true); - - int32 gain = m_target->ModifyPower(power,pdamage); - - if(Unit* pCaster = GetCaster()) - m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto()); - break; - } - case SPELL_AURA_OBS_MOD_MANA: - { - // ignore non positive values (can be result apply spellmods to aura damage - uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0; - - uint32 pdamage = uint32(m_target->GetMaxPower(POWER_MANA) * amount/100); - - sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u mana inflicted by %u", - GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId()); - - if(m_target->GetMaxPower(POWER_MANA) == 0) - break; - - WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size - data.append(m_target->GetPackGUID()); - data.appendPackGUID(GetCasterGUID()); - data << uint32(GetId()); - data << uint32(1); - data << uint32(m_modifier.m_auraname); - data << (uint32)0; // ? - data << (uint32)pdamage; - m_target->SendMessageToSet(&data,true); - - int32 gain = m_target->ModifyPower(POWER_MANA, pdamage); - - if(Unit* pCaster = GetCaster()) - m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto()); - break; - } - case SPELL_AURA_POWER_BURN_MANA: - { - Unit *pCaster = GetCaster(); - if(!pCaster) - return; - - // Check for immune (not use charges) - if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto()))) - return; - - int32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0; - - Powers powerType = Powers(m_modifier.m_miscvalue); - - if(!m_target->isAlive() || m_target->getPowerType() != powerType) - return; - - // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4) - if (powerType == POWER_MANA && m_target->GetTypeId() == TYPEID_PLAYER) - pdamage -= ((Player*)m_target)->GetSpellCritDamageReduction(pdamage); - - uint32 gain = uint32(-m_target->ModifyPower(powerType, -pdamage)); - - gain = uint32(gain * GetSpellProto()->EffectMultipleValue[GetEffIndex()]); - - //maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG - pCaster->SpellNonMeleeDamageLog(m_target, GetId(), gain); - break; - } - // Here tick dummy auras - case SPELL_AURA_PERIODIC_DUMMY: - { - PeriodicDummyTick(); - break; - } - default: - break; - } -} - -void Aura::PeriodicDummyTick() -{ - SpellEntry const* spell = GetSpellProto(); - switch (spell->Id) - { - // Drink - case 430: - case 431: - case 432: - case 1133: - case 1135: - case 1137: - case 10250: - case 22734: - case 27089: - case 34291: - case 43706: - case 46755: - { - if (m_target->GetTypeId() != TYPEID_PLAYER) - return; - // Search SPELL_AURA_MOD_POWER_REGEN aura for this spell and add bonus - Unit::AuraList const& aura = m_target->GetAurasByType(SPELL_AURA_MOD_POWER_REGEN); - for(Unit::AuraList::const_iterator i = aura.begin(); i != aura.end(); ++i) - { - if ((*i)->GetId() == GetId()) - { - // Get tick number - int32 tick = (m_maxduration - m_duration) / m_modifier.periodictime; - // Default case (not on arenas) - if (tick == 0) - { - (*i)->GetModifier()->m_amount = m_modifier.m_amount; - ((Player*)m_target)->UpdateManaRegen(); - // Disable continue - m_isPeriodic = false; - } - return; - //********************************************** - // Code commended since arena patch not added - // This feature uses only in arenas - //********************************************** - // Here need increase mana regen per tick (6 second rule) - // on 0 tick - 0 (handled in 2 second) - // on 1 tick - 166% (handled in 4 second) - // on 2 tick - 133% (handled in 6 second) - // Not need update after 3 tick - /* - if (tick > 3) - return; - // Apply bonus for 0 - 3 tick - switch (tick) - { - case 0: // 0% - (*i)->GetModifier()->m_amount = m_modifier.m_amount = 0; - break; - case 1: // 166% - (*i)->GetModifier()->m_amount = m_modifier.m_amount * 5 / 3; - break; - case 2: // 133% - (*i)->GetModifier()->m_amount = m_modifier.m_amount * 4 / 3; - break; - default: // 100% - normal regen - (*i)->GetModifier()->m_amount = m_modifier.m_amount; - break; - } - ((Player*)m_target)->UpdateManaRegen(); - return;*/ - } - } - return; - } -// // Panda -// case 19230: break; -// // Master of Subtlety -// case 31666: break; -// // Gossip NPC Periodic - Talk -// case 33208: break; -// // Gossip NPC Periodic - Despawn -// case 33209: break; -// // Force of Nature -// case 33831: break; - // Aspect of the Viper - case 34074: - { - if (m_target->GetTypeId() != TYPEID_PLAYER) - return; - // Should be manauser - if (m_target->getPowerType()!=POWER_MANA) - return; - Unit *caster = GetCaster(); - if (!caster) - return; - // Regen amount is max (100% from spell) on 21% or less mana and min on 92.5% or greater mana (20% from spell) - int mana = m_target->GetPower(POWER_MANA); - int max_mana = m_target->GetMaxPower(POWER_MANA); - int32 base_regen = caster->CalculateSpellDamage(m_spellProto, m_effIndex, m_currentBasePoints, m_target); - float regen_pct = 1.20f - 1.1f * mana / max_mana; - if (regen_pct > 1.0f) regen_pct = 1.0f; - else if (regen_pct < 0.2f) regen_pct = 0.2f; - m_modifier.m_amount = int32 (base_regen * regen_pct); - ((Player*)m_target)->UpdateManaRegen(); - return; - } -// // Steal Weapon -// case 36207: break; -// // Simon Game START timer, (DND) -// case 39993: break; -// // Harpooner's Mark -// case 40084: break; -// // Knockdown Fel Cannon: break; The Aggro Burst -// case 40119: break; -// // Old Mount Spell -// case 40154: break; -// // Magnetic Pull -// case 40581: break; -// // Ethereal Ring: break; The Bolt Burst -// case 40801: break; -// // Crystal Prison -// case 40846: break; -// // Copy Weapon -// case 41054: break; -// // Ethereal Ring Visual, Lightning Aura -// case 41477: break; -// // Ethereal Ring Visual, Lightning Aura (Fork) -// case 41525: break; -// // Ethereal Ring Visual, Lightning Jumper Aura -// case 41567: break; -// // No Man's Land -// case 41955: break; -// // Headless Horseman - Fire -// case 42074: break; -// // Headless Horseman - Visual - Large Fire -// case 42075: break; -// // Headless Horseman - Start Fire, Periodic Aura -// case 42140: break; -// // Ram Speed Boost -// case 42152: break; -// // Headless Horseman - Fires Out Victory Aura -// case 42235: break; -// // Pumpkin Life Cycle -// case 42280: break; -// // Brewfest Request Chick Chuck Mug Aura -// case 42537: break; -// // Squashling -// case 42596: break; -// // Headless Horseman Climax, Head: Periodic -// case 42603: break; -// // Fire Bomb -// case 42621: break; -// // Headless Horseman - Conflagrate, Periodic Aura -// case 42637: break; -// // Headless Horseman - Create Pumpkin Treats Aura -// case 42774: break; -// // Headless Horseman Climax - Summoning Rhyme Aura -// case 42879: break; -// // Tricky Treat -// case 42919: break; -// // Giddyup! -// case 42924: break; -// // Ram - Trot -// case 42992: break; -// // Ram - Canter -// case 42993: break; -// // Ram - Gallop -// case 42994: break; -// // Ram Level - Neutral -// case 43310: break; -// // Headless Horseman - Maniacal Laugh, Maniacal, Delayed 17 -// case 43884: break; -// // Headless Horseman - Maniacal Laugh, Maniacal, other, Delayed 17 -// case 44000: break; -// // Energy Feedback -// case 44328: break; -// // Romantic Picnic -// case 45102: break; -// // Romantic Picnic -// case 45123: break; -// // Looking for Love -// case 45124: break; -// // Kite - Lightning Strike Kite Aura -// case 45197: break; -// // Rocket Chicken -// case 45202: break; -// // Copy Offhand Weapon -// case 45205: break; -// // Upper Deck - Kite - Lightning Periodic Aura -// case 45207: break; -// // Kite -Sky Lightning Strike Kite Aura -// case 45251: break; -// // Ribbon Pole Dancer Check Aura -// case 45390: break; -// // Holiday - Midsummer, Ribbon Pole Periodic Visual -// case 45406: break; -// // Parachute -// case 45472: break; -// // Alliance Flag, Extra Damage Debuff -// case 45898: break; -// // Horde Flag, Extra Damage Debuff -// case 45899: break; -// // Ahune - Summoning Rhyme Aura -// case 45926: break; -// // Ahune - Slippery Floor -// case 45945: break; -// // Ahune's Shield -// case 45954: break; -// // Nether Vapor Lightning -// case 45960: break; -// // Darkness -// case 45996: break; -// // Summon Blood Elves Periodic -// case 46041: break; -// // Transform Visual Missile Periodic -// case 46205: break; -// // Find Opening Beam End -// case 46333: break; -// // Ice Spear Control Aura -// case 46371: break; -// // Hailstone Chill -// case 46458: break; -// // Hailstone Chill, Internal -// case 46465: break; -// // Chill, Internal Shifter -// case 46549: break; -// // Summon Ice Spear Knockback Delayer -// case 46878: break; -// // Burninate Effect -// case 47214: break; -// // Fizzcrank Practice Parachute -// case 47228: break; -// // Send Mug Control Aura -// case 47369: break; -// // Direbrew's Disarm (precast) -// case 47407: break; -// // Mole Machine Port Schedule -// case 47489: break; -// // Mole Machine Portal Schedule -// case 49466: break; -// // Drink Coffee -// case 49472: break; -// // Listening to Music -// case 50493: break; -// // Love Rocket Barrage -// case 50530: break; - default: - break; - } -} - -void Aura::HandlePreventFleeing(bool apply, bool Real) -{ - if(!Real) - return; - - Unit::AuraList const& fearAuras = m_target->GetAurasByType(SPELL_AURA_MOD_FEAR); - if( !fearAuras.empty() ) - { - if (apply) - m_target->SetFeared(false, fearAuras.front()->GetCasterGUID()); - else - m_target->SetFeared(true); - } -} - -void Aura::HandleManaShield(bool apply, bool Real) -{ - if(!Real) - return; - - // prevent double apply bonuses - if(apply && (m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())) - { - if(Unit* caster = GetCaster()) - { - float DoneActualBenefit = 0.0f; - switch(m_spellProto->SpellFamilyName) - { - case SPELLFAMILY_MAGE: - if(m_spellProto->SpellFamilyFlags & 0x8000) - { - // Mana Shield - // +50% from +spd bonus - DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.5f; - break; - } - break; - default: - break; - } - - DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto()); - - m_modifier.m_amount += (int32)DoneActualBenefit; - } - } -} - -void Aura::HandleArenaPreparation(bool apply, bool Real) -{ - if(!Real) - return; - - if(apply) - m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION); - else - m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION); -} +/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "Database/DatabaseEnv.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "Opcodes.h"
+#include "Log.h"
+#include "UpdateMask.h"
+#include "World.h"
+#include "ObjectMgr.h"
+#include "SpellMgr.h"
+#include "Player.h"
+#include "Unit.h"
+#include "Spell.h"
+#include "SpellAuras.h"
+#include "DynamicObject.h"
+#include "Group.h"
+#include "UpdateData.h"
+#include "MapManager.h"
+#include "ObjectAccessor.h"
+#include "Policies/SingletonImp.h"
+#include "Totem.h"
+#include "Creature.h"
+#include "Formulas.h"
+#include "BattleGround.h"
+#include "CreatureAI.h"
+#include "Util.h"
+#include "GridNotifiers.h"
+#include "GridNotifiersImpl.h"
+#include "CellImpl.h"
+
+#define NULL_AURA_SLOT 0xFF
+
+pAuraHandler AuraHandler[TOTAL_AURAS]=
+{
+ &Aura::HandleNULL, // 0 SPELL_AURA_NONE
+ &Aura::HandleBindSight, // 1 SPELL_AURA_BIND_SIGHT
+ &Aura::HandleModPossess, // 2 SPELL_AURA_MOD_POSSESS
+ &Aura::HandlePeriodicDamage, // 3 SPELL_AURA_PERIODIC_DAMAGE
+ &Aura::HandleAuraDummy, // 4 SPELL_AURA_DUMMY
+ &Aura::HandleModConfuse, // 5 SPELL_AURA_MOD_CONFUSE
+ &Aura::HandleModCharm, // 6 SPELL_AURA_MOD_CHARM
+ &Aura::HandleModFear, // 7 SPELL_AURA_MOD_FEAR
+ &Aura::HandlePeriodicHeal, // 8 SPELL_AURA_PERIODIC_HEAL
+ &Aura::HandleModAttackSpeed, // 9 SPELL_AURA_MOD_ATTACKSPEED
+ &Aura::HandleModThreat, // 10 SPELL_AURA_MOD_THREAT
+ &Aura::HandleModTaunt, // 11 SPELL_AURA_MOD_TAUNT
+ &Aura::HandleAuraModStun, // 12 SPELL_AURA_MOD_STUN
+ &Aura::HandleModDamageDone, // 13 SPELL_AURA_MOD_DAMAGE_DONE
+ &Aura::HandleNoImmediateEffect, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
+ &Aura::HandleNoImmediateEffect, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DoAttackDamage
+ &Aura::HandleModStealth, // 16 SPELL_AURA_MOD_STEALTH
+ &Aura::HandleNoImmediateEffect, // 17 SPELL_AURA_MOD_STEALTH_DETECT
+ &Aura::HandleInvisibility, // 18 SPELL_AURA_MOD_INVISIBILITY
+ &Aura::HandleInvisibilityDetect, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION
+ &Aura::HandleAuraModTotalHealthPercentRegen, // 20 SPELL_AURA_OBS_MOD_HEALTH
+ &Aura::HandleAuraModTotalManaPercentRegen, // 21 SPELL_AURA_OBS_MOD_MANA
+ &Aura::HandleAuraModResistance, // 22 SPELL_AURA_MOD_RESISTANCE
+ &Aura::HandlePeriodicTriggerSpell, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL
+ &Aura::HandlePeriodicEnergize, // 24 SPELL_AURA_PERIODIC_ENERGIZE
+ &Aura::HandleAuraModPacify, // 25 SPELL_AURA_MOD_PACIFY
+ &Aura::HandleAuraModRoot, // 26 SPELL_AURA_MOD_ROOT
+ &Aura::HandleAuraModSilence, // 27 SPELL_AURA_MOD_SILENCE
+ &Aura::HandleNoImmediateEffect, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult
+ &Aura::HandleAuraModStat, // 29 SPELL_AURA_MOD_STAT
+ &Aura::HandleAuraModSkill, // 30 SPELL_AURA_MOD_SKILL
+ &Aura::HandleAuraModIncreaseSpeed, // 31 SPELL_AURA_MOD_INCREASE_SPEED
+ &Aura::HandleAuraModIncreaseMountedSpeed, // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
+ &Aura::HandleAuraModDecreaseSpeed, // 33 SPELL_AURA_MOD_DECREASE_SPEED
+ &Aura::HandleAuraModIncreaseHealth, // 34 SPELL_AURA_MOD_INCREASE_HEALTH
+ &Aura::HandleAuraModIncreaseEnergy, // 35 SPELL_AURA_MOD_INCREASE_ENERGY
+ &Aura::HandleAuraModShapeshift, // 36 SPELL_AURA_MOD_SHAPESHIFT
+ &Aura::HandleAuraModEffectImmunity, // 37 SPELL_AURA_EFFECT_IMMUNITY
+ &Aura::HandleAuraModStateImmunity, // 38 SPELL_AURA_STATE_IMMUNITY
+ &Aura::HandleAuraModSchoolImmunity, // 39 SPELL_AURA_SCHOOL_IMMUNITY
+ &Aura::HandleAuraModDmgImmunity, // 40 SPELL_AURA_DAMAGE_IMMUNITY
+ &Aura::HandleAuraModDispelImmunity, // 41 SPELL_AURA_DISPEL_IMMUNITY
+ &Aura::HandleAuraProcTriggerSpell, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell
+ &Aura::HandleNoImmediateEffect, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor
+ &Aura::HandleAuraTrackCreatures, // 44 SPELL_AURA_TRACK_CREATURES
+ &Aura::HandleAuraTrackResources, // 45 SPELL_AURA_TRACK_RESOURCES
+ &Aura::HandleUnused, // 46 SPELL_AURA_MOD_PARRY_SKILL obsolete?
+ &Aura::HandleAuraModParryPercent, // 47 SPELL_AURA_MOD_PARRY_PERCENT
+ &Aura::HandleUnused, // 48 SPELL_AURA_MOD_DODGE_SKILL obsolete?
+ &Aura::HandleAuraModDodgePercent, // 49 SPELL_AURA_MOD_DODGE_PERCENT
+ &Aura::HandleUnused, // 50 SPELL_AURA_MOD_BLOCK_SKILL obsolete?
+ &Aura::HandleAuraModBlockPercent, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
+ &Aura::HandleAuraModCritPercent, // 52 SPELL_AURA_MOD_CRIT_PERCENT
+ &Aura::HandlePeriodicLeech, // 53 SPELL_AURA_PERIODIC_LEECH
+ &Aura::HandleModHitChance, // 54 SPELL_AURA_MOD_HIT_CHANCE
+ &Aura::HandleModSpellHitChance, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE
+ &Aura::HandleAuraTransform, // 56 SPELL_AURA_TRANSFORM
+ &Aura::HandleModSpellCritChance, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
+ &Aura::HandleAuraModIncreaseSwimSpeed, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
+ &Aura::HandleNoImmediateEffect, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
+ &Aura::HandleAuraModPacifyAndSilence, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
+ &Aura::HandleAuraModScale, // 61 SPELL_AURA_MOD_SCALE
+ &Aura::HandleNULL, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL
+ &Aura::HandleUnused, // 63 SPELL_AURA_PERIODIC_MANA_FUNNEL obsolete?
+ &Aura::HandlePeriodicManaLeech, // 64 SPELL_AURA_PERIODIC_MANA_LEECH
+ &Aura::HandleModCastingSpeed, // 65 SPELL_AURA_MOD_CASTING_SPEED
+ &Aura::HandleFeignDeath, // 66 SPELL_AURA_FEIGN_DEATH
+ &Aura::HandleAuraModDisarm, // 67 SPELL_AURA_MOD_DISARM
+ &Aura::HandleAuraModStalked, // 68 SPELL_AURA_MOD_STALKED
+ &Aura::HandleSchoolAbsorb, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist
+ &Aura::HandleUnused, // 70 SPELL_AURA_EXTRA_ATTACKS Useless, used by only one spell that has only visual effect
+ &Aura::HandleModSpellCritChanceShool, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
+ &Aura::HandleModPowerCostPCT, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
+ &Aura::HandleModPowerCost, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL
+ &Aura::HandleNoImmediateEffect, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult
+ &Aura::HandleNoImmediateEffect, // 75 SPELL_AURA_MOD_LANGUAGE
+ &Aura::HandleFarSight, // 76 SPELL_AURA_FAR_SIGHT
+ &Aura::HandleModMechanicImmunity, // 77 SPELL_AURA_MECHANIC_IMMUNITY
+ &Aura::HandleAuraMounted, // 78 SPELL_AURA_MOUNTED
+ &Aura::HandleModDamagePercentDone, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
+ &Aura::HandleModPercentStat, // 80 SPELL_AURA_MOD_PERCENT_STAT
+ &Aura::HandleNoImmediateEffect, // 81 SPELL_AURA_SPLIT_DAMAGE_PCT
+ &Aura::HandleWaterBreathing, // 82 SPELL_AURA_WATER_BREATHING
+ &Aura::HandleModBaseResistance, // 83 SPELL_AURA_MOD_BASE_RESISTANCE
+ &Aura::HandleModRegen, // 84 SPELL_AURA_MOD_REGEN
+ &Aura::HandleModPowerRegen, // 85 SPELL_AURA_MOD_POWER_REGEN
+ &Aura::HandleChannelDeathItem, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM
+ &Aura::HandleNoImmediateEffect, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
+ &Aura::HandleNoImmediateEffect, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT
+ &Aura::HandlePeriodicDamagePCT, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
+ &Aura::HandleUnused, // 90 SPELL_AURA_MOD_RESIST_CHANCE Useless
+ &Aura::HandleNoImmediateEffect, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance
+ &Aura::HandlePreventFleeing, // 92 SPELL_AURA_PREVENTS_FLEEING
+ &Aura::HandleModUnattackable, // 93 SPELL_AURA_MOD_UNATTACKABLE
+ &Aura::HandleNoImmediateEffect, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::RegenerateAll
+ &Aura::HandleAuraGhost, // 95 SPELL_AURA_GHOST
+ &Aura::HandleNoImmediateEffect, // 96 SPELL_AURA_SPELL_MAGNET implemented in Spell::SelectMagnetTarget
+ &Aura::HandleManaShield, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist
+ &Aura::HandleAuraModSkill, // 98 SPELL_AURA_MOD_SKILL_TALENT
+ &Aura::HandleAuraModAttackPower, // 99 SPELL_AURA_MOD_ATTACK_POWER
+ &Aura::HandleUnused, //100 SPELL_AURA_AURAS_VISIBLE obsolete? all player can see all auras now
+ &Aura::HandleModResistancePercent, //101 SPELL_AURA_MOD_RESISTANCE_PCT
+ &Aura::HandleNoImmediateEffect, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
+ &Aura::HandleAuraModTotalThreat, //103 SPELL_AURA_MOD_TOTAL_THREAT
+ &Aura::HandleAuraWaterWalk, //104 SPELL_AURA_WATER_WALK
+ &Aura::HandleAuraFeatherFall, //105 SPELL_AURA_FEATHER_FALL
+ &Aura::HandleAuraHover, //106 SPELL_AURA_HOVER
+ &Aura::HandleAddModifier, //107 SPELL_AURA_ADD_FLAT_MODIFIER
+ &Aura::HandleAddModifier, //108 SPELL_AURA_ADD_PCT_MODIFIER
+ &Aura::HandleNoImmediateEffect, //109 SPELL_AURA_ADD_TARGET_TRIGGER
+ &Aura::HandleModPowerRegenPCT, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT
+ &Aura::HandleNULL, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER
+ &Aura::HandleNoImmediateEffect, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
+ &Aura::HandleNoImmediateEffect, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
+ &Aura::HandleNoImmediateEffect, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
+ &Aura::HandleAuraHealing, //115 SPELL_AURA_MOD_HEALING
+ &Aura::HandleNoImmediateEffect, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT
+ &Aura::HandleNoImmediateEffect, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
+ &Aura::HandleAuraHealingPct, //118 SPELL_AURA_MOD_HEALING_PCT
+ &Aura::HandleUnused, //119 SPELL_AURA_SHARE_PET_TRACKING useless
+ &Aura::HandleAuraUntrackable, //120 SPELL_AURA_UNTRACKABLE
+ &Aura::HandleAuraEmpathy, //121 SPELL_AURA_EMPATHY
+ &Aura::HandleModOffhandDamagePercent, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
+ &Aura::HandleModTargetResistance, //123 SPELL_AURA_MOD_TARGET_RESISTANCE
+ &Aura::HandleAuraModRangedAttackPower, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER
+ &Aura::HandleNoImmediateEffect, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
+ &Aura::HandleNoImmediateEffect, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
+ &Aura::HandleNoImmediateEffect, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
+ &Aura::HandleModPossessPet, //128 SPELL_AURA_MOD_POSSESS_PET
+ &Aura::HandleAuraModIncreaseSpeed, //129 SPELL_AURA_MOD_SPEED_ALWAYS
+ &Aura::HandleAuraModIncreaseMountedSpeed, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
+ &Aura::HandleNoImmediateEffect, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
+ &Aura::HandleAuraModIncreaseEnergyPercent, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
+ &Aura::HandleAuraModIncreaseHealthPercent, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
+ &Aura::HandleAuraModRegenInterrupt, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
+ &Aura::HandleModHealingDone, //135 SPELL_AURA_MOD_HEALING_DONE
+ &Aura::HandleAuraHealingPct, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus
+ &Aura::HandleModTotalPercentStat, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
+ &Aura::HandleHaste, //138 SPELL_AURA_MOD_HASTE
+ &Aura::HandleForceReaction, //139 SPELL_AURA_FORCE_REACTION
+ &Aura::HandleAuraModRangedHaste, //140 SPELL_AURA_MOD_RANGED_HASTE
+ &Aura::HandleRangedAmmoHaste, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
+ &Aura::HandleAuraModBaseResistancePCT, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT
+ &Aura::HandleAuraModResistanceExclusive, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
+ &Aura::HandleNoImmediateEffect, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
+ &Aura::HandleUnused, //145 SPELL_AURA_CHARISMA obsolete?
+ &Aura::HandleUnused, //146 SPELL_AURA_PERSUADED obsolete?
+ &Aura::HandleNULL, //147 SPELL_AURA_ADD_CREATURE_IMMUNITY
+ &Aura::HandleAuraRetainComboPoints, //148 SPELL_AURA_RETAIN_COMBO_POINTS
+ &Aura::HandleNoImmediateEffect, //149 SPELL_AURA_RESIST_PUSHBACK
+ &Aura::HandleShieldBlockValue, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
+ &Aura::HandleAuraTrackStealthed, //151 SPELL_AURA_TRACK_STEALTHED
+ &Aura::HandleNoImmediateEffect, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance
+ &Aura::HandleNoImmediateEffect, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT
+ &Aura::HandleNoImmediateEffect, //154 SPELL_AURA_MOD_STEALTH_LEVEL
+ &Aura::HandleNoImmediateEffect, //155 SPELL_AURA_MOD_WATER_BREATHING
+ &Aura::HandleNoImmediateEffect, //156 SPELL_AURA_MOD_REPUTATION_GAIN
+ &Aura::HandleNULL, //157 SPELL_AURA_PET_DAMAGE_MULTI
+ &Aura::HandleShieldBlockValue, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE
+ &Aura::HandleNoImmediateEffect, //159 SPELL_AURA_NO_PVP_CREDIT only for Honorless Target spell
+ &Aura::HandleNoImmediateEffect, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemended in Unit::MagicSpellHitResult
+ &Aura::HandleNoImmediateEffect, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
+ &Aura::HandleAuraPowerBurn, //162 SPELL_AURA_POWER_BURN_MANA
+ &Aura::HandleNoImmediateEffect, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
+ &Aura::HandleUnused, //164 useless, only one test spell
+ &Aura::HandleAuraAttackPowerAttacker, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
+ &Aura::HandleAuraModAttackPowerPercent, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
+ &Aura::HandleAuraModRangedAttackPowerPercent, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
+ &Aura::HandleNoImmediateEffect, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
+ &Aura::HandleNoImmediateEffect, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
+ &Aura::HandleNULL, //170 SPELL_AURA_DETECT_AMORE only for Detect Amore spell
+ &Aura::HandleAuraModIncreaseSpeed, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
+ &Aura::HandleAuraModIncreaseMountedSpeed, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
+ &Aura::HandleUnused, //173 SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
+ &Aura::HandleModSpellDamagePercentFromStat, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus (by defeult intelect, dependent from SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT)
+ &Aura::HandleModSpellHealingPercentFromStat, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus
+ &Aura::HandleSpiritOfRedemption, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
+ &Aura::HandleNULL, //177 SPELL_AURA_AOE_CHARM
+ &Aura::HandleNoImmediateEffect, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult
+ &Aura::HandleNoImmediateEffect, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
+ &Aura::HandleNoImmediateEffect, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus
+ &Aura::HandleUnused, //181 SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS unused
+ &Aura::HandleAuraModResistenceOfStatPercent, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
+ &Aura::HandleNULL, //183 SPELL_AURA_MOD_CRITICAL_THREAT
+ &Aura::HandleNoImmediateEffect, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
+ &Aura::HandleNoImmediateEffect, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
+ &Aura::HandleNoImmediateEffect, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
+ &Aura::HandleNoImmediateEffect, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemended in Unit::GetUnitCriticalChance
+ &Aura::HandleNoImmediateEffect, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
+ &Aura::HandleModRating, //189 SPELL_AURA_MOD_RATING
+ &Aura::HandleNULL, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN
+ &Aura::HandleAuraModUseNormalSpeed, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
+ &Aura::HandleModMeleeRangedSpeedPct, //192 SPELL_AURA_HASTE_MELEE
+ &Aura::HandleModCombatSpeedPct, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct)
+ &Aura::HandleUnused, //194 SPELL_AURA_MOD_DEPRICATED_1 not used now (old SPELL_AURA_MOD_SPELL_DAMAGE_OF_INTELLECT)
+ &Aura::HandleUnused, //195 SPELL_AURA_MOD_DEPRICATED_2 not used now (old SPELL_AURA_MOD_SPELL_HEALING_OF_INTELLECT)
+ &Aura::HandleNULL, //196 SPELL_AURA_MOD_COOLDOWN
+ &Aura::HandleNoImmediateEffect, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance
+ &Aura::HandleUnused, //198 SPELL_AURA_MOD_ALL_WEAPON_SKILLS
+ &Aura::HandleNoImmediateEffect, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult
+ &Aura::HandleNoImmediateEffect, //200 SPELL_AURA_MOD_XP_PCT implemented in Player::GiveXP
+ &Aura::HandleAuraAllowFlight, //201 SPELL_AURA_FLY this aura enable flight mode...
