diff options
Diffstat (limited to 'src/game/SpellEffects.cpp')
| -rw-r--r-- | src/game/SpellEffects.cpp | 31 | 
1 files changed, 1 insertions, 30 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 37a89f4469a..a3dd87101af 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -3278,36 +3278,7 @@ void Spell::SendLoot(uint64 guid, LootType loottype)                  return;              case GAMEOBJECT_TYPE_GOOBER: -                // goober_scripts can be triggered if the player don't have the quest -                if (gameObjTarget->GetGOInfo()->goober.eventId) -                { -                    sLog.outDebug("Goober ScriptStart id %u for GO %u", gameObjTarget->GetGOInfo()->goober.eventId,gameObjTarget->GetDBTableGUIDLow()); -                    player->GetMap()->ScriptsStart(sEventScripts, gameObjTarget->GetGOInfo()->goober.eventId, player, gameObjTarget); -                    gameObjTarget->EventInform(gameObjTarget->GetGOInfo()->goober.eventId); -                } - -                // cast goober spell -                if (gameObjTarget->GetGOInfo()->goober.questId) -                    ///Quest require to be active for GO using -                    if(player->GetQuestStatus(gameObjTarget->GetGOInfo()->goober.questId) != QUEST_STATUS_INCOMPLETE) -                        return; - -                Script->GOHello(player, gameObjTarget); -                gameObjTarget->GetMap()->ScriptsStart(sGameObjectScripts, gameObjTarget->GetDBTableGUIDLow(), player, gameObjTarget); - -                gameObjTarget->AddUniqueUse(player); -                gameObjTarget->SetLootState(GO_JUST_DEACTIVATED); - -                //TODO? Objective counting called without spell check but with quest objective check -                // if send spell id then this line will duplicate to spell casting call (double counting) -                // So we or have this line and not required in quest_template have reqSpellIdN -                // or must remove this line and required in DB have data in quest_template have reqSpellIdN for all quest using cases. -                player->CastedCreatureOrGO(gameObjTarget->GetEntry(), gameObjTarget->GetGUID(), 0); - -                // triggering linked GO -                if(uint32 trapEntry = gameObjTarget->GetGOInfo()->goober.linkedTrapId) -                    gameObjTarget->TriggeringLinkedGameObject(trapEntry,m_caster); - +                gameObjTarget->Use(m_caster);                  return;              case GAMEOBJECT_TYPE_CHEST:  | 
