diff options
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r-- | src/game/SpellEffects.cpp | 49 |
1 files changed, 40 insertions, 9 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 5ad53f55e6f..2adf074f8a7 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -213,7 +213,7 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]= &Spell::EffectActivateRune, //146 SPELL_EFFECT_ACTIVATE_RUNE &Spell::EffectQuestFail, //147 SPELL_EFFECT_QUEST_FAIL quest fail &Spell::EffectUnused, //148 SPELL_EFFECT_148 unused - &Spell::EffectNULL, //149 SPELL_EFFECT_149 swoop + &Spell::EffectCharge2, //149 SPELL_EFFECT_CHARGE2 swoop &Spell::EffectUnused, //150 SPELL_EFFECT_150 unused &Spell::EffectTriggerRitualOfSummoning, //151 SPELL_EFFECT_TRIGGER_SPELL_2 &Spell::EffectNULL, //152 SPELL_EFFECT_152 summon Refer-a-Friend @@ -6130,20 +6130,51 @@ void Spell::EffectSkinning(uint32 /*i*/) void Spell::EffectCharge(uint32 /*i*/) { - if(!m_caster) + if (!unitTarget) return; - Unit *target = m_targets.getUnitTarget(); - if(!target) - return; + float x, y, z; + unitTarget->GetContactPoint(m_caster, x, y, z); + if (unitTarget->GetTypeId() != TYPEID_PLAYER) + ((Creature *)unitTarget)->StopMoving(); + + // Only send MOVEMENTFLAG_WALK_MODE, client has strange issues with other move flags + m_caster->SendMonsterMove(x, y, z, 0, m_caster->GetTypeId()==TYPEID_PLAYER ? MONSTER_MOVE_WALK : ((Creature*)m_caster)->GetMonsterMoveFlags(), 1); + + if (m_caster->GetTypeId() != TYPEID_PLAYER) + m_caster->GetMap()->CreatureRelocation((Creature*)m_caster,x,y,z,m_caster->GetOrientation()); + // not all charge effects used in negative spells + if (unitTarget != m_caster && !IsPositiveSpell(m_spellInfo->Id)) + m_caster->Attack(unitTarget,true); +} + +void Spell::EffectCharge2(uint32 /*i*/) +{ float x, y, z; - target->GetContactPoint(m_caster, x, y, z); - m_caster->GetMotionMaster()->MoveCharge(x, y, z); + if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION) + { + x = m_targets.m_destX; + y = m_targets.m_destY; + z = m_targets.m_destZ; + + if (unitTarget->GetTypeId() != TYPEID_PLAYER) + ((Creature *)unitTarget)->StopMoving(); + } + else if (unitTarget && unitTarget != m_caster) + unitTarget->GetContactPoint(m_caster, x, y, z); + else + return; + + // Only send MOVEMENTFLAG_WALK_MODE, client has strange issues with other move flags + m_caster->SendMonsterMove(x, y, z, 0, m_caster->GetTypeId()==TYPEID_PLAYER ? MONSTER_MOVE_WALK : ((Creature*)m_caster)->GetMonsterMoveFlags(), 1); + + if (m_caster->GetTypeId() != TYPEID_PLAYER) + m_caster->GetMap()->CreatureRelocation((Creature*)m_caster,x,y,z,m_caster->GetOrientation()); // not all charge effects used in negative spells - if ( !IsPositiveSpell(m_spellInfo->Id) && m_caster->GetTypeId() == TYPEID_PLAYER) - m_caster->Attack(target, true); + if (unitTarget && unitTarget != m_caster && !IsPositiveSpell(m_spellInfo->Id)) + m_caster->Attack(unitTarget,true); } void Spell::EffectKnockBack(uint32 i) |