+ &Aura::HandleNoImmediateEffect, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst
+ &Aura::HandleNoImmediateEffect, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::DoAttackDamage
+ &Aura::HandleNoImmediateEffect, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::DoAttackDamage
+ &Aura::HandleNULL, //205 vulnerable to school dmg?
+ &Aura::HandleNULL, //206 SPELL_AURA_MOD_SPEED_MOUNTED
+ &Aura::HandleAuraModIncreaseFlightSpeed, //207 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
+ &Aura::HandleAuraModIncreaseFlightSpeed, //208 SPELL_AURA_MOD_SPEED_FLIGHT, used only in spell: Flight Form (Passive)
+ &Aura::HandleAuraModIncreaseFlightSpeed, //209 SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
+ &Aura::HandleNULL, //210 Commentator's Command
+ &Aura::HandleAuraModIncreaseFlightSpeed, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
+ &Aura::HandleAuraModRangedAttackPowerOfStatPercent, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
+ &Aura::HandleNoImmediateEffect, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
+ &Aura::HandleNULL, //214 Tamed Pet Passive
+ &Aura::HandleArenaPreparation, //215 SPELL_AURA_ARENA_PREPARATION
+ &Aura::HandleModCastingSpeed, //216 SPELL_AURA_HASTE_SPELLS
+ &Aura::HandleUnused, //217 unused
+ &Aura::HandleAuraModRangedHaste, //218 SPELL_AURA_HASTE_RANGED
+ &Aura::HandleModManaRegen, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
+ &Aura::HandleNULL, //220 SPELL_AURA_MOD_RATING_FROM_STAT
+ &Aura::HandleNULL, //221 ignored
+ &Aura::HandleUnused, //222 unused
+ &Aura::HandleNULL, //223 Cold Stare
+ &Aura::HandleUnused, //224 unused
+ &Aura::HandleNoImmediateEffect, //225 SPELL_AURA_PRAYER_OF_MENDING
+ &Aura::HandleAuraPeriodicDummy, //226 SPELL_AURA_PERIODIC_DUMMY
+ &Aura::HandleNULL, //227 periodic trigger spell
+ &Aura::HandleNoImmediateEffect, //228 stealth detection
+ &Aura::HandleNULL, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE
+ &Aura::HandleAuraModIncreaseMaxHealth, //230 Commanding Shout
+ &Aura::HandleNULL, //231
+ &Aura::HandleNoImmediateEffect, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
+ &Aura::HandleNULL, //233 set model id to the one of the creature with id m_modifier.m_miscvalue
+ &Aura::HandleNoImmediateEffect, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration
+ &Aura::HandleAuraModDispelResist, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult
+ &Aura::HandleUnused, //236 unused
+ &Aura::HandleModSpellDamagePercentFromAttackPower, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus
+ &Aura::HandleModSpellHealingPercentFromAttackPower, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus
+ &Aura::HandleAuraModScale, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
+ &Aura::HandleAuraModExpertise, //240 SPELL_AURA_MOD_EXPERTISE
+ &Aura::HandleForceMoveForward, //241 Forces the player to move forward
+ &Aura::HandleUnused, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING
+ &Aura::HandleUnused, //243 used by two test spells
+ &Aura::HandleComprehendLanguage, //244 Comprehend language
+ &Aura::HandleUnused, //245 SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS
+ &Aura::HandleUnused, //246 unused
+ &Aura::HandleUnused, //247 unused
+ &Aura::HandleNoImmediateEffect, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
+ &Aura::HandleNULL, //249
+ &Aura::HandleAuraModIncreaseHealth, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
+ &Aura::HandleNULL, //251 SPELL_AURA_MOD_ENEMY_DODGE
+ &Aura::HandleUnused, //252 unused
+ &Aura::HandleUnused, //253 unused
+ &Aura::HandleUnused, //254 unused
+ &Aura::HandleUnused, //255 unused
+ &Aura::HandleUnused, //256 unused
+ &Aura::HandleUnused, //257 unused
+ &Aura::HandleUnused, //258 unused
+ &Aura::HandleUnused, //259 unused
+ &Aura::HandleUnused, //260 unused
+ &Aura::HandleNULL //261 SPELL_AURA_261 some phased state (44856 spell)
+};
+
+Aura::Aura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem) :
+m_procCharges(0), m_spellmod(NULL), m_effIndex(eff), m_caster_guid(0), m_target(target),
+m_timeCla(1000), m_castItemGuid(castItem?castItem->GetGUID():0), m_auraSlot(MAX_AURAS),
+m_positive(false), m_permanent(false), m_isPeriodic(false), m_isTrigger(false), m_isAreaAura(false),
+m_isPersistent(false), m_updated(false), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_isRemovedOnShapeLost(true), m_in_use(false),
+m_periodicTimer(0), m_PeriodicEventId(0), m_AuraDRGroup(DIMINISHING_NONE)
+{
+ assert(target);
+
+ assert(spellproto && spellproto == sSpellStore.LookupEntry( spellproto->Id ) && "`info` must be pointer to sSpellStore element");
+
+ m_spellProto = spellproto;
+
+ m_currentBasePoints = currentBasePoints ? *currentBasePoints : m_spellProto->EffectBasePoints[eff];
+
+ m_isPassive = IsPassiveSpell(GetId());
+ m_positive = IsPositiveEffect(GetId(), m_effIndex);
+
+ m_applyTime = time(NULL);
+
+ int32 damage;
+ if(!caster)
+ {
+ m_caster_guid = target->GetGUID();
+ damage = m_currentBasePoints+1; // stored value-1
+ m_maxduration = target->CalculateSpellDuration(m_spellProto, m_effIndex, target);
+ }
+ else
+ {
+ m_caster_guid = caster->GetGUID();
+
+ damage = caster->CalculateSpellDamage(m_spellProto,m_effIndex,m_currentBasePoints,target);
+ m_maxduration = caster->CalculateSpellDuration(m_spellProto, m_effIndex, target);
+
+ if (!damage && castItem && castItem->GetItemSuffixFactor())
+ {
+ ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(castItem->GetItemRandomPropertyId()));
+ if(item_rand_suffix)
+ {
+ for (int k=0; k<3; k++)
+ {
+ SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(item_rand_suffix->enchant_id[k]);
+ if(pEnchant)
+ {
+ for (int t=0; t<3; t++)
+ if(pEnchant->spellid[t] == m_spellProto->Id)
+ {
+ damage = uint32((item_rand_suffix->prefix[k]*castItem->GetItemSuffixFactor()) / 10000 );
+ break;
+ }
+ }
+
+ if(damage)
+ break;
+ }
+ }
+ }
+ }
+
+ if(m_maxduration == -1 || m_isPassive && m_spellProto->DurationIndex == 0)
+ m_permanent = true;
+
+ Player* modOwner = caster ? caster->GetSpellModOwner() : NULL;
+
+ if(!m_permanent && modOwner)
+ modOwner->ApplySpellMod(GetId(), SPELLMOD_DURATION, m_maxduration);
+
+ m_duration = m_maxduration;
+
+ if(modOwner)
+ modOwner->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME, m_periodicTimer);
+
+ sLog.outDebug("Aura: construct Spellid : %u, Aura : %u Duration : %d Target : %d Damage : %d", m_spellProto->Id, m_spellProto->EffectApplyAuraName[eff], m_maxduration, m_spellProto->EffectImplicitTargetA[eff],damage);
+
+ m_effIndex = eff;
+ SetModifier(AuraType(m_spellProto->EffectApplyAuraName[eff]), damage, m_spellProto->EffectAmplitude[eff], m_spellProto->EffectMiscValue[eff]);
+
+ m_isDeathPersist = IsDeathPersistentSpell(m_spellProto);
+
+ if(m_spellProto->procCharges)
+ {
+ m_procCharges = m_spellProto->procCharges;
+
+ if(modOwner)
+ modOwner->ApplySpellMod(GetId(), SPELLMOD_CHARGES, m_procCharges);
+ }
+ else
+ m_procCharges = -1;
+
+ m_isRemovedOnShapeLost = (m_caster_guid==m_target->GetGUID() && m_spellProto->Stances &&
+ !(m_spellProto->AttributesEx2 & 0x80000) && !(m_spellProto->Attributes & 0x10000));
+}
+
+Aura::~Aura()
+{
+}
+
+AreaAura::AreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
+Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
+{
+ m_isAreaAura = true;
+
+ // caster==NULL in constructor args if target==caster in fact
+ Unit* caster_ptr = caster ? caster : target;
+
+ m_radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex]));
+ if(Player* modOwner = caster_ptr->GetSpellModOwner())
+ modOwner->ApplySpellMod(GetId(), SPELLMOD_RADIUS, m_radius);
+
+ switch(spellproto->Effect[eff])
+ {
+ case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
+ m_areaAuraType = AREA_AURA_PARTY;
+ if(target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
+ m_modifier.m_auraname = SPELL_AURA_NONE;
+ break;
+ case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
+ m_areaAuraType = AREA_AURA_FRIEND;
+ break;
+ case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
+ m_areaAuraType = AREA_AURA_ENEMY;
+ if(target == caster_ptr)
+ m_modifier.m_auraname = SPELL_AURA_NONE; // Do not do any effect on self
+ break;
+ case SPELL_EFFECT_APPLY_AREA_AURA_PET:
+ m_areaAuraType = AREA_AURA_PET;
+ break;
+ case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
+ m_areaAuraType = AREA_AURA_OWNER;
+ if(target == caster_ptr)
+ m_modifier.m_auraname = SPELL_AURA_NONE;
+ break;
+ default:
+ sLog.outError("Wrong spell effect in AreaAura constructor");
+ ASSERT(false);
+ break;
+ }
+}
+
+AreaAura::~AreaAura()
+{
+}
+
+PersistentAreaAura::PersistentAreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
+Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
+{
+ m_isPersistent = true;
+}
+
+PersistentAreaAura::~PersistentAreaAura()
+{
+}
+
+SingleEnemyTargetAura::SingleEnemyTargetAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
+Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
+{
+ if (caster)
+ m_casters_target_guid = caster->GetTypeId()==TYPEID_PLAYER ? ((Player*)caster)->GetSelection() : caster->GetUInt64Value(UNIT_FIELD_TARGET);
+ else
+ m_casters_target_guid = 0;
+}
+
+SingleEnemyTargetAura::~SingleEnemyTargetAura()
+{
+}
+
+Unit* SingleEnemyTargetAura::GetTriggerTarget() const
+{
+ return ObjectAccessor::GetUnit(*m_target, m_casters_target_guid);
+}
+
+Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem)
+{
+ if (IsAreaAuraEffect(spellproto->Effect[eff]))
+ return new AreaAura(spellproto, eff, currentBasePoints, target, caster, castItem);
+
+ uint32 triggeredSpellId = spellproto->EffectTriggerSpell[eff];
+
+ SpellEntry const* triggredSpellInfo = sSpellStore.LookupEntry(triggeredSpellId);
+ if (triggredSpellInfo)
+ for (int i = 0; i < 3; ++i)
+ if (triggredSpellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_ENEMY)
+ return new SingleEnemyTargetAura(spellproto, eff, currentBasePoints, target, caster, castItem);
+
+ return new Aura(spellproto, eff, currentBasePoints, target, caster, castItem);
+}
+
+Unit* Aura::GetCaster() const
+{
+ if(m_caster_guid==m_target->GetGUID())
+ return m_target;
+
+ //return ObjectAccessor::GetUnit(*m_target,m_caster_guid);
+ //must return caster even if it's in another grid/map
+ Unit *unit = ObjectAccessor::GetObjectInWorld(m_caster_guid, (Unit*)NULL);
+ return unit && unit->IsInWorld() ? unit : NULL;
+}
+
+void Aura::SetModifier(AuraType t, int32 a, uint32 pt, int32 miscValue)
+{
+ m_modifier.m_auraname = t;
+ m_modifier.m_amount = a;
+ m_modifier.m_miscvalue = miscValue;
+ m_modifier.periodictime = pt;
+}
+
+void Aura::Update(uint32 diff)
+{
+ if (m_duration > 0)
+ {
+ m_duration -= diff;
+ if (m_duration < 0)
+ m_duration = 0;
+ m_timeCla -= diff;
+
+ // GetEffIndex()==0 prevent double/triple apply manaPerSecond/manaPerSecondPerLevel to same spell with many auras
+ // all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0
+ if(GetEffIndex()==0 && m_timeCla <= 0)
+ {
+ if(Unit* caster = GetCaster())
+ {
+ Powers powertype = Powers(m_spellProto->powerType);
+ int32 manaPerSecond = m_spellProto->manaPerSecond + m_spellProto->manaPerSecondPerLevel * caster->getLevel();
+ m_timeCla = 1000;
+ if (manaPerSecond)
+ {
+ if(powertype==POWER_HEALTH)
+ caster->ModifyHealth(-manaPerSecond);
+ else
+ caster->ModifyPower(powertype,-manaPerSecond);
+ }
+ }
+ }
+ }
+
+ // Channeled aura required check distance from caster
+ if(IsChanneledSpell(m_spellProto) && m_caster_guid != m_target->GetGUID())
+ {
+ Unit* caster = GetCaster();
+ if(!caster)
+ {
+ m_target->RemoveAura(GetId(),GetEffIndex());
+ return;
+ }
+
+ // Get spell range
+ float radius;
+ SpellModOp mod;
+ if (m_spellProto->EffectRadiusIndex[GetEffIndex()])
+ {
+ radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellProto->EffectRadiusIndex[GetEffIndex()]));
+ mod = SPELLMOD_RADIUS;
+ }
+ else
+ {
+ radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellProto->rangeIndex));
+ mod = SPELLMOD_RANGE;
+ }
+
+ if(Player* modOwner = caster->GetSpellModOwner())
+ modOwner->ApplySpellMod(GetId(), mod, radius,NULL);
+
+ if(!caster->IsWithinDistInMap(m_target,radius))
+ {
+ m_target->RemoveAura(GetId(),GetEffIndex());
+ return;
+ }
+ }
+
+ if(m_isPeriodic && (m_duration >= 0 || m_isPassive || m_permanent))
+ {
+ m_periodicTimer -= diff;
+ if(m_periodicTimer <= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
+ {
+ if( m_modifier.m_auraname == SPELL_AURA_MOD_REGEN ||
+ m_modifier.m_auraname == SPELL_AURA_MOD_POWER_REGEN ||
+ // Cannibalize, eating items and other spells
+ m_modifier.m_auraname == SPELL_AURA_OBS_MOD_HEALTH ||
+ // Eating items and other spells
+ m_modifier.m_auraname == SPELL_AURA_OBS_MOD_MANA )
+ {
+ ApplyModifier(true);
+ return;
+ }
+ // update before applying (aura can be removed in TriggerSpell or PeriodicTick calls)
+ m_periodicTimer += m_modifier.periodictime;
+
+ if(m_isTrigger)
+ TriggerSpell();
+ else
+ PeriodicTick();
+ }
+ }
+}
+
+void AreaAura::Update(uint32 diff)
+{
+ // update for the caster of the aura
+ if(m_caster_guid == m_target->GetGUID())
+ {
+ Unit* caster = m_target;
+
+ if( !caster->hasUnitState(UNIT_STAT_ISOLATED) )
+ {
+ Unit* owner = caster->GetCharmerOrOwner();
+ if (!owner)
+ owner = caster;
+ std::list<Unit *> targets;
+
+ switch(m_areaAuraType)
+ {
+ case AREA_AURA_PARTY:
+ {
+ Group *pGroup = NULL;
+
+ if (owner->GetTypeId() == TYPEID_PLAYER)
+ pGroup = ((Player*)owner)->GetGroup();
+
+ if( pGroup)
+ {
+ uint8 subgroup = ((Player*)owner)->GetSubGroup();
+ for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ Player* Target = itr->getSource();
+ if(Target && Target->isAlive() && Target->GetSubGroup()==subgroup && caster->IsFriendlyTo(Target))
+ {
+ if(caster->IsWithinDistInMap(Target, m_radius))
+ targets.push_back(Target);
+ Pet *pet = Target->GetPet();
+ if(pet && pet->isAlive() && caster->IsWithinDistInMap(pet, m_radius))
+ targets.push_back(pet);
+ }
+ }
+ }
+ else
+ {
+ // add owner
+ if( owner != caster && caster->IsWithinDistInMap(owner, m_radius) )
+ targets.push_back(owner);
+ // add caster's pet
+ Unit* pet = caster->GetPet();
+ if( pet && caster->IsWithinDistInMap(pet, m_radius))
+ targets.push_back(pet);
+ }
+ break;
+ }
+ case AREA_AURA_FRIEND:
+ {
+ CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+ cell.SetNoCreate();
+
+ MaNGOS::AnyFriendlyUnitInObjectRangeCheck u_check(caster, owner, m_radius);
+ MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck> searcher(targets, u_check);
+ TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
+ TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
+ CellLock<GridReadGuard> cell_lock(cell, p);
+ cell_lock->Visit(cell_lock, world_unit_searcher, *MapManager::Instance().GetMap(caster->GetMapId(), caster));
+ cell_lock->Visit(cell_lock, grid_unit_searcher, *MapManager::Instance().GetMap(caster->GetMapId(), caster));
+ break;
+ }
+ case AREA_AURA_ENEMY:
+ {
+ CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+ cell.SetNoCreate();
+
+ MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(caster, owner, m_radius); // No GetCharmer in searcher
+ MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(targets, u_check);
+ TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
+ TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
+ CellLock<GridReadGuard> cell_lock(cell, p);
+ cell_lock->Visit(cell_lock, world_unit_searcher, *MapManager::Instance().GetMap(caster->GetMapId(), caster));
+ cell_lock->Visit(cell_lock, grid_unit_searcher, *MapManager::Instance().GetMap(caster->GetMapId(), caster));
+ break;
+ }
+ case AREA_AURA_OWNER:
+ case AREA_AURA_PET:
+ {
+ if(owner != caster)
+ targets.push_back(owner);
+ break;
+ }
+ }
+
+ for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end(); tIter++)
+ {
+ if((*tIter)->HasAura(GetId(), m_effIndex))
+ continue;
+
+ if(SpellEntry const *actualSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(GetSpellProto(), (*tIter)->getLevel()))
+ {
+ int32 actualBasePoints = m_currentBasePoints;
+ // recalculate basepoints for lower rank (all AreaAura spell not use custom basepoints?)
+ if(actualSpellInfo != GetSpellProto())
+ actualBasePoints = actualSpellInfo->EffectBasePoints[m_effIndex];
+ AreaAura *aur = new AreaAura(actualSpellInfo, m_effIndex, &actualBasePoints, (*tIter), caster, NULL);
+ (*tIter)->AddAura(aur);
+ }
+ }
+ }
+ Aura::Update(diff);
+ }
+ else // aura at non-caster
+ {
+ Unit * tmp_target = m_target;
+ Unit* caster = GetCaster();
+ uint32 tmp_spellId = GetId(), tmp_effIndex = m_effIndex;
+
+ // WARNING: the aura may get deleted during the update
+ // DO NOT access its members after update!
+ Aura::Update(diff);
+
+ // remove aura if out-of-range from caster (after teleport for example)
+ // or caster is isolated or caster no longer has the aura
+ // or caster is (no longer) friendly
+ bool needFriendly = (m_areaAuraType == AREA_AURA_ENEMY ? false : true);
+ if( !caster || caster->hasUnitState(UNIT_STAT_ISOLATED) ||
+ !caster->IsWithinDistInMap(tmp_target, m_radius) ||
+ !caster->HasAura(tmp_spellId, tmp_effIndex) ||
+ caster->IsFriendlyTo(tmp_target) != needFriendly
+ )
+ {
+ tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
+ }
+ else if( m_areaAuraType == AREA_AURA_PARTY) // check if in same sub group
+ {
+ // not check group if target == owner or target == pet
+ if (caster->GetCharmerOrOwnerGUID() != tmp_target->GetGUID() && caster->GetGUID() != tmp_target->GetCharmerOrOwnerGUID())
+ {
+ Player* check = caster->GetCharmerOrOwnerPlayerOrPlayerItself();
+
+ Group *pGroup = check ? check->GetGroup() : NULL;
+ if( pGroup )
+ {
+ Player* checkTarget = tmp_target->GetCharmerOrOwnerPlayerOrPlayerItself();
+ if(!checkTarget || !pGroup->SameSubGroup(check, checkTarget))
+ tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
+ }
+ else
+ tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
+ }
+ }
+ else if( m_areaAuraType == AREA_AURA_PET || m_areaAuraType == AREA_AURA_OWNER )
+ {
+ if( tmp_target->GetGUID() != caster->GetCharmerOrOwnerGUID() )
+ tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
+ }
+ }
+}
+
+void PersistentAreaAura::Update(uint32 diff)
+{
+ bool remove = false;
+
+ // remove the aura if its caster or the dynamic object causing it was removed
+ // or if the target moves too far from the dynamic object
+ Unit *caster = GetCaster();
+ if (caster)
+ {
+ DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex());
+ if (dynObj)
+ {
+ if (!m_target->IsWithinDistInMap(dynObj, dynObj->GetRadius()))
+ remove = true;
+ }
+ else
+ remove = true;
+ }
+ else
+ remove = true;
+
+ Unit *tmp_target = m_target;
+ uint32 tmp_id = GetId(), tmp_index = GetEffIndex();
+
+ // WARNING: the aura may get deleted during the update
+ // DO NOT access its members after update!
+ Aura::Update(diff);
+
+ if(remove)
+ tmp_target->RemoveAura(tmp_id, tmp_index);
+}
+
+void Aura::ApplyModifier(bool apply, bool Real)
+{
+ AuraType aura = m_modifier.m_auraname;
+
+ m_in_use = true;
+ if(aura<TOTAL_AURAS)
+ (*this.*AuraHandler [aura])(apply,Real);
+ m_in_use = false;
+}
+
+void Aura::UpdateAuraDuration()
+{
+ if(m_auraSlot >= MAX_AURAS || m_isPassive)
+ return;
+
+ if( m_target->GetTypeId() == TYPEID_PLAYER)
+ {
+ WorldPacket data(SMSG_UPDATE_AURA_DURATION, 5);
+ data << (uint8)m_auraSlot << (uint32)m_duration;
+ ((Player*)m_target)->SendDirectMessage(&data);
+
+ data.Initialize(SMSG_SET_EXTRA_AURA_INFO, (8+1+4+4+4));
+ data.append(m_target->GetPackGUID());
+ data << uint8(m_auraSlot);
+ data << uint32(GetId());
+ data << uint32(GetAuraMaxDuration());
+ data << uint32(GetAuraDuration());
+ ((Player*)m_target)->SendDirectMessage(&data);
+ }
+
+ // not send in case player loading (will not work anyway until player not added to map), sent in visibility change code
+ if(m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading())
+ return;
+
+ Unit* caster = GetCaster();
+
+ if(caster && caster->GetTypeId() == TYPEID_PLAYER && caster != m_target)
+ SendAuraDurationForCaster((Player*)caster);
+}
+
+void Aura::SendAuraDurationForCaster(Player* caster)
+{
+ WorldPacket data(SMSG_SET_EXTRA_AURA_INFO_NEED_UPDATE, (8+1+4+4+4));
+ data.append(m_target->GetPackGUID());
+ data << uint8(m_auraSlot);
+ data << uint32(GetId());
+ data << uint32(GetAuraMaxDuration()); // full
+ data << uint32(GetAuraDuration()); // remain
+ caster->GetSession()->SendPacket(&data);
+}
+
+void Aura::_AddAura()
+{
+ if (!GetId())
+ return;
+ if(!m_target)
+ return;
+
+ // we can found aura in NULL_AURA_SLOT and then need store state instead check slot != NULL_AURA_SLOT
+ bool samespell = false;
+ bool secondaura = false;
+ uint8 slot = NULL_AURA_SLOT;
+
+ for(uint8 i = 0; i < 3; i++)
+ {
+ Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i);
+ for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
+ {
+ // allow use single slot only by auras from same caster
+ if(itr->second->GetCasterGUID()==GetCasterGUID())
+ {
+ samespell = true;
+ if (m_effIndex > itr->second->GetEffIndex())
+ secondaura = true;
+ slot = itr->second->GetAuraSlot();
+ break;
+ }
+ }
+
+ if(samespell)
+ break;
+ }
+
+ // not call total regen auras at adding
+ switch (m_modifier.m_auraname)
+ {
+ case SPELL_AURA_OBS_MOD_HEALTH:
+ case SPELL_AURA_OBS_MOD_MANA:
+ m_periodicTimer = m_modifier.periodictime;
+ break;
+ case SPELL_AURA_MOD_REGEN:
+ case SPELL_AURA_MOD_POWER_REGEN:
+ case SPELL_AURA_MOD_MANA_REGEN_FROM_STAT:
+ m_periodicTimer = 5000;
+ break;
+ }
+
+ // register aura
+ if (getDiminishGroup() != DIMINISHING_NONE )
+ m_target->ApplyDiminishingAura(getDiminishGroup(),true);
+
+ Unit* caster = GetCaster();
+
+ // passive auras (except totem auras) do not get placed in the slots
+ // area auras with SPELL_AURA_NONE are not shown on target
+ if((!m_isPassive || (caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem())) &&
+ (m_spellProto->Effect[GetEffIndex()] != SPELL_EFFECT_APPLY_AREA_AURA_ENEMY || m_target != caster))
+ {
+ if(!samespell) // new slot need
+ {
+ if (IsPositive()) // empty positive slot
+ {
+ for (uint8 i = 0; i < MAX_POSITIVE_AURAS; i++)
+ {
+ if (m_target->GetUInt32Value((uint16)(UNIT_FIELD_AURA + i)) == 0)
+ {
+ slot = i;
+ break;
+ }
+ }
+ }
+ else // empty negative slot
+ {
+ for (uint8 i = MAX_POSITIVE_AURAS; i < MAX_AURAS; i++)
+ {
+ if (m_target->GetUInt32Value((uint16)(UNIT_FIELD_AURA + i)) == 0)
+ {
+ slot = i;
+ break;
+ }
+ }
+ }
+
+ SetAuraSlot( slot );
+
+ // Not update fields for not first spell's aura, all data already in fields
+ if(!secondaura)
+ {
+ if(slot < MAX_AURAS) // slot found
+ {
+ SetAura(slot, false);
+ SetAuraFlag(slot, true);
+ SetAuraLevel(slot,caster ? caster->getLevel() : sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL));
+ UpdateAuraCharges();
+
+ // update for out of range group members
+ m_target->UpdateAuraForGroup(slot);
+ }
+
+ UpdateAuraDuration();
+ }
+ }
+ else // use found slot
+ {
+ SetAuraSlot( slot );
+ // Not recalculate stack count for second aura of the same spell
+ if (!secondaura)
+ UpdateSlotCounterAndDuration(true);
+ }
+
+ // Update Seals information
+ if( IsSealSpell(GetSpellProto()) )
+ m_target->ModifyAuraState(AURA_STATE_JUDGEMENT, true);
+
+ // Conflagrate aura state
+ if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags & 4))
+ m_target->ModifyAuraState(AURA_STATE_IMMOLATE, true);
+
+ if(GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID
+ && (GetSpellProto()->SpellFamilyFlags == 0x40 || GetSpellProto()->SpellFamilyFlags == 0x10))
+ {
+ m_target->ModifyAuraState(AURA_STATE_SWIFTMEND, true);
+ }
+ }
+}
+
+void Aura::_RemoveAura()
+{
+ // Remove all triggered by aura spells vs unlimited duration
+ // except same aura replace case
+ if(m_removeMode!=AURA_REMOVE_BY_STACK)
+ CleanupTriggeredSpells();
+
+ Unit* caster = GetCaster();
+
+ if(caster && IsPersistent())
+ {
+ DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex());
+ if (dynObj)
+ dynObj->RemoveAffected(m_target);
+ }
+
+ // unregister aura
+ if (getDiminishGroup() != DIMINISHING_NONE )
+ m_target->ApplyDiminishingAura(getDiminishGroup(),false);
+
+ //passive auras do not get put in slots
+ // Note: but totem can be not accessible for aura target in time remove (to far for find in grid)
+ //if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem()))
+ // return;
+
+ uint8 slot = GetAuraSlot();
+
+ if(slot >= MAX_AURAS) // slot not set
+ return;
+
+ if(m_target->GetUInt32Value((uint16)(UNIT_FIELD_AURA + slot)) == 0)
+ return;
+
+ bool samespell = false;
+ bool sameaura = false;
+
+ // find other aura in same slot (current already removed from list)
+ for(uint8 i = 0; i < 3; i++)
+ {
+ Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i);
+ for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
+ {
+ if(itr->second->GetAuraSlot()==slot)
+ {
+ samespell = true;
+
+ if(GetEffIndex()==i)
+ sameaura = true;
+
+ break;
+ }
+ }
+ if(samespell)
+ break;
+ }
+
+ // only remove icon when the last aura of the spell is removed (current aura already removed from list)
+ if (!samespell)
+ {
+ SetAura(slot, true);
+ SetAuraFlag(slot, false);
+ SetAuraLevel(slot,caster ? caster->getLevel() : sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL));
+
+ SetAuraApplication(slot, 0);
+ // update for out of range group members
+ m_target->UpdateAuraForGroup(slot);
+
+ if( IsSealSpell(GetSpellProto()) )
+ m_target->ModifyAuraState(AURA_STATE_JUDGEMENT,false);
+
+ // Conflagrate aura state
+ if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags & 4))
+ m_target->ModifyAuraState(AURA_STATE_IMMOLATE, false);
+
+ // Swiftmend aura state
+ if(GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID
+ && (GetSpellProto()->SpellFamilyFlags == 0x40 || GetSpellProto()->SpellFamilyFlags == 0x10))
+ {
+ bool found = false;
+ Unit::AuraList const& RejorRegr = m_target->GetAurasByType(SPELL_AURA_PERIODIC_HEAL);
+ for(Unit::AuraList::const_iterator i = RejorRegr.begin(); i != RejorRegr.end(); ++i)
+ {
+ if((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID
+ && ((*i)->GetSpellProto()->SpellFamilyFlags == 0x40 || (*i)->GetSpellProto()->SpellFamilyFlags == 0x10) )
+ {
+ found = true;
+ break;
+ }
+ }
+ if(!found)
+ m_target->ModifyAuraState(AURA_STATE_SWIFTMEND, false);
+ }
+
+ // reset cooldown state for spells
+ if(caster && caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ if ( GetSpellProto()->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE )
+ ((Player*)caster)->SendCooldownEvent(GetSpellProto());
+ }
+ }
+ else if(sameaura) // decrease count for spell, only for same aura effect, or this spell auras in remove proccess.
