diff options
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r-- | src/game/SpellEffects.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index edc17b35b19..a4fc30cb2f7 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -1806,7 +1806,7 @@ void Spell::EffectDummy(uint32 i) if(m_caster->GetTypeId() != TYPEID_PLAYER) return; - for(int j = BASE_ATTACK; j <= OFF_ATTACK; ++j) + for(uint8 j = BASE_ATTACK; j <= OFF_ATTACK; ++j) { if(Item* item = ((Player*)m_caster)->GetWeaponForAttack(WeaponAttackType(j))) { @@ -3409,7 +3409,7 @@ void Spell::EffectSummonType(uint32 i) if (m_spellInfo->Id == 18662) // Curse of Doom amount = 1; - for(int32 count = 0; count < amount; ++count) + for(uint32 count = 0; count < amount; ++count) { float px, py, pz; GetSummonPosition(i, px, py, pz, radius, count); @@ -3823,7 +3823,7 @@ void Spell::EffectEnchantItemPrismatic(uint32 effect_idx) // support only enchantings with add socket in this slot { bool add_socket = false; - for(int i = 0; i < 3; ++i) + for(uint8 i = 0; i < 3; ++i) { if(pEnchant->type[i]==ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET) { @@ -4222,7 +4222,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i) stack = aur->GetParentAura()->GetStackAmount(); } - for(int j = 0; j < 3; j++) + for(uint8 j = 0; j < 3; j++) { if(m_spellInfo->Effect[j] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG) { @@ -4614,7 +4614,7 @@ void Spell::EffectScriptEffect(uint32 effIndex) uint32 spells[4] = { 26272, 26157, 26273, 26274 }; // check presence - for(int j = 0; j < 4; ++j) + for(uint8 j = 0; j < 4; ++j) if(unitTarget->HasAuraEffect(spells[j],0)) return; @@ -6213,7 +6213,7 @@ void Spell::EffectSummonDeadPet(uint32 /*i*/) void Spell::EffectDestroyAllTotems(uint32 /*i*/) { int32 mana = 0; - for(int slot = SUMMON_SLOT_TOTEM; slot < MAX_TOTEM_SLOT; ++slot) + for(uint8 slot = SUMMON_SLOT_TOTEM; slot < MAX_TOTEM_SLOT; ++slot) { if(!m_caster->m_SummonSlot[slot]) continue; @@ -6493,7 +6493,7 @@ void Spell::EffectSummonDemon(uint32 i) int32 amount = damage > 0 ? damage : 1; - for(int32 count = 0; count < amount; ++count) + for(uint32 count = 0; count < amount; ++count) { float px, py, pz; GetSummonPosition(i, px, py, pz, radius, count); @@ -6710,7 +6710,7 @@ void Spell::SummonGuardian(uint32 entry, SummonPropertiesEntry const *properties TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN; Map *map = caster->GetMap(); - for(int32 count = 0; count < amount; ++count) + for(uint32 count = 0; count < amount; ++count) { float px, py, pz; GetSummonPosition(0, px, py, pz, radius, count); |