aboutsummaryrefslogtreecommitdiff
path: root/src/game/SpellEffects.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r--src/game/SpellEffects.cpp42
1 files changed, 21 insertions, 21 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 2763c9b881c..0d91cbc49fa 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -458,7 +458,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
case SPELLFAMILY_WARLOCK:
{
// Incinerate Rank 1 & 2
- if ((m_spellInfo->SpellFamilyFlags[1] & 0x000040) && m_spellInfo->SpellIconID==2128)
+ if ((m_spellInfo->SpellFamilyFlags[1] & 0x000040) && m_spellInfo->SpellIconID == 2128)
{
// Incinerate does more dmg (dmg*0.25) if the target have Immolate debuff.
// Check aura state for speed but aura state set not only for Immolate spell
@@ -572,7 +572,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
case SPELLFAMILY_DRUID:
{
// Ferocious Bite
- if (m_caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags[0] & 0x000800000) && m_spellInfo->SpellVisual[0]==6587)
+ if (m_caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags[0] & 0x000800000) && m_spellInfo->SpellVisual[0] == 6587)
{
// converts each extra point of energy into ($f1+$AP/410) additional damage
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
@@ -1941,7 +1941,7 @@ void Spell::EffectDummy(uint32 i)
break;
case SPELLFAMILY_SHAMAN:
// Cleansing Totem Pulse
- if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_SHAMAN_TOTEM_EFFECTS && m_spellInfo->SpellIconID==1673)
+ if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_SHAMAN_TOTEM_EFFECTS && m_spellInfo->SpellIconID == 1673)
{
int32 bp1 = 1;
// Cleansing Totem Effect
@@ -2105,7 +2105,7 @@ void Spell::EffectDummy(uint32 i)
spell_id=48289;
}
// Raise dead - take reagents and trigger summon spells
- else if (m_spellInfo->Id ==48289)
+ else if (m_spellInfo->Id == 48289)
{
if (m_targets.HasDst())
targets.setDst(&m_targets.m_dstPos);
@@ -2701,7 +2701,7 @@ void Spell::EffectPowerDrain(uint32 i)
if (drain_power == POWER_MANA && m_caster != unitTarget)
{
float manaMultiplier = m_spellInfo->EffectMultipleValue[i];
- if (manaMultiplier==0)
+ if (manaMultiplier == 0)
manaMultiplier = 1;
if (Player *modOwner = m_caster->GetSpellModOwner())
@@ -2875,7 +2875,7 @@ void Spell::SpellDamageHeal(uint32 /*i*/)
}
}
// Riptide - increase healing done by Chain Heal
- else if (m_spellInfo->SpellFamilyName==SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags[0] & 0x100)
+ else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags[0] & 0x100)
{
addhealth = caster->SpellHealingBonus(unitTarget, m_spellInfo, addhealth, HEAL);
if (AuraEffect * aurEff = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_SHAMAN, 0, 0, 0x10, m_originalCasterGUID))
@@ -3967,7 +3967,7 @@ void Spell::EffectTeleUnitsFaceCaster(uint32 i)
float fx,fy,fz;
m_caster->GetClosePoint(fx,fy,fz,unitTarget->GetObjectSize(),dis);
- unitTarget->NearTeleportTo(fx,fy,fz,-m_caster->GetOrientation(),unitTarget==m_caster);
+ unitTarget->NearTeleportTo(fx,fy,fz,-m_caster->GetOrientation(),unitTarget == m_caster);
}
void Spell::EffectLearnSkill(uint32 i)
@@ -4100,7 +4100,7 @@ void Spell::EffectEnchantItemPrismatic(uint32 effect_idx)
bool add_socket = false;
for (uint8 i = 0; i < 3; ++i)
{
- if (pEnchant->type[i]==ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET)
+ if (pEnchant->type[i] == ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET)
{
add_socket = true;
break;
@@ -4368,7 +4368,7 @@ void Spell::EffectSummonPet(uint32 i)
}
if (owner->GetTypeId() == TYPEID_PLAYER)
- owner->ToPlayer()->RemovePet(OldSummon,(OldSummon->getPetType()==HUNTER_PET ? PET_SAVE_AS_DELETED : PET_SAVE_NOT_IN_SLOT),false);
+ owner->ToPlayer()->RemovePet(OldSummon,(OldSummon->getPetType() == HUNTER_PET ? PET_SAVE_AS_DELETED : PET_SAVE_NOT_IN_SLOT),false);
else
return;
}
@@ -4563,7 +4563,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
}
// Seal of Command Unleashed
- else if (m_spellInfo->Id==20467)
+ else if (m_spellInfo->Id == 20467)
{
spell_bonus += int32(0.08f*m_caster->GetTotalAttackPowerValue(BASE_ATTACK));
spell_bonus += int32(0.13f*m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)));
@@ -4849,7 +4849,7 @@ void Spell::EffectSummonObjectWild(uint32 i)