+ UpdateSlotCounterAndDuration(false);
+}
+
+void Aura::SetAuraFlag(uint32 slot, bool add)
+{
+ uint32 index = slot / 4;
+ uint32 byte = (slot % 4) * 8;
+ uint32 val = m_target->GetUInt32Value(UNIT_FIELD_AURAFLAGS + index);
+ val &= ~((uint32)AFLAG_MASK << byte);
+ if(add)
+ {
+ if (IsPositive())
+ val |= ((uint32)AFLAG_POSITIVE << byte);
+ else
+ val |= ((uint32)AFLAG_NEGATIVE << byte);
+ }
+ m_target->SetUInt32Value(UNIT_FIELD_AURAFLAGS + index, val);
+}
+
+void Aura::SetAuraLevel(uint32 slot,uint32 level)
+{
+ uint32 index = slot / 4;
+ uint32 byte = (slot % 4) * 8;
+ uint32 val = m_target->GetUInt32Value(UNIT_FIELD_AURALEVELS + index);
+ val &= ~(0xFF << byte);
+ val |= (level << byte);
+ m_target->SetUInt32Value(UNIT_FIELD_AURALEVELS + index, val);
+}
+
+void Aura::SetAuraApplication(uint32 slot, int8 count)
+{
+ uint32 index = slot / 4;
+ uint32 byte = (slot % 4) * 8;
+ uint32 val = m_target->GetUInt32Value(UNIT_FIELD_AURAAPPLICATIONS + index);
+ val &= ~(0xFF << byte);
+ val |= ((uint8(count)) << byte);
+ m_target->SetUInt32Value(UNIT_FIELD_AURAAPPLICATIONS + index, val);
+}
+
+void Aura::UpdateSlotCounterAndDuration(bool add)
+{
+ uint8 slot = GetAuraSlot();
+ if(slot >= MAX_AURAS)
+ return;
+
+ // calculate amount of similar auras by same effect index (similar different spells)
+ int8 count = 0;
+
+ // calculate auras and update durations in case aura adding
+ Unit::AuraList const& aura_list = m_target->GetAurasByType(GetModifier()->m_auraname);
+ for(Unit::AuraList::const_iterator i = aura_list.begin();i != aura_list.end(); ++i)
+ {
+ if( (*i)->GetId()==GetId() && (*i)->GetEffIndex()==m_effIndex &&
+ (*i)->GetCasterGUID()==GetCasterGUID() )
+ {
+ ++count;
+
+ if(add)
+ (*i)->SetAuraDuration(GetAuraDuration());
+ }
+ }
+
+ // at aura add aura not added yet, at aura remove aura already removed
+ // in field stored (count-1)
+ if(!add)
+ --count;
+
+ SetAuraApplication(slot, count);
+
+ UpdateAuraDuration();
+}
+
+/*********************************************************/
+/*** BASIC AURA FUNCTION ***/
+/*********************************************************/
+void Aura::HandleAddModifier(bool apply, bool Real)
+{
+ if(m_target->GetTypeId() != TYPEID_PLAYER || !Real)
+ return;
+
+ SpellEntry const *spellInfo = GetSpellProto();
+ if(!spellInfo)
+ return;
+
+ if(m_modifier.m_miscvalue >= MAX_SPELLMOD)
+ return;
+
+ if (apply)
+ {
+ // Add custom charges for some mod aura
+ switch (m_spellProto->Id)
+ {
+ case 17941: // Shadow Trance
+ case 22008: // Netherwind Focus
+ case 34936: // Backlash
+ m_procCharges = 1;
+ break;
+ }
+
+ SpellModifier *mod = new SpellModifier;
+ mod->op = SpellModOp(m_modifier.m_miscvalue);
+ mod->value = m_modifier.m_amount;
+ mod->type = SpellModType(m_modifier.m_auraname); // SpellModType value == spell aura types
+ mod->spellId = GetId();
+ mod->effectId = m_effIndex;
+ mod->lastAffected = NULL;
+
+ uint64 spellAffectMask = spellmgr.GetSpellAffectMask(GetId(), m_effIndex);
+
+ if (spellAffectMask)
+ mod->mask = spellAffectMask;
+ else
+ mod->mask = spellInfo->EffectItemType[m_effIndex];
+
+ if (m_procCharges > 0)
+ mod->charges = m_procCharges;
+ else
+ mod->charges = 0;
+
+ m_spellmod = mod;
+ }
+
+ uint64 spellFamilyMask = m_spellmod->mask;
+
+ ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
+
+ // reapply some passive spells after add/remove related spellmods
+ if(spellInfo->SpellFamilyName==SPELLFAMILY_WARRIOR && (spellFamilyMask & 0x0000100000000000LL))
+ {
+ m_target->RemoveAurasDueToSpell(45471);
+
+ if(apply)
+ m_target->CastSpell(m_target,45471,true);
+ }
+}
+
+void Aura::TriggerSpell()
+{
+ Unit* caster = GetCaster();
+ Unit* target = GetTriggerTarget();
+
+ if(!caster || !target)
+ return;
+
+ // generic casting code with custom spells and target/caster customs
+ uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
+
+ uint64 originalCasterGUID = GetCasterGUID();
+
+ SpellEntry const *triggredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
+ SpellEntry const *auraSpellInfo = GetSpellProto();
+ uint32 auraId = auraSpellInfo->Id;
+
+ // specific code for cases with no trigger spell provided in field
+ if (triggredSpellInfo == NULL)
+ {
+ switch(auraSpellInfo->SpellFamilyName)
+ {
+ case SPELLFAMILY_GENERIC:
+ {
+ switch(auraId)
+ {
+ // Firestone Passive (1-5 rangs)
+ case 758:
+ case 17945:
+ case 17947:
+ case 17949:
+ case 27252:
+ {
+ if (caster->GetTypeId()!=TYPEID_PLAYER)
+ return;
+ Item* item = ((Player*)caster)->GetWeaponForAttack(BASE_ATTACK);
+ if (!item)
+ return;
+ uint32 enchant_id = 0;
+ switch (GetId())
+ {
+ case 758: enchant_id = 1803; break; // Rank 1
+ case 17945: enchant_id = 1823; break; // Rank 2
+ case 17947: enchant_id = 1824; break; // Rank 3
+ case 17949: enchant_id = 1825; break; // Rank 4
+ case 27252: enchant_id = 2645; break; // Rank 5
+ default:
+ return;
+ }
+ // remove old enchanting before applying new
+ ((Player*)caster)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false);
+ item->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, m_modifier.periodictime+1000, 0);
+ // add new enchanting
+ ((Player*)caster)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,true);
+ return;
+ }
+// // Periodic Mana Burn
+// case 812: break;
+// // Polymorphic Ray
+// case 6965: break;
+// // Fire Nova (1-7 Rangs)
+// case 8350:
+// case 8508:
+// case 8509:
+// case 11312:
+// case 11313:
+// case 25540:
+// case 25544:
+// break;
+ // Thaumaturgy Channel
+ case 9712: trigger_spell_id = 21029; break;
+// // Egan's Blaster
+// case 17368: break;
+// // Haunted
+// case 18347: break;
+// // Ranshalla Waiting
+// case 18953: break;
+// // Inferno
+// case 19695: break;
+// // Frostwolf Muzzle DND
+// case 21794: break;
+// // Alterac Ram Collar DND
+// case 21866: break;
+// // Celebras Waiting
+// case 21916: break;
+ // Brood Affliction: Bronze
+ case 23170:
+ {
+ m_target->CastSpell(m_target, 23171, true, 0, this);
+ return;
+ }
+// // Mark of Frost
+// case 23184: break;
+ // Restoration
+ case 23493:
+ {
+ int32 heal = caster->GetMaxHealth() / 10;
+ caster->ModifyHealth( heal );
+ caster->SendHealSpellLog(caster, 23493, heal);
+
+ int32 mana = caster->GetMaxPower(POWER_MANA);
+ if (mana)
+ {
+ mana /= 10;
+ caster->ModifyPower( POWER_MANA, mana );
+ caster->SendEnergizeSpellLog(caster, 23493, mana, POWER_MANA);
+ }
+ break;
+ }
+// // Stoneclaw Totem Passive TEST
+// case 23792: break;
+// // Axe Flurry
+// case 24018: break;
+// // Mark of Arlokk
+// case 24210: break;
+// // Restoration
+// case 24379: break;
+// // Happy Pet
+// case 24716: break;
+// // Dream Fog
+// case 24780: break;
+// // Cannon Prep
+// case 24832: break;
+// // Shadow Bolt Whirl
+// case 24834: break;
+// // Stink Trap
+// case 24918: break;
+// // Mark of Nature
+// case 25041: break;
+// // Agro Drones
+// case 25152: break;
+// // Consume
+// case 25371: break;
+// // Pain Spike
+// case 25572: break;
+// // Rotate 360
+// case 26009: break;
+// // Rotate -360
+// case 26136: break;
+// // Consume
+// case 26196: break;
+// // Berserk
+// case 26615: break;
+// // Defile
+// case 27177: break;
+// // Teleport: IF/UC
+// case 27601: break;
+// // Five Fat Finger Exploding Heart Technique
+// case 27673: break;
+// // Nitrous Boost
+// case 27746: break;
+// // Steam Tank Passive
+// case 27747: break;
+// // Frost Blast
+// case 27808: break;
+// // Detonate Mana
+// case 27819: break;
+// // Controller Timer
+// case 28095: break;
+// // Stalagg Chain
+// case 28096: break;
+// // Stalagg Tesla Passive
+// case 28097: break;
+// // Feugen Tesla Passive
+// case 28109: break;
+// // Feugen Chain
+// case 28111: break;
+// // Mark of Didier
+// case 28114: break;
+// // Communique Timer, camp
+// case 28346: break;
+// // Icebolt
+// case 28522: break;
+// // Silithyst
+// case 29519: break;
+// // Inoculate Nestlewood Owlkin
+ case 29528: trigger_spell_id = 28713; break;
+// // Overload
+// case 29768: break;
+// // Return Fire
+// case 29788: break;
+// // Return Fire
+// case 29793: break;
+// // Return Fire
+// case 29794: break;
+// // Guardian of Icecrown Passive
+// case 29897: break;
+ // Feed Captured Animal
+ case 29917: trigger_spell_id = 29916; break;
+// // Flame Wreath
+// case 29946: break;
+// // Flame Wreath
+// case 29947: break;
+// // Mind Exhaustion Passive
+// case 30025: break;
+// // Nether Beam - Serenity
+// case 30401: break;
+ // Extract Gas
+ case 30427:
+ {
+ // move loot to player inventory and despawn target
+ if(caster->GetTypeId() ==TYPEID_PLAYER &&
+ target->GetTypeId() == TYPEID_UNIT &&
+ ((Creature*)target)->GetCreatureInfo()->type == CREATURE_TYPE_GAS_CLOUD)
+ {
+ Player* player = (Player*)caster;
+ Creature* creature = (Creature*)target;
+ // missing lootid has been reported on startup - just return
+ if (!creature->GetCreatureInfo()->SkinLootId)
+ {
+ return;
+ }
+ Loot *loot = &creature->loot;
+ loot->clear();
+ loot->FillLoot(creature->GetCreatureInfo()->SkinLootId, LootTemplates_Skinning, NULL);
+ for(uint8 i=0;i<loot->items.size();i++)
+ {
+ LootItem *item = loot->LootItemInSlot(i,player);
+ ItemPosCountVec dest;
+ uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, item->itemid, item->count );
+ if ( msg == EQUIP_ERR_OK )
+ {
+ Item * newitem = player->StoreNewItem( dest, item->itemid, true, item->randomPropertyId);
+
+ player->SendNewItem(newitem, uint32(item->count), false, false, true);
+ }
+ else
+ player->SendEquipError( msg, NULL, NULL );
+ }
+ creature->setDeathState(JUST_DIED);
+ creature->RemoveCorpse();
+ creature->SetHealth(0); // just for nice GM-mode view
+ }
+ return;
+ break;
+ }
+ // Quake
+ case 30576: trigger_spell_id = 30571; break;
+// // Burning Maul
+// case 30598: break;
+// // Regeneration
+// case 30799:
+// case 30800:
+// case 30801:
+// break;
+// // Despawn Self - Smoke cloud
+// case 31269: break;
+// // Time Rift Periodic
+// case 31320: break;
+// // Corrupt Medivh
+// case 31326: break;
+ // Doom
+ case 31347:
+ {
+ m_target->CastSpell(m_target,31350,true);
+ m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
+ return;
+ }
+ // Spellcloth
+ case 31373:
+ {
+ // Summon Elemental after create item
+ caster->SummonCreature(17870, 0, 0, 0, caster->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 0);
+ return;
+ }
+// // Bloodmyst Tesla
+// case 31611: break;
+// // Doomfire
+// case 31944: break;
+// // Teleport Test
+// case 32236: break;
+// // Earthquake
+// case 32686: break;
+// // Possess
+// case 33401: break;
+// // Draw Shadows
+// case 33563: break;
+// // Murmur's Touch
+// case 33711: break;
+ // Flame Quills
+ case 34229:
+ {
+ // cast 24 spells 34269-34289, 34314-34316
+ for(uint32 spell_id = 34269; spell_id != 34290; ++spell_id)
+ caster->CastSpell(m_target,spell_id,true);
+ for(uint32 spell_id = 34314; spell_id != 34317; ++spell_id)
+ caster->CastSpell(m_target,spell_id,true);
+ return;
+ }
+// // Gravity Lapse
+// case 34480: break;
+// // Tornado
+// case 34683: break;
+// // Frostbite Rotate
+// case 34748: break;
+// // Arcane Flurry
+// case 34821: break;
+// // Interrupt Shutdown
+// case 35016: break;
+// // Interrupt Shutdown
+// case 35176: break;
+// // Inferno
+// case 35268: break;
+// // Salaadin's Tesla
+// case 35515: break;
+// // Ethereal Channel (Red)
+// case 35518: break;
+// // Nether Vapor
+// case 35879: break;
+// // Dark Portal Storm
+// case 36018: break;
+// // Burning Maul
+// case 36056: break;
+// // Living Grove Defender Lifespan
+// case 36061: break;
+// // Professor Dabiri Talks
+// case 36064: break;
+// // Kael Gaining Power
+// case 36091: break;
+// // They Must Burn Bomb Aura
+// case 36344: break;
+// // They Must Burn Bomb Aura (self)
+// case 36350: break;
+// // Stolen Ravenous Ravager Egg
+// case 36401: break;
+// // Activated Cannon
+// case 36410: break;
+// // Stolen Ravenous Ravager Egg
+// case 36418: break;
+// // Enchanted Weapons
+// case 36510: break;
+// // Cursed Scarab Periodic
+// case 36556: break;
+// // Cursed Scarab Despawn Periodic
+// case 36561: break;
+// // Vision Guide
+// case 36573: break;
+// // Cannon Charging (platform)
+// case 36785: break;
+// // Cannon Charging (self)
+// case 36860: break;
+ // Remote Toy
+ case 37027: trigger_spell_id = 37029; break;
+// // Mark of Death
+// case 37125: break;
+// // Arcane Flurry
+// case 37268: break;
+// // Spout
+// case 37429: break;
+// // Spout
+// case 37430: break;
+// // Karazhan - Chess NPC AI, Snapshot timer
+// case 37440: break;
+// // Karazhan - Chess NPC AI, action timer
+// case 37504: break;
+// // Karazhan - Chess: Is Square OCCUPIED aura (DND)
+// case 39400: break;
+// // Banish
+// case 37546: break;
+// // Shriveling Gaze
+// case 37589: break;
+// // Fake Aggro Radius (2 yd)
+// case 37815: break;
+// // Corrupt Medivh
+// case 37853: break;
+ // Eye of Grillok
+ case 38495:
+ {
+ m_target->CastSpell(m_target, 38530, true);
+ return;
+ }
+ // Absorb Eye of Grillok (Zezzak's Shard)
+ case 38554:
+ {
+ if(m_target->GetTypeId() != TYPEID_UNIT)
+ return;
+
+ caster->CastSpell(caster, 38495, true);
+
+ Creature* creatureTarget = (Creature*)m_target;
+
+ creatureTarget->setDeathState(JUST_DIED);
+ creatureTarget->RemoveCorpse();
+ creatureTarget->SetHealth(0); // just for nice GM-mode view
+ return;
+ }
+// // Magic Sucker Device timer
+// case 38672: break;
+// // Tomb Guarding Charging
+// case 38751: break;
+// // Murmur's Touch
+// case 38794: break;
+// // Activate Nether-wraith Beacon (31742 Nether-wraith Beacon item)
+// case 39105: break;
+// // Drain World Tree Visual
+// case 39140: break;
+// // Quest - Dustin's Undead Dragon Visual aura
+// case 39259: break;
+// // Hellfire - The Exorcism, Jules releases darkness, aura
+// case 39306: break;
+// // Inferno
+// case 39346: break;
+// // Enchanted Weapons
+// case 39489: break;
+// // Shadow Bolt Whirl
+// case 39630: break;
+// // Shadow Bolt Whirl
+// case 39634: break;
+// // Shadow Inferno
+// case 39645: break;
+ // Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam
+ case 39857: trigger_spell_id = 39856; break;
+// // Soulgrinder Ritual Visual (Smashed)
+// case 39974: break;
+// // Simon Game Pre-game timer
+// case 40041: break;
+// // Knockdown Fel Cannon: The Aggro Check Aura
+// case 40113: break;
+// // Spirit Lance
+// case 40157: break;
+// // Demon Transform 2
+// case 40398: break;
+// // Demon Transform 1
+// case 40511: break;
+// // Ancient Flames
+// case 40657: break;
+// // Ethereal Ring Cannon: Cannon Aura
+// case 40734: break;
+// // Cage Trap
+// case 40760: break;
+// // Random Periodic
+// case 40867: break;
+// // Prismatic Shield
+// case 40879: break;
+// // Aura of Desire
+// case 41350: break;
+// // Dementia
+// case 41404: break;
+// // Chaos Form
+// case 41629: break;
+// // Alert Drums
+// case 42177: break;
+// // Spout
+// case 42581: break;
+// // Spout
+// case 42582: break;
+// // Return to the Spirit Realm
+// case 44035: break;
+// // Curse of Boundless Agony
+// case 45050: break;
+// // Earthquake
+// case 46240: break;
+ // Personalized Weather
+ case 46736: trigger_spell_id = 46737; break;
+// // Stay Submerged
+// case 46981: break;
+// // Dragonblight Ram
+// case 47015: break;
+// // Party G.R.E.N.A.D.E.
+// case 51510: break;
+ default:
+ break;
+ }
+ break;
+ }
+ case SPELLFAMILY_MAGE:
+ {
+ switch(auraId)
+ {
+ // Invisibility
+ case 66:
+ {
+ if(!m_duration)
+ m_target->CastSpell(m_target, 32612, true, NULL, this);
+ return;
+ }
+ default:
+ break;
+ }
+ break;
+ }
+// case SPELLFAMILY_WARRIOR:
+// {
+// switch(auraId)
+// {
+// // Wild Magic
+// case 23410: break;
+// // Corrupted Totems
+// case 23425: break;
+// default:
+// break;
+// }
+// break;
+// }
+// case SPELLFAMILY_PRIEST:
+// {
+// switch(auraId)
+// {
+// // Blue Beam
+// case 32930: break;
+// // Fury of the Dreghood Elders
+// case 35460: break;
+// default:
+// break;
+// }
+ // break;
+ // }
+ case SPELLFAMILY_DRUID:
+ {
+ switch(auraId)
+ {
+ // Cat Form
+ // trigger_spell_id not set and unknown effect triggered in this case, ignoring for while
+ case 768:
+ return;
+ // Frenzied Regeneration
+ case 22842:
+ case 22895:
+ case 22896:
+ case 26999:
+ {
+ int32 LifePerRage = GetModifier()->m_amount;
+
+ int32 lRage = m_target->GetPower(POWER_RAGE);
+ if(lRage > 100) // rage stored as rage*10
+ lRage = 100;
+ m_target->ModifyPower(POWER_RAGE, -lRage);
+ int32 FRTriggerBasePoints = int32(lRage*LifePerRage/10);
+ m_target->CastCustomSpell(m_target,22845,&FRTriggerBasePoints,NULL,NULL,true,NULL,this);
+ return;
+ }
+ default:
+ break;
+ }
+ break;
+ }
+
+// case SPELLFAMILY_HUNTER:
+// {
+// switch(auraId)
+// {
+// //Frost Trap Aura
+// case 13810:
+// return;
+// //Rizzle's Frost Trap
+// case 39900:
+// return;
+// // Tame spells
+// case 19597: // Tame Ice Claw Bear
+// case 19676: // Tame Snow Leopard
+// case 19677: // Tame Large Crag Boar
+// case 19678: // Tame Adult Plainstrider
+// case 19679: // Tame Prairie Stalker
+// case 19680: // Tame Swoop
+// case 19681: // Tame Dire Mottled Boar
+// case 19682: // Tame Surf Crawler
+// case 19683: // Tame Armored Scorpid
+// case 19684: // Tame Webwood Lurker
+// case 19685: // Tame Nightsaber Stalker
+// case 19686: // Tame Strigid Screecher
+// case 30100: // Tame Crazed Dragonhawk
+// case 30103: // Tame Elder Springpaw
+// case 30104: // Tame Mistbat
+// case 30647: // Tame Barbed Crawler
+// case 30648: // Tame Greater Timberstrider
+// case 30652: // Tame Nightstalker
+// return;
+// default:
+// break;
+// }
+// break;
+// }
+ case SPELLFAMILY_SHAMAN:
+ {
+ switch(auraId)
+ {
+ // Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield)
+ case 28820:
+ {
+ // Need remove self if Lightning Shield not active
+ Unit::AuraMap const& auras = target->GetAuras();
+ for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
+ {
+ SpellEntry const* spell = itr->second->GetSpellProto();
+ if( spell->SpellFamilyName == SPELLFAMILY_SHAMAN &&
+ spell->SpellFamilyFlags & 0x0000000000000400L)
+ return;
+ }
+ target->RemoveAurasDueToSpell(28820);
+ return;
+ }
+ // Totemic Mastery (Skyshatter Regalia (Shaman Tier 6) - bonus)
+ case 38443:
+ {
+ bool all = true;
+ for(int i = 0; i < MAX_TOTEM; ++i)
+ {
+ if(!caster->m_TotemSlot[i])
+ {
+ all = false;
+ break;
+ }
+ }
+
+ if(all)
+ caster->CastSpell(caster,38437,true);
+ else
+ caster->RemoveAurasDueToSpell(38437);
+ return;
+ }
+ default:
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ // Reget trigger spell proto
+ triggredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
+ if(triggredSpellInfo == NULL)
+ {
+ sLog.outError("Aura::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
+ return;
+ }
+ }
+ else
+ {
+ // Spell exist but require costum code
+ switch(auraId)
+ {
+ // Curse of Idiocy
+ case 1010:
+ {
+ // TODO: spell casted by result in correct way mostly
+ // BUT:
+ // 1) target show casting at each triggered cast: target don't must show casting animation for any triggered spell
+ // but must show affect apply like item casting
+ // 2) maybe aura must be replace by new with accumulative stat mods insteed stacking
+
+ // prevent cast by triggered auras
+ if(m_caster_guid == m_target->GetGUID())
+ return;
+
+ // stop triggering after each affected stats lost > 90
+ int32 intelectLoss = 0;
+ int32 spiritLoss = 0;
+
+ Unit::AuraList const& mModStat = m_target->GetAurasByType(SPELL_AURA_MOD_STAT);
+ for(Unit::AuraList::const_iterator i = mModStat.begin(); i != mModStat.end(); ++i)
+ {
+ if ((*i)->GetId() == 1010)
+ {
+ switch((*i)->GetModifier()->m_miscvalue)
+ {
+ case STAT_INTELLECT: intelectLoss += (*i)->GetModifier()->m_amount; break;
+ case STAT_SPIRIT: spiritLoss += (*i)->GetModifier()->m_amount; break;
+ default: break;
+ }
+ }
+ }
+
+ if(intelectLoss <= -90 && spiritLoss <= -90)
+ return;
+
+ caster = target;
+ originalCasterGUID = 0;
+ break;
+ }
+ // Mana Tide
+ case 16191:
+ {
+ caster->CastCustomSpell(target, trigger_spell_id, &m_modifier.m_amount, NULL, NULL, true, NULL, this, originalCasterGUID);
+ return;
+ }
+ }
+ }
+ // All ok cast by default case
+ Spell *spell = new Spell(caster, triggredSpellInfo, true, originalCasterGUID );
+
+ SpellCastTargets targets;
+ targets.setUnitTarget( target );
+
+ // if spell create dynamic object extract area from it
+ if(DynamicObject* dynObj = caster->GetDynObject(GetId()))
+ targets.setDestination(dynObj->GetPositionX(),dynObj->GetPositionY(),dynObj->GetPositionZ());
+
+ spell->prepare(&targets, this);
+}
+
+/*********************************************************/
+/*** AURA EFFECTS ***/
+/*********************************************************/
+
+void Aura::HandleAuraDummy(bool apply, bool Real)
+{
+ // spells required only Real aura add/remove
+ if(!Real)
+ return;
+
+ Unit* caster = GetCaster();
+
+ // AT APPLY
+ if(apply)
+ {
+ switch(GetId())
+ {
+ case 1515: // Tame beast
+ // FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness
+ if( caster && m_target->CanHaveThreatList())
+ m_target->AddThreat(caster, 10.0f);
+ return;
+ case 13139: // net-o-matic
+ // root to self part of (root_target->charge->root_self sequence
+ if(caster)
+ caster->CastSpell(caster,13138,true,NULL,this);
+ return;
+ case 39850: // Rocket Blast
+ if(roll_chance_i(20)) // backfire stun
+ m_target->CastSpell(m_target, 51581, true, NULL, this);
+ return;
+ case 46354: // Blood Elf Illusion
+ if(caster)
+ {
+ switch(caster->getGender())
+ {
+ case GENDER_FEMALE:
+ caster->CastSpell(m_target,46356,true,NULL,this);
+ break;
+ case GENDER_MALE:
+ caster->CastSpell(m_target,46355,true,NULL,this);
+ break;
+ default:
+ break;
+ }
+ }
+ return;
+ case 46699: // Requires No Ammo
+ if(m_target->GetTypeId()==TYPEID_PLAYER)
+ ((Player*)m_target)->RemoveAmmo(); // not use ammo and not allow use
+ return;
+ }
+
+ // Earth Shield
+ if ( caster && GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN && (GetSpellProto()->SpellFamilyFlags & 0x40000000000LL))
+ {
+ // prevent double apply bonuses
+ if(m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
+ m_modifier.m_amount = caster->SpellHealingBonus(GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE, m_target);
+ return;
+ }
+ }
+ // AT REMOVE
+ else
+ {
+ if( m_target->GetTypeId() == TYPEID_PLAYER &&
+ ( GetSpellProto()->Effect[0]==72 || GetSpellProto()->Effect[0]==6 &&
+ ( GetSpellProto()->EffectApplyAuraName[0]==1 || GetSpellProto()->EffectApplyAuraName[0]==128 ) ) )
+ {
+ // spells with SpellEffect=72 and aura=4: 6196, 6197, 21171, 21425
+ m_target->SetUInt64Value(PLAYER_FARSIGHT, 0);
+ WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0);
+ ((Player*)m_target)->GetSession()->SendPacket(&data);
+ return;
+ }
+
+ if( (IsQuestTameSpell(GetId())) && caster && caster->isAlive() && m_target->isAlive())
+ {
+ uint32 finalSpelId = 0;
+ switch(GetId())
+ {
+ case 19548: finalSpelId = 19597; break;
+ case 19674: finalSpelId = 19677; break;
+ case 19687: finalSpelId = 19676; break;
+ case 19688: finalSpelId = 19678; break;
+ case 19689: finalSpelId = 19679; break;
+ case 19692: finalSpelId = 19680; break;
+ case 19693: finalSpelId = 19684; break;
+ case 19694: finalSpelId = 19681; break;
+ case 19696: finalSpelId = 19682; break;
+ case 19697: finalSpelId = 19683; break;
+ case 19699: finalSpelId = 19685; break;
+ case 19700: finalSpelId = 19686; break;
+ case 30646: finalSpelId = 30647; break;
+ case 30653: finalSpelId = 30648; break;
+ case 30654: finalSpelId = 30652; break;
+ case 30099: finalSpelId = 30100; break;
+ case 30102: finalSpelId = 30103; break;
+ case 30105: finalSpelId = 30104; break;
+ }
+
+ if(finalSpelId)
+ caster->CastSpell(m_target,finalSpelId,true,NULL,this);
+ return;
+ }
+ // Dark Fiend
+ if(GetId()==45934)
+ {
+ // Kill target if dispeled
+ if (m_removeMode==AURA_REMOVE_BY_DISPEL)
+ m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
+ return;
+ }
+
+ // Burning Winds
+ if(GetId()==46308) // casted only at creatures at spawn
+ {
+ m_target->CastSpell(m_target,47287,true,NULL,this);
+ return;
+ }
+ }
+
+ // AT APPLY & REMOVE
+
+ switch(m_spellProto->SpellFamilyName)
+ {
+ case SPELLFAMILY_GENERIC:
+ {
+ // Unstable Power
+ if( GetId()==24658 )
+ {
+ uint32 spellId = 24659;
+ if (apply)
+ {
+ const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
+ if (!spell)
+ return;
+ for (int i=0; i < spell->StackAmount; ++i)
+ caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
+ return;
+ }
+ m_target->RemoveAurasDueToSpell(spellId);
+ return;
+ }
+ // Restless Strength
+ if( GetId()==24661 )
+ {
+ uint32 spellId = 24662;
+ if (apply)
+ {
+ const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
+ if (!spell)
+ return;
+ for (int i=0; i < spell->StackAmount; ++i)
+ caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
+ return;
+ }
+ m_target->RemoveAurasDueToSpell(spellId);
+ return;
+ }
+ // Victorious
+ if(GetId()==32216 && m_target->getClass()==CLASS_WARRIOR)
+ {
+ m_target->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH, apply);
+ return;
+ }
+ //Summon Fire Elemental
+ if (GetId() == 40133 && caster)
+ {
+ Unit *owner = caster->GetOwner();
+ if (owner && owner->GetTypeId() == TYPEID_PLAYER)
+ {
+ if(apply)
+ owner->CastSpell(owner,8985,true);
+ else
+ ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
+ }
+ return;
+ }
+
+ //Summon Earth Elemental
+ if (GetId() == 40132 && caster)
+ {
+ Unit *owner = caster->GetOwner();
+ if (owner && owner->GetTypeId() == TYPEID_PLAYER)
+ {
+ if(apply)
+ owner->CastSpell(owner,19704,true);
+ else
+ ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
+ }
+ return;
+ }
+ break;
+ }
+ case SPELLFAMILY_MAGE:
+ {
+ // Hypothermia
+ if( GetId()==41425 )
+ {
+ m_target->ModifyAuraState(AURA_STATE_HYPOTHERMIA,apply);
+ return;
+ }
+ break;
+ }
+ case SPELLFAMILY_DRUID:
+ {
+ // Lifebloom
+ if ( GetSpellProto()->SpellFamilyFlags & 0x1000000000LL )
+ {
+ if ( apply )
+ {
+ if ( caster )
+ // prevent double apply bonuses
+ if(m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
+ m_modifier.m_amount = caster->SpellHealingBonus(GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE, m_target);
+ }
+ else
+ {
+ // Final heal only on dispelled or duration end
+ if ( !(GetAuraDuration() <= 0 || m_removeMode==AURA_REMOVE_BY_DISPEL) )
+ return;
+
+ // have a look if there is still some other Lifebloom dummy aura
+ Unit::AuraList auras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
+ for(Unit::AuraList::iterator itr = auras.begin(); itr!=auras.end(); itr++)
+ if((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID &&
+ (*itr)->GetSpellProto()->SpellFamilyFlags & 0x1000000000LL)
+ return;
+
+ // final heal
+ m_target->CastCustomSpell(m_target,33778,&m_modifier.m_amount,NULL,NULL,true,NULL,this,GetCasterGUID());
+ }
+ return;
+ }
+
+ // Predatory Strikes
+ if(m_target->GetTypeId()==TYPEID_PLAYER && GetSpellProto()->SpellIconID == 1563)
+ {
+ ((Player*)m_target)->UpdateAttackPowerAndDamage();
+ return;
+ }
+ // Idol of the Emerald Queen
+ if ( GetId() == 34246 && m_target->GetTypeId()==TYPEID_PLAYER )
+ {
+ if(apply)
+ {
+ SpellModifier *mod = new SpellModifier;
+ mod->op = SPELLMOD_DOT;
+ mod->value = m_modifier.m_amount/7;
+ mod->type = SPELLMOD_FLAT;
+ mod->spellId = GetId();
+ mod->effectId = m_effIndex;
+ mod->lastAffected = NULL;
+ mod->mask = 0x001000000000LL;
+ mod->charges = 0;
+
+ m_spellmod = mod;
+ }
+
+ ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
+ return;
+ }
+ break;
+ }
+ case SPELLFAMILY_HUNTER:
+ {
+ // Improved Aspect of the Viper
+ if( GetId()==38390 && m_target->GetTypeId()==TYPEID_PLAYER )
+ {
+ if(apply)
+ {
+ // + effect value for Aspect of the Viper
+ SpellModifier *mod = new SpellModifier;
+ mod->op = SPELLMOD_EFFECT1;
+ mod->value = m_modifier.m_amount;
+ mod->type = SPELLMOD_FLAT;
+ mod->spellId = GetId();
+ mod->effectId = m_effIndex;
+ mod->lastAffected = NULL;
+ mod->mask = 0x4000000000000LL;
+ mod->charges = 0;
+
+ m_spellmod = mod;
+ }
+
+ ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
+ return;
+ }
+ break;
+ }
+ case SPELLFAMILY_SHAMAN:
+ {
+ // Improved Weapon Totems
+ if( GetSpellProto()->SpellIconID == 57 && m_target->GetTypeId()==TYPEID_PLAYER )
+ {
+ if(apply)
+ {
+ SpellModifier *mod = new SpellModifier;
+ mod->op = SPELLMOD_EFFECT1;
+ mod->value = m_modifier.m_amount;
+ mod->type = SPELLMOD_PCT;
+ mod->spellId = GetId();
+ mod->effectId = m_effIndex;
+ mod->lastAffected = NULL;
+ switch (m_effIndex)
+ {
+ case 0:
+ mod->mask = 0x00200000000LL; // Windfury Totem
+ break;
+ case 1:
+ mod->mask = 0x00400000000LL; // Flametongue Totem
+ break;
+ }
+ mod->charges = 0;
+
+ m_spellmod = mod;
+ }
+
+ ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
+ return;
+ }
+ break;
+ }
+ }
+
+ // pet auras
+ if(PetAura const* petSpell = spellmgr.GetPetAura(GetId()))
+ {
+ if(apply)
+ m_target->AddPetAura(petSpell);
+ else
+ m_target->RemovePetAura(petSpell);
+ return;
+ }
+}
+
+void Aura::HandleAuraPeriodicDummy(bool apply, bool Real)
+{
+ // spells required only Real aura add/remove
+ if(!Real)
+ return;
+
+ SpellEntry const*spell = GetSpellProto();
+ switch( spell->SpellFamilyName)
+ {
+ case SPELLFAMILY_ROGUE:
+ {
+ // Master of Subtlety
+ if (spell->Id==31666 && !apply && Real)
+ {
+ m_target->RemoveAurasDueToSpell(31665);
+ break;
+ }
+ break;
+ }
+ case SPELLFAMILY_HUNTER:
+ {
+ // Aspect of the Viper
+ if (spell->SpellFamilyFlags&0x0004000000000000LL)
+ {
+ // Update regen on remove
+ if (!apply && m_target->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)m_target)->UpdateManaRegen();
+ break;
+ }
+ break;
+ }
+ }
+
+ m_isPeriodic = apply;
+}
+
+void Aura::HandleAuraMounted(bool apply, bool Real)
+{
+ if(apply)
+ {
+ CreatureInfo const* ci = objmgr.GetCreatureTemplate(m_modifier.m_miscvalue);
+ if(!ci)
+ {
+ sLog.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)", m_modifier.m_miscvalue);
+ return;
+ }
+
+ uint32 team = 0;
+ if (m_target->GetTypeId()==TYPEID_PLAYER)
+ team = ((Player*)m_target)->GetTeam();
+
+ uint32 display_id = objmgr.ChooseDisplayId(team,ci);
+ CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
+ if (minfo)
+ display_id = minfo->modelid;
+
+ m_target->Mount(display_id);
+ }
+ else
+ {
+ m_target->Unmount();
+ }
+}
+
+void Aura::HandleAuraWaterWalk(bool apply, bool Real)
+{
+ // only at real add/remove aura
+ if(!Real)
+ return;
+
+ WorldPacket data;
+ if(apply)
+ data.Initialize(SMSG_MOVE_WATER_WALK, 8+4);
+ else
+ data.Initialize(SMSG_MOVE_LAND_WALK, 8+4);
+ data.append(m_target->GetPackGUID());
+ data << uint32(0);
+ m_target->SendMessageToSet(&data,true);
+}
+
+void Aura::HandleAuraFeatherFall(bool apply, bool Real)
+{
+ // only at real add/remove aura
+ if(!Real)
+ return;
+
+ WorldPacket data;
+ if(apply)
+ data.Initialize(SMSG_MOVE_FEATHER_FALL, 8+4);
+ else
+ data.Initialize(SMSG_MOVE_NORMAL_FALL, 8+4);
+ data.append(m_target->GetPackGUID());
+ data << (uint32)0;
+ m_target->SendMessageToSet(&data,true);
+}
+
+void Aura::HandleAuraHover(bool apply, bool Real)
+{
+ // only at real add/remove aura
+ if(!Real)
+ return;
+
+ WorldPacket data;
+ if(apply)
+ data.Initialize(SMSG_MOVE_SET_HOVER, 8+4);
+ else
+ data.Initialize(SMSG_MOVE_UNSET_HOVER, 8+4);
+ data.append(m_target->GetPackGUID());
+ data << uint32(0);
+ m_target->SendMessageToSet(&data,true);
+}
+
+void Aura::HandleWaterBreathing(bool apply, bool Real)
+{
+ if(apply)
+ m_target->waterbreath = true;
+ else if(m_target->GetAurasByType(SPELL_AURA_WATER_BREATHING).empty())
+ {
+ m_target->waterbreath = false;
+
+ // update for enable timer in case not moving target
+ if(m_target->GetTypeId()==TYPEID_PLAYER && m_target->IsInWorld())
+ {
+ ((Player*)m_target)->UpdateUnderwaterState(m_target->GetMap(),m_target->GetPositionX(),m_target->GetPositionY(),m_target->GetPositionZ());
+ ((Player*)m_target)->HandleDrowning();
+ }
+ }
+}
+
+void Aura::HandleAuraModShapeshift(bool apply, bool Real)
+{
+ if(!Real)
+ return;
+
+ uint32 modelid = 0;
+ Powers PowerType = POWER_MANA;
+ ShapeshiftForm form = ShapeshiftForm(m_modifier.m_miscvalue);
+ switch(form)
+ {
+ case FORM_CAT:
+ if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
+ modelid = 892;
+ else
+ modelid = 8571;
+ PowerType = POWER_ENERGY;
+ break;
+ case FORM_TRAVEL:
+ modelid = 632;
+ break;
+ case FORM_AQUA:
+ if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
+ modelid = 2428;
+ else
+ modelid = 2428;
+ break;
+ case FORM_BEAR:
+ if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
+ modelid = 2281;
+ else
+ modelid = 2289;
+ PowerType = POWER_RAGE;
+ break;
+ case FORM_GHOUL:
+ if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
+ modelid = 10045;
+ break;
+ case FORM_DIREBEAR:
+ if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
+ modelid = 2281;
+ else
+ modelid = 2289;
+ PowerType = POWER_RAGE;
+ break;
+ case FORM_CREATUREBEAR:
+ modelid = 902;
+ break;
+ case FORM_GHOSTWOLF:
+ modelid = 4613;
+ break;
+ case FORM_FLIGHT:
+ if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
+ modelid = 20857;
+ else
+ modelid = 20872;
+ break;
+ case FORM_MOONKIN:
+ if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
+ modelid = 15374;
+ else
+ modelid = 15375;
+ break;
+ case FORM_FLIGHT_EPIC:
+ if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
+ modelid = 21243;
+ else
+ modelid = 21244;
+ break;
+ case FORM_AMBIENT:
+ case FORM_SHADOW:
+ case FORM_STEALTH:
+ break;
+ case FORM_TREE:
+ modelid = 864;
+ break;
+ case FORM_BATTLESTANCE:
+ case FORM_BERSERKERSTANCE:
+ case FORM_DEFENSIVESTANCE:
+ PowerType = POWER_RAGE;
+ break;
+ case FORM_SPIRITOFREDEMPTION:
+ modelid = 16031;
+ break;
+ default:
+ sLog.outError("Auras: Unknown Shapeshift Type: %u", m_modifier.m_miscvalue);
+ }
+
+ // remove polymorph before changing display id to keep new display id
+ switch ( form )
+ {
+ case FORM_CAT:
+ case FORM_TREE:
+ case FORM_TRAVEL:
+ case FORM_AQUA:
+ case FORM_BEAR:
+ case FORM_DIREBEAR:
+ case FORM_FLIGHT_EPIC:
+ case FORM_FLIGHT:
+ case FORM_MOONKIN:
+ // remove movement affects
+ m_target->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT);
+ m_target->RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED);
+
+ // and polymorphic affects
+ if(m_target->IsPolymorphed())
+ m_target->RemoveAurasDueToSpell(m_target->getTransForm());
+ break;
+ default:
+ break;
+ }
+
+ if(apply)
+ {
+ // remove other shapeshift before applying a new one
+ if(m_target->m_ShapeShiftFormSpellId)
+ {
+ m_target->RemoveAurasDueToSpell(m_target->m_ShapeShiftFormSpellId,this);
+ }
+
+ m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, form);
+
+ if(modelid > 0)
+ {
+ m_target->SetDisplayId(modelid);
+ }
+
+ if(PowerType != POWER_MANA)
+ {
+ // reset power to default values only at power change
+ if(m_target->getPowerType()!=PowerType)
+ m_target->setPowerType(PowerType);
+
+ switch(form)
+ {
+ case FORM_CAT:
+ case FORM_BEAR:
+ case FORM_DIREBEAR:
+ {
+ // get furor proc chance
+ uint32 FurorChance = 0;
+ Unit::AuraList const& mDummy = m_target->GetAurasByType(SPELL_AURA_DUMMY);
+ for(Unit::AuraList::const_iterator i = mDummy.begin(); i != mDummy.end(); ++i)
+ {
+ if ((*i)->GetSpellProto()->SpellIconID == 238)
+ {
+ FurorChance = (*i)->GetModifier()->m_amount;
+ break;
+ }
+ }
+
+ if (m_modifier.m_miscvalue == FORM_CAT)
+ {
+ m_target->SetPower(POWER_ENERGY,0);
+ if(urand(1,100) <= FurorChance)
+ {
+ m_target->CastSpell(m_target,17099,true,NULL,this);
+ }
+ }
+ else
+ {
+ m_target->SetPower(POWER_RAGE,0);
+ if(urand(1,100) <= FurorChance)
+ {
+ m_target->CastSpell(m_target,17057,true,NULL,this);
+ }
+ }
+ break;
+ }
+ case FORM_BATTLESTANCE:
+ case FORM_DEFENSIVESTANCE:
+ case FORM_BERSERKERSTANCE:
+ {
+ uint32 Rage_val = 0;
+ // Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
+ if(m_target->GetTypeId() == TYPEID_PLAYER)
+ {
+ PlayerSpellMap const& sp_list = ((Player *)m_target)->GetSpellMap();
+ for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
+ {
+ if(itr->second->state == PLAYERSPELL_REMOVED) continue;
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
+ if (spellInfo && spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR && spellInfo->SpellIconID == 139)
+ Rage_val += m_target->CalculateSpellDamage(spellInfo,0,spellInfo->EffectBasePoints[0],m_target) * 10;
+ }
+ }
+
+ if (m_target->GetPower(POWER_RAGE) > Rage_val)
+ m_target->SetPower(POWER_RAGE,Rage_val);
+ break;
+ }
+ default:
+ break;
+ }
+ }
+
+ m_target->m_ShapeShiftFormSpellId = GetId();
+ m_target->m_form = form;
+ }
+ else
+ {
+ m_target->SetDisplayId(m_target->GetNativeDisplayId());
+ m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, FORM_NONE);
+ if(m_target->getClass() == CLASS_DRUID)
+ m_target->setPowerType(POWER_MANA);
+ m_target->m_ShapeShiftFormSpellId = 0;
+ m_target->m_form = FORM_NONE;
+
+ switch(form)
+ {
+ // Nordrassil Harness - bonus
+ case FORM_BEAR:
+ case FORM_DIREBEAR:
+ case FORM_CAT:
+ {
+ if(Aura* dummy = m_target->GetDummyAura(37315) )
+ m_target->CastSpell(m_target,37316,true,NULL,dummy);
+ break;
+ }
+ // Nordrassil Regalia - bonus
+ case FORM_MOONKIN:
+ {
+ if(Aura* dummy = m_target->GetDummyAura(37324) )
+ m_target->CastSpell(m_target,37325,true,NULL,dummy);
+ break;
+ }
+ }
+ }
+
+ // adding/removing linked auras
+ // add/remove the shapeshift aura's boosts
+ HandleShapeshiftBoosts(apply);
+
+ if(m_target->GetTypeId()==TYPEID_PLAYER)
+ ((Player*)m_target)->InitDataForForm();
+}
+
+void Aura::HandleAuraTransform(bool apply, bool Real)
+{
+ if (apply)
+ {
+ // special case (spell specific functionality)
+ if(m_modifier.m_miscvalue==0)
+ {
+ // player applied only
+ if(m_target->GetTypeId()!=TYPEID_PLAYER)
+ return;
+
+ switch(GetId())
+ {
+ // Orb of Deception
+ case 16739:
+ {
+ uint32 orb_model = m_target->GetNativeDisplayId();
+ switch(orb_model)
+ {
+ // Troll Female
+ case 1479: m_target->SetDisplayId(10134); break;
+ // Troll Male
+ case 1478: m_target->SetDisplayId(10135); break;
+ // Tauren Male
+ case 59: m_target->SetDisplayId(10136); break;
+ // Human Male
+ case 49: m_target->SetDisplayId(10137); break;
+ // Human Female
+ case 50: m_target->SetDisplayId(10138); break;
+ // Orc Male
+ case 51: m_target->SetDisplayId(10139); break;
+ // Orc Female
+ case 52: m_target->SetDisplayId(10140); break;
+ // Dwarf Male
+ case 53: m_target->SetDisplayId(10141); break;
+ // Dwarf Female
+ case 54: m_target->SetDisplayId(10142); break;
+ // NightElf Male
+ case 55: m_target->SetDisplayId(10143); break;
+ // NightElf Female
+ case 56: m_target->SetDisplayId(10144); break;
+ // Undead Female
+ case 58: m_target->SetDisplayId(10145); break;
+ // Undead Male
+ case 57: m_target->SetDisplayId(10146); break;
+ // Tauren Female
+ case 60: m_target->SetDisplayId(10147); break;
+ // Gnome Male
+ case 1563: m_target->SetDisplayId(10148); break;
+ // Gnome Female
+ case 1564: m_target->SetDisplayId(10149); break;
+ // BloodElf Female
+ case 15475: m_target->SetDisplayId(17830); break;
+ // BloodElf Male
+ case 15476: m_target->SetDisplayId(17829); break;
+ // Dranei Female
+ case 16126: m_target->SetDisplayId(17828); break;
+ // Dranei Male
+ case 16125: m_target->SetDisplayId(17827); break;
+ default: break;
+ }
+ break;
+ }
+ // Murloc costume
+ case 42365: m_target->SetDisplayId(21723); break;
+ default: break;
+ }
+ }
+ else
+ {
+ CreatureInfo const * ci = objmgr.GetCreatureTemplate(m_modifier.m_miscvalue);
+ if(!ci)
+ {
+ //pig pink ^_^
+ m_target->SetDisplayId(16358);
+ sLog.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", m_modifier.m_miscvalue, GetId());
+ }
+ else
+ {
+ // Will use the default model here
+ m_target->SetDisplayId(ci->DisplayID_A);
+
+ // Dragonmaw Illusion (set mount model also)
+ if(GetId()==42016 && m_target->GetMountID() && !m_target->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED).empty())
+ m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
+ }
+ m_target->setTransForm(GetId());
+ }
+
+ // polymorph case
+ if( Real && m_target->GetTypeId() == TYPEID_PLAYER && m_target->IsPolymorphed())
+ {
+ // for players, start regeneration after 1s (in polymorph fast regeneration case)
+ // only if caster is Player (after patch 2.4.2)
+ if(IS_PLAYER_GUID(GetCasterGUID()) )
+ ((Player*)m_target)->setRegenTimer(1000);
+
+ //dismount polymorphed target (after patch 2.4.2)
+ if (m_target->IsMounted())
+ m_target->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
+ }
+ }
+ else
+ {
+ Unit::AuraList const& otherTransforms = m_target->GetAurasByType(SPELL_AURA_TRANSFORM);
+ if(otherTransforms.empty())
+ {
+ m_target->SetDisplayId(m_target->GetNativeDisplayId());
+ m_target->setTransForm(0);
+ }
+ else
+ {
+ // look for other transform auras
+ Aura* handledAura = *otherTransforms.begin();
+ for(Unit::AuraList::const_iterator i = otherTransforms.begin();i != otherTransforms.end(); ++i)
+ {
+ // negative auras are prefered
+ if(!IsPositiveSpell((*i)->GetSpellProto()->Id))
+ {
+ handledAura = *i;
