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-rw-r--r--src/game/SpellEffects.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 39b881b9dcb..510d6e3501d 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -2222,11 +2222,6 @@ void Spell::EffectApplyAura(uint32 i)
if(!unitTarget)
return;
- SpellImmuneList const& list = unitTarget->m_spellImmune[IMMUNITY_STATE];
- for(SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr)
- if(itr->type == m_spellInfo->EffectApplyAuraName[i])
- return;
-
// ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
if( !unitTarget->isAlive() && m_spellInfo->Id != 20584 && m_spellInfo->Id != 8326 &&
(unitTarget->GetTypeId()!=TYPEID_PLAYER || !((Player*)unitTarget)->GetSession()->PlayerLoading()) )
@@ -5515,9 +5510,6 @@ void Spell::EffectSummonTotem(uint32 i)
if(m_caster->GetTypeId() == TYPEID_PLAYER)
pTotem->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_PVP_ATTACKABLE);
- pTotem->ApplySpellImmune(m_spellInfo->Id,IMMUNITY_STATE,SPELL_AURA_MOD_FEAR,true);
- pTotem->ApplySpellImmune(m_spellInfo->Id,IMMUNITY_STATE,SPELL_AURA_TRANSFORM,true);
-
pTotem->Summon(m_caster);
if(slot < MAX_TOTEM && m_caster->GetTypeId() == TYPEID_PLAYER)