{
case 489: //WS
{
- if (bg && bg->GetTypeID()==BATTLEGROUND_WS && bg->GetStatus() == STATUS_IN_PROGRESS)
+ if (bg && bg->GetTypeID() == BATTLEGROUND_WS && bg->GetStatus() == STATUS_IN_PROGRESS)
{
uint32 team = ALLIANCE;
@@ -4862,7 +4862,7 @@ void Spell::EffectSummonObjectWild(uint32 i)
}
case 566: //EY
{
- if (bg && bg->GetTypeID()==BATTLEGROUND_EY && bg->GetStatus() == STATUS_IN_PROGRESS)
+ if (bg && bg->GetTypeID() == BATTLEGROUND_EY && bg->GetStatus() == STATUS_IN_PROGRESS)
{
((BattleGroundEY*)bg)->SetDroppedFlagGUID(pGameObj->GetGUID());
}
@@ -4910,7 +4910,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
Player* plr = m_caster->ToPlayer();
if (plr && plr->GetLastPetNumber())
{
- PetType NewPetType = (plr->getClass()==CLASS_HUNTER) ? HUNTER_PET : SUMMON_PET;
+ PetType NewPetType = (plr->getClass() == CLASS_HUNTER) ? HUNTER_PET : SUMMON_PET;
if (Pet* NewPet = new Pet(plr,NewPetType))
{
if (NewPet->LoadPetFromDB(plr, 0, plr->GetLastPetNumber(), true))
@@ -5222,11 +5222,11 @@ void Spell::EffectScriptEffect(uint32 effIndex)
case 75: unitTarget->CastSpell(unitTarget, 51621, true); break;;
case 150: unitTarget->CastSpell(unitTarget, 48024, true); break;
case 225:
- if (unitTarget->ToPlayer()->GetMapId()==571 || unitTarget->ToPlayer()->GetMapId()==530)
+ if (unitTarget->ToPlayer()->GetMapId() == 571 || unitTarget->ToPlayer()->GetMapId() == 530)
unitTarget->CastSpell(unitTarget, 51617, true);
break;
case 300:
- if (unitTarget->ToPlayer()->GetMapId()==571 || unitTarget->ToPlayer()->GetMapId()==530)
+ if (unitTarget->ToPlayer()->GetMapId() == 571 || unitTarget->ToPlayer()->GetMapId() == 530)
unitTarget->CastSpell(unitTarget, 48023, true);
break;
default: break;
@@ -6292,7 +6292,7 @@ void Spell::EffectStuck(uint32 /*i*/)
pTarget->TeleportTo(pTarget->GetStartPosition(), unitTarget == m_caster ? TELE_TO_SPELL : 0);
// homebind location is loaded always
- // pTarget->TeleportTo(pTarget->m_homebindMapId,pTarget->m_homebindX,pTarget->m_homebindY,pTarget->m_homebindZ,pTarget->GetOrientation(), (unitTarget==m_caster ? TELE_TO_SPELL : 0));
+ // pTarget->TeleportTo(pTarget->m_homebindMapId,pTarget->m_homebindX,pTarget->m_homebindY,pTarget->m_homebindZ,pTarget->GetOrientation(), (unitTarget == m_caster ? TELE_TO_SPELL : 0));
// Stuck spell trigger Hearthstone cooldown
SpellEntry const *spellInfo = sSpellStore.LookupEntry(8690);
@@ -6686,7 +6686,7 @@ void Spell::EffectLeapForward(uint32 i)
}
if (j < 10)
- unitTarget->NearTeleportTo(destx, desty, destz + 0.07531, orientation, unitTarget==m_caster);
+ unitTarget->NearTeleportTo(destx, desty, destz + 0.07531, orientation, unitTarget == m_caster);
}
void Spell::EffectReputation(uint32 i)
@@ -7056,7 +7056,7 @@ void Spell::EffectTransmitted(uint32 effIndex)
if (m_targets.HasDst())
m_targets.m_dstPos.GetPosition(fx, fy, fz);
//FIXME: this can be better check for most objects but still hack
- else if (m_spellInfo->EffectRadiusIndex[effIndex] && m_spellInfo->speed==0)
+ else if (m_spellInfo->EffectRadiusIndex[effIndex] && m_spellInfo->speed == 0)
{
float dis = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[effIndex]));
m_caster->GetClosePoint(fx, fy, fz, DEFAULT_WORLD_OBJECT_SIZE, dis);
@@ -7072,7 +7072,7 @@ void Spell::EffectTransmitted(uint32 effIndex)
}
Map *cMap = m_caster->GetMap();
- if (goinfo->type==GAMEOBJECT_TYPE_FISHINGNODE)
+ if (goinfo->type == GAMEOBJECT_TYPE_FISHINGNODE)
{
//dirty way to hack serpent shrine pool
if (cMap->GetId() == 548 && m_caster->GetDistance(36.69, -416.38, -19.9645) <= 16)//center of strange pool
@@ -7092,7 +7092,7 @@ void Spell::EffectTransmitted(uint32 effIndex)
fz = cMap->GetWaterLevel(fx, fy);
}
// if gameobject is summoning object, it should be spawned right on caster's position
- else if (goinfo->type==GAMEOBJECT_TYPE_SUMMONING_RITUAL)
+ else if (goinfo->type == GAMEOBJECT_TYPE_SUMMONING_RITUAL)
{
m_caster->GetPosition(fx, fy, fz);
}
@@ -7266,7 +7266,7 @@ void Spell::EffectStealBeneficialBuff(uint32 i)
{
sLog.outDebug("Effect: StealBeneficialBuff");
- if (!unitTarget || unitTarget==m_caster) // can't steal from self
+ if (!unitTarget || unitTarget == m_caster) // can't steal from self
return;
Unit::AuraList steal_list;