+ break;
+ }
+ }
+ handledAura->ApplyModifier(true);
+ }
+
+ // Dragonmaw Illusion (restore mount model)
+ if(GetId()==42016 && m_target->GetMountID()==16314)
+ {
+ if(!m_target->GetAurasByType(SPELL_AURA_MOUNTED).empty())
+ {
+ uint32 cr_id = m_target->GetAurasByType(SPELL_AURA_MOUNTED).front()->GetModifier()->m_miscvalue;
+ if(CreatureInfo const* ci = objmgr.GetCreatureTemplate(cr_id))
+ {
+ uint32 team = 0;
+ if (m_target->GetTypeId()==TYPEID_PLAYER)
+ team = ((Player*)m_target)->GetTeam();
+
+ uint32 display_id = objmgr.ChooseDisplayId(team,ci);
+ CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
+ if (minfo)
+ display_id = minfo->modelid;
+
+ m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,display_id);
+ }
+ }
+ }
+ }
+}
+
+void Aura::HandleForceReaction(bool apply, bool Real)
+{
+ if(m_target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ if(!Real)
+ return;
+
+ Player* player = (Player*)m_target;
+
+ uint32 faction_id = m_modifier.m_miscvalue;
+ uint32 faction_rank = m_modifier.m_amount;
+
+ if(apply)
+ player->m_forcedReactions[faction_id] = ReputationRank(faction_rank);
+ else
+ player->m_forcedReactions.erase(faction_id);
+
+ WorldPacket data;
+ data.Initialize(SMSG_SET_FORCED_REACTIONS, 4+player->m_forcedReactions.size()*(4+4));
+ data << uint32(player->m_forcedReactions.size());
+ for(ForcedReactions::const_iterator itr = player->m_forcedReactions.begin(); itr != player->m_forcedReactions.end(); ++itr)
+ {
+ data << uint32(itr->first); // faction_id (Faction.dbc)
+ data << uint32(itr->second); // reputation rank
+ }
+ player->SendDirectMessage(&data);
+}
+
+void Aura::HandleAuraModSkill(bool apply, bool Real)
+{
+ if(m_target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ uint32 prot=GetSpellProto()->EffectMiscValue[m_effIndex];
+ int32 points = GetModifier()->m_amount;
+
+ ((Player*)m_target)->ModifySkillBonus(prot,(apply ? points: -points),m_modifier.m_auraname==SPELL_AURA_MOD_SKILL_TALENT);
+ if(prot == SKILL_DEFENSE)
+ ((Player*)m_target)->UpdateDefenseBonusesMod();
+}
+
+void Aura::HandleChannelDeathItem(bool apply, bool Real)
+{
+ if(Real && !apply)
+ {
+ Unit* caster = GetCaster();
+ Unit* victim = GetTarget();
+ if(!caster || caster->GetTypeId() != TYPEID_PLAYER || !victim || m_removeMode!=AURA_REMOVE_BY_DEATH)
+ return;
+
+ SpellEntry const *spellInfo = GetSpellProto();
+ if(spellInfo->EffectItemType[m_effIndex] == 0)
+ return;
+
+ // Soul Shard only from non-grey units
+ if( spellInfo->EffectItemType[m_effIndex] == 6265 &&
+ (victim->getLevel() <= MaNGOS::XP::GetGrayLevel(caster->getLevel()) ||
+ victim->GetTypeId()==TYPEID_UNIT && !((Player*)caster)->isAllowedToLoot((Creature*)victim)) )
+ return;
+ ItemPosCountVec dest;
+ uint8 msg = ((Player*)caster)->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, spellInfo->EffectItemType[m_effIndex], 1 );
+ if( msg != EQUIP_ERR_OK )
+ {
+ ((Player*)caster)->SendEquipError( msg, NULL, NULL );
+ return;
+ }
+
+ Item* newitem = ((Player*)caster)->StoreNewItem(dest, spellInfo->EffectItemType[m_effIndex], true);
+ ((Player*)caster)->SendNewItem(newitem, 1, true, false);
+ }
+}
+
+void Aura::HandleBindSight(bool apply, bool Real)
+{
+ Unit* caster = GetCaster();
+ if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ caster->SetUInt64Value(PLAYER_FARSIGHT,apply ? m_target->GetGUID() : 0);
+}
+
+void Aura::HandleFarSight(bool apply, bool Real)
+{
+ Unit* caster = GetCaster();
+ if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ caster->SetUInt64Value(PLAYER_FARSIGHT,apply ? m_modifier.m_miscvalue : 0);
+}
+
+void Aura::HandleAuraTrackCreatures(bool apply, bool Real)
+{
+ if(m_target->GetTypeId()!=TYPEID_PLAYER)
+ return;
+
+ if(apply)
+ m_target->RemoveNoStackAurasDueToAura(this);
+ m_target->SetUInt32Value(PLAYER_TRACK_CREATURES, apply ? ((uint32)1)<<(m_modifier.m_miscvalue-1) : 0 );
+}
+
+void Aura::HandleAuraTrackResources(bool apply, bool Real)
+{
+ if(m_target->GetTypeId()!=TYPEID_PLAYER)
+ return;
+
+ if(apply)
+ m_target->RemoveNoStackAurasDueToAura(this);
+ m_target->SetUInt32Value(PLAYER_TRACK_RESOURCES, apply ? ((uint32)1)<<(m_modifier.m_miscvalue-1): 0 );
+}
+
+void Aura::HandleAuraTrackStealthed(bool apply, bool Real)
+{
+ if(m_target->GetTypeId()!=TYPEID_PLAYER)
+ return;
+
+ if(apply)
+ m_target->RemoveNoStackAurasDueToAura(this);
+
+ m_target->ApplyModFlag(PLAYER_FIELD_BYTES,PLAYER_FIELD_BYTE_TRACK_STEALTHED,apply);
+}
+
+void Aura::HandleAuraModScale(bool apply, bool Real)
+{
+ m_target->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X,m_modifier.m_amount,apply);
+}
+
+void Aura::HandleModPossess(bool apply, bool Real)
+{
+ if(!Real)
+ return;
+
+ if(m_target->getLevel() > m_modifier.m_amount)
+ return;
+
+ // not possess yourself
+ if(GetCasterGUID() == m_target->GetGUID())
+ return;
+
+ Unit* caster = GetCaster();
+ if(!caster)
+ return;
+
+ if( apply )
+ {
+ m_target->SetCharmerGUID(GetCasterGUID());
+ m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,caster->getFaction());
+ caster->SetCharm(m_target);
+
+ m_target->CombatStop();
+ m_target->DeleteThreatList();
+ if(m_target->GetTypeId() == TYPEID_UNIT)
+ {
+ m_target->StopMoving();
+ m_target->GetMotionMaster()->Clear();
+ m_target->GetMotionMaster()->MoveIdle();
+ CharmInfo *charmInfo = ((Creature*)m_target)->InitCharmInfo(m_target);
+ charmInfo->InitPossessCreateSpells();
+ }
+
+ if(caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ ((Player*)caster)->PossessSpellInitialize();
+ }
+ }
+ else
+ {
+ m_target->SetCharmerGUID(0);
+
+ if(m_target->GetTypeId() == TYPEID_PLAYER)
+ {
+ ((Player*)m_target)->setFactionForRace(m_target->getRace());
+ }
+ else if(m_target->GetTypeId() == TYPEID_UNIT)
+ {
+ CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
+ m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A);
+ }
+
+ caster->SetCharm(0);
+
+ if(caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ WorldPacket data(SMSG_PET_SPELLS, 8);
+ data << uint64(0);
+ ((Player*)caster)->GetSession()->SendPacket(&data);
+ }
+ if(m_target->GetTypeId() == TYPEID_UNIT)
+ {
+ ((Creature*)m_target)->AIM_Initialize();
+
+ if (((Creature*)m_target)->AI())
+ ((Creature*)m_target)->AI()->AttackStart(caster);
+ }
+ }
+ if(caster->GetTypeId() == TYPEID_PLAYER)
+ caster->SetUInt64Value(PLAYER_FARSIGHT,apply ? m_target->GetGUID() : 0);
+}
+
+void Aura::HandleModPossessPet(bool apply, bool Real)
+{
+ if(!Real)
+ return;
+
+ Unit* caster = GetCaster();
+ if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+ if(caster->GetPet() != m_target)
+ return;
+
+ if(apply)
+ {
+ caster->SetUInt64Value(PLAYER_FARSIGHT, m_target->GetGUID());
+ m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNKNOWN5);
+ }
+ else
+ {
+ caster->SetUInt64Value(PLAYER_FARSIGHT, 0);
+ m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNKNOWN5);
+ }
+}
+
+void Aura::HandleModCharm(bool apply, bool Real)
+{
+ if(!Real)
+ return;
+
+ // not charm yourself
+ if(GetCasterGUID() == m_target->GetGUID())
+ return;
+
+ Unit* caster = GetCaster();
+ if(!caster)
+ return;
+
+ if(int32(m_target->getLevel()) <= m_modifier.m_amount)
+ {
+ if( apply )
+ {
+ m_target->SetCharmerGUID(GetCasterGUID());
+ m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,caster->getFaction());
+ m_target->CastStop(m_target==caster ? GetId() : 0);
+ caster->SetCharm(m_target);
+
+ m_target->CombatStop();
+ m_target->DeleteThreatList();
+
+ if(m_target->GetTypeId() == TYPEID_UNIT)
+ {
+ ((Creature*)m_target)->AIM_Initialize();
+ CharmInfo *charmInfo = ((Creature*)m_target)->InitCharmInfo(m_target);
+ charmInfo->InitCharmCreateSpells();
+ charmInfo->SetReactState( REACT_DEFENSIVE );
+
+ if(caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK)
+ {
+ CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
+ if(cinfo && cinfo->type == CREATURE_TYPE_DEMON)
+ {
+ //to prevent client crash
+ m_target->SetFlag(UNIT_FIELD_BYTES_0, 2048);
+ //just to enable stat window
+ charmInfo->SetPetNumber(objmgr.GeneratePetNumber(), true);
+ //if charmed two demons the same session, the 2nd gets the 1st one's name
+ m_target->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
+ }
+ }
+ }
+
+ if(caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ ((Player*)caster)->CharmSpellInitialize();
+ }
+ }
+ else
+ {
+ m_target->SetCharmerGUID(0);
+
+ if(m_target->GetTypeId() == TYPEID_PLAYER)
+ {
+ ((Player*)m_target)->setFactionForRace(m_target->getRace());
+ }
+ else
+ {
+ CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
+
+ // restore faction
+ if(((Creature*)m_target)->isPet())
+ {
+ if(Unit* owner = m_target->GetOwner())
+ m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,owner->getFaction());
+ else if(cinfo)
+ m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A);
+ }
+ else if(cinfo) // normal creature
+ m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A);
+
+ // restore UNIT_FIELD_BYTES_0
+ if(cinfo && caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK && cinfo->type == CREATURE_TYPE_DEMON)
+ {
+ CreatureDataAddon const *cainfo = ((Creature*)m_target)->GetCreatureAddon();
+ if(cainfo && cainfo->bytes0 != 0)
+ m_target->SetUInt32Value(UNIT_FIELD_BYTES_0, cainfo->bytes0);
+ else
+ m_target->RemoveFlag(UNIT_FIELD_BYTES_0, 2048);
+
+ if(m_target->GetCharmInfo())
+ m_target->GetCharmInfo()->SetPetNumber(0, true);
+ else
+ sLog.outError("Aura::HandleModCharm: target="I64FMTD" with typeid=%d has a charm aura but no charm info!", m_target->GetGUID(), m_target->GetTypeId());
+ }
+ }
+
+ caster->SetCharm(0);
+
+ if(caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ WorldPacket data(SMSG_PET_SPELLS, 8);
+ data << uint64(0);
+ ((Player*)caster)->GetSession()->SendPacket(&data);
+ }
+ if(m_target->GetTypeId() == TYPEID_UNIT)
+ {
+ ((Creature*)m_target)->AIM_Initialize();
+ if (((Creature*)m_target)->AI())
+ ((Creature*)m_target)->AI()->AttackStart(caster);
+ }
+ }
+ }
+}
+
+void Aura::HandleModConfuse(bool apply, bool Real)
+{
+ if(!Real)
+ return;
+
+ m_target->SetConfused(apply, GetCasterGUID(), GetId());
+}
+
+void Aura::HandleModFear(bool apply, bool Real)
+{
+ if (!Real)
+ return;
+
+ m_target->SetFeared(apply, GetCasterGUID(), GetId());
+}
+
+void Aura::HandleFeignDeath(bool apply, bool Real)
+{
+ if(!Real)
+ return;
+
+ if(m_target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ if( apply )
+ {
+ /*
+ WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
+ data<<m_target->GetGUID();
+ data<<uint8(0);
+ m_target->SendMessageToSet(&data,true);
+ */
+ // blizz like 2.0.x
+ m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNKNOWN6);
+ // blizz like 2.0.x
+ m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
+ // blizz like 2.0.x
+ m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
+
+ m_target->addUnitState(UNIT_STAT_DIED);
+ m_target->CombatStop();
+
+ // prevent interrupt message
+ if(m_caster_guid==m_target->GetGUID() && m_target->m_currentSpells[CURRENT_GENERIC_SPELL])
+ m_target->m_currentSpells[CURRENT_GENERIC_SPELL]->finish();
+ m_target->InterruptNonMeleeSpells(true);
+ m_target->getHostilRefManager().deleteReferences();
+ }
+ else
+ {
+ /*
+ WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
+ data<<m_target->GetGUID();
+ data<<uint8(1);
+ m_target->SendMessageToSet(&data,true);
+ */
+ // blizz like 2.0.x
+ m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNKNOWN6);
+ // blizz like 2.0.x
+ m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
+ // blizz like 2.0.x
+ m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
+
+ m_target->clearUnitState(UNIT_STAT_DIED);
+ }
+}
+
+void Aura::HandleAuraModDisarm(bool apply, bool Real)
+{
+ if(!Real)
+ return;
+
+ if(!apply && m_target->HasAuraType(SPELL_AURA_MOD_DISARM))
+ return;
+
+ // not sure for it's correctness
+ if(apply)
+ m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
+ else
+ m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
+
+ // only at real add/remove aura
+ if (m_target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ // main-hand attack speed already set to special value for feral form already and don't must chnage and reset at remove.
+ if (((Player *)m_target)->IsInFeralForm())
+ return;
+
+ if (apply)
+ m_target->SetAttackTime(BASE_ATTACK,BASE_ATTACK_TIME);
+ else
+ ((Player *)m_target)->SetRegularAttackTime();
+
+ m_target->UpdateDamagePhysical(BASE_ATTACK);
+}
+
+void Aura::HandleAuraModStun(bool apply, bool Real)
+{
+ if(!Real)
+ return;
+
+ if (apply)
+ {
+ m_target->addUnitState(UNIT_STAT_STUNNED);
+ m_target->SetUInt64Value(UNIT_FIELD_TARGET, 0);
+
+ m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE);
+ m_target->CastStop(m_target->GetGUID() == GetCasterGUID() ? GetId() : 0);
+
+ // Creature specific
+ if(m_target->GetTypeId() != TYPEID_PLAYER)
+ ((Creature*)m_target)->StopMoving();
+ else
+ m_target->SetUnitMovementFlags(0); //Clear movement flags
+
+ WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8);
+
+ data.append(m_target->GetPackGUID());
+ data << uint32(0);
+ m_target->SendMessageToSet(&data,true);
+ }
+ else
+ {
+ // Real remove called after current aura remove from lists, check if other similar auras active
+ if(m_target->HasAuraType(SPELL_AURA_MOD_STUN))
+ return;
+
+ m_target->clearUnitState(UNIT_STAT_STUNNED);
+ m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE);
+
+ if(!m_target->hasUnitState(UNIT_STAT_ROOT)) // prevent allow move if have also root effect
+ {
+ if(m_target->getVictim() && m_target->isAlive())
+ m_target->SetUInt64Value(UNIT_FIELD_TARGET,m_target->getVictim()->GetGUID() );
+
+ WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 8+4);
+ data.append(m_target->GetPackGUID());
+ data << uint32(0);
+ m_target->SendMessageToSet(&data,true);
+ }
+
+ // Wyvern Sting
+ if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_HUNTER && GetSpellProto()->SpellIconID == 1721)
+ {
+ Unit* caster = GetCaster();
+ if( !caster || caster->GetTypeId()!=TYPEID_PLAYER )
+ return;
+
+ uint32 spell_id = 0;
+
+ switch(GetId())
+ {
+ case 19386: spell_id = 24131; break;
+ case 24132: spell_id = 24134; break;
+ case 24133: spell_id = 24135; break;
+ case 27068: spell_id = 27069; break;
+ default:
+ sLog.outError("Spell selection called for unexpected original spell %u, new spell for this spell family?",GetId());
+ return;
+ }
+
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell_id);
+
+ if(!spellInfo)
+ return;
+
+ caster->CastSpell(m_target,spellInfo,true,NULL,this);
+ return;
+ }
+ }
+}
+
+void Aura::HandleModStealth(bool apply, bool Real)
+{
+ if(apply)
+ {
+ // drop flag at stealth in bg
+ if(Real && m_target->GetTypeId()==TYPEID_PLAYER && ((Player*)m_target)->InBattleGround())
+ if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
+ bg->EventPlayerDroppedFlag((Player*)m_target);
+
+ // only at real aura add
+ if(Real)
+ {
+ m_target->SetByteValue(UNIT_FIELD_BYTES_1, 2, 0x02);
+ if(m_target->GetTypeId()==TYPEID_PLAYER)
+ m_target->SetFlag(PLAYER_FIELD_BYTES2, 0x2000);
+
+ // apply only if not in GM invisibility (and overwrite invisibility state)
+ if(m_target->GetVisibility()!=VISIBILITY_OFF)
+ {
+ m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
+ m_target->SetVisibility(VISIBILITY_GROUP_STEALTH);
+ }
+
+ // for RACE_NIGHTELF stealth
+ if(m_target->GetTypeId()==TYPEID_PLAYER && GetId()==20580)
+ m_target->CastSpell(m_target, 21009, true, NULL, this);
+ }
+ }
+ else
+ {
+ // only at real aura remove
+ if(Real)
+ {
+ // for RACE_NIGHTELF stealth
+ if(m_target->GetTypeId()==TYPEID_PLAYER && GetId()==20580)
+ m_target->RemoveAurasDueToSpell(21009);
+
+ // if last SPELL_AURA_MOD_STEALTH and no GM invisibility
+ if(!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH) && m_target->GetVisibility()!=VISIBILITY_OFF)
+ {
+ m_target->SetByteValue(UNIT_FIELD_BYTES_1, 2, 0x00);
+ if(m_target->GetTypeId()==TYPEID_PLAYER)
+ m_target->RemoveFlag(PLAYER_FIELD_BYTES2, 0x2000);
+
+ // restore invisibility if any
+ if(m_target->HasAuraType(SPELL_AURA_MOD_INVISIBILITY))
+ {
+ m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
+ m_target->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
+ }
+ else
+ m_target->SetVisibility(VISIBILITY_ON);
+ }
+ }
+ }
+
+ // Master of Subtlety
+ Unit::AuraList const& mDummyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
+ for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
+ {
+ if ((*i)->GetSpellProto()->SpellIconID == 2114)
+ {
+ if (apply)
+ {
+ int32 bp = (*i)->GetModifier()->m_amount;
+ m_target->CastCustomSpell(m_target,31665,&bp,NULL,NULL,true);
+ }
+ else
+ m_target->CastSpell(m_target,31666,true);
+ break;
+ }
+ }
+}
+
+void Aura::HandleInvisibility(bool apply, bool Real)
+{
+ if(apply)
+ {
+ m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
+
+ if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
+ {
+ // apply glow vision
+ m_target->SetFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
+
+ // drop flag at invisible in bg
+ if(((Player*)m_target)->InBattleGround())
+ if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
+ bg->EventPlayerDroppedFlag((Player*)m_target);
+ }
+
+ // apply only if not in GM invisibility and not stealth
+ if(m_target->GetVisibility()==VISIBILITY_ON)
+ {
+ // Aura not added yet but visibility code expect temporary add aura
+ m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
+ m_target->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
+ }
+ }
+ else
+ {
+ // recalculate value at modifier remove (current aura already removed)
+ m_target->m_invisibilityMask = 0;
+ Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
+ for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
+ m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
+
+ // only at real aura remove and if not have different invisibility auras.
+ if(Real && m_target->m_invisibilityMask==0)
+ {
+ // remove glow vision
+ if(m_target->GetTypeId() == TYPEID_PLAYER)
+ m_target->RemoveFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
+
+ // apply only if not in GM invisibility & not stealthed while invisible
+ if(m_target->GetVisibility()!=VISIBILITY_OFF)
+ {
+ // if have stealth aura then already have stealth visibility
+ if(!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH))
+ m_target->SetVisibility(VISIBILITY_ON);
+ }
+ }
+ }
+}
+
+void Aura::HandleInvisibilityDetect(bool apply, bool Real)
+{
+ if(apply)
+ {
+ m_target->m_detectInvisibilityMask |= (1 << m_modifier.m_miscvalue);
+ }
+ else
+ {
+ // recalculate value at modifier remove (current aura already removed)
+ m_target->m_detectInvisibilityMask = 0;
+ Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
+ for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
+ m_target->m_detectInvisibilityMask |= (1 << m_modifier.m_miscvalue);
+ }
+ if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
+ ObjectAccessor::UpdateVisibilityForPlayer((Player*)m_target);
+}
+
+void Aura::HandleAuraModRoot(bool apply, bool Real)
+{
+ // only at real add/remove aura
+ if(!Real)
+ return;
+
+ uint32 apply_stat = UNIT_STAT_ROOT;
+ if (apply)
+ {
+ m_target->addUnitState(UNIT_STAT_ROOT);
+ m_target->SetUInt64Value (UNIT_FIELD_TARGET, 0);
+ // probably wrong
+ m_target->SetFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
+
+ //Save last orientation
+ if( m_target->getVictim() )
+ m_target->SetOrientation(m_target->GetAngle(m_target->getVictim()));
+
+ if(m_target->GetTypeId() == TYPEID_PLAYER)
+ {
+ WorldPacket data(SMSG_FORCE_MOVE_ROOT, 10);
+ data.append(m_target->GetPackGUID());
+ data << (uint32)2;
+ m_target->SendMessageToSet(&data,true);
+
+ //Clear unit movement flags
+ m_target->SetUnitMovementFlags(0);
+ }
+ else
+ ((Creature *)m_target)->StopMoving();
+ }
+ else
+ {
+ // Real remove called after current aura remove from lists, check if other similar auras active
+ if(m_target->HasAuraType(SPELL_AURA_MOD_ROOT))
+ return;
+
+ m_target->clearUnitState(UNIT_STAT_ROOT);
+ // probably wrong
+ m_target->RemoveFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
+
+ if(!m_target->hasUnitState(UNIT_STAT_STUNNED)) // prevent allow move if have also stun effect
+ {
+ if(m_target->getVictim() && m_target->isAlive())
+ m_target->SetUInt64Value (UNIT_FIELD_TARGET,m_target->getVictim()->GetGUID() );
+
+ if(m_target->GetTypeId() == TYPEID_PLAYER)
+ {
+ WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 10);
+ data.append(m_target->GetPackGUID());
+ data << (uint32)2;
+ m_target->SendMessageToSet(&data,true);
+ }
+ }
+ }
+}
+
+void Aura::HandleAuraModSilence(bool apply, bool Real)
+{
+ // only at real add/remove aura
+ if(!Real)
+ return;
+
+ if(apply)
+ {
+ m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
+ // Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
+ for (uint32 i = CURRENT_MELEE_SPELL; i < CURRENT_MAX_SPELL;i++)
+ {
+ Spell* currentSpell = m_target->m_currentSpells[i];
+ if (currentSpell && currentSpell->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
+ {
+ uint32 state = currentSpell->getState();
+ // Stop spells on prepere or casting state
+ if ( state == SPELL_STATE_PREPARING || state == SPELL_STATE_CASTING )
+ {
+ currentSpell->cancel();
+ currentSpell->SetDeletable(true);
+ m_target->m_currentSpells[i] = NULL;
+ }
+ }
+ }
+
+ switch (GetId())
+ {
+ // Arcane Torrent (Energy)
+ case 25046:
+ {
+ Unit * caster = GetCaster();
+ if (!caster)
+ return;
+
+ // Search Mana Tap auras on caster
+ int32 energy = 0;
+ Unit::AuraList const& m_dummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY);
+ for(Unit::AuraList::const_iterator i = m_dummyAuras.begin(); i != m_dummyAuras.end(); ++i)
+ if ((*i)->GetId() == 28734)
+ ++energy;
+ if (energy)
+ {
+ energy *= 10;
+ caster->CastCustomSpell(caster, 25048, &energy, NULL, NULL, true);
+ caster->RemoveAurasDueToSpell(28734);
+ }
+ }
+ }
+ }
+ else
+ {
+ // Real remove called after current aura remove from lists, check if other similar auras active
+ if(m_target->HasAuraType(SPELL_AURA_MOD_SILENCE))
+ return;
+
+ m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
+ }
+}
+
+void Aura::HandleModThreat(bool apply, bool Real)
+{
+ // only at real add/remove aura
+ if(!Real)
+ return;
+
+ if(!m_target->isAlive())
+ return;
+
+ Unit* caster = GetCaster();
+
+ if(!caster || !caster->isAlive())
+ return;
+
+ int level_diff = 0;
+ int multiplier = 0;
+ switch (GetId())
+ {
+ // Arcane Shroud
+ case 26400:
+ level_diff = m_target->getLevel() - 60;
+ multiplier = 2;
+ break;
+ // The Eye of Diminution
+ case 28862:
+ level_diff = m_target->getLevel() - 60;
+ multiplier = 1;
+ break;
+ }
+ if (level_diff > 0)
+ m_modifier.m_amount += multiplier * level_diff;
+
+ for(int8 x=0;x < MAX_SPELL_SCHOOL;x++)
+ {
+ if(m_modifier.m_miscvalue & int32(1<<x))
+ {
+ if(m_target->GetTypeId() == TYPEID_PLAYER)
+ ApplyPercentModFloatVar(m_target->m_threatModifier[x], m_positive ? m_modifier.m_amount : -m_modifier.m_amount, apply);
+ }
+ }
+}
+
+void Aura::HandleAuraModTotalThreat(bool apply, bool Real)
+{
+ // only at real add/remove aura
+ if(!Real)
+ return;
+
+ if(!m_target->isAlive() || m_target->GetTypeId()!= TYPEID_PLAYER)
+ return;
+
+ Unit* caster = GetCaster();
+
+ if(!caster || !caster->isAlive())
+ return;
+
+ float threatMod = 0.0f;
+ if(apply)
+ threatMod = float(m_modifier.m_amount);
+ else
+ threatMod = float(-m_modifier.m_amount);
+
+ m_target->getHostilRefManager().threatAssist(caster, threatMod);
+}
+
+void Aura::HandleModTaunt(bool apply, bool Real)
+{
+ // only at real add/remove aura
+ if(!Real)
+ return;
+
+ if(!m_target->isAlive() || !m_target->CanHaveThreatList())
+ return;
+
+ Unit* caster = GetCaster();
+
+ if(!caster || !caster->isAlive() || caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ if(apply)
+ {
+ m_target->TauntApply(caster);
+ }
+ else
+ {
+ // When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat
+ m_target->TauntFadeOut(caster);
+ }
+}
+
+/*********************************************************/
+/*** MODIFY SPEED ***/
+/*********************************************************/
+void Aura::HandleAuraModIncreaseSpeed(bool apply, bool Real)
+{
+ // all applied/removed only at real aura add/remove
+ if(!Real)
+ return;
+
+ m_target->UpdateSpeed(MOVE_RUN, true);
+}
+
+void Aura::HandleAuraModIncreaseMountedSpeed(bool apply, bool Real)
+{
+ // all applied/removed only at real aura add/remove
+ if(!Real)
+ return;
+
+ m_target->UpdateSpeed(MOVE_RUN, true);
+}
+
+void Aura::HandleAuraModIncreaseFlightSpeed(bool apply, bool Real)
+{
+ // all applied/removed only at real aura add/remove
+ if(!Real)
+ return;
+
+ // Enable Fly mode for flying mounts
+ if (m_modifier.m_auraname == SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED)
+ {
+ WorldPacket data;
+ if(apply)
+ data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
+ else
+ data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
+ data.append(m_target->GetPackGUID());
+ data << uint32(0); // unknown
+ m_target->SendMessageToSet(&data, true);
+
+ //Players on flying mounts must be immune to polymorph
+ if (m_target->GetTypeId()==TYPEID_PLAYER)
+ m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,MECHANIC_POLYMORPH,apply);
+
+ // Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
+ if( apply && m_target->HasAura(42016,0) && m_target->GetMountID())
+ m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
+ }
+
+ m_target->UpdateSpeed(MOVE_FLY, true);
+}
+
+void Aura::HandleAuraModIncreaseSwimSpeed(bool apply, bool Real)
+{
+ // all applied/removed only at real aura add/remove
+ if(!Real)
+ return;
+
+ m_target->UpdateSpeed(MOVE_SWIM, true);
+}
+
+void Aura::HandleAuraModDecreaseSpeed(bool apply, bool Real)
+{
