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-rw-r--r--src/game/SpellAuras.h26
1 files changed, 14 insertions, 12 deletions
diff --git a/src/game/SpellAuras.h b/src/game/SpellAuras.h
index 54beccf9dbf..3d8fbc4b340 100644
--- a/src/game/SpellAuras.h
+++ b/src/game/SpellAuras.h
@@ -1,5 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ *
+ * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -8,15 +10,15 @@
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#ifndef MANGOS_SPELLAURAS_H
-#define MANGOS_SPELLAURAS_H
+#ifndef TRINITY_SPELLAURAS_H
+#define TRINITY_SPELLAURAS_H
#include "SpellAuraDefines.h"
@@ -55,11 +57,11 @@ typedef void(Aura::*pAuraHandler)(bool Apply, bool Real);
// (percent auras, stats mods, etc)
// Second rule: Code must be guarded by if(Real) check if it modifies object state (start/stop attack, send packets to client, etc)
//
-// Other case choice: each code line moved under if(Real) check is mangos speedup,
-// each setting object update field code line moved under if(Real) check is significant mangos speedup, and less server->client data sends
-// each packet sending code moved under if(Real) check is _large_ mangos speedup, and lot less server->client data sends
+// Other case choice: each code line moved under if(Real) check is Trinity speedup,
+// each setting object update field code line moved under if(Real) check is significant Trinity speedup, and less server->client data sends
+// each packet sending code moved under if(Real) check is _large_ Trinity speedup, and lot less server->client data sends
-class MANGOS_DLL_SPEC Aura
+class TRINITY_DLL_SPEC Aura
{
friend Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem);
@@ -340,7 +342,7 @@ class MANGOS_DLL_SPEC Aura
void SetAuraApplication(uint32 slot, int8 count);
};
-class MANGOS_DLL_SPEC AreaAura : public Aura
+class TRINITY_DLL_SPEC AreaAura : public Aura
{
public:
AreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);
@@ -351,7 +353,7 @@ class MANGOS_DLL_SPEC AreaAura : public Aura
AreaAuraType m_areaAuraType;
};
-class MANGOS_DLL_SPEC PersistentAreaAura : public Aura
+class TRINITY_DLL_SPEC PersistentAreaAura : public Aura
{
public:
PersistentAreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);
@@ -359,7 +361,7 @@ class MANGOS_DLL_SPEC PersistentAreaAura : public Aura
void Update(uint32 diff);
};
-class MANGOS_DLL_SPEC SingleEnemyTargetAura : public Aura
+class TRINITY_DLL_SPEC SingleEnemyTargetAura : public Aura
{
friend Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem);