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-rw-r--r--src/game/SpellEffects.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index b3f997d249f..ba063c20da4 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -1830,6 +1830,16 @@ void Spell::EffectDummy(uint32 i)
return;
}
break;
+ case SPELLFAMILY_DEATHKNIGHT:
+ // Death strike dummy aura apply
+ // Used to proc healing later
+ if (m_spellInfo->SpellFamilyFlags[0] & 0x00000010)
+ {
+ spell_id=45469;
+ m_caster->CastSpell(m_caster,spell_id,true);
+ return;
+ }
+
}
//spells triggered by dummy effect should not miss