+ // all applied/removed only at real aura add/remove
+ if(!Real)
+ return;
+
+ m_target->UpdateSpeed(MOVE_RUN, true);
+ m_target->UpdateSpeed(MOVE_SWIM, true);
+ m_target->UpdateSpeed(MOVE_FLY, true);
+}
+
+void Aura::HandleAuraModUseNormalSpeed(bool apply, bool Real)
+{
+ // all applied/removed only at real aura add/remove
+ if(!Real)
+ return;
+
+ m_target->UpdateSpeed(MOVE_RUN, true);
+ m_target->UpdateSpeed(MOVE_SWIM, true);
+ m_target->UpdateSpeed(MOVE_FLY, true);
+}
+
+/*********************************************************/
+/*** IMMUNITY ***/
+/*********************************************************/
+
+void Aura::HandleModMechanicImmunity(bool apply, bool Real)
+{
+ uint32 mechanic = 1 << m_modifier.m_miscvalue;
+
+ //immune movement impairment and loss of control
+ if(GetId()==42292)
+ mechanic=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
+
+ if(apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
+ {
+ Unit::AuraMap& Auras = m_target->GetAuras();
+ for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next)
+ {
+ next = iter;
+ ++next;
+ SpellEntry const *spell = iter->second->GetSpellProto();
+ if (!( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) // spells unaffected by invulnerability
+ && !iter->second->IsPositive() // only remove negative spells
+ && spell->Id != GetId())
+ {
+ //check for mechanic mask
+ if(GetSpellMechanicMask(spell, iter->second->GetEffIndex()) & mechanic)
+ {
+ m_target->RemoveAurasDueToSpell(spell->Id);
+ if(Auras.empty())
+ break;
+ else
+ next = Auras.begin();
+ }
+ }
+ }
+ }
+
+ m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,m_modifier.m_miscvalue,apply);
+
+ // special cases
+ switch(m_modifier.m_miscvalue)
+ {
+ case MECHANIC_INVULNERABILITY:
+ m_target->ModifyAuraState(AURA_STATE_FORBEARANCE,apply);
+ break;
+ case MECHANIC_SHIELD:
+ m_target->ModifyAuraState(AURA_STATE_WEAKENED_SOUL,apply);
+ break;
+ }
+
+ // Bestial Wrath
+ if ( GetSpellProto()->SpellFamilyName == SPELLFAMILY_HUNTER && GetSpellProto()->SpellIconID == 1680)
+ {
+ // The Beast Within cast on owner if talent present
+ if ( Unit* owner = m_target->GetOwner() )
+ {
+ // Search talent
+ Unit::AuraList const& m_dummyAuras = owner->GetAurasByType(SPELL_AURA_DUMMY);
+ for(Unit::AuraList::const_iterator i = m_dummyAuras.begin(); i != m_dummyAuras.end(); ++i)
+ {
+ if ( (*i)->GetSpellProto()->SpellIconID == 2229 )
+ {
+ if (apply)
+ owner->CastSpell(owner, 34471, true, 0, this);
+ else
+ owner->RemoveAurasDueToSpell(34471);
+ break;
+ }
+ }
+ }
+ }
+
+ // The Beast Within and Bestial Wrath - immunity
+ if(GetId() == 19574 || GetId() == 34471)
+ {
+ if(apply)
+ {
+ m_target->CastSpell(m_target,24395,true);
+ m_target->CastSpell(m_target,24396,true);
+ m_target->CastSpell(m_target,24397,true);
+ m_target->CastSpell(m_target,26592,true);
+ }
+ else
+ {
+ m_target->RemoveAurasDueToSpell(24395);
+ m_target->RemoveAurasDueToSpell(24396);
+ m_target->RemoveAurasDueToSpell(24397);
+ m_target->RemoveAurasDueToSpell(26592);
+ }
+ }
+}
+
+void Aura::HandleAuraModEffectImmunity(bool apply, bool Real)
+{
+ if(!apply)
+ {
+ if(m_target->GetTypeId() == TYPEID_PLAYER)
+ {
+ if(((Player*)m_target)->InBattleGround())
+ {
+ BattleGround *bg = ((Player*)m_target)->GetBattleGround();
+ if(bg)
+ {
+ switch(bg->GetTypeID())
+ {
+ case BATTLEGROUND_AV:
+ {
+ break;
+ }
+ case BATTLEGROUND_WS:
+ {
+ // Warsong Flag, horde // Silverwing Flag, alliance
+ if(GetId() == 23333 || GetId() == 23335)
+ bg->EventPlayerDroppedFlag(((Player*)m_target));
+ break;
+ }
+ case BATTLEGROUND_AB:
+ {
+ break;
+ }
+ case BATTLEGROUND_EY:
+ {
+ if(GetId() == 34976)
+ bg->EventPlayerDroppedFlag(((Player*)m_target));
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ m_target->ApplySpellImmune(GetId(),IMMUNITY_EFFECT,m_modifier.m_miscvalue,apply);
+}
+
+void Aura::HandleAuraModStateImmunity(bool apply, bool Real)
+{
+ if(apply && Real && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
+ {
+ Unit::AuraList const& auraList = m_target->GetAurasByType(AuraType(m_modifier.m_miscvalue));
+ for(Unit::AuraList::const_iterator itr = auraList.begin(); itr != auraList.end();)
+ {
+ if (auraList.front() != this) // skip itself aura (it already added)
+ {
+ m_target->RemoveAurasDueToSpell(auraList.front()->GetId());
+ itr = auraList.begin();
+ }
+ else
+ ++itr;
+ }
+ }
+
+ m_target->ApplySpellImmune(GetId(),IMMUNITY_STATE,m_modifier.m_miscvalue,apply);
+}
+
+void Aura::HandleAuraModSchoolImmunity(bool apply, bool Real)
+{
+ m_target->ApplySpellImmune(GetId(),IMMUNITY_SCHOOL,m_modifier.m_miscvalue,apply);
+
+ if(Real && apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
+ {
+ if(IsPositiveSpell(GetId())) //Only positive immunity removes auras
+ {
+ uint32 school_mask = m_modifier.m_miscvalue;
+ Unit::AuraMap& Auras = m_target->GetAuras();
+ for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next)
+ {
+ next = iter;
+ ++next;
+ SpellEntry const *spell = iter->second->GetSpellProto();
+ if((GetSpellSchoolMask(spell) & school_mask)//Check for school mask
+ && !( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) //Spells unaffected by invulnerability
+ && !iter->second->IsPositive() //Don't remove positive spells
+ && spell->Id != GetId() ) //Don't remove self
+ {
+ m_target->RemoveAurasDueToSpell(spell->Id);
+ if(Auras.empty())
+ break;
+ else
+ next = Auras.begin();
+ }
+ }
+ }
+ }
+ if( Real && GetSpellProto()->Mechanic == MECHANIC_BANISH )
+ {
+ if( apply )
+ m_target->addUnitState(UNIT_STAT_ISOLATED);
+ else
+ m_target->clearUnitState(UNIT_STAT_ISOLATED);
+ }
+}
+
+void Aura::HandleAuraModDmgImmunity(bool apply, bool Real)
+{
+ m_target->ApplySpellImmune(GetId(),IMMUNITY_DAMAGE,m_modifier.m_miscvalue,apply);
+}
+
+void Aura::HandleAuraModDispelImmunity(bool apply, bool Real)
+{
+ // all applied/removed only at real aura add/remove
+ if(!Real)
+ return;
+
+ m_target->ApplySpellDispelImmunity(m_spellProto, DispelType(m_modifier.m_miscvalue), apply);
+}
+
+void Aura::HandleAuraProcTriggerSpell(bool apply, bool Real)
+{
+ if(!Real)
+ return;
+
+ if(apply)
+ {
+ // some spell have charges by functionality not have its in spell data
+ switch (GetId())
+ {
+ case 28200: // Ascendance (Talisman of Ascendance trinket)
+ m_procCharges = 6;
+ UpdateAuraCharges();
+ break;
+ default: break;
+ }
+ }
+}
+
+void Aura::HandleAuraModStalked(bool apply, bool Real)
+{
+ // used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
+ if(apply)
+ m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
+ else
+ m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
+}
+
+/*********************************************************/
+/*** PERIODIC ***/
+/*********************************************************/
+
+void Aura::HandlePeriodicTriggerSpell(bool apply, bool Real)
+{
+ if (m_periodicTimer <= 0)
+ m_periodicTimer += m_modifier.periodictime;
+
+ m_isPeriodic = apply;
+ m_isTrigger = apply;
+
+ // Curse of the Plaguebringer
+ if (!apply && m_spellProto->Id == 29213 && m_removeMode!=AURA_REMOVE_BY_DISPEL)
+ {
+ // Cast Wrath of the Plaguebringer if not dispelled
+ m_target->CastSpell(m_target, 29214, true, 0, this);
+ }
+}
+
+void Aura::HandlePeriodicEnergize(bool apply, bool Real)
+{
+ if (m_periodicTimer <= 0)
+ m_periodicTimer += m_modifier.periodictime;
+
+ m_isPeriodic = apply;
+}
+
+void Aura::HandlePeriodicHeal(bool apply, bool Real)
+{
+ if (m_periodicTimer <= 0)
+ m_periodicTimer += m_modifier.periodictime;
+
+ m_isPeriodic = apply;
+
+ // only at real apply
+ if (Real && apply && GetSpellProto()->Mechanic == MECHANIC_BANDAGE)
+ {
+ // provided m_target as original caster to prevent apply aura caster selection for this negative buff
+ m_target->CastSpell(m_target,11196,true,NULL,this,m_target->GetGUID());
+ }
+
+ // For prevent double apply bonuses
+ bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
+
+ if(!loading && apply)
+ {
+ switch (m_spellProto->SpellFamilyName)
+ {
+ case SPELLFAMILY_DRUID:
+ {
+ // Rejuvenation
+ if(m_spellProto->SpellFamilyFlags & 0x0000000000000010LL)
+ {
+ if(Unit* caster = GetCaster())
+ {
+ Unit::AuraList const& classScripts = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ for(Unit::AuraList::const_iterator k = classScripts.begin(); k != classScripts.end(); ++k)
+ {
+ int32 tickcount = GetSpellDuration(m_spellProto) / m_spellProto->EffectAmplitude[m_effIndex];
+ switch((*k)->GetModifier()->m_miscvalue)
+ {
+ case 4953: // Increased Rejuvenation Healing - Harold's Rejuvenating Broach Aura
+ case 4415: // Increased Rejuvenation Healing - Idol of Rejuvenation Aura
+ {
+ m_modifier.m_amount += (*k)->GetModifier()->m_amount / tickcount;
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+void Aura::HandlePeriodicDamage(bool apply, bool Real)
+{
+ // spells required only Real aura add/remove
+ if(!Real)
+ return;
+
+ if (m_periodicTimer <= 0)
+ m_periodicTimer += m_modifier.periodictime;
+
+ m_isPeriodic = apply;
+
+ // For prevent double apply bonuses
+ bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
+
+ Unit *caster = GetCaster();
+
+ switch (m_spellProto->SpellFamilyName)
+ {
+ case SPELLFAMILY_GENERIC:
+ {
+ // Pounce Bleed
+ if ( m_spellProto->SpellIconID == 147 && m_spellProto->SpellVisual == 0 )
+ {
+ // $AP*0.18/6 bonus per tick
+ if (apply && !loading && caster)
+ m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 3 / 100);
+ return;
+ }
+ break;
+ }
+ case SPELLFAMILY_WARRIOR:
+ {
+ // Rend
+ if (m_spellProto->SpellFamilyFlags & 0x0000000000000020LL)
+ {
+ // 0.00743*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick
+ if (apply && !loading && caster)
+ {
+ float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
+ int32 mws = caster->GetAttackTime(BASE_ATTACK);
+ float mwb_min = caster->GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE);
+ float mwb_max = caster->GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE);
+ // WARNING! in 3.0 multipler 0.00743f change to 0.6
+ m_modifier.m_amount+=int32(((mwb_min+mwb_max)/2+ap*mws/14000)*0.00743f);
+ }
+ return;
+ }
+ break;
+ }
+ case SPELLFAMILY_DRUID:
+ {
+ // Rake
+ if (m_spellProto->SpellFamilyFlags & 0x0000000000001000LL)
+ {
+ // $AP*0.06/3 bonus per tick
+ if (apply && !loading && caster)
+ m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 2 / 100);
+ return;
+ }
+ // Lacerate
+ if (m_spellProto->SpellFamilyFlags & 0x000000010000000000LL)
+ {
+ // $AP*0.05/5 bonus per tick
+ if (apply && !loading && caster)
+ m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
+ return;
+ }
+ // Rip
+ if (m_spellProto->SpellFamilyFlags & 0x000000000000800000LL)
+ {
+ // $AP * min(0.06*$cp, 0.24)/6 [Yes, there is no difference, wheather 4 or 5 CPs are being used]
+ if (apply && !loading && caster && caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ uint8 cp = ((Player*)caster)->GetComboPoints();
+
+ // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
+ Unit::AuraList const& dummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY);
+ for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
+ {
+ if((*itr)->GetId()==34241)
+ {
+ m_modifier.m_amount += cp * (*itr)->GetModifier()->m_amount;
+ break;
+ }
+ }
+
+ if (cp > 4) cp = 4;
+ m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * cp / 100);
+ }
+ return;
+ }
+ break;
+ }
+ case SPELLFAMILY_ROGUE:
+ {
+ // Deadly poison aura state
+ if((m_spellProto->SpellFamilyFlags & 0x10000) && m_spellProto->SpellVisual==5100)
+ {
+ if(apply)
+ m_target->ModifyAuraState(AURA_STATE_DEADLY_POISON,true);
+ else
+ {
+ // current aura already removed, search present of another
+ bool found = false;
+ Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
+ for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
+ {
+ SpellEntry const* itr_spell = (*itr)->GetSpellProto();
+ if(itr_spell && itr_spell->SpellFamilyName==SPELLFAMILY_ROGUE && (itr_spell->SpellFamilyFlags & 0x10000) && itr_spell->SpellVisual==5100)
+ {
+ found = true;
+ break;
+ }
+ }
+ // this has been last deadly poison aura
+ if(!found)
+ m_target->ModifyAuraState(AURA_STATE_DEADLY_POISON,false);
+ }
+ return;
+ }
+ // Rupture
+ if (m_spellProto->SpellFamilyFlags & 0x000000000000100000LL)
+ {
+ // Dmg/tick = $AP*min(0.01*$cp, 0.03) [Like Rip: only the first three CP inrease the contribution from AP]
+ if (apply && !loading && caster && caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ uint8 cp = ((Player*)caster)->GetComboPoints();
+ if (cp > 3) cp = 3;
+ m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * cp / 100);
+ }
+ return;
+ }
+ // Garrote
+ if (m_spellProto->SpellFamilyFlags & 0x000000000000000100LL)
+ {
+ // $AP*0.18/6 bonus per tick
+ if (apply && !loading && caster)
+ m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 3 / 100);
+ return;
+ }
+ break;
+ }
+ case SPELLFAMILY_HUNTER:
+ {
+ // Serpent Sting
+ if (m_spellProto->SpellFamilyFlags & 0x0000000000004000LL)
+ {
+ // $RAP*0.1/5 bonus per tick
+ if (apply && !loading && caster)
+ m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500);
+ return;
+ }
+ // Immolation Trap
+ if (m_spellProto->SpellFamilyFlags & 0x0000000000000004LL && m_spellProto->SpellIconID == 678)
+ {
+ // $RAP*0.1/5 bonus per tick
+ if (apply && !loading && caster)
+ m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500);
+ return;
+ }
+ break;
+ }
+ case SPELLFAMILY_PALADIN:
+ {
+ // Consecration
+ if (m_spellProto->SpellFamilyFlags & 0x0000000000000020LL)
+ {
+ if (apply && !loading)
+ {
+ if(Unit* caster = GetCaster())
+ {
+ Unit::AuraList const& classScripts = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ for(Unit::AuraList::const_iterator k = classScripts.begin(); k != classScripts.end(); ++k)
+ {
+ int32 tickcount = GetSpellDuration(m_spellProto) / m_spellProto->EffectAmplitude[m_effIndex];
+ switch((*k)->GetModifier()->m_miscvalue)
+ {
+ case 5147: // Improved Consecration - Libram of the Eternal Rest
+ {
+ m_modifier.m_amount += (*k)->GetModifier()->m_amount / tickcount;
+ break;
+ }
+ }
+ }
+ }
+ }
+ return;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+}
+
+void Aura::HandlePeriodicDamagePCT(bool apply, bool Real)
+{
+ if (m_periodicTimer <= 0)
+ m_periodicTimer += m_modifier.periodictime;
+
+ m_isPeriodic = apply;
+}
+
+void Aura::HandlePeriodicLeech(bool apply, bool Real)
+{
+ if (m_periodicTimer <= 0)
+ m_periodicTimer += m_modifier.periodictime;
+
+ m_isPeriodic = apply;
+}
+
+void Aura::HandlePeriodicManaLeech(bool apply, bool Real)
+{
+ if (m_periodicTimer <= 0)
+ m_periodicTimer += m_modifier.periodictime;
+
+ m_isPeriodic = apply;
+}
+
+/*********************************************************/
+/*** MODIFY STATS ***/
+/*********************************************************/
+
+/********************************/
+/*** RESISTANCE ***/
+/********************************/
+
+void Aura::HandleAuraModResistanceExclusive(bool apply, bool Real)
+{
+ for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
+ {
+ if(m_modifier.m_miscvalue & int32(1<<x))
+ {
+ m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_VALUE, float(m_modifier.m_amount), apply);
+ if(m_target->GetTypeId() == TYPEID_PLAYER)
+ m_target->ApplyResistanceBuffModsMod(SpellSchools(x),m_positive,m_modifier.m_amount, apply);
+ }
+ }
+}
+
+void Aura::HandleAuraModResistance(bool apply, bool Real)
+{
+ for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
+ {
+ if(m_modifier.m_miscvalue & int32(1<<x))
+ {
+ m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(m_modifier.m_amount), apply);
+ if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
+ m_target->ApplyResistanceBuffModsMod(SpellSchools(x),m_positive,m_modifier.m_amount, apply);
+ }
+ }
+
+ // Faerie Fire (druid versions)
+ if( m_spellProto->SpellIconID == 109 &&
+ m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID &&
+ m_spellProto->SpellFamilyFlags & 0x0000000000000400LL )
+ {
+ m_target->ModifyAuraState(AURA_STATE_FAERIE_FIRE,apply);
+ }
+}
+
+void Aura::HandleAuraModBaseResistancePCT(bool apply, bool Real)
+{
+ // only players have base stats
+ if(m_target->GetTypeId() != TYPEID_PLAYER)
+ {
+ //pets only have base armor
+ if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
+ {
+ m_target->HandleStatModifier(UNIT_MOD_ARMOR, BASE_PCT, float(m_modifier.m_amount), apply);
+ }
+ }
+ else
+ {
+ for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
+ {
+ if(m_modifier.m_miscvalue & int32(1<<x))
+ {
+ m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_PCT, float(m_modifier.m_amount), apply);
+ }
+ }
+ }
+}
+
+void Aura::HandleModResistancePercent(bool apply, bool Real)
+{
+ for(int8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
+ {
+ if(m_modifier.m_miscvalue & int32(1<<i))
+ {
+ m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
+ if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
+ {
+ m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),true,m_modifier.m_amount, apply);
+ m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),false,m_modifier.m_amount, apply);
+ }
+ }
+ }
+}
+
+void Aura::HandleModBaseResistance(bool apply, bool Real)
+{
+ // only players have base stats
+ if(m_target->GetTypeId() != TYPEID_PLAYER)
+ {
+ //only pets have base stats
+ if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
+ m_target->HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(m_modifier.m_amount), apply);
+ }
+ else
+ {
+ for(int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
+ if(m_modifier.m_miscvalue & (1<<i))
+ m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply);
+ }
+}
+
+/********************************/
+/*** STAT ***/
+/********************************/
+
+void Aura::HandleAuraModStat(bool apply, bool Real)
+{
+ if (m_modifier.m_miscvalue < -2 || m_modifier.m_miscvalue > 4)
+ {
+ sLog.outError("WARNING: Spell %u effect %u have unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),m_modifier.m_miscvalue);
+ return;
+ }
+
+ for(int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
+ {
+ // -1 or -2 is all stats ( misc < -2 checked in function beginning )
+ if (m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue == i)
+ {
+ //m_target->ApplyStatMod(Stats(i), m_modifier.m_amount,apply);
+ m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply);
+ if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
+ m_target->ApplyStatBuffMod(Stats(i),m_modifier.m_amount,apply);
+ }
+ }
+}
+
+void Aura::HandleModPercentStat(bool apply, bool Real)
+{
+ if (m_modifier.m_miscvalue < -1 || m_modifier.m_miscvalue > 4)
+ {
+ sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
+ return;
+ }
+
+ // only players have base stats
+ if (m_target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ for (int32 i = STAT_STRENGTH; i < MAX_STATS; ++i)
+ {
+ if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)
+ {
+ m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), BASE_PCT, float(m_modifier.m_amount), apply);
+ }
+ }
+}
+
+void Aura::HandleModSpellDamagePercentFromStat(bool apply, bool Real)
+{
+ if(m_target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ // Magic damage modifiers implemented in Unit::SpellDamageBonus
+ // This information for client side use only
+ // Recalculate bonus
+ ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
+}
+
+void Aura::HandleModSpellHealingPercentFromStat(bool apply, bool Real)
+{
+ if(m_target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ // Recalculate bonus
+ ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
+}
+
+void Aura::HandleAuraModDispelResist(bool apply, bool Real)
+{
+ if(!Real || !apply)
+ return;
+
+ if(GetId()==33206)
+ m_target->CastSpell(m_target,44416,true,NULL,this,GetCasterGUID());
+}
+
+void Aura::HandleModSpellDamagePercentFromAttackPower(bool apply, bool Real)
+{
+ if(m_target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ // Magic damage modifiers implemented in Unit::SpellDamageBonus
+ // This information for client side use only
+ // Recalculate bonus
+ ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
+}
+
+void Aura::HandleModSpellHealingPercentFromAttackPower(bool apply, bool Real)
+{
+ if(m_target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ // Recalculate bonus
+ ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
+}
+
+void Aura::HandleModHealingDone(bool apply, bool Real)
+{
+ if(m_target->GetTypeId() != TYPEID_PLAYER)
+ return;
+ // implemented in Unit::SpellHealingBonus
+ // this information is for client side only
+ ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
+}
+
+void Aura::HandleModTotalPercentStat(bool apply, bool Real)
+{
+ if (m_modifier.m_miscvalue < -1 || m_modifier.m_miscvalue > 4)
+ {
+ sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
+ return;
+ }
+
+ //save current and max HP before applying aura
+ uint32 curHPValue = m_target->GetHealth();
+ uint32 maxHPValue = m_target->GetMaxHealth();
+
+ for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
+ {
+ if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)
+ {
+ m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
+ if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
+ m_target->ApplyStatPercentBuffMod(Stats(i), m_modifier.m_amount, apply );
+ }
+ }
+
+ //recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag)
+ if ((m_modifier.m_miscvalue == STAT_STAMINA) && (maxHPValue > 0) && (m_spellProto->Attributes & 0x10))
+ {
+ // newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
+ uint32 newHPValue = (m_target->GetMaxHealth() * curHPValue) / maxHPValue;
+ m_target->SetHealth(newHPValue);
+ }
+}
+
+void Aura::HandleAuraModResistenceOfStatPercent(bool apply, bool Real)
+{
+ if(m_target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ if(m_modifier.m_miscvalue != SPELL_SCHOOL_MASK_NORMAL)
+ {
+ // support required adding replace UpdateArmor by loop by UpdateResistence at intelect update
+ // and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
+ sLog.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistences!");
+ return;
+ }
+
+ // Recalculate Armor
+ m_target->UpdateArmor();
+}
+
+/********************************/
+/*** HEAL & ENERGIZE ***/
+/********************************/
+void Aura::HandleAuraModTotalHealthPercentRegen(bool apply, bool Real)
+{
+ /*
+ Need additional checking for auras who reduce or increase healing, magic effect like Dumpen Magic,
+ so this aura not fully working.
+ */
+ if(apply)
+ {
+ if(!m_target->isAlive())
+ return;
+
+ if((GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) && !m_target->IsSitState())
+ m_target->SetStandState(PLAYER_STATE_SIT);
+
+ if(m_periodicTimer <= 0)
+ {
+ m_periodicTimer += m_modifier.periodictime;
+
+ if(m_target->GetHealth() < m_target->GetMaxHealth())
+ {
+ // PeriodicTick can cast triggered spells with stats changes
+ PeriodicTick();
+ }
+ }
+ }
+
+ m_isPeriodic = apply;
+}
+
+void Aura::HandleAuraModTotalManaPercentRegen(bool apply, bool Real)
+{
+ if((GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) && apply && !m_target->IsSitState())
+ m_target->SetStandState(PLAYER_STATE_SIT);
+ if(apply)
+ {
+ if(m_modifier.periodictime == 0)
+ m_modifier.periodictime = 1000;
+ if(m_periodicTimer <= 0 && m_target->getPowerType() == POWER_MANA)
+ {
+ m_periodicTimer += m_modifier.periodictime;
+
+ if(m_target->GetPower(POWER_MANA) < m_target->GetMaxPower(POWER_MANA))
+ {
+ // PeriodicTick can cast triggered spells with stats changes
+ PeriodicTick();
+ }
+ }
+ }
+
+ m_isPeriodic = apply;
+}
+
+void Aura::HandleModRegen(bool apply, bool Real) // eating
+{
+ if(apply)
+ {
+ if(!m_target->isAlive())
+ return;
+
+ if ((GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) && !m_target->IsSitState())
+ m_target->SetStandState(PLAYER_STATE_SIT);
+
+ if(m_periodicTimer <= 0)
+ {
+ m_periodicTimer += 5000;
+ int32 gain = m_target->ModifyHealth(m_modifier.m_amount);
+ Unit *caster = GetCaster();
+ if (caster)
+ {
+ SpellEntry const *spellProto = GetSpellProto();
+ if (spellProto)
+ m_target->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, spellProto);
+ }
+ }
+ }
+
+ m_isPeriodic = apply;
+}
+
+void Aura::HandleModPowerRegen(bool apply, bool Real) // drinking
+{
+ if ((GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) && apply && !m_target->IsSitState())
+ m_target->SetStandState(PLAYER_STATE_SIT);
+
+ if(apply && m_periodicTimer <= 0)
+ {
+ m_periodicTimer += 2000;
+
+ Powers pt = m_target->getPowerType();
+ if(int32(pt) != m_modifier.m_miscvalue)
+ return;
+
+ if ( GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED )
+ {
+ // eating anim
+ m_target->HandleEmoteCommand(EMOTE_ONESHOT_EAT);
+ }
+ else if( GetId() == 20577 )
+ {
+ // cannibalize anim
+ m_target->HandleEmoteCommand(398);
+ }
+
+ // Warrior talent, gain 1 rage every 3 seconds while in combat
+ if(pt == POWER_RAGE && m_target->isInCombat())
+ {
+ m_target->ModifyPower(pt, m_modifier.m_amount*10/17);
+ m_periodicTimer += 1000;
+ }
+ }
+ m_isPeriodic = apply;
+ if (Real && m_target->GetTypeId() == TYPEID_PLAYER && m_modifier.m_miscvalue == POWER_MANA)
+ ((Player*)m_target)->UpdateManaRegen();
+}
+
+void Aura::HandleModPowerRegenPCT(bool apply, bool Real)
+{
+ // spells required only Real aura add/remove
+ if(!Real)
+ return;
+
+ if (m_target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ // Update manaregen value
+ if (m_modifier.m_miscvalue == POWER_MANA)
+ ((Player*)m_target)->UpdateManaRegen();
+}
+
+void Aura::HandleModManaRegen(bool apply, bool Real)
+{
+ // spells required only Real aura add/remove
+ if(!Real)
+ return;
+
+ if (m_target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ //Note: an increase in regen does NOT cause threat.
+ ((Player*)m_target)->UpdateManaRegen();
+}
+
+void Aura::HandleComprehendLanguage(bool apply, bool Real)
+{
+ if(apply)
+ m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
+ else
+ m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
+}
+
+void Aura::HandleAuraModIncreaseHealth(bool apply, bool Real)
+{
+ // Special case with temporary increase max/current health
+ switch(GetId())
+ {
+ case 12976: // Warrior Last Stand triggered spell
+ case 28726: // Nightmare Seed ( Nightmare Seed )
+ case 34511: // Valor (Bulwark of Kings, Bulwark of the Ancient Kings)
+ case 44055: // Tremendous Fortitude (Battlemaster's Alacrity)
+ {
+ if(Real)
+ {
+ if(apply)
+ {
+ m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
+ m_target->ModifyHealth(m_modifier.m_amount);
+ }
+ else
+ {
+ if (int32(m_target->GetHealth()) > m_modifier.m_amount)
+ m_target->ModifyHealth(-m_modifier.m_amount);
+ else
+ m_target->SetHealth(1);
+ m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
+ }
+ }
+ return;
+ }
+ }
+
+ // generic case
+ m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
+}
+
+void Aura::HandleAuraModIncreaseMaxHealth(bool apply, bool Real)
+{
+ uint32 oldhealth = m_target->GetHealth();
+ double healthPercentage = (double)oldhealth / (double)m_target->GetMaxHealth();
+
+ m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
+
+ // refresh percentage
+ if(oldhealth > 0)
+ {
+ uint32 newhealth = uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage));
+ if(newhealth==0)
+ newhealth = 1;
+
+ m_target->SetHealth(newhealth);
+ }
+}
+
+void Aura::HandleAuraModIncreaseEnergy(bool apply, bool Real)
+{
+ Powers powerType = m_target->getPowerType();
+ if(int32(powerType) != m_modifier.m_miscvalue)
+ return;
+
+ m_target->HandleStatModifier(UnitMods(UNIT_MOD_POWER_START + powerType), TOTAL_VALUE, float(m_modifier.m_amount), apply);
+}
+
+void Aura::HandleAuraModIncreaseEnergyPercent(bool apply, bool Real)
+{
+ Powers powerType = m_target->getPowerType();
+ if(int32(powerType) != m_modifier.m_miscvalue)
+ return;
+
+ m_target->HandleStatModifier(UnitMods(UNIT_MOD_POWER_START + powerType), TOTAL_PCT, float(m_modifier.m_amount), apply);
+}
+
+void Aura::HandleAuraModIncreaseHealthPercent(bool apply, bool Real)
+{
+ //m_target->ApplyMaxHealthPercentMod(m_modifier.m_amount,apply);
+ m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_PCT, float(m_modifier.m_amount), apply);
+}
+
+/********************************/
+/*** FIGHT ***/
+/********************************/
+
+void Aura::HandleAuraModParryPercent(bool apply, bool Real)
+{
+ if(m_target->GetTypeId()!=TYPEID_PLAYER)
+ return;
+
+ ((Player*)m_target)->UpdateParryPercentage();
+}
+
+void Aura::HandleAuraModDodgePercent(bool apply, bool Real)
+{
+ if(m_target->GetTypeId()!=TYPEID_PLAYER)
+ return;
+
+ ((Player*)m_target)->UpdateDodgePercentage();
+ //sLog.outError("BONUS DODGE CHANCE: + %f", float(m_modifier.m_amount));
+}
+
+void Aura::HandleAuraModBlockPercent(bool apply, bool Real)
+{
+ if(m_target->GetTypeId()!=TYPEID_PLAYER)
+ return;
+
+ ((Player*)m_target)->UpdateBlockPercentage();
+ //sLog.outError("BONUS BLOCK CHANCE: + %f", float(m_modifier.m_amount));
+}
+
+void Aura::HandleAuraModRegenInterrupt(bool apply, bool Real)
+{
+ // spells required only Real aura add/remove
+ if(!Real)
+ return;
+
+ if(m_target->GetTypeId()!=TYPEID_PLAYER)
+ return;
+
+ ((Player*)m_target)->UpdateManaRegen();
+}
+
+void Aura::HandleAuraModCritPercent(bool apply, bool Real)
+{
+ if(m_target->GetTypeId()!=TYPEID_PLAYER)
+ return;
+
+ // apply item specific bonuses for already equipped weapon
+ if(Real)
+ {
+ for(int i = 0; i < MAX_ATTACK; ++i)
+ if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
+ ((Player*)m_target)->_ApplyWeaponDependentAuraCritMod(pItem,WeaponAttackType(i),this,apply);
+ }
+
+ // mods must be applied base at equipped weapon class and subclass comparison
+ // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
+ // m_modifier.m_miscvalue comparison with item generated damage types
+
+ if (GetSpellProto()->EquippedItemClass == -1)
+ {
+ ((Player*)m_target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
+ ((Player*)m_target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
+ ((Player*)m_target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
+ }
+ else
+ {
+ // done in Player::_ApplyWeaponDependentAuraMods
+ }
+}
+
+void Aura::HandleModHitChance(bool apply, bool Real)
+{
+ m_target->m_modMeleeHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount);
+ m_target->m_modRangedHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount);
+}
+
+void Aura::HandleModSpellHitChance(bool apply, bool Real)
+{
+ m_target->m_modSpellHitChance += apply ? m_modifier.m_amount: (-m_modifier.m_amount);
+}
+
+void Aura::HandleModSpellCritChance(bool apply, bool Real)
+{
+ // spells required only Real aura add/remove
+ if(!Real)
+ return;
+
+ if(m_target->GetTypeId() == TYPEID_PLAYER)
+ {
+ ((Player*)m_target)->UpdateAllSpellCritChances();
+ }
+ else
+ {
+ m_target->m_baseSpellCritChance += apply ? m_modifier.m_amount:(-m_modifier.m_amount);
+ }
+}
+
+void Aura::HandleModSpellCritChanceShool(bool apply, bool Real)
+{
+ // spells required only Real aura add/remove
+ if(!Real)
+ return;
+
+ if(m_target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ for(int school = SPELL_SCHOOL_NORMAL; school < MAX_SPELL_SCHOOL; ++school)
+ if (m_modifier.m_miscvalue & (1<<school))
+ ((Player*)m_target)->UpdateSpellCritChance(school);
+}
+
+/********************************/
+/*** ATTACK SPEED ***/
+/********************************/
+
+void Aura::HandleModCastingSpeed(bool apply, bool Real)
+{
+ m_target->ApplyCastTimePercentMod(m_modifier.m_amount,apply);
+}
+
+void Aura::HandleModMeleeRangedSpeedPct(bool apply, bool Real)
+{
+ m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply);
+ m_target->ApplyAttackTimePercentMod(OFF_ATTACK,m_modifier.m_amount,apply);
+ m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
+}
+
+void Aura::HandleModCombatSpeedPct(bool apply, bool Real)
+{
+ m_target->ApplyCastTimePercentMod(m_modifier.m_amount,apply);
+ m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply);
+ m_target->ApplyAttackTimePercentMod(OFF_ATTACK,m_modifier.m_amount,apply);
+ m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
+}
+
+void Aura::HandleModAttackSpeed(bool apply, bool Real)
+{
+ if(!m_target->isAlive() )
+ return;
+
+ m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply);
+}
+
+void Aura::HandleHaste(bool apply, bool Real)
+{
+ m_target->ApplyAttackTimePercentMod(BASE_ATTACK, m_modifier.m_amount,apply);
+ m_target->ApplyAttackTimePercentMod(OFF_ATTACK, m_modifier.m_amount,apply);
+ m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_modifier.m_amount,apply);
+}
+
+void Aura::HandleAuraModRangedHaste(bool apply, bool Real)
+{
+ m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
+}
+
+void Aura::HandleRangedAmmoHaste(bool apply, bool Real)
+{
+ if(m_target->GetTypeId() != TYPEID_PLAYER)
+ return;
+ m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_modifier.m_amount, apply);
+}
+
+/********************************/
+/*** ATTACK POWER ***/
+/********************************/
+
+void Aura::HandleAuraModAttackPower(bool apply, bool Real)
+{
+ m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(m_modifier.m_amount), apply);
+}
+
+void Aura::HandleAuraModRangedAttackPower(bool apply, bool Real)
+{
+ if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
+ return;
+
+ m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply);
+}
+
+void Aura::HandleAuraAttackPowerAttacker(bool apply, bool Real)
+{
+ // spells required only Real aura add/remove
+ if(!Real)
+ return;
+ Unit *caster = GetCaster();
+
+ if (!caster)
+ return;
+
+ // Hunter's Mark
+ if (m_spellProto->SpellFamilyName == SPELLFAMILY_HUNTER && m_spellProto->SpellFamilyFlags & 0x0000000000000400LL)
+ {
+ // Check Improved Hunter's Mark bonus on caster
+ Unit::AuraList const& mOverrideClassScript = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ for(Unit::AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
+ {
+ Modifier* mod = (*i)->GetModifier();
+ // mproved Hunter's Mark script from 5236 to 5240
+ if (mod->m_miscvalue >= 5236 && mod->m_miscvalue <= 5240)
+ {
+ // Get amount of ranged bonus for this spell..
+ int32 ranged_bonus = caster->CalculateSpellDamage(m_spellProto, 1, m_spellProto->EffectBasePoints[1], m_target);
+ // Set melee attack power bonus % from ranged depends from Improved mask aura
+ m_modifier.m_amount = mod->m_amount * ranged_bonus / 100;
+ m_currentBasePoints = m_modifier.m_amount;
+ break;
+ }
+ }
+ return;
+ }
+}
+
+void Aura::HandleAuraModAttackPowerPercent(bool apply, bool Real)
+{
+ //UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
+ m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, float(m_modifier.m_amount), apply);
+}
+
+void Aura::HandleAuraModRangedAttackPowerPercent(bool apply, bool Real)
+{
+ if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
+ return;
+
+ //UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
+ m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply);
+}
+
+void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool apply, bool Real)
+{
+ // spells required only Real aura add/remove
+ if(!Real)
+ return;
+
+ if(m_target->GetTypeId() == TYPEID_PLAYER && (m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
+ return;
+
+ if(m_modifier.m_miscvalue != STAT_INTELLECT)
+ {
+ // support required adding UpdateAttackPowerAndDamage calls at stat update
+ sLog.outError("Aura SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT (212) need support non-intelect stats!");
+ return;
+ }
+
+ // Recalculate bonus
+ ((Player*)m_target)->UpdateAttackPowerAndDamage(true);
+}
+
+/********************************/
+/*** DAMAGE BONUS ***/
+/********************************/
+void Aura::HandleModDamageDone(bool apply, bool Real)
+{
+ // apply item specific bonuses for already equipped weapon
+ if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
+ {
+ for(int i = 0; i < MAX_ATTACK; ++i)
+ if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
+ ((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply);
+ }
+
+ // m_modifier.m_miscvalue is bitmask of spell schools
+ // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
+ // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands
+ // 127 - full bitmask any damages
+ //
+ // mods must be applied base at equipped weapon class and subclass comparison
+ // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
+ // m_modifier.m_miscvalue comparison with item generated damage types
+
+ if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) != 0)
+ {
+ // apply generic physical damage bonuses including wand case
+ if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
+ {
+ m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply);
+ m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply);
+ m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply);
+ }
+ else
+ {
+ // done in Player::_ApplyWeaponDependentAuraMods
+ }
+
+ if(m_target->GetTypeId() == TYPEID_PLAYER)
+ {
+ if(m_positive)
+ m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS,m_modifier.m_amount,apply);
+ else
+ m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG,m_modifier.m_amount,apply);
+ }
+ }
+
+ // Skip non magic case for speedup
+ if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_MAGIC) == 0)
+ return;
+
+ if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
+ {
+ // wand magic case (skip generic to all item spell bonuses)
+ // done in Player::_ApplyWeaponDependentAuraMods
+
+ // Skip item specific requirements for not wand magic damage
+ return;
+ }
+
+ // Magic damage modifiers implemented in Unit::SpellDamageBonus
+ // This information for client side use only
+ if(m_target->GetTypeId() == TYPEID_PLAYER)
+ {
+ if(m_positive)
+ {
+ for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
+ {
+ if((m_modifier.m_miscvalue & (1<<i)) != 0)
+ m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i,m_modifier.m_amount,apply);
+ }
+ }
+ else
+ {
+ for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
+ {
+ if((m_modifier.m_miscvalue & (1<<i)) != 0)
+ m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+i,m_modifier.m_amount,apply);
+ }
+ }
+ Pet* pet = m_target->GetPet();
+ if(pet)
+ pet->UpdateAttackPowerAndDamage();
+ }
+}
+
+void Aura::HandleModDamagePercentDone(bool apply, bool Real)
+{
+ sLog.outDebug("AURA MOD DAMAGE type:%u negative:%u", m_modifier.m_miscvalue, m_positive ? 0 : 1);
+
+ // apply item specific bonuses for already equipped weapon
+ if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
+ {
+ for(int i = 0; i < MAX_ATTACK; ++i)
+ if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
+ ((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply);
+ }
+
+ // m_modifier.m_miscvalue is bitmask of spell schools
+ // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
+ // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand
+ // 127 - full bitmask any damages
+ //
+ // mods must be applied base at equipped weapon class and subclass comparison
+ // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
+ // m_modifier.m_miscvalue comparison with item generated damage types
+
+ if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) != 0)
+ {
+ // apply generic physical damage bonuses including wand case
+ if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
+ {
+ m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
+ m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
+ m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply);
+ }
+ else
+ {
+ // done in Player::_ApplyWeaponDependentAuraMods
+ }
+ // For show in client
+ if(m_target->GetTypeId() == TYPEID_PLAYER)
+ m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT,m_modifier.m_amount/100.0f,apply);
+ }
+
+ // Skip non magic case for speedup
+ if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_MAGIC) == 0)
+ return;
+
+ if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
+ {
+ // wand magic case (skip generic to all item spell bonuses)
+ // done in Player::_ApplyWeaponDependentAuraMods
+
+ // Skip item specific requirements for not wand magic damage
+ return;
+ }
+
+ // Magic damage percent modifiers implemented in Unit::SpellDamageBonus
+ // Send info to client
+ if(m_target->GetTypeId() == TYPEID_PLAYER)
+ for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
+ m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT+i,m_modifier.m_amount/100.0f,apply);
+}
+
+void Aura::HandleModOffhandDamagePercent(bool apply, bool Real)
+{
+ // spells required only Real aura add/remove
+ if(!Real)
+ return;
+
+ sLog.outDebug("AURA MOD OFFHAND DAMAGE");
+
+ m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
+}
+
+/********************************/
+/*** POWER COST ***/
+/********************************/
+
+void Aura::HandleModPowerCostPCT(bool apply, bool Real)
+{
+ // spells required only Real aura add/remove
+ if(!Real)
+ return;
+
+ float amount = m_modifier.m_amount/100.0f;
+ for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
+ if(m_modifier.m_miscvalue & (1<<i))
+ m_target->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+i,amount,apply);
+}
+
+void Aura::HandleModPowerCost(bool apply, bool Real)
+{
+ // spells required only Real aura add/remove
+ if(!Real)
+ return;
+
+ for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
+ if(m_modifier.m_miscvalue & (1<<i))
+ m_target->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i,m_modifier.m_amount,apply);
+}
+
+/*********************************************************/
+/*** OTHERS ***/
+/*********************************************************/
+
+void Aura::HandleShapeshiftBoosts(bool apply)
+{
+ uint32 spellId = 0;
+ uint32 spellId2 = 0;
+ uint32 HotWSpellId = 0;
+
+ switch(GetModifier()->m_miscvalue)
+ {
+ case FORM_CAT:
+ spellId = 3025;
+ HotWSpellId = 24900;
+ break;
+ case FORM_TREE:
+ spellId = 5420;
+ break;
+ case FORM_TRAVEL:
+ spellId = 5419;
+ break;
+ case FORM_AQUA:
+ spellId = 5421;
+ break;
+ case FORM_BEAR:
+ spellId = 1178;
+ spellId2 = 21178;
+ HotWSpellId = 24899;
+ break;
+ case FORM_DIREBEAR:
+ spellId = 9635;
+ spellId2 = 21178;
+ HotWSpellId = 24899;
+ break;
+ case FORM_BATTLESTANCE:
+ spellId = 21156;
+ break;
+ case FORM_DEFENSIVESTANCE:
+ spellId = 7376;
+ break;
+ case FORM_BERSERKERSTANCE:
+ spellId = 7381;
+ break;
+ case FORM_MOONKIN:
+ spellId = 24905;
+ // aura from effect trigger spell
+ spellId2 = 24907;
+ break;
+ case FORM_FLIGHT:
+ spellId = 33948;
+ break;
+ case FORM_FLIGHT_EPIC:
+ spellId = 40122;
+ spellId2 = 40121;
+ break;
+ case FORM_SPIRITOFREDEMPTION:
+ spellId = 27792;
+ spellId2 = 27795; // must be second, this important at aura remove to prevent to early iterator invalidation.
+ break;
+ case FORM_GHOSTWOLF:
+ case FORM_AMBIENT:
+ case FORM_GHOUL:
+ case FORM_SHADOW:
+ case FORM_STEALTH:
+ case FORM_CREATURECAT:
+ case FORM_CREATUREBEAR:
+ spellId = 0;
+ break;
+ }
+
+ uint32 form = GetModifier()->m_miscvalue-1;
+
+ if(apply)
+ {
+ if (spellId) m_target->CastSpell(m_target, spellId, true, NULL, this );
+ if (spellId2) m_target->CastSpell(m_target, spellId2, true, NULL, this);
+
+ if(m_target->GetTypeId() == TYPEID_PLAYER)
+ {
+ const PlayerSpellMap& sp_list = ((Player *)m_target)->GetSpellMap();
+ for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
+ {
+ if(itr->second->state == PLAYERSPELL_REMOVED) continue;
+ if(itr->first==spellId || itr->first==spellId2) continue;
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
+ if (!spellInfo || !(spellInfo->Attributes & ((1<<6) | (1<<7)))) continue;
+ if (spellInfo->Stances & (1<<form))
+ m_target->CastSpell(m_target, itr->first, true, NULL, this);
+ }
+ //LotP
+ if (((Player*)m_target)->HasSpell(17007))
+ {
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(24932);
+ if (spellInfo && spellInfo->Stances & (1<<form))
+ m_target->CastSpell(m_target, 24932, true, NULL, this);
+ }
+ // HotW
+ if (HotWSpellId)
+ {
+ Unit::AuraList const& mModTotalStatPct = m_target->GetAurasByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE);
+ for(Unit::AuraList::const_iterator i = mModTotalStatPct.begin(); i != mModTotalStatPct.end(); ++i)
+ {
+ if ((*i)->GetSpellProto()->SpellIconID == 240 && (*i)->GetModifier()->m_miscvalue == 3)
+ {
+ int32 HotWMod = (*i)->GetModifier()->m_amount;
+ if(GetModifier()->m_miscvalue == FORM_CAT)
+ HotWMod /= 2;
+
+ m_target->CastCustomSpell(m_target, HotWSpellId, &HotWMod, NULL, NULL, true, NULL, this);
+ break;
+ }
+ }
+ }
+ }
+ }
+ else
+ {
+ m_target->RemoveAurasDueToSpell(spellId);
+ m_target->RemoveAurasDueToSpell(spellId2);
+
+ Unit::AuraMap& tAuras = m_target->GetAuras();
+ for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
+ {
+ if (itr->second->IsRemovedOnShapeLost())
+ {
+ m_target->RemoveAurasDueToSpell(itr->second->GetId());
+ itr = tAuras.begin();
+ }
+ else
+ {
+ ++itr;
+ }
+ }
+ }
+
+ /*double healthPercentage = (double)m_target->GetHealth() / (double)m_target->GetMaxHealth();
+ m_target->SetHealth(uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage)));*/
+}
+
+void Aura::HandleAuraEmpathy(bool apply, bool Real)
+{
+ if(m_target->GetTypeId() != TYPEID_UNIT)
+ return;
+
+ CreatureInfo const * ci = objmgr.GetCreatureTemplate(m_target->GetEntry());
+ if(ci && ci->type == CREATURE_TYPE_BEAST)
+ {
+ m_target->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO, apply);
+ }
+}
+
+void Aura::HandleAuraUntrackable(bool apply, bool Real)
+{
+ if(apply)
+ m_target->SetFlag(UNIT_FIELD_BYTES_1, PLAYER_STATE_FLAG_UNTRACKABLE);
+ else
+ m_target->RemoveFlag(UNIT_FIELD_BYTES_1, PLAYER_STATE_FLAG_UNTRACKABLE);
+}
+
+void Aura::HandleAuraModPacify(bool apply, bool Real)
+{
+ if(m_target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ if(apply)
+ m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
+ else
+ m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
+}
+
+void Aura::HandleAuraModPacifyAndSilence(bool apply, bool Real)
+{
+ HandleAuraModPacify(apply,Real);
+ HandleAuraModSilence(apply,Real);
+}
+
+void Aura::HandleAuraGhost(bool apply, bool Real)
+{
+ if(m_target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ if(apply)
+ {
+ m_target->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
+ }
+ else
+ {
+ m_target->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
+ }
+}
+
+void Aura::HandleAuraAllowFlight(bool apply, bool Real)
+{
+ // all applied/removed only at real aura add/remove
+ if(!Real)
+ return;
+
+ // allow fly
+ WorldPacket data;
+ if(apply)
+ data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
+ else
+ data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
+ data.append(m_target->GetPackGUID());
+ data << uint32(0); // unk
+ m_target->SendMessageToSet(&data, true);
+}
+
+void Aura::HandleModRating(bool apply, bool Real)
+{
+ // spells required only Real aura add/remove
+ if(!Real)
+ return;
+
+ if(m_target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
+ if (m_modifier.m_miscvalue & (1 << rating))
+ ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), m_modifier.m_amount, apply);
+}
+
+void Aura::HandleForceMoveForward(bool apply, bool Real)
+{
+ if(!Real || m_target->GetTypeId() != TYPEID_PLAYER)
+ return;
+ if(apply)
+ m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
+ else
+ m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
+}
+
+void Aura::HandleAuraModExpertise(bool apply, bool Real)
+{
+ if(m_target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ ((Player*)m_target)->UpdateExpertise(BASE_ATTACK);
+ ((Player*)m_target)->UpdateExpertise(OFF_ATTACK);
+}
+
+void Aura::HandleModTargetResistance(bool apply, bool Real)
+{
+ // spells required only Real aura add/remove
+ if(!Real)
+ return;
+ // applied to damage as HandleNoImmediateEffect in Unit::CalcAbsorbResist and Unit::CalcArmorReducedDamage
+
+ // show armor penetration
+ if (m_target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
+ m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE,m_modifier.m_amount, apply);
+
+ // show as spell penetration only full spell penetration bonuses (all resistances except armor and holy
+ if (m_target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_SPELL)==SPELL_SCHOOL_MASK_SPELL)
+ m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE,m_modifier.m_amount, apply);
+}
+
+//HandleNoImmediateEffect auras implementation to support new stat system
+void Aura::HandleAuraHealing(bool apply, bool Real)
+{
+ //m_target->HandleStatModifier(UNIT_MOD_HEALING, TOTAL_VALUE, float(m_modifier.m_amount), apply);
+}
+
+void Aura::HandleAuraHealingPct(bool apply, bool Real)
+{
+ //m_target->HandleStatModifier(UNIT_MOD_HEALING, TOTAL_PCT, float(m_modifier.m_amount), apply);
+}
+
+void Aura::HandleShieldBlockValue(bool apply, bool Real)
+{
+ BaseModType modType = FLAT_MOD;
+ if(m_modifier.m_auraname == SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT)
+ modType = PCT_MOD;
+
+ if(m_target->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)m_target)->HandleBaseModValue(SHIELD_BLOCK_VALUE, modType, float(m_modifier.m_amount), apply);
+}
+
+void Aura::HandleAuraRetainComboPoints(bool apply, bool Real)
+{
+ // spells required only Real aura add/remove
+ if(!Real)
+ return;
+
+ if(m_target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ Player *target = (Player*)m_target;
+
+ // combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler
+ // remove only if aura expire by time (in case combo points amount change aura removed without combo points lost)
+ if( !apply && m_duration==0 && target->GetComboTarget())
+ if(Unit* unit = ObjectAccessor::GetUnit(*m_target,target->GetComboTarget()))
+ target->AddComboPoints(unit, -m_modifier.m_amount);
+}
+
+void Aura::HandleModUnattackable( bool Apply, bool Real )
+{
+ if(Real && Apply)
+ m_target->CombatStop();
+
+ m_target->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE,Apply);
+}
+
+void Aura::HandleSpiritOfRedemption( bool apply, bool Real )
+{
+ // spells required only Real aura add/remove
+ if(!Real)
+ return;
+
+ // prepare spirit state
+ if(apply)
+ {
+ if(m_target->GetTypeId()==TYPEID_PLAYER)
+ {
+ // disable breath/etc timers
+ ((Player*)m_target)->StopMirrorTimers();
+
+ // set stand state (expected in this form)
+ if(!m_target->IsStandState())
+ m_target->SetStandState(PLAYER_STATE_NONE);
+ }
+
+ m_target->SetHealth(1);
+ }
+ // die at aura end
+ else
+ m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, GetSpellProto(), false);
+}
+
+void Aura::CleanupTriggeredSpells()
+{
+ uint32 tSpellId = m_spellProto->EffectTriggerSpell[GetEffIndex()];
+ if(!tSpellId)
+ return;
+
+ SpellEntry const* tProto = sSpellStore.LookupEntry(tSpellId);
+ if(!tProto)
+ return;
+
+ if(GetSpellDuration(tProto) != -1)
+ return;
+
+ // needed for spell 43680, maybe others
+ // TODO: is there a spell flag, which can solve this in a more sophisticated way?
+ if(m_spellProto->EffectApplyAuraName[GetEffIndex()] == SPELL_AURA_PERIODIC_TRIGGER_SPELL &&
+ GetSpellDuration(m_spellProto) == m_spellProto->EffectAmplitude[GetEffIndex()])
+ return;
+ m_target->RemoveAurasDueToSpell(tSpellId);
+}
+
+void Aura::HandleAuraPowerBurn(bool apply, bool Real)
+{
+ if (m_periodicTimer <= 0)
+ m_periodicTimer += m_modifier.periodictime;
+
+ m_isPeriodic = apply;
+}
+
+void Aura::HandleSchoolAbsorb(bool apply, bool Real)
+{
+ if(!Real)
+ return;
+
+ // prevent double apply bonuses
+ if(apply && (m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading()))
+ {
+ if(Unit* caster = GetCaster())
+ {
+ float DoneActualBenefit = 0.0f;
+ switch(m_spellProto->SpellFamilyName)
+ {
+ case SPELLFAMILY_PRIEST:
+ if(m_spellProto->SpellFamilyFlags == 0x1) //PW:S
+ {
+ //+30% from +healing bonus
+ DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.3f;
+ break;
+ }
+ break;
+ case SPELLFAMILY_MAGE:
+ if(m_spellProto->SpellFamilyFlags == 0x80100 || m_spellProto->SpellFamilyFlags == 0x8 || m_spellProto->SpellFamilyFlags == 0x100000000LL)
+ {
+ //frost ward, fire ward, ice barrier
+ //+10% from +spd bonus
+ DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.1f;
+ break;
+ }
+ break;
+ case SPELLFAMILY_WARLOCK:
+ if(m_spellProto->SpellFamilyFlags == 0x00)
+ {
+ //shadow ward
+ //+10% from +spd bonus
+ DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.1f;
+ break;
+ }
+ break;
+ default:
+ break;
+ }
+
+ DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
+
+ m_modifier.m_amount += (int32)DoneActualBenefit;
+ }
+ }
+}
+
+void Aura::PeriodicTick()
+{
+ if(!m_target->isAlive())
+ return;
+
+ switch(m_modifier.m_auraname)
+ {
+ case SPELL_AURA_PERIODIC_DAMAGE:
+ case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
+ {
+ Unit *pCaster = GetCaster();
+ if(!pCaster)
+ return;
+
+ if( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA &&
+ pCaster->SpellHitResult(m_target,GetSpellProto(),false)!=SPELL_MISS_NONE)
+ return;
+
+ // Check for immune (not use charges)
+ if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
+ return;
+
+ // some auras remove at specific health level or more
+ if(m_modifier.m_auraname==SPELL_AURA_PERIODIC_DAMAGE)
+ {
+ switch(GetId())
+ {
+ case 43093: case 31956: case 38801:
+ case 35321: case 38363: case 39215:
+ if(m_target->GetHealth() == m_target->GetMaxHealth() )
+ {
+ m_target->RemoveAurasDueToSpell(GetId());
+ return;
+ }
+ break;
+ case 38772:
+ {
+ uint32 percent =
+ GetEffIndex() < 2 && GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_DUMMY ?
+ pCaster->CalculateSpellDamage(GetSpellProto(),GetEffIndex()+1,GetSpellProto()->EffectBasePoints[GetEffIndex()+1],m_target) :
+ 100;
+ if(m_target->GetHealth()*100 >= m_target->GetMaxHealth()*percent )
+ {
+ m_target->RemoveAurasDueToSpell(GetId());
+ return;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ }
+
+ uint32 absorb=0;
+ uint32 resist=0;
+ CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
+
+ // ignore non positive values (can be result apply spellmods to aura damage
+ uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
+
+ uint32 pdamage;
+
+ if(m_modifier.m_auraname == SPELL_AURA_PERIODIC_DAMAGE)
+ {
+ pdamage = amount;
+
+ // Calculate armor mitigation if it is a physical spell
+ // But not for bleed mechanic spells
+ if ( GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL &&
+ GetEffectMechanic(GetSpellProto(), m_effIndex) != MECHANIC_BLEED)
+ {
+ uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage);
+ cleanDamage.damage += pdamage - pdamageReductedArmor;
+ pdamage = pdamageReductedArmor;
+ }
+
+ pdamage = pCaster->SpellDamageBonus(m_target,GetSpellProto(),pdamage,DOT);
+
+ // Curse of Agony damage-per-tick calculation
+ if (GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags & 0x0000000000000400LL) && GetSpellProto()->SpellIconID==544)
+ {
+ // 1..4 ticks, 1/2 from normal tick damage
+ if (m_duration>=((m_maxduration-m_modifier.periodictime)*2/3))
+ pdamage = pdamage/2;
+ // 9..12 ticks, 3/2 from normal tick damage
+ else if(m_duration<((m_maxduration-m_modifier.periodictime)/3))
+ pdamage += (pdamage+1)/2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
+ // 5..8 ticks have normal tick damage
+ }
+ }
+ else
+ pdamage = uint32(m_target->GetMaxHealth()*amount/100);
+
+ //As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
+ // Reduce dot damage from resilience for players
+ if (m_target->GetTypeId()==TYPEID_PLAYER)
+ pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage);
+
+ pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist);
+
+ sLog.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
+ GetCasterGUID(), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
+
+ WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
+ data.append(m_target->GetPackGUID());
+ data.appendPackGUID(GetCasterGUID());
+ data << uint32(GetId());
+ data << uint32(1);
+ data << uint32(m_modifier.m_auraname);
+ data << (uint32)pdamage;
+ data << (uint32)GetSpellSchoolMask(GetSpellProto()); // will be mask in 2.4.x
+ data << (uint32)absorb;
+ data << (uint32)resist;
+ m_target->SendMessageToSet(&data,true);
+
+ Unit* target = m_target; // aura can be deleted in DealDamage
+ SpellEntry const* spellProto = GetSpellProto();
+
+ pCaster->DealDamage(m_target, (pdamage <= absorb+resist) ? 0 : (pdamage-absorb-resist), &cleanDamage, DOT, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
+
+ // DO NOT ACCESS MEMBERS OF THE AURA FROM NOW ON (DealDamage can delete aura)
+
+ pCaster->ProcDamageAndSpell(target, PROC_FLAG_HIT_SPELL, PROC_FLAG_TAKE_DAMAGE, (pdamage <= absorb+resist) ? 0 : (pdamage-absorb-resist), GetSpellSchoolMask(spellProto), spellProto);
+ break;
+ }
+ case SPELL_AURA_PERIODIC_LEECH:
+ {
+ Unit *pCaster = GetCaster();
+ if(!pCaster)
+ return;
+
+ if(!pCaster->isAlive())
+ return;
+
+ if( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA &&
+ pCaster->SpellHitResult(m_target,GetSpellProto(),false)!=SPELL_MISS_NONE)
+ return;
+
+ // Check for immune (not use charges)
+ if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
+ return;
+
+ uint32 absorb=0;
+ uint32 resist=0;
+ CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
+
+ uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
+
+ //Calculate armor mitigation if it is a physical spell
+ if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL)
+ {
+ uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage);
+ cleanDamage.damage += pdamage - pdamageReductedArmor;
+ pdamage = pdamageReductedArmor;
+ }
+
+ pdamage = pCaster->SpellDamageBonus(m_target,GetSpellProto(),pdamage,DOT);
+
+ // talent Soul Siphon add bonus to Drain Life spells
+ if( GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags & 0x8) )
+ {
+ // find talent max bonus percentage
+ Unit::AuraList const& mClassScriptAuras = pCaster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ for(Unit::AuraList::const_iterator i = mClassScriptAuras.begin(); i != mClassScriptAuras.end(); ++i)
+ {
+ if ((*i)->GetModifier()->m_miscvalue == 4992 || (*i)->GetModifier()->m_miscvalue == 4993)
+ {
+ if((*i)->GetEffIndex()!=1)
+ {
+ sLog.outError("Expected spell %u structure change, need code update",(*i)->GetId());
+ break;
+ }
+
+ // effect 1 m_amount
+ int32 maxPercent = (*i)->GetModifier()->m_amount;
+ // effect 0 m_amount
+ int32 stepPercent = pCaster->CalculateSpellDamage((*i)->GetSpellProto(),0,(*i)->GetSpellProto()->EffectBasePoints[0],pCaster);
+
+ // count affliction effects and calc additional damage in percentage
+ int32 modPercent = 0;
+ Unit::AuraMap const& victimAuras = m_target->GetAuras();
+ for (Unit::AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
+ {
+ Aura* aura = itr->second;
+ if (aura->IsPositive())continue;
+ SpellEntry const* m_spell = aura->GetSpellProto();
+ if (m_spell->SpellFamilyName != SPELLFAMILY_WARLOCK)
+ continue;
+
+ SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(m_spell->Id);
+ SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(m_spell->Id);
+
+ for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx)
+ {
+ if(_spell_idx->second->skillId == SKILL_AFFLICTION)
+ {
+ modPercent += stepPercent;
+ if (modPercent >= maxPercent)
+ {
+ modPercent = maxPercent;
+ break;
+ }
+ }
+ }
+ }
+ pdamage += (pdamage*modPercent/100);
+ break;
+ }
+ }
+ }
+
+ //As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
+ // Reduce dot damage from resilience for players
+ if (m_target->GetTypeId()==TYPEID_PLAYER)
+ pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage);
+
+ pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist);
+
+ if(m_target->GetHealth() < pdamage)
+ pdamage = uint32(m_target->GetHealth());
+
+ sLog.outDetail("PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
+ GetCasterGUID(), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
+
+ pCaster->SendSpellNonMeleeDamageLog(m_target, GetId(), pdamage, GetSpellSchoolMask(GetSpellProto()), absorb, resist, false, 0);
+
+
+ Unit* target = m_target; // aura can be deleted in DealDamage
+ SpellEntry const* spellProto = GetSpellProto();
+ float multiplier = spellProto->EffectMultipleValue[GetEffIndex()] > 0 ? spellProto->EffectMultipleValue[GetEffIndex()] : 1;
+
+ uint32 new_damage = pCaster->DealDamage(m_target, (pdamage <= absorb+resist) ? 0 : (pdamage-absorb-resist), &cleanDamage, DOT, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), false);
+
+ // DO NOT ACCESS MEMBERS OF THE AURA FROM NOW ON (DealDamage can delete aura)
+
+ pCaster->ProcDamageAndSpell(target, PROC_FLAG_HIT_SPELL, PROC_FLAG_TAKE_DAMAGE, new_damage, GetSpellSchoolMask(spellProto), spellProto);
+ if (!target->isAlive() && pCaster->IsNonMeleeSpellCasted(false))
+ {
+ for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
+ {
+ if (pCaster->m_currentSpells[i] && pCaster->m_currentSpells[i]->m_spellInfo->Id == spellProto->Id)
+ pCaster->m_currentSpells[i]->cancel();
+ }
+ }
+
+
+ if(Player *modOwner = pCaster->GetSpellModOwner())
+ modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_MULTIPLE_VALUE, multiplier);
+
+ uint32 heal = pCaster->SpellHealingBonus(spellProto, uint32(new_damage * multiplier), DOT, pCaster);
+
+ int32 gain = pCaster->ModifyHealth(heal);
+ pCaster->getHostilRefManager().threatAssist(pCaster, gain * 0.5f, spellProto);
+
+ pCaster->SendHealSpellLog(pCaster, spellProto->Id, heal);
+ break;
+ }
+ case SPELL_AURA_PERIODIC_HEAL:
+ case SPELL_AURA_OBS_MOD_HEALTH:
+ {
+ Unit *pCaster = GetCaster();
+ if(!pCaster)
+ return;
+
+ // heal for caster damage (must be alive)
+ if(m_target != pCaster && GetSpellProto()->SpellVisual==163 && !pCaster->isAlive())
+ return;
+
+ // ignore non positive values (can be result apply spellmods to aura damage
+ uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
+
+ uint32 pdamage;
+
+ if(m_modifier.m_auraname==SPELL_AURA_OBS_MOD_HEALTH)
+ pdamage = uint32(m_target->GetMaxHealth() * amount/100);
+ else
+ pdamage = amount;
+
+ pdamage = pCaster->SpellHealingBonus(GetSpellProto(), pdamage, DOT, m_target);
+
+ sLog.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
+ GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
+
+ WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
+ data.append(m_target->GetPackGUID());
+ data.appendPackGUID(GetCasterGUID());
+ data << uint32(GetId());
+ data << uint32(1);
+ data << uint32(m_modifier.m_auraname);
+ data << (uint32)pdamage;
+ m_target->SendMessageToSet(&data,true);
+
+ int32 gain = m_target->ModifyHealth(pdamage);
+
+ // add HoTs to amount healed in bgs
+ if( pCaster->GetTypeId() == TYPEID_PLAYER )
+ if( BattleGround *bg = ((Player*)pCaster)->GetBattleGround() )
+ bg->UpdatePlayerScore(((Player*)pCaster), SCORE_HEALING_DONE, gain);
+
+ //Do check before because m_modifier.auraName can be invalidate by DealDamage.
+ bool procSpell = (m_modifier.m_auraname == SPELL_AURA_PERIODIC_HEAL && m_target != pCaster);
+
+ m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
+
+ Unit* target = m_target; // aura can be deleted in DealDamage
+ SpellEntry const* spellProto = GetSpellProto();
+ bool haveCastItem = GetCastItemGUID()!=0;
+
+ // heal for caster damage
+ if(m_target!=pCaster && spellProto->SpellVisual==163)
+ {
+ uint32 dmg = spellProto->manaPerSecond;
+ if(pCaster->GetHealth() <= dmg && pCaster->GetTypeId()==TYPEID_PLAYER)
+ {
+ pCaster->RemoveAurasDueToSpell(GetId());
+
+ // finish current generic/channeling spells, don't affect autorepeat
+ if(pCaster->m_currentSpells[CURRENT_GENERIC_SPELL])
+ {
+ pCaster->m_currentSpells[CURRENT_GENERIC_SPELL]->finish();
+ }
+ if(pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL])
+ {
+ pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL]->SendChannelUpdate(0);
+ pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL]->finish();
+ }
+ }
+ else
+ {
+ pCaster->SendSpellNonMeleeDamageLog(pCaster, GetId(), gain, GetSpellSchoolMask(GetSpellProto()), 0, 0, false, 0, false);
+
+ CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
+ pCaster->DealDamage(pCaster, gain, &cleanDamage, NODAMAGE, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
+ }
+ }
+
+ // ignore item heals
+ if(procSpell && !haveCastItem)
+ pCaster->ProcDamageAndSpell(target,PROC_FLAG_HEAL, PROC_FLAG_HEALED, pdamage, SPELL_SCHOOL_MASK_NONE, spellProto);
+ break;
+ }
+ case SPELL_AURA_PERIODIC_MANA_LEECH:
+ {
+ Unit *pCaster = GetCaster();
+ if(!pCaster)
+ return;
+
+ if(!pCaster->isAlive())
+ return;
+
+ if( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA &&
+ pCaster->SpellHitResult(m_target,GetSpellProto(),false)!=SPELL_MISS_NONE)
+ return;
+
+ // Check for immune (not use charges)
+ if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
+ return;
+
+ // ignore non positive values (can be result apply spellmods to aura damage
+ uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
+
+ sLog.outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u",
+ GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
+
+ if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue > 4)
+ break;
+
+ Powers power = Powers(m_modifier.m_miscvalue);
+
+ // power type might have changed between aura applying and tick (druid's shapeshift)
+ if(m_target->getPowerType() != power)
+ break;
+
+ int32 drain_amount = m_target->GetPower(power) > pdamage ? pdamage : m_target->GetPower(power);
+
+ // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
+ if (power == POWER_MANA && m_target->GetTypeId() == TYPEID_PLAYER)
+ drain_amount -= ((Player*)m_target)->GetSpellCritDamageReduction(drain_amount);
+
+ m_target->ModifyPower(power, -drain_amount);
+
+ float gain_multiplier = 0;
+
+ if(pCaster->GetMaxPower(power) > 0)
+ {
+ gain_multiplier = GetSpellProto()->EffectMultipleValue[GetEffIndex()];
+
+ if(Player *modOwner = pCaster->GetSpellModOwner())
+ modOwner->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE, gain_multiplier);
+ }
+
+ WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
+ data.append(m_target->GetPackGUID());
+ data.appendPackGUID(GetCasterGUID());
+ data << uint32(GetId());
+ data << uint32(1);
+ data << uint32(m_modifier.m_auraname);
+ data << (uint32)power; // power type
+ data << (uint32)drain_amount;
+ data << (float)gain_multiplier;
+ m_target->SendMessageToSet(&data,true);
+
+ int32 gain_amount = int32(drain_amount*gain_multiplier);
+
+ if(gain_amount)
+ {
+ int32 gain = pCaster->ModifyPower(power,gain_amount);
+ m_target->AddThreat(pCaster, float(gain) * 0.5f, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
+ }
+ break;
+ }
+ case SPELL_AURA_PERIODIC_ENERGIZE:
+ {
+ // ignore non positive values (can be result apply spellmods to aura damage
+ uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
+
+ sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
+ GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
+
+ if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue > 4)
+ break;
+
+ Powers power = Powers(m_modifier.m_miscvalue);
+
+ if(m_target->GetMaxPower(power) == 0)
+ break;
+
+ WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
+ data.append(m_target->GetPackGUID());
+ data.appendPackGUID(GetCasterGUID());
+ data << uint32(GetId());
+ data << uint32(1);
+ data << uint32(m_modifier.m_auraname);
+ data << (uint32)power; // power type
+ data << (uint32)pdamage;
+ m_target->SendMessageToSet(&data,true);
+
+ int32 gain = m_target->ModifyPower(power,pdamage);
+
+ if(Unit* pCaster = GetCaster())
+ m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
+ break;
+ }
+ case SPELL_AURA_OBS_MOD_MANA:
+ {
+ // ignore non positive values (can be result apply spellmods to aura damage
+ uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
+
+ uint32 pdamage = uint32(m_target->GetMaxPower(POWER_MANA) * amount/100);
+
+ sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u mana inflicted by %u",
+ GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
+
+ if(m_target->GetMaxPower(POWER_MANA) == 0)
+ break;
+
+ WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
+ data.append(m_target->GetPackGUID());
+ data.appendPackGUID(GetCasterGUID());
+ data << uint32(GetId());
+ data << uint32(1);
+ data << uint32(m_modifier.m_auraname);
+ data << (uint32)0; // ?
+ data << (uint32)pdamage;
+ m_target->SendMessageToSet(&data,true);
+
+ int32 gain = m_target->ModifyPower(POWER_MANA, pdamage);
+
+ if(Unit* pCaster = GetCaster())
+ m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
+ break;
+ }
+ case SPELL_AURA_POWER_BURN_MANA:
+ {
+ Unit *pCaster = GetCaster();
+ if(!pCaster)
+ return;
+
+ // Check for immune (not use charges)
+ if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
+ return;
+
+ int32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
+
+ Powers powerType = Powers(m_modifier.m_miscvalue);
+
+ if(!m_target->isAlive() || m_target->getPowerType() != powerType)
+ return;
+
+ // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
+ if (powerType == POWER_MANA && m_target->GetTypeId() == TYPEID_PLAYER)
+ pdamage -= ((Player*)m_target)->GetSpellCritDamageReduction(pdamage);
+
+ uint32 gain = uint32(-m_target->ModifyPower(powerType, -pdamage));
+
+ gain = uint32(gain * GetSpellProto()->EffectMultipleValue[GetEffIndex()]);
+
+ //maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG
+ pCaster->SpellNonMeleeDamageLog(m_target, GetId(), gain);
+ break;
+ }
+ // Here tick dummy auras
+ case SPELL_AURA_PERIODIC_DUMMY:
+ {
+ PeriodicDummyTick();
+ break;
+ }
+ default:
+ break;
+ }
+}
+
+void Aura::PeriodicDummyTick()
+{
+ SpellEntry const* spell = GetSpellProto();
+ switch (spell->Id)
+ {
+ // Drink
+ case 430:
+ case 431:
+ case 432:
+ case 1133:
+ case 1135:
+ case 1137:
+ case 10250:
+ case 22734:
+ case 27089:
+ case 34291:
+ case 43706:
+ case 46755:
+ {
+ if (m_target->GetTypeId() != TYPEID_PLAYER)
+ return;
+ // Search SPELL_AURA_MOD_POWER_REGEN aura for this spell and add bonus
+ Unit::AuraList const& aura = m_target->GetAurasByType(SPELL_AURA_MOD_POWER_REGEN);
+ for(Unit::AuraList::const_iterator i = aura.begin(); i != aura.end(); ++i)
+ {
+ if ((*i)->GetId() == GetId())
+ {
+ // Get tick number
+ int32 tick = (m_maxduration - m_duration) / m_modifier.periodictime;
+ // Default case (not on arenas)
+ if (tick == 0)
+ {
+ (*i)->GetModifier()->m_amount = m_modifier.m_amount;
+ ((Player*)m_target)->UpdateManaRegen();
+ // Disable continue
+ m_isPeriodic = false;
+ }
+ return;
+ //**********************************************
+ // Code commended since arena patch not added
+ // This feature uses only in arenas
+ //**********************************************
+ // Here need increase mana regen per tick (6 second rule)
+ // on 0 tick - 0 (handled in 2 second)
+ // on 1 tick - 166% (handled in 4 second)
+ // on 2 tick - 133% (handled in 6 second)
+ // Not need update after 3 tick
+ /*
+ if (tick > 3)
+ return;
+ // Apply bonus for 0 - 3 tick
+ switch (tick)
+ {
+ case 0: // 0%
+ (*i)->GetModifier()->m_amount = m_modifier.m_amount = 0;
+ break;
+ case 1: // 166%
+ (*i)->GetModifier()->m_amount = m_modifier.m_amount * 5 / 3;
+ break;
+ case 2: // 133%
+ (*i)->GetModifier()->m_amount = m_modifier.m_amount * 4 / 3;
+ break;
+ default: // 100% - normal regen
+ (*i)->GetModifier()->m_amount = m_modifier.m_amount;
+ break;
+ }
+ ((Player*)m_target)->UpdateManaRegen();
+ return;*/
+ }
+ }
+ return;
+ }
+// // Panda
+// case 19230: break;
+// // Master of Subtlety
+// case 31666: break;
+// // Gossip NPC Periodic - Talk
+// case 33208: break;
+// // Gossip NPC Periodic - Despawn
+// case 33209: break;
+// // Force of Nature
+// case 33831: break;
+ // Aspect of the Viper
+ case 34074:
+ {
+ if (m_target->GetTypeId() != TYPEID_PLAYER)
+ return;
+ // Should be manauser
+ if (m_target->getPowerType()!=POWER_MANA)
+ return;
+ Unit *caster = GetCaster();
+ if (!caster)
+ return;
+ // Regen amount is max (100% from spell) on 21% or less mana and min on 92.5% or greater mana (20% from spell)
+ int mana = m_target->GetPower(POWER_MANA);
+ int max_mana = m_target->GetMaxPower(POWER_MANA);
+ int32 base_regen = caster->CalculateSpellDamage(m_spellProto, m_effIndex, m_currentBasePoints, m_target);
+ float regen_pct = 1.20f - 1.1f * mana / max_mana;
+ if (regen_pct > 1.0f) regen_pct = 1.0f;
+ else if (regen_pct < 0.2f) regen_pct = 0.2f;
+ m_modifier.m_amount = int32 (base_regen * regen_pct);
+ ((Player*)m_target)->UpdateManaRegen();
+ return;
+ }
+// // Steal Weapon
+// case 36207: break;
+// // Simon Game START timer, (DND)
+// case 39993: break;
+// // Harpooner's Mark
+// case 40084: break;
+// // Knockdown Fel Cannon: break; The Aggro Burst
+// case 40119: break;
+// // Old Mount Spell
+// case 40154: break;
+// // Magnetic Pull
+// case 40581: break;
+// // Ethereal Ring: break; The Bolt Burst
+// case 40801: break;
+// // Crystal Prison
+// case 40846: break;
+// // Copy Weapon
+// case 41054: break;
+// // Ethereal Ring Visual, Lightning Aura
+// case 41477: break;
+// // Ethereal Ring Visual, Lightning Aura (Fork)
+// case 41525: break;
+// // Ethereal Ring Visual, Lightning Jumper Aura
+// case 41567: break;
+// // No Man's Land
+// case 41955: break;
+// // Headless Horseman - Fire
+// case 42074: break;
+// // Headless Horseman - Visual - Large Fire
+// case 42075: break;
+// // Headless Horseman - Start Fire, Periodic Aura
+// case 42140: break;
+// // Ram Speed Boost
+// case 42152: break;
+// // Headless Horseman - Fires Out Victory Aura
+// case 42235: break;
+// // Pumpkin Life Cycle
+// case 42280: break;
+// // Brewfest Request Chick Chuck Mug Aura
+// case 42537: break;
+// // Squashling
+// case 42596: break;
+// // Headless Horseman Climax, Head: Periodic
+// case 42603: break;
+// // Fire Bomb
+// case 42621: break;
+// // Headless Horseman - Conflagrate, Periodic Aura
+// case 42637: break;
+// // Headless Horseman - Create Pumpkin Treats Aura
+// case 42774: break;
+// // Headless Horseman Climax - Summoning Rhyme Aura
+// case 42879: break;
+// // Tricky Treat
+// case 42919: break;
+// // Giddyup!
+// case 42924: break;
+// // Ram - Trot
+// case 42992: break;
+// // Ram - Canter
+// case 42993: break;
+// // Ram - Gallop
+// case 42994: break;
+// // Ram Level - Neutral
+// case 43310: break;
+// // Headless Horseman - Maniacal Laugh, Maniacal, Delayed 17
+// case 43884: break;
+// // Headless Horseman - Maniacal Laugh, Maniacal, other, Delayed 17
+// case 44000: break;
+// // Energy Feedback
+// case 44328: break;
+// // Romantic Picnic
+// case 45102: break;
+// // Romantic Picnic
+// case 45123: break;
+// // Looking for Love
+// case 45124: break;
+// // Kite - Lightning Strike Kite Aura
+// case 45197: break;
+// // Rocket Chicken
+// case 45202: break;
+// // Copy Offhand Weapon
+// case 45205: break;
+// // Upper Deck - Kite - Lightning Periodic Aura
+// case 45207: break;
+// // Kite -Sky Lightning Strike Kite Aura
+// case 45251: break;
+// // Ribbon Pole Dancer Check Aura
+// case 45390: break;
+// // Holiday - Midsummer, Ribbon Pole Periodic Visual
+// case 45406: break;
+// // Parachute
+// case 45472: break;
+// // Alliance Flag, Extra Damage Debuff
+// case 45898: break;
+// // Horde Flag, Extra Damage Debuff
+// case 45899: break;
+// // Ahune - Summoning Rhyme Aura
+// case 45926: break;
+// // Ahune - Slippery Floor
+// case 45945: break;
+// // Ahune's Shield
+// case 45954: break;
+// // Nether Vapor Lightning
+// case 45960: break;
+// // Darkness
+// case 45996: break;
+// // Summon Blood Elves Periodic
+// case 46041: break;
+// // Transform Visual Missile Periodic
+// case 46205: break;
+// // Find Opening Beam End
+// case 46333: break;
+// // Ice Spear Control Aura
+// case 46371: break;
+// // Hailstone Chill
+// case 46458: break;
+// // Hailstone Chill, Internal
+// case 46465: break;
+// // Chill, Internal Shifter
+// case 46549: break;
+// // Summon Ice Spear Knockback Delayer
+// case 46878: break;
+// // Burninate Effect
+// case 47214: break;
+// // Fizzcrank Practice Parachute
+// case 47228: break;
+// // Send Mug Control Aura
+// case 47369: break;
+// // Direbrew's Disarm (precast)
+// case 47407: break;
+// // Mole Machine Port Schedule
+// case 47489: break;
+// // Mole Machine Portal Schedule
+// case 49466: break;
+// // Drink Coffee
+// case 49472: break;
+// // Listening to Music
+// case 50493: break;
+// // Love Rocket Barrage
+// case 50530: break;
+ default:
+ break;
+ }
+}
+
+void Aura::HandlePreventFleeing(bool apply, bool Real)
+{
+ if(!Real)
+ return;
+
+ Unit::AuraList const& fearAuras = m_target->GetAurasByType(SPELL_AURA_MOD_FEAR);
+ if( !fearAuras.empty() )
+ {
+ if (apply)
+ m_target->SetFeared(false, fearAuras.front()->GetCasterGUID());
+ else
+ m_target->SetFeared(true);
+ }
+}
+
+void Aura::HandleManaShield(bool apply, bool Real)
+{
+ if(!Real)
+ return;
+
+ // prevent double apply bonuses
+ if(apply && (m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading()))
+ {
+ if(Unit* caster = GetCaster())
+ {
+ float DoneActualBenefit = 0.0f;
+ switch(m_spellProto->SpellFamilyName)
+ {
+ case SPELLFAMILY_MAGE:
+ if(m_spellProto->SpellFamilyFlags & 0x8000)
+ {
+ // Mana Shield
+ // +50% from +spd bonus
+ DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.5f;
+ break;
+ }
+ break;
+ default:
+ break;
+ }
+
+ DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
+
+ m_modifier.m_amount += (int32)DoneActualBenefit;
+ }
+ }
+}
+
+void Aura::HandleArenaPreparation(bool apply, bool Real)
+{
+ if(!Real)
+ return;
+
+ if(apply)
+ m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
+ else
+ m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
+}
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